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Elytra-Perils-Final.Pdf
Elytra Perils A Gameknight999 Adventure By Mark Cheverton This book is not authorized or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark, or copyrights. Copyright © 2016 by Mark Cheverton Minecraft® is a registered trademark of Notch Development AB The Minecraft game is copyright © Mojang AB This book is not authorized or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark or copyrights. All rights reserved. Books by Mark Cheverton The Gameknight999 Series Invasion of the Overworld Battle for the Nether Confronting the Dragon The Mystery of Herobrine Series: A Gameknight999 Adventure Trouble in Zombie-town The Jungle Temple Oracle Last Stand on the Ocean Shore Herobrine Reborn Series: A Gameknight999 Adventure Saving Crafter The Destruction of the Overworld Gameknight999 vs. Herobrine Herobrine’s Revenge Series: A Gameknight999 Adventure The Phantom Virus Overworld in Flames System Overload The Birth of Herobrine: A Gameknight999 Adventure The Great Zombie Invasion (Coming Soon!) Attack of the Shadow-Crafters (Coming Soon!) Herobrine’s War (Coming Soon!) Box Sets The Gameknight999 Box Set The Gameknight999 vs. Herobrine Box Set (Coming Soon!) Note from the author This is my first short story about Gameknight999. I had intended it to be much shorter, but sometimes, while I’m writing, the story can take control and guide itself to its eventual conclusion regardless of what the author intends; that’s what happened here. -
Arxiv:2012.04751V1 [Cs.AI] 8 Dec 2020
EvoCraft: A New Challenge for Open-Endedness Djordje Grbic1, Rasmus Berg Palm1, Elias Najarro1, Claire Glanois2, Sebastian Risi1;3 1IT University of Copenhagen, 2Shanghai University, 3modl.ai Abstract. This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to previous work in Minecraft that focused on learning to play the game, the grand challenge we pose here is to automatically search for increasingly complex artifacts in an open-ended fashion. Compared to other environments used to study open-endedness, Minecraft allows the construction of almost any kind of structure, including actuated machines with circuits and mechanical com- ponents. We present initial baseline results in evolving simple Minecraft creations through both interactive and automated evolution. While evolution succeeds when tasked to grow a structure towards a specific target, it is unable to find a solution when rewarded for creating a simple machine that moves. Thus, EvoCraft offers a challenging new environment for au- tomated search methods (such as evolution) to find complex artifacts that we hope will spur the development of more open-ended algorithms. A Python implementation of the EvoCraft framework is available at: github.com/real-itu/Evocraft-py. 1 Introduction Artificial intelligence (AI) approaches have shown remarkable advances in the last couple of years, solving increasingly complex challenges. A key driver in these advances has been specific environ- ments and competitions that allowed different approaches to be easily compared. For example, developing frameworks and learning environments, such as the StarCraft II Learning Environment [41] has spurred the development of many recent advances in the field [9,41]. -
Downloaded Minecraft World Nothing in Chests Island Generator 1.2.2
downloaded minecraft world nothing in chests Island Generator 1.2.2. Customizable Island Generator for you Minecraft-World. Overview Updates (8) Version History Discussion. 