Cultural Leaders

Total Page:16

File Type:pdf, Size:1020Kb

Cultural Leaders The Arts and Culture Festival Annual Meeting 2020 World Economic Forum 91-93 route de la Capite CH-1223 Cologny/Geneva Switzerland Tel.: +41 (0)22 869 1212 Fax: +41 (0)22 786 2744 Email: [email protected] www.weforum.org © 2020 World Economic Forum. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, including photocopying and recording, or by any information storage and retrieval system. The 26th Annual Crystal Awards The Crystal Award celebrates the achievements of artists and cultural figures whose leadership inspires inclusive and sustainable change. Previous recipients of the award include Sir David Attenborough, Margaret Atwood, Sir Elton John, Shah Rukh Khan, Shirin Neshat and 85 others. Awardees are selected by the World Arts Forum. Hilde Schwab, Chairwoman and Co-Founder, World Arts Forum The recipients of the 26th Crystal Award are: Theaster Gates for his leadership in creating sustainable communities Theaster Gates is an artist who lives and works in Chicago. Drawing on his interest and training in urban planning and preservation, Gates creates works that focus on space theory, land development, sculpture, and performance. In 2010, Gates established the Rebuild Foundation to galvanize communities through neighbourhood regeneration and the development of educational and arts programming. Many of the foundation’s initiatives are centered around the revitalization of Chicago’s South Side, creating hubs and archives for Black culture, which serve as catalysts for discussions on race, equality, space, and history. Gates is a professor at the University of Chicago in the Department of Visual Arts and the Harris School of Public Policy, and is Distinguished Visiting Artist and Director of Artist Initiatives at the Lunder Institute for American Art at Colby College. His work has been exhibited internationally. Jin Xing for her leadership in shaping inclusive cultural norms Jin Xing is a choreographer, media personality and China’s most popular TV host. She is a former male ballet dancer and army colonel, who was the first person, publicly, to undergo gender reassignment surgery in her country. She is the founder of the award- winning Jin Xing Dance Theatre, the country’s first independent dance company. Her television shows, which have included Venus Hits Mars, The Jin Xing Show and Chinese Dating, draw more than 100 million viewers a week and create a space for discussion on contemporary life in China. She is a Chevalier de l’Ordre des Arts et des Lettres of the French Government and received an Honorary Doctorate of Dance from the Royal Conservatoire of Scotland. The Arts and Culture Festival - Annual Meeting 2020 3 Deepika Padukone for her leadership in raising mental health awareness Deepika Padukone is an internationally acclaimed actor, fashion icon and mental health ambassador from India. She has acted in close to 30 feature films across genres and won several awards for her iconic performances. Many of her films also rank among the highest grossing films of all time. Padukone was diagnosed with clinical depression in 2014 and sought professional help to aid her recovery. In June 2015, she founded The Live Love Laugh Foundation (TLLLF) to give hope to every person experiencing stress, anxiety and depression (SAD). The foundation’s programmes and initiatives include nationwide public awareness and de-stigmatization campaigns, adolescent mental health programmes, funding support for treatment in rural communities, training general physicians in common mental health disorders, research and an annual lecture series featuring the world’s foremost thinkers and achievers. Lynette Wallworth for her leadership in creating inclusive narratives Lynette Wallworth is an Australian artist whose immersive video installations, virtual reality and film works reflect on the connections between people and the natural world, as well as exploring the nature of resilience. She won an Emmy Award for her virtual reality film Collisions, which the World Economic Forum commissioned, premiered and executive- produced. She was named one of the “100 Leading Global Thinkers” by Foreign Policy magazine for immersing audiences in the destructive power of nuclear weapons. Her 2018 mixed reality film Awavena, the story of the first woman Shaman from