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Jenkins Declarative Pipeline Checkout Scm Example
Jenkins Declarative Pipeline Checkout Scm Example Thor confab improbably. Permissible Augie usually damnify some corolla or name-drops unalike. Nicholas remains scenic: she depressurize her chessels doctors too straight? How they evaluate Git branch name itself a Jenkins pipeline using. 'checkout scm' is a great single line to add maybe your script that checks out the commute the Jenkinsfile is crisp from. Confirmed that were very similar to us to other useful by jenkins declarative pipeline checkout scm example, and seeing that. Jenkins Pipeline Checkout Scm Example abound on Jenkins comjavahometechmywebblobmasterJenkins-Declarative-GitFor OnlineClassroom trainings and. BRANCHNAME JENKINS-4565 Declarative Pipeline Example. Jenkins Stash Example. I've key a jenkins pipeline and bow is pulling the pipeline script from scm. If necessary files in the example pipeline code. Feature Request Parallel Stage name for Declarative. Pipeline Pipeline stage Pipeline Declarative Checkout SCM Pipeline checkout. Jenkins Beginner Tutorial 14 How to setup DELIVERY PIPELINE in Jenkins Step by. In turkey first step 1 we checkout project from GitHub and then build it with Maven 2. How to Use the Jenkins Scripted Pipeline BlazeMeter. In simple words Jenkins Pipeline is a combination of plugins that block the integration and implementation of continuous delivery pipelines using Jenkins A pipeline has an extensible automation server for creating simple less complex delivery pipelines as code via pipeline DSL Domain-specific Language. The Declarative Pipeline example above contains the minimum necessary. That is why science would awake to steam a border more with Jenkins Pipelines to present. How do I of environment variables in Jenkins pipeline? Nodelabel def myRepo checkout scm def gitCommit myRepo. -
Codice Plastic
Francisco Monteverde “The Cadillac of the SCMs” - eWeek CEO Codice Software www.plasticscm.com [email protected] @plasticscm @plasticscm www.plasticscm.com © 2014 Codice Software Computers, Mobile Phones, Tablets, Internet Services, Video Games, Consoles, Financial Services, Telecommunications, Automobiles, Transportation, Healthcare, Commerce, Distribution, Industrial Manufacturing… … TODAY SOFTWARE IS ALMOST EVERYWHERE….AND INCREASING © 2014 Codice Software VERSION CONTROL IS AN ESSENTIAL FUNCTION WITHIN SOFTWARE DEVELOPMENT © 2014 Codice Software The Problem with Software Development: Limited Productivity, Low Quality Code 1. Development in serial mode (not parallel) creates many dependencies and continuous broken builds 2. Developers need to be connected to central server to use the Version Control tool Distributed Version Control Systems (DVCS) © 2014 Codice Software Introducing Plastic SCM Branching and Merging is GOOD! The Only Commercial Enterprise Distributed Version Control Systems (DVCS) for Teams of Any Size, Enabling Parallel and Distributed Development that works Integrated with Polarion ALM: Closing the GAP between Requirements & Code © 2014 Codice Software Polarion ALM & Plastic SCM Working Together • Plastic SCM integrates with Polarion using “branch per task” and “task per cset” • Branches can be created listing the assigned and open tasks • Alternatively, individual changesets can be linked to Polarion tasks • Quick access from Plastic SCM GUI to Polarion info © 2014 Codice Software Codice Software Company Background Some Global Customers: Funded 2005 Products Plastic SCM & Semantic Merge Investors Bullnet Capital (VC): Valladolid (Spain) & Silicon Valley HQ’s Office Distribution US/Canda, EU, Israel, South Korea © 2014 Codice Software Codice Software in US Developer’s Press Jeff Cogswell Adrian Bridgwater Eric Caoili Heavy Refactoring In Parallel? Plastic SCM 4.0 solution for Plastic SCM is the Cadillac No Problem. -
Altova Umodel 2012 User & Reference Manual
User and Reference Manual Altova UModel 2012 User & Reference Manual All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Published: 2012 © 2012 Altova GmbH UML®, OMG™, Object Management Group™, and Unified Modeling Language™ are either registered trademarks or trademarks of Object Management Group, Inc. in the United States and/or other countries. Table of Contents 1 UModel 3 2 Introducing UModel 6 3 What's new in UModel 8 4 UModel tutorial 14 4.1 Starting UModel................................................................................................................. 16 4.2 Use cases ................................................................................................................ -