1.16 1.17. Create your custom islands in every world! Recommended to use in void worlds, but can also be used in others. On every island a chest will be spawned, which when clicked, will drop loot. The content multiplier can be modified via the config.yml. Should the server overload, try setting the "tickBuffer" in the config file to a higher number, to give the server the oppertunity to relax. Plugin Guide (English) Commands /mx-ig reload Reloads the plugin. /mx-ig generate Generates the islands within <x>*<x>*<x> cube defined by "spawnRadius" in the config file. This will not override existing Islands. You can increase "spawnRadius" and generate again, to expand the world. This can take a while. /mx-ig regenerate Removes all existing islands, which are unlooted, and generates them again. This will remove blocks built on them. It will do nothing, if the island chest is looted. This can take a while. /mx-ig lookupLoot Shows the percentage of chests looted in the world. /mx-ig config <key> <value> Sets the value of the config file. possible keys: - tickBuffer (number >= 0) - lootMultiplier (number >= 0) - spawnRadius (number >= 1) - islandDistance (number >= 1) - islandRadius (number >= 1) - worlds (can have multiple values) Permissions islandGenerator.* Includes all other IslandGenerator permissions. default: op. islandGenerator.reload /mx-ig reload default: op. islandGenerator.generate /mx-ig generate /mx-ig regenerate default: op. islandGenerator.lookup /mx-ig lookupLoot default: op. -
UNIVERSITÀ CATTOLICA DEL SACRO CUORE DI MILANO Interfacoltà Di Lettere E Filosofia – Economia
UNIVERSITÀ CATTOLICA DEL SACRO CUORE DI MILANO Interfacoltà di Lettere e Filosofia – Economia Corso di Laurea in Comunicazione per l’Impresa, i Media e le Organizzazioni Complesse VIDEOGIOCHI E COMUNICAZIONE AMBIENTALE: IL CASO DELLA CAMPAGNA "TO THE LAST TREE STANDING" PER GREENPEACE Relatore: Chiar.mo Prof. Matteo TARANTINO Tesi di Laurea di: Gaia AMADORI Matr. N. 4703939 Anno Accademico 2018/2019 INDICE INTRODUZIONE 5 CAPITOLO 1: RASSEGNA BIBLIOGRAFICA 11 Introduzione 11 1.1 La Comunicazione Ambientale: una sfida complessa 11 1.1.1 Origine e definizione 12 1.1.2 L’importanza della dimensione cognitiva ed emotiva nel messaggio ambientale 18 1.1.3 L’impatto dei social media sulla comunicazione ambientale 21 1.1.4 I nuovi cittadini: nativi ecologici e nativi digitali 24 1.2 La scena videoludica: di cosa parliamo quando parliamo di videogiochi? 27 1.2.1 Serious games per il cambiamento politico e la comunicazione ambientale 32 1.2.2 L’affermazione delle culture partecipative 36 1.2.3 Gioco Video: come gli streamer, Youtube e Twitch hanno conquistato il mercato 38 1.2.4 L’emergere della scena indie e la nostalgia dei pixel 41 1.3 Il fenomeno Minecraft 43 1.3.1 La cultura open source e il valore della community 46 1.3.2 Minecraft come terzo luogo per i Gen-Zers 50 1.3.3 Minecraft e la sostenibilità ambientale: quando l’educazione passa attraverso i pixel 52 Conclusione 55 CAPITOLO 2: ANALISI ESTENSIVA 57 Introduzione 57 2.1 L’evoluzione dei serious game per l’ambiente: Playing for the Planet 57 2.2 La metodologia 60 2.3 L’analisi 61 2.4. -
@ Your Library
@ Your Library Our Server Requirements Run at all times Extra RAM Accessible in-library and only for teens Easily and quickly customizable using minimal plugins Get Teens involved Make it fun! @ Your Library Original Plugins Plugins Added Later MyChunk HorseRacingPlus ChatControl PvPArena SimplePrefix No Portals OnTime ChestRestock Dynmap Configuring Permissions • Used PermissionsBukkit • Grants/Denies certain rights for designated players • Difficult to learn @ Your Library Server Goals Create a unique experience for our teen users Rely on teens interacting with each other Allow them to create the content and features of the world(s) Allow teens to manage their claimed land @ Your Library We started with... @ Your Library A Market place @ Your Library A Replica of Our Library @ Your Library A spawn point @ Your Library An observation tower @ Your Library A series of train stations @ Your Library A trading post @ Your Library Our players built… @ Your Library A horse stable @ Your Library An armory @ Your Library A Brewing Shop @ Your Library A Bakery @ Your Library A sheriff’s Office/Prison @ Your Library A music store @ Your Library A pvp arena @ Your Library Their own Creations @ Your Library The Players Decided to allow ages 9-17 Players must register to play Registration allows staff to verify age Eligible players are added to the white-list Requiring this type of process allowed staff to watch who was playing on the server and create a safe environment for teens to play freely. @ Your Library The Website -
Mapmag Issue 3 Building