the Yawanawa tribe in Brazil, as well as her most recent works, have been made at the invitation of indigenous communities. She is a member of the World Economic Forum’s Global Future Council on Virtual and Augmented Reality and a member of the Board of Trustees for the Sundance Institute. She is the Artistic Director of the Forum’s New Narratives Lab. World Arts Forum Foundation Board: Hilde Schwab, Chairwoman and Co-Founder, World Arts Forum Klaus Schwab, Co-Founder, World Arts Forum, and Founder and Executive Chairman, World Economic Forum Alois Zwinggi, Vice-President, World Arts Forum, and Managing Director, World Economic Forum Platon Antoniou, Photographer, The People’s Portfolio Irene Chu, Senior Advisor, First Eastern Investment Group Martin Engström, Founder and Executive Director, Verbier Festival Angélique Kidjo, Musician and UNICEF Goodwill Ambassador The Arts and Culture Festival - Annual Meeting 2020 4 Cultural Leaders More than 40 cultural leaders from 20 countries join the Annual Meeting to lend their unique voices and visions to the dialogues on key issues in dozens of sessions across the official programme, and through the co-development of a range of artistic experiences. Marin Alsop Gina Badenoch Caroline Baumann Mary Beard Conductor Founder, Ojos Que Sienten Director, Cooper Hewitt Professor of Classics 2019 Crystal Awardee Young Global Leader Smithsonian Design University of Cambridge From the USA, lives in From Mexico, lives in Museum From the UK, lives in Baltimore London From the USA, Cambridge lives in New York Marin is one of the Gina creates experiences Caroline emphasizes Mary weaves her greatest conductors that change mindsets the role design plays in knowledge of Ancient today and provides and narratives in our everyday life and Rome and Greece into opportunities for organizations to its importance in the lessons on modern everyone, adults and promote a work- relationship between the politics, culture and children, to access inclusive environment human and the natural society, turning her into music. that increases inclusive environment. today’s most famous leadership. classicist. #women #accessibility #design #feminism Carol Becker Molly Burke Lonnie Bunch Caroline Casey Dean of Faculty, Social Media Star, Secretary, Smithsonian Founder and Director, The School of the Arts, Molly Burke Corp. Institution Valuable 500 Columbia University From Canada, lives in From the USA, lives in Young Global Leader From the USA, lives in Los Angeles Washington D.C. From Ireland, lives in Dublin New York Carol writes on the impact Molly is a motivational Lonnie is the Secretary Caroline is building of arts and artists on speaker, commercial of the Smithsonian a global movement, society and helped launch model and YouTube Institution and works working with the most international programmes star reaching millions to improve our shared influential businesses, in screen, television writing, of people with global experiences to put disability on film production and art content ranging from through the increase and the global business practice for global leaders. accessibility, technology, diffusion of knowledge. leadership agenda. beauty and fashion. #leadership #accessibility #inclusion #accessibility The Arts and Culture Festival - Annual Meeting 2020 5 Cultural Leaders Rena Effendi Cruz Erdmann Peter B. Gabriel Mehdi Ghadyanloo Photographer, National Photographer Founder, Real World Artist Geographic From New Zealand, lives in 2001 Crystal Awardee From Iran, lives in Tehran New Narratives Lab Fellow Auckland From the UK, lives in From Azerbaijan, lives in London Istanbul Rena portrays post- Cruz started taking Peter is a multi-award- Mehdi has painted conflict societies and underwater photographs winning musician and hundreds of large-scale the socioeconomic at the age of 12 and was innovator with a long murals throughout the effects of globalization awarded the 2019 Young history as a human rights world, questioning on marginalized Wildlife Photographer of activist, including with his universal precepts such communities around the the Year Award for his organization, Witness. as fear, loss and hope. world. photography of a bigfin reef squid. #photography #wildlife #humanrights #iran Thando Hopa Wanuri Kahiu Angélique Kidjo Fernando Laposse International Model, Thando Film Director, Musician