Visual Build Help
Visual Build Professional User's Manual Copyright © 1999-2021 Kinook Software, Inc. Contents I Table of Contents Part I Introduction 1 1 Overview ................................................................................................................................... 1 2 Why Visual................................................................................................................................... Build? 1 3 New Features................................................................................................................................... 2 Version 4 .......................................................................................................................................................... 2 Version 5 .......................................................................................................................................................... 3 Version 6 .......................................................................................................................................................... 4 Version 7 .......................................................................................................................................................... 7 Version 8 .......................................................................................................................................................... 9 Version 9 ......................................................................................................................................................... -
Aplikacja Teamcity Laboratorium 2017 T
Aplikacja TeamCity laboratorium 2017 T. Goluch 1. Wstęp Aplikacja TeamCity należy do grupy aplikacji ciągłej integracji (Continuous Integration). Ciągła integracja to praktyka programistyczna, która polega na częstym (ciągłym) budowaniu i testowaniu (integrowaniu) wytwarzanego oprogramowania za pomocą odpowiednich narzędzi. Cykl wytwarzania oprogramowania przedstawiony jest poniżej. Trigger (by change) Report Compile Test/Analyse Deploy Trigger – wyzwalacz, który rozpoczyna proces integracji; najczęściej stosowanym wyzwalaczem jest przesłanie kodu źródłowego do systemu kontroli wersji (source control system); Compile/Build – pierwszym krokiem jest zbudowanie aplikacji z kodu źródłowego; na tym etapie wykrywane są błędy w strukturze kodu, można również ustawić dodatkowe opcje kompilacji (w środowisku developerskim wyłączone ze względu np. na wydłużenie czasu kompilacji), które wyświetlają dodatkowe informacje, jak np. błędy w widokach; Deploy – następnym krokiem jest publikacja aplikacji na środowisko testów (dla aplikacji webowej jest to serwer np. IIS); Test/Analyse – najważniejszym krokiem jest uruchomienie testów oraz różnych aplikacji analizujących kod, np. pod kątem zgodności z przyjętymi standardami, i/lub pokrycie testami; Report – ostatnim krokiem jest stworzenie raportu z przebiegu całego procesu; w przypadku, kiedy nie zostały spełnione postawione warunki, informacja o błędzie przesyłana jest, np. za pomocą wiadomości e-mail, do odpowiednich osób. Aplikacja TeamCity posiada mechanizmy umożliwiające wykonanie wszystkich wymienionych kroków. Podstawową cechą TeamCity jest duży stopień niezależności od platformy. Sam serwer jest to aplikacja internetowa działająca w ramach kontenera serwletu JEE. Może być uruchamiana na wszystkich najnowszych wersjach systemu Windows, Linux i Mac OS X. Wspiera wiele języków programowania (m.in. Java, C#, PHP, Ruby, C, C++) oraz różnych narzędzi służących do publikowania aplikacji (m.in. Ant, NAnt, Rake, MSBuild, MSDeploy). Umożliwia również działanie w systemie pre-commit. -
Analiza in Prenova Sistema Upravljanja Z Dokumentacijo V Podjetju
