Standards for Web Applications on Mobile: Current State and Roadmap
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
M3AAWG Best Common Practices for Mitigating Abuse of Web Messaging Systems, Version 1.1 Updated March 2019 (2010)
Messaging, Malware and Mobile Anti-Abuse Working Group (M3AAWG) M3AAWG Best Common Practices for Mitigating Abuse of Web Messaging Systems, Version 1.1 Updated March 2019 (2010) The reference URL for this document is www.m3aawg.org/WebMessagingAbuse Table of Contents Updated in this Version ......................................................................................................................................................... 1 Introduction ........................................................................................................................................................................... 1 Typical Attacks ...................................................................................................................................................................... 2 Monitoring and Alerting ....................................................................................................................................................... 2 Proactive Defense .................................................................................................................................................................. 3 UI Access ........................................................................................................................................................................................................... 3 Web Application Security .............................................................................................................................................................................. -
Cross-Domain Communications
CSE 361: Web Security Cross-domain Communication Nick Nikiforakis 2 A World Without Separation between Sites http://kittenpics.org https://gmail.com 3 The Same-Origin Policy for JavaScript • Most basic access control policy • controls how active content can access resources • Same-Origin Policy for JavaScript for three actions • Script access to other document in same browser • frames/iframes • (popup) windows • Script access to application-specific local state • cookies, Web Storage, or IndexedDB • Explicit HTTP requests to other hosts • XMLHttpRequest 4 The Same-Origin Policy for JavaScript • Only allows access if origins match Protocol Hostname Port • Origin defined by protocol, hostname, and port http://example.org:80/path/ Originating document Accessed document Non-IE Browser Internet Explorer http://example.org/a http://example.org/b http://example.org http://www.example.org http://example.org https://example.org http://example.org http://example.org:81 5 Domain Relaxation • Two sub-domains of a common parent domain want to communicate • Notably: can overwrite different port! • Browsers allow setting document.domain property • Can only be set to valid suffix including parent domain • test.example.org -> example.org ok • example.org -> org forbidden • When first introduced, relaxation of single sub-domain was sufficient • Nowadays: both (sub-)domains must explicitly set document.domain 6 Domain Relaxation http://sub.kittenpics.org http://kittenpics.org document.domain = "kittenpics.org" document.domain = "kittenpics.org" 7 Domain Relaxation http://sub.kittenpics.org http://kittenpics.org document.domain = "kittenpics.org" Cross-Origin Communication 9 Cross-origin communication • Subdomains of the same domain can use domain relaxation when they want to talk to one another. -
Introduction to Scalable Vector Graphics
Introduction to Scalable Vector Graphics Presented by developerWorks, your source for great tutorials ibm.com/developerWorks Table of Contents If you're viewing this document online, you can click any of the topics below to link directly to that section. 1. Introduction.............................................................. 2 2. What is SVG?........................................................... 4 3. Basic shapes............................................................ 10 4. Definitions and groups................................................. 16 5. Painting .................................................................. 21 6. Coordinates and transformations.................................... 32 7. Paths ..................................................................... 38 8. Text ....................................................................... 46 9. Animation and interactivity............................................ 51 10. Summary............................................................... 55 Introduction to Scalable Vector Graphics Page 1 of 56 ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. Introduction Should I take this tutorial? This tutorial assists developers who want to understand the concepts behind Scalable Vector Graphics (SVG) in order to build them, either as static documents, or as dynamically generated content. XML experience is not required, but a familiarity with at least one tagging language (such as HTML) will be useful. For basic XML -
