Secure Method Calls by Instrumenting Bytecode with Aspects
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Advanced-Java.Pdf
Advanced java i Advanced java Advanced java ii Contents 1 How to create and destroy objects 1 1.1 Introduction......................................................1 1.2 Instance Construction.................................................1 1.2.1 Implicit (Generated) Constructor.......................................1 1.2.2 Constructors without Arguments.......................................1 1.2.3 Constructors with Arguments........................................2 1.2.4 Initialization Blocks.............................................2 1.2.5 Construction guarantee............................................3 1.2.6 Visibility...................................................4 1.2.7 Garbage collection..............................................4 1.2.8 Finalizers...................................................5 1.3 Static initialization..................................................5 1.4 Construction Patterns.................................................5 1.4.1 Singleton...................................................6 1.4.2 Utility/Helper Class.............................................7 1.4.3 Factory....................................................7 1.4.4 Dependency Injection............................................8 1.5 Download the Source Code..............................................9 1.6 What’s next......................................................9 2 Using methods common to all objects 10 2.1 Introduction...................................................... 10 2.2 Methods equals and hashCode........................................... -
Návrh Zásobníkového Procesoru Pro Vestavěné Systémy a Implementace Podpůrných Nástrojů
České vysoké učení technické v Praze Fakulta elektrotechnická Katedra řídicí techniky Návrh zásobníkového procesoru pro vestavěné systémy a implementace podpůrných nástrojů DIPLOMOVÁ PRÁCE Vypracoval: Jan Procházka Vedoucí práce: Ing. Pavel Píša PhD. Rok: 2012 zadani Prohlášení Prohlašuji, že jsem svou diplomovou práci vypracoval samostatně a použil jsem pouze podklady (literaturu, projekty, SW atd.) uvedené v přiloženém seznamu. V Praze dne .................... .….............................. Jan Procházka Poděkování Na tomto místě bych chtěl poděkovat Ing. Pavlu Píšovi Ph.D. za vedení mé práce, za poskytnutí podkladů k vypracování, a za cenné rady. Také bych chtěl poděkovat rodině za podporu v době psaní této práce. Jan Procházka Abstrakt Obsahem této práce je v teoretické části analýza virtuálních strojů založených jak na registrové, tak na zásobníkové technologii. Hlavním cílem bude navrhnout interpret typu Forth a zásobníkovou mikroprocesorovou architekturu vhodnou pro vestavěné aplikace řídicích systémů jako řízení, například číslicových systémů, s požadavkem na jednoduchost nejen celé architektury, ale i diagnostiky systému. Následně bude vytvořen interpret portovatelný na cizí platformy. Nakonec bude provedena diskuse aplikace synchronní a asynchronní architektury při návrhu mikroprocesoru. Abstract Content of this thesis is, in the first, theoretical part, virtual machine analysis based on register as well as stack technology. Main goal will be to design Forth style interpreter and stack microprocessor architecture which would -
Java Virtual Machines
ch01.qxd 12/5/2001 9:16 AM Page xxiv The Basics of J2ME Topics in this Chapter • Java Editions • Why J2ME? • Configurations • Profiles • Java Virtual Machines • Big Picture View of the Architecture • Compatibility between Java Editions • Putting all the Pieces Together ch01.qxd 12/5/2001 9:16 AM Page 1 1 ChapterChapter t all started with one version of Java—now known as Java 2 Standard Edi- tion (J2SE)—and the tagline “Write Once, Run Anywhere ™.” The idea Iwas to develop a language in which you would write your code once, and then it would run on any platform supporting a Java Virtual Machine. Since