apap Magag TheM Free Minecraft Map Maker’s Magazine Issue 3: Building @MapMakingMag About the Magazine This project is a community driven and contributed magazine. By publishing we seek to develop the wonderful craft of Minecraft Map Making. All content remains the property of the respective author and is used with permission. All trademarks referenced in this publication remain the property of the respective trademark holder. The Team MapMag includes Articles and Art from: @abrightmoore @ArkturusTwo @BlockworksYT @ConReforged @_Cavinator1_ @Ersatz_77 @Filipendulus @gamerguppy @GeotechSwith @Huepow00 (DJ EAR) @immersivemind @iNkoR_the_2nd @Keith_69 @lemoesh @MelonLeader @Monsterfish_ @Nevoska @NOPEname_ @PanosaYT @qwertyuiopthepie @R3DsKingdom @skylinerw @Sir_Munoz @StealthyExpert @TheCaptainOG @TorchWhisperer @Vanillaburp @... your name could be here - write an article or provide art for future editions! See submission guidelines in The Lobby. This publication is a community effort and this issue has been compiled with input from the Minecraft Map Making community. MapMag is supported by donations from: @immersivemind and @cocoamix86 THE LOBBY Welcome back to the Minecraft Map Making Scene! Submission Guidelines Welcome to the Third Issue of MapMag. In this issue we will look at the subtle art of “Building”. Building in Minecraft is an important We are interested in what YOU have to say. Content you make for MapMag can be sent to: step in making a wide variety of Maps. Whether we want to [email protected]. entertain the players with interesting visuals or provide challenging paths and puzzles to confuse them in their quests, we create The best letters, articles, art, and other work may be selected for inclusion in MapMag three-dimensional spaces in our Minecraft worlds. -
Minecraft World Downloads 1.7.10 Minecraft 1.7.10 Maps
minecraft world downloads 1.7.10 Minecraft 1.7.10 Maps. A list of Minecraft 1.7.10 Maps developed by the Minecraft community. 3,795,572 views ❘ Author: Noobcrew ❘ July 9, 2021. Map types: Survival. 4,431 votes. SkyBlock Map 1.17.1/1.16.5 is one of the most popular Minecraft Map ever created. The concept behind. 3,945 views ❘ Author: Dave Daniel ❘ May 9, 2020. Map types: Adventure. 5 votes. Teramia [Mod Edition] is an adventure map which was designed by Dave Daniel. Teramia is an open world. 84,646 views ❘ Author: Podcrash ❘ September 15, 2019. Map types: Escape, Minigame. 26 votes. Cops and Robbers 2: Derelict Map 1.12.2/1.11.2 for Minecraft is a mini game map created by Podcrash. 185,382 views ❘ Author: Mattie400 ❘ September 11, 2019. Map types: Escape, Minigame. 64 votes. Cops and Robbers Map 1.12.2/1.11.2 for Minecraft is a mini game map created by Mattie400. Cops and Robbers. 16,859 views ❘ Author: TianTcl ❘ January 21, 2019. Map types: Adventure, Arena, Minigame, Parkour, PvP, Survival. 49 votes. TianTcl PvP Map 1.12.2/1.7.10 for Minecraft is a PvP map created by TianTcl. In the beginning, you and. 83,346 views ❘ Author: Murokmakto ❘ September 23, 2018. Map types: Survival. 18 votes. Takarajima Map 1.12.2/1.11.2 for Minecraft is a big landscape map created by Murokmakto. Lost and forgotten. 96,969 views ❘ Author: minecraft-pg5 ❘ September 23, 2018. Map types: Survival. 40 votes. Underground 2 Map 1.12.2/1.11.2 for Minecraft is a survival map created by minecraft-pg5. -
MAPMAG ISSUE 5 EDUCATE the Free Minecraft Map Maker’S Magazine MAPMAG ISSUES 1-5
The Free Minecraft Map Maker’s Magazine MAPMAG ISSUE 5 EDUCATE The Free Minecraft Map Maker’s Magazine MAPMAG ISSUES 1-5 http://www.testfordev.com/MapMag CONTENTS Minecraft Editions… Explained? Minecraft Educators Immersive Minds Map Maker Profile: Jigarbov Books about Blocks: Beautiful Minecraft by James Delaney Learning JavaScript with Minecraft Use Minecraft in Class? Yes but how? Ender Dragon IRL Structuring the Code of a Minigame Tracking the International Space Station Team Solari: Educate Engaging Students with Programming The 60 Minute Map Challenge A Brief History of Minecraft Computers Herocriptic Three and The world of Alkerlaria The Minecraft International Art Gallery How to Increase Render