Visualisation of Resource Flows Technical Report
Visualisation of Resource Flows Technical Report Jesper Karjalainen (jeska043) Erik Johansson (erijo926) Anders Kettisen (andke020) Tobias Nilsson (tobni908) Alexander Eriksson (aleer034) Contents 1. Introduction 1 1.1. Problem description . .1 1.2. Tools . .1 2. Background/Theory 1 2.1. Sphere models . .1 2.2. Vector Graphics . .2 2.3. Cubic Beziers . .2 2.4. Cartesian Mapping of Earth . .3 2.5. Lines in 3D . .3 2.6. Rendering Polygons . .4 2.6.1 Splitting polygons . .4 2.6.2 Tessellate polygons . .4 2.6.3 Filling Polygon by the Stencil Method . .5 2.7. Picking . .5 3. Method 5 3.1. File Loading . .5 3.2. Formatting new files . .6 3.3. Data Management . .6 3.4. Creating the sphere . .6 3.4.1 Defining the first vertices . .6 3.4.2 Making the sphere smooth . .7 3.5. Texturing a Sphere . .8 3.6. Generating Country Borders . .8 3.7. Drawing 3D lines . 10 3.8. Assigning widths to flow lines . 12 3.8.1 Linear scaling . 12 3.8.2 Logarithmic scaling . 12 3.9. Drawing Flow Lines . 12 3.10.Picking . 13 3.10.1 Picking on Simple Geometry . 13 3.10.2 Picking on Closed Polygon . 14 3.11.Rendering Polygons . 14 3.11.1 Concave Polygon Splitting into Convex Parts . 14 3.11.2 Filling by the Stencil Buffer Method . 16 3.12.Shader Animations . 16 3.12.1 2D-3D Transition Animation . 16 3.12.2 Flowline Directions . 17 3.13.User interface . 17 3.13.1 Connecting JavaScript and C++ . 17 3.13.2 Filling the drop-down lists with data . -
Progressive Imagery with Scalable Vector Graphics -..:: VCG Rostock
Progressive imagery with scalable vector graphics Georg Fuchsa, Heidrun Schumanna, and Ren´eRosenbaumb aUniversity of Rostock, Institute for Computer Science, 18051 Rostock, Germany; bUC Davis, Institute of Data Analysis & Visualization, Davis, CA 95616 U.S.A. ABSTRACT Vector graphics can be scaled without loss of quality, making them suitable for mobile image communication where a given graphics must be typically represented in high quality for a wide range of screen resolutions. One problem is that file size increases rapidly as content becomes more detailed, which can reduce response times and efficiency in mobile settings. Analog issues for large raster imagery have been overcome using progressive refinement schemes. Similar ideas have already been applied to vector graphics, but an implementation that is compliant to a major and widely adopted standard is still missing. In this publication we show how to provide progressive refinement schemes based on the extendable Scalable Vector Graphics (SVG) standard. We propose two strategies: decomposition of the original SVG and incremental transmission using (1) several linked files and (2) element-wise streaming of a single file. The publication discusses how both strategies are employed in mobile image communication scenarios where the user can interactively define RoIs for prioritized image communication, and reports initial results we obtained from a prototypically implemented client/server setup. Keywords: Progression, Progressive refinement, Scalable Vector Graphics, SVG, Mobile image communication 1. INTRODUCTION Vector graphics use graphic primitives such as points, lines, curves, and polygons to represent image contents. As those primitives are defined by means of geometric coordinates that are independent of actual pixel resolutions, vector graphics can be scaled without loss of quality. -
SVG Exploiting Browsers Without Image Parsing Bugs
SVG Exploiting Browsers without Image Parsing Bugs Rennie deGraaf iSEC Partners 07 August 2014 Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 1 / 55 Outline 1 A brief introduction to SVG What is SVG? Using SVG with HTML SVG features 2 Attacking SVG Attack surface Security model Security model violations 3 Content Security Policy A brief introduction CSP Violations 4 Conclusion Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 2 / 55 A brief introduction to SVG What is SVG? What is SVG? Scalable Vector Graphics XML-based W3C (http://www.w3.org/TR/SVG/) Development started in 1999 Current version is 1.1, published in 2011 Version 2.0 is in development First browser with native support was Konqueror in 2004; IE was the last major browser to add native SVG support (in 2011) Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 3 / 55 A brief introduction to SVG What is SVG? A simple example Source code <? xml v e r s i o n = ” 1 . 0 ” encoding = ”UTF-8” standalone = ” no ” ? > <svg xmlns = ” h t t p : // www. w3 . org / 2 0 0 0 / svg ” width = ” 68 ” h e i g h t = ” 68 ” viewBox = ”-34 -34 68 68 ” v e r s i o n = ” 1 . 1 ” > < c i r c l e cx = ” 0 ” cy = ” 0 ” r = ” 24 ” f i l l = ”#c8c8c8 ” / > < / svg > Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 4 / 55 A brief introduction to SVG What is SVG? A simple example As rendered Rennie deGraaf (iSEC Partners) SVG Security BH USA 2014 5 / 55 A brief introduction to SVG What is SVG? A simple example I am not an artist. -
A Trusted Infrastructure for Symbolic Analysis of Event-Driven Web