its launch in 1995, the landscape has changed significantly. Java has extended its reach far beyond desktop machines. Two years after the intro- duction of Java, a new edition was released, Java 2 Enterprise Edition, pro- viding support for large-scale, enterprise-wide applications. The most recent addition to the family is the Micro Edition, targeting “information appli- ances,” ranging from Internet-enabled TV set-top boxes to cellular phones. Java Editions Let’s begin with a quick summary of the Java platforms currently available: • Standard Edition (J2SE): Designed to run on desktop and workstations computers. 1 ch01.qxd 12/5/2001 9:16 AM Page 2 2 Chapter 1 The Basics of J2ME • Enterprise Edition (J2EE): With built-in support for Servlets, JSP, and XML, this edition is aimed at server-based applications. • Micro Edition (J2ME): Designed for devices with limited memory, display and processing power. Note In December of 1998, Sun introduced the name “Java 2” (J2) to coincide with the release of Java 1.2.This new naming convention applies to all edi- tions of Java, Standard Edition (J2SE), Enterprise Edition (J2EE), and Micro Edition (J2ME). -
Sun SPOTにおけるSSRMIの実装
Vol.2010-SE-167 No.18 情報処理学会研究報告 2010/3/18 IPSJ SIG Technical Report 可能で,各デバイスを使用して無線によるネットワークを構築することができる. Sun SPOT には標準で温度,照度,加速といった種類のセ Sun SPOT における SSRMI の実装 ンサが用意されている.他にも汎用の IO ピンやアナログの入 力ピンなどが用意されているため,ユーザによるセンサの追 1 1 加などにも対応し,センサ類だけでなくモーターの制御やそ 大 宮 佑 介† 杉山安洋† の他,高度な制御に用いることも可能である.これらを無線 無線センサネットワークを容易に構築する事の出来るデバイスとして Sun SPOT ネットワークを利用して活用することが可能で,様々な分野 がある.Sun SPOT を使用すれば Java 言語を用いて容易にプログラムを作成し動作 に応用が期待されている. させる事が可能である.しかし,Sun SPOT ではネットワーク上に存在するリモー 一般的にネットワークを使用したプログラムは複雑になる トオブジェクトのメソッドを呼び出す技術が実装されていない.そこで,本研究では Sun SPOT 向けのリモートメソッド呼び出しフレームワークとして SSRMI を提案 ことが多く,開発者にとって大きな負担となる場合が多い. し,そのアーキテクチャと実装方法について述べる. Java SE(Standard Edition) ではネットワークを通してのメ ソッド呼び出しを容易に実現することができる技術の一つで Implementation of SSRMI on Sun SPOT ある RMI(Remote Method Invocation)2) と呼ばれる技術が 用意されている. 図 1 1 1 SunSPOT し か し ,Sun SPOT ではモバイル機器向けの Java Yusuke Ohmiya† and Yasuhiro Sugiyama† Fig. 1 SunSPOT MIDP2.03)(Mobile Information Device Profile 2.0) を採用 Sun SPOT is a device designed to build wireless sensor networks. Sun SPOT しておりネットワークを通してのメソッド呼び出しが実装さ includes a Java virtual machine to allow programs written in Java to run on it. れていない.本稿では, 向けの として を提案 However, the current Sun SPOT technology does not allow remote method calls Sun SPOT RMI SSRMI(Sun SPOT RMI) over networks. We propose a remote method invocation framework SSRMI for し,そのアーキテクチャと実装について述べる. Sun SPOT. This paper will show its architecture and implementation. 本稿の構成は以下の通りである.まず,2節で RMI の概要と,RMI を Sun SPOT へ実 装する場合の問題点について述べる.3節で SSRMI の概要,4節で実装,5節でその使用 方法を述べる.6節で SSRMI の評価と 7 節で関連技術について述べる. 1. は じ -
Androidmanifest.Xml
CYAN YELLOW SPOT MATTE MAGENTA BLACK PANTONE 123 C ® Companion BOOKS FOR PROFESSIONALS BY PROFESSIONALS eBook Available ndroid, Google’s open-source platform for mobile development, has Pro Athe momentum to become the leading mobile platform. Pro Android 2 Covers Google’s Android 2 Platform including advanced shows you how to build real-world mobile apps using Google’s Android SDK. Android is easy to learn yet comprehensive, and is rich in functionality. topics such as OpenGL, Widgets, Text to Speech, The absence of licensing fees for Android OS has borne fruit already with many Multi-Touch, and Titanium Mobile distinct device manufacturers and a multiplicity of models and carriers. Indi- vidual developers have a great opportunity to publish mobile applications on 2 Android the Android Market; in only five months’ time the number of applications has doubled, with over 20,000 available today. And the widespread use of Android has increased demand for corporate developers as companies are looking for a mobile presence. You can be part of this. With real-world source code in hand, Pro Android 2 covers mobile application development for the Android platform from basic concepts such as Android Resources, Intents, and Content Providers to OpenGL, Text to Speech, Multi- touch, Home Screen Widgets, and Titanium Mobile. We teach you how to build Android applications by taking you through Android APIs, from basic to ad- vanced, one step at a time. Android makes mobile programming far more accessible than any other mobile platforms available today. At no cost to you, you can download the Eclipse IDE and the Android SDK, and you will have everything you need to start writing great applications for Android mobile devices. -