Distance on PE The End… of 2016! How to Write for MapMag THE LOBBY Welcome back to the Minecraft Map Making Scene! Submission Guidelines We are interested in what YOU have to say. Content you make for MapMag can be sent to: [email protected]. The best letters, articles, art, and other work may be selected for inclusion in MapMag editions or on affiliate websites and other communication channels. Because MapMag is made by the community for the community, MapMag is free for readers and we don’t pay you for anything. We ask for permission to Image by include your work in the magazine. Coding Conjurer (@codingconjurer) Any content you submit must be your own work, or work that you have the right to submit. By sending us your work you agree that we may edit it for readability or make changes we think are necessary for the magazine. If we Welcome to the Fifth issue of Map Making Mag. -
Download The
ISSN 2280-7705 The Italian Journal www.gamejournal.it Associazione Culturale LUDICA of Game Studies Games as Art, Media, Entertainment Issue 08, 2019 – volume 1 JOURNAL (PEER-REVIEWED) INTERDISCIPLINARY PERSPECTIVES ON VIDEO GAME AGENCY Edited by Ivan Girina & Berenike Jung GAME JOURNAL – Peer-Reviewed Section Issue 08 – 2019 GAME Journal Games as Art, Media, Entertainment G|A|M|E is an international, peer-reviewed, free access games studies journal. G|A|M|E publishes one monographic issue per year A PROJECT BY SUPERVISING EDITORS Associazione Culturale LUDICA Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Reggio Calabria IT & London UK Leonardo Quaresima (Università di Udine). HQ: Via Vittorio Veneto 33 89123 Reggio Calabria, IT Offices: 64 Colley House EDITORS London UB8 2NZ, UK Marco Benoît Carbone (Brunel University, London), Giovanni Caruso (Independent researcher), Riccardo Fassone (Università di Torino), Gabriele Ferri (Amsterdam University of Applied Sciences), Ivan Girina (Brunel University, In association with filmforumfestival.it London), Federico Giordano (Università per Stranieri di Perugia), Ilaria Mariani (Politecnico di Milano), Valentina Paggiarin (Hive Division), Paolo Ruffino (University of Liverpool), Mauro Salvador (Università di Modena e Reggio Emilia), Marco Teti (Università eCampus). WITH THE PATRONAGE OF Università di Cagliari ADVISORY BOARD Dipartimento di Storia, Beni Culturali e Territorio Espen Aarseth (IT University of Copenaghen), Matteo -
Are Morgz Parents Divorced
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Gameplay Videos and Fair Use in the Age of Tricks, Glitches and Gamer Creativity
THIS VERSION MAY CONTAIN INACCURATE OR INCOMPLETE PAGE NUMBERS. PLEASE CONSULT THE PRINT OR ONLINE DATABASE VERSIONS FOR THE PROPER CITATION INFORMATION. NOTE GAMEPLAY VIDEOS AND FAIR USE IN THE AGE OF TRICKS, GLITCHES AND GAMER CREATIVITY HOWARD S. CHEN1 CONTENTS INTRODUCTION ................................................................................................ 676 Types of Gameplay Videos .................................................................. 677 Legal Issues Raised by Gameplay Videos ........................................... 679 PART I: THE ORIGIN AND GROWTH OF GAMEPLAY VIDEOS ........................... 680 A Historical Primer on Gameplay Videos ........................................... 683 A. Let’s Play Videos ................................................................... 683 B. Speedrun Videos .................................................................... 683 PART II: FAIR USE APPLIED TO GAMEPLAY VIDEOS ....................................... 686 The First Factor: Purpose and Character of Use ............................... 687 1. Let’s Play Videos ................................................................... 687 2. Speedrun Videos .................................................................... 689 The Second Factor: The Nature of the Copyrighted Work .................. 692 The Third Factor: Amount and Substantiality ..................................... 692 1. Cases Against Gameplay Videos ........................................... 692 2. Galoob As Supporting Gameplay Videos ............................