Product and Material Hopa Media Pty Ltd. AFROBUBBLEGUM 2015 Crystal Awardee Designer New Narratives Lab Fellow New Narratives Lab Fellow World Arts Forum From Mexico, lives in From South Africa, lives in Young Global Leader Foundation Board Member London Johannesburg From Kenya, lives in Nairobi New Narratives Lab Mentor From Benin, lives in New York Thando promotes Wanuri is an award- Angélique is an award- Fernando transforms positive narratives on winning filmmaker, winning singer, social natural materials that are inclusion, diversity and speaker, science fiction entrepreneur and an often considered as waste representation, and is the writer and freedom of energetic campaigner into refined design pieces, to first woman with albinism expression advocate. for children, youth and showcase possible solutions to be on the cover of women’s
Recommended publications
  • Learning to Infer Implicit Surfaces Without 3D Supervision
    Learning to Infer Implicit Surfaces without 3D Supervision , , , , Shichen Liuy x, Shunsuke Saitoy x, Weikai Chen (B)y, and Hao Liy x z yUSC Institute for Creative Technologies xUniversity of Southern California zPinscreen {liushichen95, shunsuke.saito16, chenwk891}@gmail.com [email protected] Abstract Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited compared to the massive amount of accessible 2D images, which is invaluable for training. The representation of 3D surfaces itself is a key factor for the quality and resolution of the 3D output. While explicit representations, such as point clouds and voxels, can span a wide range of shape variations, their resolutions are often limited. Mesh-based representations are more efficient but are limited by their ability to handle varying topologies. Implicit surfaces, however, can robustly handle complex shapes, topologies, and also provide flexible resolution control. We address the fundamental problem of learning implicit surfaces for shape inference without the need of 3D supervision. Despite their advantages, it remains nontrivial to (1) formulate a differentiable connection between implicit surfaces and their 2D renderings, which is needed for image-based supervision; and (2) ensure precise geometric properties and control, such as local smoothness. In particular, sampling implicit surfaces densely is also known to be a computationally demanding and very slow operation. To this end, we propose a novel ray-based field probing technique for efficient image-to-field supervision, as well as a general geometric regularizer for implicit surfaces, which provides natural shape priors in unconstrained regions.
    [Show full text]
  • CEO & Co-Founder, Pinscreen, Inc. Distinguished Fellow, University Of
    HaoLi CEO & Co-Founder, Pinscreen, Inc. Distinguished Fellow, University of California, Berkeley Pinscreen, Inc. Email [email protected] 11766 Wilshire Blvd, Suite 1150 Home page http://www.hao-li.com/ Los Angeles, CA 90025, USA Facebook http://www.facebook.com/li.hao/ PROFILE Date of birth 17/01/1981 Place of birth Saarbrücken, Germany Citizenship German Languages German, French, English, and Mandarin Chinese (all fluent and no accents) BIO I am CEO and Co-Founder of Pinscreen, an LA-based Startup that builds the world’s most advanced AI-driven virtual avatars, as well as a Distinguished Fellow of the Computer Vision Group at the University of California, Berkeley. Before that, I was an Associate Professor (with tenure) in Computer Science at the University of Southern California, as well as the director of the Vision & Graphics Lab at the USC Institute for Creative Technologies. I work at the intersection between Computer Graphics, Computer Vision, and AI, with focus on photorealistic human digitization using deep learning and data-driven techniques. I’m known for my work on dynamic geometry processing, virtual avatar creation, facial performance capture, AI-driven 3D shape digitization, and deep fakes. My research has led to the Animoji technology in Apple’s iPhone X, I worked on the digital reenactment of Paul Walker in the movie Furious 7, and my algorithms on deformable shape alignment have improved the radiation treatment for cancer patients all over the world. I have been keynote speaker at numerous major events, conferences, festivals, and universities, including the World Economic Forum (WEF) in Davos 2020 and Web Summit 2020.