Program Transformation with Reflection and Aspect-Oriented
Program Transformation with Reflection and Aspect-Oriented Programming Shigeru Chiba Dept. of Mathematical and Computing Sciences Tokyo Institute of Technology, Japan Abstract. A meta-programming technique known as reflection can be regarded as a sophisticated programming interface for program trans- formation. It allows software developers to implement various useful program transformation without serious efforts. Although the range of program transformation enabled by reflection is quite restricted, it cov- ers a large number of interesting applications. In particular, several non-functional concerns found in web-application software, such as dis- tribution and persistence, can be implemented with program transforma- tion by reflection. Furthermore, a recently emerging technology known as aspect-oriented programming (AOP) provides better and easier pro- gramming interface than program transformation does. One of the roots of AOP is reflection and thus this technology can be regarded as an ad- vanced version of reflection. In this tutorial, we will discuss basic concepts of reflection, such as compile-time reflection and runtime reflection, and its implementation techniques. The tutorial will also cover connection between reflection and aspect-oriented programming. 1 Introduction One of significant techniques of modern software development is to use an appli- cation framework, which is a component library that provides basic functionality for some particular application domain. If software developers use such an ap- plication framework, they can build their applications by implementing only the components intrinsic to the applications. However, this approach brings hid- den costs; the developers must follow the protocol of the application framework when they implement the components intrinsic to their applications. Learning this framework protocol is often a serious burden of software developers. -
Plugin Tapestry
PlugIn Tapestry Autor @picodotdev https://picodotdev.github.io/blog-bitix/ 2019 1.4.2 5.4 A tod@s l@s programador@s que en su trabajo no pueden usar el framework, librería o lenguaje que quisieran. Y a las que se divierten programando y aprendiendo hasta altas horas de la madrugada. Non gogoa, han zangoa Hecho con un esfuerzo en tiempo considerable con una buena cantidad de software libre y más ilusión en una región llamada Euskadi. PlugIn Tapestry: Desarrollo de aplicaciones y páginas web con Apache Tapestry @picodotdev 2014 - 2019 2 Prefacio Empecé El blog de pico.dev y unos años más tarde Blog Bitix con el objetivo de poder aprender y compartir el conocimiento de muchas cosas que me interesaban desde la programación y el software libre hasta análisis de los productos tecnológicos que caen en mis manos. Las del ámbito de la programación creo que usándolas pueden resolver en muchos casos los problemas típicos de las aplicaciones web y que encuentro en el día a día en mi trabajo como desarrollador. Sin embargo, por distintas circunstancias ya sean propias del cliente, la empresa o las personas es habitual que solo me sirvan meramente como satisfacción de adquirir conocimientos. Hasta el día de hoy una de ellas es el tema del que trata este libro, Apache Tapestry. Para escribir en el blog solo dependo de mí y de ninguna otra circunstancia salvo mi tiempo personal, es com- pletamente mío con lo que puedo hacer lo que quiera con él y no tengo ninguna limitación para escribir y usar cualquier herramienta, aunque en un principio solo sea para hacer un ejemplo muy sencillo, en el momento que llegue la oportunidad quizá me sirva para aplicarlo a un proyecto real. -