A Trusted Infrastructure for Symbolic Analysis of Event-Driven Web Applications Gabriela Sampaio Imperial College London, UK [email protected] José Fragoso Santos INESC-ID/Instituto Superior Técnico, Universidade de Lisboa, Portugal Imperial College London, UK [email protected] Petar Maksimović Imperial College London, UK [email protected] Philippa Gardner Imperial College London, UK [email protected] Abstract We introduce a trusted infrastructure for the symbolic analysis of modern event-driven Web applica- tions. This infrastructure consists of reference implementations of the DOM Core Level 1, DOM UI Events, JavaScript Promises and the JavaScript async/await APIs, all underpinned by a simple Core Event Semantics which is sufficiently expressive to describe the event models underlying these APIs. Our reference implementations are trustworthy in that three follow the appropriate standards line-by-line and all are thoroughly tested against the official test-suites, passing all the applicable tests. Using the Core Event Semantics and the reference implementations, we develop JaVerT.Click, a symbolic execution tool for JavaScript that, for the first time, supports reasoning about JavaScript programs that use multiple event-related APIs. We demonstrate the viability of JaVerT.Click by proving both the presence and absence of bugs in real-world JavaScript code. 2012 ACM Subject Classification Software and its engineering → Formal software verification; Software and its engineering → Software testing and debugging Keywords and phrases Events, DOM, JavaScript, promises, symbolic execution, bug-finding Digital Object Identifier 10.4230/LIPIcs.ECOOP.2020.28 Acknowledgements Fragoso Santos, Gardner, and Maksimović were partially supported by the EPSRC Programme Grant ‘REMS: Rigorous Engineering for Mainstream Systems’ (EP/K008528/1) and the EPSRC Fellowship ‘VetSpec: Verified Trustworthy Software Specification’ (EP/R034567/1). -
Interactive Topographic Web Mapping Using Scalable Vector Graphics
University of Nebraska at Omaha DigitalCommons@UNO Student Work 12-1-2003 Interactive topographic web mapping using scalable vector graphics Peter Pavlicko University of Nebraska at Omaha Follow this and additional works at: https://digitalcommons.unomaha.edu/studentwork Recommended Citation Pavlicko, Peter, "Interactive topographic web mapping using scalable vector graphics" (2003). Student Work. 589. https://digitalcommons.unomaha.edu/studentwork/589 This Thesis is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Student Work by an authorized administrator of DigitalCommons@UNO. For more information, please contact [email protected]. INTERACTIVE TOPOGRAPHIC WEB MAPPING USING SCALABLE VECTOR GRAPHICS A Thesis Presented to the Department of Geography-Geology and the Faculty of the Graduate College University of Nebraska in Partial Fulfillment of the Requirements for the Degree Master of Arts University of Nebraska at Omaha by Peter Pavlicko December, 2003 UMI Number: EP73227 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation WWisMng UMI EP73227 Published by ProQuest LLC (2015). Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 THESIS ACCEPTANCE Acceptance for the faculty of the Graduate College, University of Nebraska, in Partial fulfillment of the requirements for the degree Master of Arts University of Nebraska Omaha Committee ----------- Uf.A [JL___ Chairperson. -
Get Started with HTML5 ● Your Best Bet to Experiment with HTML5 – Safari – Chrome As of – Beta: Firefox 4 and IE 9
BibhasBibhas BhattacharyaBhattacharya CTO,CTO, WebWeb AgeAge SolutionsSolutions [email protected]@webagesolutions.com www.webagesolutions.com/trainingwww.webagesolutions.com/training Get Started With HTML5 ● Your best bet to experiment with HTML5 – Safari – Chrome As of – Beta: FireFox 4 and IE 9. October 2010 ● Test your browser: – html5test.com – html5demos.com – www.findmebyip.com/litmus ● JavaScript library to test for HTML5 features – www.modernizr.com Browser Support ● Dreamweaver CS5 11.0.3 update will install HTML5 compatibility pack. ● CS4 and CS3 users should download the pack from Dreamweaver Exchange. ● See a demo: – www.youtube.com/watch?v=soNIxy2sj0A DreamWeaver Story - The canvas element - Custom audio & video player - New semantic elements - Geolocation (header, section, footer etc.) - Local data storage - New form input elements - Web SQL & IndexedDB (e-mail, date, time etc.) - Offline apps - Audio and video - Messaging - CSS3 - Web worker - Push using WebSocket For web page designers For developers What's New in HTML5? SimplifiedSimplified <!DOCTYPE html> DOCTYPEDOCTYPE <html> <head> <title>Page Title</title> Simplified <meta charset="UTF-8"> Simplified charsetcharset settingsetting </head> <body> <p>Hello World</p> </body> </html> Basic HTML 5 Document ● Elements that have no special visual styling but are used to provide structure and meaning to the content. ● HTML4 semantic elements – div (block) – span (in line) ● HTML5 semantic elements – header, footer, section, article, aside, time and others.. -
Brief Contents