    [Show full text]
  • Innovations Dialogue. DEEPFAKES, TRUST & INTERNATIONAL SECURITY 25 AUGUST 2021 | 09:00-17:30 CEST
    the 2021 innovations dialogue. DEEPFAKES, TRUST & INTERNATIONAL SECURITY 25 AUGUST 2021 | 09:00-17:30 CEST WELCOME AND OPENING REMARKS 09:00 Robin Geiss United Nations Institute for Disarmament Research KEYNOTE ADDRESS: TRUST AND INTERNATIONAL SECURITY IN THE ERA 09:10 OF DEEPFAKES Nina Schick Tamang Ventures The scene-setting keynote address will explore the importance of trust for international security and stability and shed light on the extent to which the growing deepfake phenomenon could undermine this trust. UNPACKING DEEPFAKES – CREATION AND DISSEMINATION OF DEEPFAKES 09:40 MODERATED BY: Giacomo Persi Paoli United Nations Institute for Disarmament Research FEATURING: Ashish Jaiman Microsoft Hao Li Pinscreen and University of California, Berkeley Katerina Sedova Center for Security and Emerging Technology, Georgetown University This panel will provide a technical overview of how visual, audio and textual deepfakes are generated and disseminated. The key questions it will seek to address include: what are the underlying technologies of deepfakes? How are deepfakes disseminated, particularly on social media and communication platforms? What types of deepfakes currently exist and what is on the horizon? Which actors currently have the means to create and disseminate them? COFFEE BREAK 11:15 UNDERSTANDING THE IMPLICATIONS FOR INTERNATIONAL SECURITY 11:30 AND STABILITY MODERATED BY: Kerstin Vignard United Nations Institute for Disarmament Research FEATURING: Saiffudin Ahmed Nanyang Technological University Alexi Drew RAND Europe Anita Hazenberg INTERPOL Innovation Centre Moliehi Makumane United Nations Institute for Disarmament Research Carmen Valeria Solis Rivera Ministry of Foreign Affairs of Mexico Petr Topychkanov Stockholm International Peace Research Institute This panel will examine the uses of deepfakes and the extent to which they could erode trust and present novel risks for international security and stability.
    [Show full text]
  • Employing Optical Flow on Convolutional Recurrent Structures for Deepfake Detection
    Rochester Institute of Technology RIT Scholar Works Theses 6-13-2020 Employing optical flow on convolutional recurrent structures for deepfake detection Akash Chintha [email protected] Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Chintha, Akash, "Employing optical flow on convolutional recurrent structures for deepfake detection" (2020). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Employing optical flow on convolutional recurrent structures for deepfake detection by Akash Chintha June 13, 2020 A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Engineering Department of Computer Engineering Kate Gleason College of Engineering Rochester Institute of Technology Approved By: Dr. Raymond Ptucha Date Primary Advisor - RIT Dept. of Computer Engineering Dr. Matthew Wright Date Secondary Advisor - RIT Dept. of Computing and Information Sciences Dr. Shanchieh Yang Date Secondary Advisor - RIT Dept. of Computer Engineering Akash Chintha's Masters Thesis Document 1 ACKNOWLEDGEMENTS I would like to take this opportunity to thank Dr. Raymond Ptucha and Dr. Matthew Wright for continuous guidance and support in my research. I am also thankful to Dr. Shanchieh Yang for showing interest in my work and being a part of the thesis committee. I would like to thank my coresearchers Saniat Sohrawardi, Aishwarya Rao, Bao Thai, Akhil Santha, and Kartavya Bhatt for assisting me with my thesis research.