UNIVERZA V LJUBLJANI FAKULTETA ZA RA ČUNALNIŠTVO IN INFORMATIKO Aleksander Pahor ANALIZA IN PRENOVA SISTEMA UPRAVLJANJA Z DOKUMENTACIJO V PODJETJU Diplomsko delo na visokošolskem strokovnem študiju Mentor: dr. Mojca Ciglari č Ljubljana, 2009 I Z J A V A O A V T O R S T V U diplomskega dela Spodaj podpisani/-a ____________________________________, z vpisno številko ____________________________________, sem avtor/-ica diplomskega dela z naslovom: _________________________________________________________________________ _________________________________________________________________________ S svojim podpisom zagotavljam, da: • sem diplomsko delo izdelal/-a samostojno pod mentorstvom (naziv, ime in priimek) ___________________________________________________________________ in somentorstvom (naziv, ime in priimek) ___________________________________________________________________ • so elektronska oblika diplomskega dela, naslov (slov., angl.), povzetek (slov., angl.) ter klju čne besede (slov., angl.) identi čni s tiskano obliko diplomskega dela • soglašam z javno objavo elektronske oblike diplomskega dela v zbirki »Dela FRI«. V Ljubljani, dne ______________ Podpis avtorja/-ice:______________________ Zahvala V prvi vrsti se zahvaljujem svoji mentorici dr. Mojci Ciglari č za potrpljenje, ki ga je izkazala z menoj. Predvsem cenim to, da je bila pripravljena z nekaterimi izdelki po čakati, kar je bilo pogojeno z mojim delom, ki velikokrat ne dopuš ča, da bi se svojim ostalim obveznostim posvetil toliko, kolikor bi si zaslužile. Zahvaljujem se vsem v podjetju Hermes Softlab d.d., ki so mi vedno stali ob strani in mi pomagali odrasti strokovno, poslovno in osebno. Davorju Hvali, ki me je vzel v službo in vsem mojim nadrejenim: Alešu Pestotniku, Primožu Svetku, Mihi Urbaniji in Alešu Koširju, ki so mi zaupali vedno bolj odgovorne naloge, ki so mi omogo čile videti svet in delati na mnogih projektih in podjetjih. -
Bitbucket Pull Request to Teamcity
Bitbucket Pull Request To Teamcity Jerold yawl his biometrician ripes uncleanly or segmentally after Mackenzie importune and anthologises deep, downstate and center. Sopping and well-coupled Johnny mountaineer so phlegmatically that Evelyn frills his Marlene. Chariot metes itinerantly? Make caution your build is rub and outlook does what it probably do: then the latest code and building this solution. Hi, how can copper help you? One on they update this fell by keeping their tools open to integration with other tools. Pull Requests and last Commit Status Publisher build features. You can also see release the build has passed. Earlier comment mention that setting teamcity. Compared to suggest general guide and had exactly the hurt, the new documentation provides more details and offers better navigation between sections. Create on canvas element for testing native browser support of emoji. Easily configure your CI chain to automatically analyze pull requests and branches. GUI to dispel more examples. Just food that GUID and paste it here. Is liable an adjective describing a filter with kernel also has zero mean? The release definition should this run at least once means the PR trigger switched on particular order why get the status. Finding code issues is great. Using different repos is an interesting idea. Bitbucket and get information about status of builds. Detects all pull requests. PR as comments like this. Suggestions cannot be applied while the pull that is closed. Bitbucket Cloud Pull Requests. What fix I important to disable this hate the future? Teamcity github 2fa Yoga Prasad. Get actionable metrics for everything business. -
Opinnäytetyö Ohjeet
Lappeenrannan–Lahden teknillinen yliopisto LUT School of Engineering Science Tietotekniikan koulutusohjelma Kandidaatintyö Mikko Mustonen PARHAITEN OPETUSKÄYTTÖÖN SOVELTUVAN VERSIONHALLINTAJÄRJESTELMÄN LÖYTÄMINEN Työn tarkastaja: Tutkijaopettaja Uolevi Nikula Työn ohjaaja: Tutkijaopettaja Uolevi Nikula TIIVISTELMÄ LUT-yliopisto School of Engineering Science Tietotekniikan koulutusohjelma Mikko Mustonen Parhaiten opetuskäyttöön soveltuvan versionhallintajärjestelmän löytäminen Kandidaatintyö 2019 31 sivua, 8 kuvaa, 2 taulukkoa Työn tarkastajat: Tutkijaopettaja Uolevi Nikula Hakusanat: versionhallinta, versionhallintajärjestelmä, Git, GitLab, SVN, Subversion, oppimateriaali Keywords: version control, version control system, Git, GitLab, SVN, Subversion, learning material LUT-yliopistossa on tietotekniikan opetuksessa käytetty Apache Subversionia versionhallintaan. Subversionin käyttö kuitenkin johtaa ylimääräisiin ylläpitotoimiin LUTin tietohallinnolle. Lisäksi Subversionin julkaisun jälkeen on tullut uusia versionhallintajärjestelmiä ja tässä työssä tutkitaankin, olisiko Subversion syytä vaihtaa johonkin toiseen versionhallintajärjestelmään opetuskäytössä. Työn tavoitteena on löytää opetuskäyttöön parhaiten soveltuva versionhallintajärjestelmä ja tuottaa sille opetusmateriaalia. Työssä havaittiin, että Git on suosituin versionhallintajärjestelmä ja se on myös suhteellisen helppo käyttää. Lisäksi GitLab on tutkimuksen mukaan Suomen yliopistoissa käytetyin ja ominaisuuksiltaan ja hinnaltaan sopivin Gitin web-käyttöliittymä. Näille tehtiin -
