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Ancient, Primal and Powerful Inosaurs Have Captured the Imagination of Many Since the First Fossils Were Found

Ancient, Primal and Powerful Inosaurs Have Captured the Imagination of Many Since the First Fossils Were Found

Ancient, primal and powerful inosaurs have captured the imagination of many since the first were found. Be their jaws filled with teeth or their taller than a full grown orc. In our world, the real world, we dream of them, In the worlds D we create. They can be brought to life. to I've looked at several long, sometimes verily so, A-Z lists and coupled those with my own knowledge and even dipped into Pop culture to create a wide array of , whether they are oddballs, unknowns or had their old spotlights stolen from them, I've done my best and will continue to try to create a concise and thought out listing of dinosaurs for you to sprinkle onto Chult, fatten out a homebrew world of prehistoric adventures, or create a one off in the vein of a Dungeons and Dragons does Park.

For you, for me, for the joyous fear Taming of the PC's. I've supplied various "taming" rules on the stat blocks, As said, I'm working from a list of dinosaurs I feel are sometimes giving alternatives to the usual rerolling every left out of the spotlight, of course, using the more well 24 hours. Allowing for a more natural or realistic known too, and this will, as far as I know when finished, companion system, these can of course be changed as consist of the largest alphabetical list of dinosaurs statted up and ready for the gaming table put to DnD you wish, I just felt that keeping some of the dinosaurs homebrew. This task will be gargantuam, but dinosaurs tamed via feeding a certain amount of food, be it as the have been a great passion of mine and have been since I players travel or have the creatures stabled, feeding some, was a young child of 5, staring slack jawed at the T-rex usually more herbivorous creatures just felt more natural. during my first viewing of Jurassic Park almost 18 years ago, much has altered, evolved and even utterly changed I've been a "fan" (if thats the right word for aggresively in the world of dinosaurs. I am by no means a tracking down any and all books, movies, games, even paleontologist, I've never gotten the chance to dig up a toys that I can repaint and remodel and of course or had my own theories published to the world, but internet studying these awesome creatures) of I am an avid DM with a love of D&D and Dinosaurs, so Dinosaurs since, well since my dad taught me to read at what better to do than couple them up and let them the age of 4. Seeing these big old lizard like (especially loose on the world and the players. way back then in 1999) creatures who died out over 65 million years ago and ruled the world for a little over 165 million years, spanning 3 distinct epochs of their Similarities, families and evoloution. Bear this in mind, I'm no palaeontologist, I'm As with Dragons and Nagas, many dinosaurs share just a big D&D nerd who wishes to increase the number the same common build, Theropods, Ceratopsians of dinosaurs involved in his own, and potentially your etc. own, homebrewed games. This will inevitably lead to multiple listings appearing the same, with minimal differences, Ankylosaurus and the Polocanthus, Rex and and so on, but as stated I will try to make them notably different without veering off of the nature of their prehistoric inspirations. Alternatively, just use the biggest stat block and attatch the dinosaurs name and abilities you want for a truly primal fighting predator. Abilities are based off of Scientific speculation so feel free to tweak and/or alter the abilties. Listed aside the stat blocks will again be Samplespeculative ecology, again feel free alter/ tweak. file

PART 1 | Introduction Table of Contents

A 1. Aardonyx 2. Abelisaurus 3. Achelousaurus 4. Achillobator 5. 6. 7. Agilisaurus 8. Albertaceratops 9. 10. 11. 12. Altispinax 13. Alvarezsaurus 14. 15. Ammosaurus 16. Aoniraptor 17. 18. Archaeopteryx 19. 20. 21. Avaceratops 22. Avimimus

Sample file Aardonyx The Aardonyx Large beast, Unaligned Aardonyx was around 10ft (33m) long and probably weighed around 1000 lbs. It's body would be low slung Armor Class 15(natural armor) with a long tail and neck, with it's forearms almost Hit Points 52(6d8 + 5) reaching the ground, as it was able to put weight on Speed 20/30ft. these limbs and move around quadropedal. Though regardless of this the Aardonyx is assumed to be slow as STR DEX CON INT WIS CHA it does not seem built for prolonged speedy get aways from predators, poachers and adventurers. 18 (+4) 10 (+0) 14 (+2) 4 (-3) 13 (+1) 5 (-3)