    [Show full text]
  • Rapid Avatar Capture and Simulation Using Commodity Depth Sensors
    Rapid Avatar Capture and Simulation using Commodity Depth Sensors Ari Shapiro∗1, Andrew Feng†1, Ruizhe Wang‡2, Hao Li§2, Mark Bolas¶1, Gerard Medionik2, and Evan Suma∗∗1 1Institute for Creative Technologies, University of Southern California 2University of Southern California Abstract objects into a virtual environment in 3D. For ex- We demonstrate a method of acquiring a 3D ample, a table, a room, or work of art can be model of a human using commodity scanning quickly scanned, modeled and displayed within hardware and then controlling that 3D figure in a virtual world with a handheld, consumer scan- a simulated environment in only a few minutes. ner. There is great value to the ability to quickly The model acquisition requires 4 static poses and inexpensively capture real-world objects taken at 90 degree angles relative to each and create their 3D counterparts. While numer- other. The 3D model is then given a skeleton ous generic 3D models are available for low- and smooth binding information necessary for or no-cost for use in 3D environments and vir- control and simulation. The 3D models that tual worlds, it is unlikely that such acquired 3D are captured are suitable for use in applications model matches the real object to a reasonable where recognition and distinction among char- extent without individually modeling the object. acters by shape, form or clothing is important, In addition, the ability to capture specific ob- such as small group or crowd simulations, or jects that vary from the generic counterparts is other socially oriented applications. Due to the valuable for recognition, interaction and com- speed at which a human figure can be captured prehension within a virtual world.
    [Show full text]
  • ARCH: Animatable Reconstruction of Clothed Humans
    ARCH: Animatable Reconstruction of Clothed Humans Zeng Huang1,2,∗ Yuanlu Xu1, Christoph Lassner1, Hao Li2, Tony Tung1 1Facebook Reality Labs, Sausalito, USA 2University of Southern California, USA [email protected], [email protected], [email protected], [email protected], [email protected] Canonical Reconstructed Abstract Input Reposed Reconstruction 3D Avatar In this paper, we propose ARCH (Animatable Recon- struction of Clothed Humans), a novel end-to-end frame- work for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing ap- proaches to digitize 3D humans struggle to handle pose variations and recover details. Also, they do not produce models that are animation ready. In contrast, ARCH is a learned pose-aware model that produces detailed 3D rigged full-body human avatars from a single unconstrained RGB image. A Semantic Space and a Semantic Deformation Field are created using a parametric 3D body estimator. They allow the transformation of 2D/3D clothed humans into a canonical space, reducing ambiguities in geometry caused by pose variations and occlusions in training data. Figure 1. Given an image of a subject in arbitrary pose (left), Detailed surface geometry and appearance are learned us- ARCH creates an accurate and animatable avatar with detailed ing an implicit function representation with spatial local clothing (center). As rigging and albedo are estimated, the avatar can be reposed and relit in new environments (right). features. Furthermore, we propose additional per-pixel su- pervision on the 3D reconstruction using opacity-aware dif- Moreover, the lack of automatic rigging prevents animation- ferentiable rendering. Our experiments indicate that ARCH based applications.
    [Show full text]
  • Headphones Needed: ☒ YES ☐ NO
    Erik Amerikaner.guru Tech In The News Headphones Needed: ☒ YES ☐ NO Step One: Watch this video Step Two: Read the story at the bottom of this document Step Three: Navigate to this website and review the information Step Four: Create a Word document, and list the five W’s (Who,What,Where,When,Why) of the story. Why is this technology potentially so important to society? What are the pros/cons of this technology? Can it be used for good and/or evil? What should a ‘consumer’ of this technology be aware of? If you were showing this technology to a young person, how would you describe it? Do you think this technology should be developed? Why/why not? Submit Your PinScreen_your name Assignment : To Mr. Amerikaner Gdrive Using: 2/19/2018 Fake videos are on the rise. As they become more realistic, seeing shouldn't always be believing ADVERTISEMENT 12 WEEKS FOR 99¢ TOPICS LOG IN Sale ends 2/28 SPECIAL OFFER | 12 WEEKS FOR 99¢ Former Trump aide Richard Netanyahu in deeper peril as L.A. County's homeless problem Toyota Prius so Gates to plead guilty; agrees to more Israeli officials are arrested is worsening despite billions reduce fuel effi TECHNOLOGY BUSINESS LA TIMES testify against Manafort, sourc… on corruption charges from tax measures say Fake videos are on the rise. As they become more realistic, seeing shouldn't always be believing By DAVID PIERSON FEB 19, 2018 | 4:00 AM 12 WEEKS FOR ONLY 99¢ SPECIAL OFFER SAVE NOW Hurry, offer ends 2/28 Pinscreen, a Los Angeles start-up, uses real-time capture technology to make photorealistic avatars.