Writing R Extensions
Writing R Extensions Version 4.1.1 Patched (2021-09-22) R Core Team This manual is for R, version 4.1.1 Patched (2021-09-22). Copyright c 1999{2021 R Core Team Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into an- other language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the R Core Team. i Table of Contents Acknowledgements ::::::::::::::::::::::::::::::::::::::::::::::::: 1 1 Creating R packages ::::::::::::::::::::::::::::::::::::::::::: 2 1.1 Package structure :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 3 1.1.1 The DESCRIPTION file ::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.1.2 Licensing ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 8 1.1.3 Package Dependencies::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 9 1.1.3.1 Suggested packages:::::::::::::::::::::::::::::::::::::::::::::::::::::: 12 1.1.4 The INDEX file ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 13 1.1.5 Package subdirectories ::::::::::::::::::::::::::::::::::::::::::::::::::::::: -
An Easy-To-Use Toolkit for Efficient Java Bytecode Translators
An Easy-to-Use Toolkit for Efficient Java Bytecode Translators Shigeru Chiba Muga Nishizawa Dept. of Mathematical and Computing Sciences Tokyo Institute of Technology Email: {chiba,muga}@csg.is.titech.ac.jp Abstract. This paper presents our toolkit for developing a Java-bytecode translator. Bytecode translation is getting important in various domains such as generative programming and aspect-oriented programming. To help the users easily develop a translator, the design of our toolkit is based on the reflective architecture. However, the previous implementa- tions of this architecture involved serious runtime penalties. To address this problem, our toolkit uses a custom compiler so that the runtime penalties are minimized. Since the previous version of our toolkit named Javassist has been presented in another paper, this paper focuses on this new compiler support for performance improvement. This feature was not included in the previous version. 1 Introduction Since program translators are key components of generative programming [5], a number of translator toolkits have been developed. For the Java language, some toolkits like EPP [9] and OpenJava [18] allow developers to manipulate a parse tree or an abstract syntax tree for source-level translation. Other toolkits, such as BCEL [6], JMangler [13], and DataScript [1], allow manipulating a class file, which is a compiled binary, for bytecode-level translation. The ease of use and the power of expressiveness are design goals of these toolkits. The latter goal means what kinds of translation are enabled. The former goal is often sacrificed for the latter one. The bytecode-level translation has two advantages against the source-level translation. -
Conexao-Java-Me.Pdf
JavaJava MEME Thadeu de Russo de Carmo [email protected] Quem vos fala? ● Instrutor da Caelum; ● Software Engineer da IBM (Mobile Framework, Tivoli Maximo); ● SCJP, SCWCD; ● Bacharel em Ciência da Computação; ● Competidor de Maratona de Programação; ● Fã dos simpsons Atenção! Um pouco de teoria.. Para que serve a especificação? ● Simples, para especificar! ● Especificar por quê? – Problemas de heterogeneidade de hardware; – Diferentes tipos de processadores, instruções de máquina diferentes; ● Especificar o quê? – MáquinaS virtuaiS (no plural?) E qual o resultado? ● Definição de duas máquinas virtuais ● Uma para dispositivos “parrudos” (CVM) e outra para dispositivos “fraquinhos” (KVM) ● O que significam estas siglas? – Não tenho idéia, porém segundo a Sun.. ● CVM: C Virtual Machine ● KVM: K Virtual Machine ● Bom, e daí? E daí que.. Profiles ● Definido sobre uma Configuration ● Concentra-se nas bibliotecas e na característica das aplicações ● Ex: – Foundation, Basis e Personal Profile (CDC) – MIDP 1.0, MIDP 2.0, MIDP 3.0* e IMP (Information Module Profile)* (CLDC) No que estamos interessados? ● Celulares? ● Ipaqs? ● Palms? ● Set-top Boxes? ● Robôs? Focando! ● Celulares – MIDP 1.0 e 2.0 e 3.0 – Problemas enviando SMS ou MMS? ● JSR-120 – Persistência? ● RMS (Record Management System) – WS? ● JSR-172 ou KSoap Midlets! ● São como chamamos as classes que estendem Midlet ● A KVM sabe como “executar” midlets ● “Semelhante” a Applets/Servlets/*lets ● Exemplo? Código? Código e Resultado ● Real Demo! Perguntas ● Onde está o main? ● Onde -