brief contents PART 1 INTRODUCTION . ..........................................................1 1 ■ HTML5: from documents to applications 3 PART 2 BROWSER-BASED APPS ..................................................35 2 ■ Form creation: input widgets, data binding, and data validation 37 3 ■ File editing and management: rich formatting, file storage, drag and drop 71 4 ■ Messaging: communicating to and from scripts in HTML5 101 5 ■ Mobile applications: client storage and offline execution 131 PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING ............163 6 ■ 2D Canvas: low-level, 2D graphics rendering 165 7 ■ SVG: responsive in-browser graphics 199 8 ■ Video and audio: playing media in the browser 237 9 ■ WebGL: 3D application development 267 iii contents foreword xi preface xiii acknowledgments xv about this book xvii PART 1 INTRODUCTION. ...............................................1 HTML5: from documents to applications 3 1 1.1 Exploring the markup: a whirlwind tour of HTML5 4 Creating the basic structure of an HTML5 document 5 Using the new semantic elements 6 ■ Enhancing accessibility using ARIA roles 9 ■ Enabling support in Internet Explorer versions 6 to 8 10 ■ Introducing HTML5’s new form features 11 ■ Progress bars, meters, and collapsible content 13 1.2 Beyond the markup: additional web standards 15 Microdata 16 ■ CSS3 18 ■ JavaScript and the DOM 19 1.3 The HTML5 DOM APIs 20 Canvas 21 ■ Audio and video 21 ■ Drag and drop 22 Cross-document messaging, server-sent events, and WebSockets 23 v vi CONTENTS Document editing 25 -
2018 Webist Lnbip (20)
Client-Side Cornucopia: Comparing the Built-In Application Architecture Models in the Web Browser Antero Taivalsaari1, Tommi Mikkonen2, Cesare Pautasso3, and Kari Syst¨a4, 1Nokia Bell Labs, Tampere, Finland 2University of Helsinki, Helsinki, Finland 3University of Lugano, Lugano, Swizerland 4Tampere University, Tampere, Finland [email protected], [email protected], [email protected], [email protected] Abstract. The programming capabilities of the Web can be viewed as an afterthought, designed originally by non-programmers for relatively simple scripting tasks. This has resulted in cornucopia of partially over- lapping options for building applications. Depending on one's viewpoint, a generic standards-compatible web browser supports three, four or five built-in application rendering and programming models. In this paper, we give an overview and comparison of these built-in client-side web ap- plication architectures in light of the established software engineering principles. We also reflect on our earlier work in this area, and provide an expanded discussion of the current situation. In conclusion, while the dominance of the base HTML/CSS/JS technologies cannot be ignored, we expect Web Components and WebGL to gain more popularity as the world moves towards increasingly complex web applications, including systems supporting virtual and augmented reality. Keywords|Web programming, single page web applications, web com- ponents, web application architectures, rendering engines, web rendering, web browser 1 Introduction The World Wide Web has become such an integral part of our lives that it is often forgotten that the Web has existed only about thirty years. The original design sketches related to the World Wide Web date back to the late 1980s. -
Web Messaging and Notification System Between Journalists And
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO Web messaging and notification system between journalists and citizens Cláudia Margarida da Rocha Marinho Mestrado Integrado em Engenharia Informática e Computação Supervisor: Maria Teresa Magalhães da Silva Pinto de Andrade Second Supervisor: Pedro Miguel da Silva Santos July 19, 2019 Web messaging and notification system between journalists and citizens Cláudia Margarida da Rocha Marinho Mestrado Integrado em Engenharia Informática e Computação Approved in oral examination by the committee: Chair: Jorge Manuel Gomes Barbosa (Assistant Professor) External Examiner: Paula Viana (Coordinator Professor) Supervisor: Maria Teresa Andrade (Assistant Professor) July 19, 2019 Abstract Over the recent years, live streaming has become a popular trend among events’ attendees, al- lowing them to share their own experiences of the event with people around the world. Realizing that this might be an opportunity for content providers to enrich their coverage of large events by making use of the attendees’ contributions, MOG Technologies started a project in a partnership with INESC TEC, Jornal de Notícias and OSTV. The idea of the project is to offer simple means for the event attendees, who can be general public or professional reporters, to send video streams in real-time to the TV producer who is covering the event and live broadcasting it to the public. The video streams are captured with the smartphones of the attendees through an intuitive web app. On the production side, the intention is to allow the TV event producer to continuously browse through the different received feeds using a drag-and-drop web-based GUI and, at any instant, to select a given feed to be inserted automatically in the main broadcast stream, which can also appear in the on-site large TV screens.