    [Show full text]
  • Chloe A. Legendre E-Mail: [email protected] Cell: (443) 690-6924
    Chloe A. LeGendre E-mail: [email protected] Cell: (443) 690-6924 www.chloelegendre.com RESEARCH I develop and apply computer vision and computational photography techniques to STATEMENT solve problems in computer graphics, towards the goal of creating compelling, photo- realistic content for people to enjoy. RESEARCH Computational Photography, Appearance Capture, Lighting Capture, Color Imaging & INTERESTS Measurement, Computer Vision for Computer Graphics EDUCATION University of Southern California, Los Angeles, CA August 2015 - May 2019 Ph.D., Computer Science; GPA: 3.82 Dissertation: ”Compositing Real and Virtual Objects with Realistic, Color-Accurate Illumination” Stevens Institute of Technology, Hoboken, NJ September 2012 - May 2015 M.S., Computer Science; GPA: 4.00 University of Pennsylvania, Philadelphia, PA September 2005 - May 2009 B.S. in Engineering; GPA: 3.69 PROFESSIONAL Google Research, Los Angeles, CA EXPERIENCE Senior Software Engineer - Computational Photography June 2020 - present • Core technology research and development for computational photography. • Developed machine learning based lighting estimation module for the Portrait Light feature, a hero launch for the Google Pixel 2020 phone in both Google Camera and Google Photos. Google Daydream (VR/AR), Los Angeles, CA Software Engineer - Augmented Reality June 2019 - June 2020 • Core technology research and development for mobile AR. Student Researcher - Augmented Reality December 2017 - May 2019 • ML-based lighting estimation technique was published at CVPR 2019 and shipped as the Environmental HDR Lighting Estimation module for ARCore in June 2019. • Trained ML models using distributed Tensorflow environment. Software Engineering Intern - Augmented Reality June 2017 - August 2017 • Developed mobile AR lighting estimation techniques for Google Pixel Phone’s AR Stickers camera mode (Playground).
    [Show full text]
  • Protecting World Leaders Against Deep Fakes
    Protecting World Leaders Against Deep Fakes Shruti Agarwal and Hany Farid University of California, Berkeley Berkeley CA, USA {shruti agarwal, hfarid}@berkeley.edu Yuming Gu, Mingming He, Koki Nagano, and Hao Li University of Southern California / USC Institute for Creative Technologies Los Angeles CA, USA {ygu, he}@ict.usc.edu, [email protected], [email protected] Abstract peared [5], and used to create non-consensual pornography in which one person’s likeliness in an original video is re- The creation of sophisticated fake videos has been placed with another person’s likeliness [13]; (2) lip-sync, in largely relegated to Hollywood studios or state actors. Re- which a source video is modified so that the mouth region is cent advances in deep learning, however, have made it sig- consistent with an arbitrary audio recording. For instance, nificantly easier to create sophisticated and compelling fake the actor and director Jordan Peele produced a particularly videos. With relatively modest amounts of data and com- compelling example of such media where a video of Presi- puting power, the average person can, for example, create a dent Obama is altered to say things like “President Trump is video of a world leader confessing to illegal activity leading a total and complete dip-****.”; and (3) puppet-master, in to a constitutional crisis, a military leader saying something which a target person is animated (head movements, eye racially insensitive leading to civil unrest in an area of mil- movements, facial expressions) by a performer sitting in itary activity, or a corporate titan claiming that their profits front of a camera and acting out what they want their puppet are weak leading to global stock manipulation.