Aspect-Oriented Programming
Beyond OOP Advanced Separation of Concerns Metaprogramming Reflection Aspect-Oriented Programming Eric Tanter DCC/CWR University of Chile [email protected] Éric Tanter – U.Chile [june | 2005] 1 Contents ● A brief history of programming ● Advanced modularization problems ● Reflection and metaprogramming ● Aspect-oriented programming Éric Tanter – U.Chile [june | 2005] 2 Part I A Quick History of Programming Adapted from Brian Hayes, “The Post-OOP Paradigm”, American Scientist, 91(2), March-April 2003, pp. 106-110 Éric Tanter – U.Chile [june | 2005] 3 Software? ● Real challenge: building the machine ● Software was not important as such ● First programs (40's) ● Written in pure binary: 0s and 1s ● Explicit memory address management Éric Tanter – U.Chile [june | 2005] 4 Then came the assembly... ● Assembly language ● No more raw binary codes ● Symbols: load, store, add, sub ● Converted to a binary program by an assembler ● Calculates memory addresses ● First program to help programming Éric Tanter – U.Chile [june | 2005] 5 ...and then, compilers ● Assembly required knowledge of the specific computer instruction set ● Higher-level languages (e.g. Fortran) ● Think in terms of variables/equations ● Not registers/addresses ● 60's: big projects = late/costly/buggy Éric Tanter – U.Chile [june | 2005] 6 Structured Programming ● Manifesto by Edsger W. Dijkstra: “Go to statement considered harmful” [1968] ● Build programs out of sub-units ● Single entrance point, single exit ● 3 constructs: ● Sequencing, alternation, and iteration ● Proof that -
Middleware Architecture with Patterns and Frameworks
Middleware Architecture with Patterns and Frameworks Sacha Krakowiak Distributed under a Creative Commons license http://creativecommons.org/licenses/by-nc-nd/3.0/ February 27, 2009 Contents Preface ix References........................................ x 1 An Introduction to Middleware 1-1 1.1 Motivation for Middleware . 1-1 1.2 CategoriesofMiddleware . 1-6 1.3 A Simple Instance of Middleware: Remote Procedure Call . ......... 1-7 1.3.1 Motivations and Requirements . 1-8 1.3.2 Implementation Principles . 1-9 1.3.3 Developing Applications with RPC . 1-11 1.3.4 SummaryandConclusions. .1-13 1.4 Issues and Challenges in Middleware Design . 1-14 1.4.1 DesignIssues ...............................1-14 1.4.2 Architectural Guidelines . 1-15 1.4.3 Challenges ................................1-17 1.5 HistoricalNote .................................. 1-18 References........................................1-19 2 Middleware Principles and Basic Patterns 2-1 2.1 ServicesandInterfaces . 2-1 2.1.1 Basic Interaction Mechanisms . 2-2 2.1.2 Interfaces ................................. 2-3 2.1.3 Contracts and Interface Conformance . 2-5 2.2 ArchitecturalPatterns . 2-9 2.2.1 Multilevel Architectures . 2-9 2.2.2 DistributedObjects . .. .. .. .. .. .. .. .2-12 2.3 Patterns for Distributed Object Middleware . 2-15 2.3.1 Proxy ...................................2-15 2.3.2 Factory ..................................2-16 2.3.3 Adapter..................................2-18 2.3.4 Interceptor ................................2-19 2.3.5 Comparing and Combining Patterns . 2-20 2.4 Achieving Adaptability and Separation of Concerns . ..........2-21 2.4.1 Meta-ObjectProtocols. 2-21 2.4.2 Aspect-Oriented Programming . 2-23 ii CONTENTS 2.4.3 PragmaticApproaches. .2-25 2.4.4 ComparingApproaches .