Teamcity 7.1 Documentation.Pdf
1. TeamCity Documentation . 4 1.1 What's New in TeamCity 7.1 . 5 1.2 What's New in TeamCity 7.0 . 14 1.3 Getting Started . 26 1.4 Concepts . 30 1.4.1 Agent Home Directory . 31 1.4.2 Agent Requirements . 32 1.4.3 Agent Work Directory . 32 1.4.4 Authentication Scheme . 33 1.4.5 Build Agent . 33 1.4.6 Build Artifact . 34 1.4.7 Build Chain . 35 1.4.8 Build Checkout Directory . 36 1.4.9 Build Configuration . 37 1.4.10 Build Configuration Template . 38 1.4.11 Build Grid . 39 1.4.12 Build History . 40 1.4.13 Build Log . 40 1.4.14 Build Number . 40 1.4.15 Build Queue . 40 1.4.16 Build Runner . 41 1.4.17 Build State . 41 1.4.18 Build Tag . 42 1.4.19 Build Working Directory . 43 1.4.20 Change . 43 1.4.21 Change State . 43 1.4.22 Clean Checkout . 44 1.4.23 Clean-Up . 45 1.4.24 Code Coverage . 46 1.4.25 Code Duplicates . 47 1.4.26 Code Inspection . 47 1.4.27 Continuous Integration . 47 1.4.28 Dependent Build . 47 1.4.29 Difference Viewer . 49 1.4.30 Guest User . 50 1.4.31 History Build . 51 1.4.32 Notifier . 51 1.4.33 Personal Build . 52 1.4.34 Pinned Build . 52 1.4.35 Pre-Tested (Delayed) Commit . 52 1.4.36 Project . 53 1.4.37 Remote Run . .. -
SCM Fernando Berzal, [email protected]
SCM Fernando Berzal, [email protected] SCM SCM [Software Configuration Management] Terminología Control de cambios Control de versiones Check-in & check-out Herramientas de control de versiones El proceso de gestión de la configuración El plan de gestión de la configuración 1 SCM No matter where you are in the system life cycle, the system will change, and the desire to change it will persist throughout the life cycle. Edward H. Bersoff, Vilas D. Henderson & Stanley G. Siegel: Software Configuration Management: An Investment in Product Integrity 1980 2 SCM Software Configuration Management SCM no es sólo disponer de una herramienta que registre quién hizo qué cambio al código o a la documentación y cuándo lo hizo. SCM también incluye la creación de convenciones sobre el código, políticas y procedimientos que aseguren que todos los “stakeholders” relevantes están involucrados en la realización de cambios sobre el software: Conjunto de actividades realizadas para gestionar los cambios a lo largo del ciclo de vida del software. 3 SCM Cómo informar de un problema con el software. Cómo solicitar la incorporación de un nuevo requisito. Cómo informar de los cambios solicitados y pedir sus opiniones a los “stakeholders” involucrados. Cómo priorizar y planificar las solicitudes de cambios. Cómo mantener bajo control las distintas versiones de los productos (i.e. impedir que puedan cambiarse sin seguir los procedimientos apropiados). 4 SCM Área de proceso clave [KPA] en el nivel 2 del modelo SW-CMM [SEI Capability Maturity Model for Software]. 5 SCM Propósito Mantener la integridad de los productos de un proyecto de desarrollo de software a lo largo de su ciclo de vida. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Data Administration
Data administration Remo Suppi Boldrito PID_00148469 GNUFDL • PID_00148469 Data administration Copyright © 2009, FUOC. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License" GNUFDL • PID_00148469 Data administration Index Introduction............................................................................................... 5 1. PostgreSQL........................................................................................... 7 1.1. How should we create a DB? ...................................................... 7 1.2. How can we access a DB? ........................................................... 8 1.3. SQL language ............................................................................... 8 1.4. Installing PostgreSQL .................................................................. 10 1.4.1. Post-installation ............................................................. 11 1.4.2. DB users ......................................................................... 12 1.5. Maintenance ................................................................................ 14 1.6. Pgaccess ....................................................................................... 15 2. Mysql.....................................................................................................