    [Show full text]
  • Arxiv:2012.02512V3 [Cs.CV] 20 Aug 2021 a High Level of Realism
    ID-Reveal: Identity-aware DeepFake Video Detection Davide Cozzolino1 Andreas Rossler¨ 2 Justus Thies2,3 Matthias Nießner2 Luisa Verdoliva1 1University Federico II of Naples 2Technical University of Munich 3Max Planck Institute for Intelligent Systems, Tubingen¨ Abstract A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manip- ulations, e.g., from face swapping to facial reenactment. To this end, we introduce ID-Reveal, a new approach that learns temporal facial features, specific of how a person moves while talking, by means of metric learning coupled with an adversarial training strategy. The advantage is that Figure 1: ID-Reveal is an identity-aware DeepFake video detec- we do not need any training data of fakes, but only train on tion. Based on reference videos of a person, we estimate a tem- real videos. Moreover, we utilize high-level semantic fea- poral embedding which is used as a distance metric to detect fake tures, which enables robustness to widespread and disrup- videos. tive forms of post-processing. We perform a thorough exper- imental analysis on several publicly available benchmarks. Compared to state of the art, our method improves gener- basis. As a result, supervised detection, which requires ex- alization and is more robust to low-quality videos, that are tensive training data of a specific forgery method, cannot usually spread over social networks. In particular, we ob- immediately detect a newly-seen forgery type. tain an average improvement of more than 15% in terms of This mismatch and generalization issue has been ad- accuracy for facial reenactment on high compressed videos.
    [Show full text]
  • Cultural Leaders Annual Meeting of the New Champions 2019
    Cultural Leaders Annual Meeting of the New Champions 2019 This year at the Annual Meeting of the New Champions in Dalian, a select Introduction group of Cultural Leaders will lend their unique voices to broaden the dialogue and reflect on the complexity of some of the world’s most pressing issues. As innovators and pioneers in their respective fields, these artists will share their vision and values to shape a new era of globalization by taking part in multiple sessions and interactive experiences as part of the official programme. Cultural Leaders - Annual Meeting of the New Champions 2019 2 Cultural Leaders Jesse Appell, People’s Republic of China/USA Jesse Appell is a Beijing-based Xiangsheng performer and standup comedian, committed to using the power of humor as a means to bridge cultural divides between China and the Western world. His website LaughBeijing serves as a platform for his unique combination of Chinese and Western comedic styles as well as the proliferation of comedy as a means of intercultural communication. Speaking roles in the official programme: The Creativity Lab 1 July, 09.15 – 10.00 Betazone Promoting Responsible Leadership 1 July, 12.15 – 13.30 Studio The Art of Influence 1 July, 17.00 – 18.00 Salon Andrea Bandelli, Ireland Andrea Bandelli is the Executive Director of Science Gallery International. He has led and managed international projects linked with science, art, democracy and civic participation, and widely writes on public engagement with science. Bandelli is also a strong advocate for diversity and inclusion in STEM, particularly on LGBTI inclusion. He is a member of the World Economic Forum’s Expert Network.
    [Show full text]
  • View the Revised S2018 Advance Program
    PLAN YOUR EXPERIENCE ADVANCE PROGRAM The 45th International Conference & Exhibition on Computer Graphics and Interactive Techniques TABLE OF CONTENTS SCHEDULE AT A GLANCE ................................................... 3 CURATED CONTENT REASONS TO ATTEND ......................................................... 6 SIGGRAPH 2018 offers several events and sessions that are individually chosen by program chairs to CONFERENCE OVERVIEW ...................................................7 address specific topics in computer graphics and interactive techniques. CONFERENCE SCHEDULE ................................................ 10 Curated content is not selected through the regular APPY HOUR ..........................................................................19 channels of a comprehensive jury. ART GALLERY ......................................................................20 ART PAPERS........................................................................23 INTEREST AREAS SIGGRAPH brings together a wide variety of BUSINESS SYMPOSIUM ...................................................25 professionals who approach computer graphics and COMPUTER ANIMATION FESTIVAL: interactive techniques from different perspectives. ELECTONIC THEATER ........................................................26 Our programs and events align with five broad interest areas (listed below). Use these interest areas to help COMPUTER ANIMATION FESTIVAL: VR THEATER ........ 27 guide you through the content at SIGGRAPH 2018. COURSES .............................................................................28
    [Show full text]