Condition Vulnerabilties Probably living in social groups, on floodplains or along Senses passive Perception 13 the edges of forests near water sources, or possibly even Languages None along riversides. Owing to its herbivorous nature, Aardonyx had many Easily tamed Aardonyx is easily tamed, if blunt peg like teeth lining it's distntive jaws allowing for approached slowly and cautiously, granting any a potentially very painful bite if provoked. The creature taming the Aardonyx advantage, the Aardonyx's great weight allowed would allow it to create Aardonyx remains tamed as long as it is fed at least substantial impacts against smaller creatures, such as 50 gp or a quarter ton of plant matter. The the average humanoid and even some predators Aardonyx can be trained to respond to basic interested in hunting the Aardonyx. commands and directions, regardless of the trainers language, but will only respond to the tamers primary spoken language unless another Slow but sturdy language was included in the Aardonyx's training or Despite their fairly sizeable disadvantage in terms of it iscompletley re-trained. speed, these creatures could possibly be used as long distance caravan mounts or pack . Biped and Quadroped The split speed of Aardonyx (20/30ft) is to show that the Aardonyx could walk This could be interesting given the fairly hardy nature of upright or on it's four limbs at a speed of 20ft for these creatures, trains of Aardonyx could be used to haul meandering and possibly when feeding on lower good from city to city , maybe even given armour and act branches and possibly even grass like plants. as living anti footsoldier shock cavalry? It's all up to the DM as always! Though when Aardonyx had to move quickly, scan it's surroundings from a taller vantage or reach up to higher branches with vegetation the Aardonyx would stand on it's hing legs, this would allow for as stated; faster movement, though admitedlly lkely only for short distances Actions Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) piercing Charge. Melee Weapon Attack: +2 to hit, Aardonyx must move at least 15ft., one target. Hit 12 (1d10 + 6) bludgeon, Charge may be avoided with a DC15 Dex save.

The link Aardonyx meaning "Earth Claw" is what is called a Prosauropod, otherwise known as Aardonyx Celestae. Before Aardonyx were the Prosauropods and after Aardonyx were the Sauropods meaning Aardonyx is considered the link between the two. This creature had narrow and V-shaped jaws, though unusually does not have tSamplehe fleshy cheeks seen in many sauropods. file

A 1 The Abelisaurus Abelisaurus Abelisaurus was roughly 10 metres long, with a Large beast, Unaligned relatively short skull and snout. It's skull has some ridges along the centre of the snout which led up to a Armor Class 13(natural armor) small crest consisting of keratin. A pair of very short, Hit Points 52(6d8 + 5) Speed 30ft. useless arms which were were likely held tight against the the sides of its torso. STR DEX CON INT WIS CHA A hunter among hunters 16 (+3) 9 (+0) 17 (+3) 4 (-3) 15 (+3) 3 (-4) Abelisaurus is a lesser known creature, overshadowed in the public eye by larger more common place hunters, Skills Perception +4 though the Abelisaurus equals any of the medium sized Senses passive Perception 15 theropod hunters of its time, belonging to the Languages None Abelisaurids family which included several therapod hunters, though unusually it's skull shows a slight Viscous The Abelisaurus can be tamed with great elongation compared to other members of this family, difficulty, with rolls to tame this creature suffering leading to the thought that perhaps the Abelisaurus was both disadvantage and a -2 to any result. Once part of the family, Carcharodontosaurid. Though this is tamed, every 12 hours, the tamer must re-take the thought unlikely. taming rolls with the same negative effects stated above. The Abelisaurus can be trained to respond to basic commands and directions, regardless of Plains hunter the trainers language, but will only respond to that Due to it's potential speed in a straight line, Abelisaurus single language unless another language was was a fast but mildly unbalanced hunter, any sharp turns included in the Abelisaurus' training or completley would have a chance to topple the creature. It was large re-trained. enough to hunt many medium sized herbivores and even Vestigial arms Abelisaurus has small, backwards humanoid adventurers, able to more than likely run facing arms roughly on the sides of its body. They them down with its great potential speed but it's bite are utterly useless allowing the Abelisaurus should be the worry to any facing off against this immunity to having its arms restrained, owing to creature, it's large, fairly narrow skull was filled with them not functioning at all. thick, flat, curved triangular teeth, giving the Abelisaurus Thickened skull Abelisaurus has a thick skull top. a powerful grip on any medium prey. This thickened skull grants the Abelisaurus a +2 bonus on any saving rolls against bludgeoning damage and grants advantage on saves against falling unconcious. Primal Hunter Abelisaurus is a near unrelenting hunter, being able to pick up the scent of blood much like a shark, this sends the creature into a state wild abandon, resulting in a -3 to AC, but granting it a +2 to all attack damage for 1d10 rounds of combat. Actions Snap bite Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 6 (1d6+3) piercing damage. Charge. Melee Weapon Attack: +3 to hit, Abelisaurus must move at least 15ft in a straight line., one target. Hit 12 (1d10 + 6) bludgeon, ChSamplearge may be avoided with a DC16 Dex save. file

A 2