Pexip Infinity and Microsoft Skype for Business / Lync Deployment Guide
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Etsi Ts 129 173 V14.0.0 (2017-03)
ETSI TS 129 173 V14.0.0 (2017-03) TECHNICAL SPECIFICATION Digital cellular telecommunications system (Phase 2+) (GSM); Universal Mobile Telecommunications System (UMTS); LTE; Location Services (LCS); Diameter-based SLh interface for Control Plane LCS (3GPP TS 29.173 version 14.0.0 Release 14) 3GPP TS 29.173 version 14.0.0 Release 14 1 ETSI TS 129 173 V14.0.0 (2017-03) Reference RTS/TSGC-0429173ve00 Keywords GSM,LTE,UMTS ETSI 650 Route des Lucioles F-06921 Sophia Antipolis Cedex - FRANCE Tel.: +33 4 92 94 42 00 Fax: +33 4 93 65 47 16 Siret N° 348 623 562 00017 - NAF 742 C Association à but non lucratif enregistrée à la Sous-Préfecture de Grasse (06) N° 7803/88 Important notice The present document can be downloaded from: http://www.etsi.org/standards-search The present document may be made available in electronic versions and/or in print. The content of any electronic and/or print versions of the present document shall not be modified without the prior written authorization of ETSI. In case of any existing or perceived difference in contents between such versions and/or in print, the only prevailing document is the print of the Portable Document Format (PDF) version kept on a specific network drive within ETSI Secretariat. Users of the present document should be aware that the document may be subject to revision or change of status. Information on the current status of this and other ETSI documents is available at https://portal.etsi.org/TB/ETSIDeliverableStatus.aspx If you find errors in the present document, please send your comment to one of the following services: https://portal.etsi.org/People/CommiteeSupportStaff.aspx Copyright Notification No part may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying and microfilm except as authorized by written permission of ETSI. -
CPON-HFC Light Link Direct® FTTH Node
® 969 Horsham Road CPON-HFC Light Link Direct FTTH Node Horsham, Pennsylvania 19044 USA 1 GHz Two Way FTTH Customer Premises Node Description Features The Light Link® Direct CPON-HFC customer Delivers full bandwidth CATV services to 1 GHz. premises optical node for FTTH networks offering The duplex unit is suitable for advanced DOCSIS full bandwidth cable television delivery, plus broad- with Telephony and Internet. band access via DOCSIS cable modems. High-performance optical receiver for CATV deliv- ery over glass (fibre) with 110 NTSC channels or Fiber-to-the-home (FTTH) is a reality today. The 91 PAL channels capacity. CPON-HFC is designed as an economic single port Suitable for transmission of PAL or NTSC ana- PBN CPON-HFC Light Link node customer premise deployment providing sim- logue TV channels as well as DVB-C or DVB-T plex or full duplex RF connectivity. digital television standards. Wide optical input range permits easy installation Employing leading edge designs for optical and without on-site alignment. electronic circuitry inside a die-cast metal housing, Optional return path transmitter to suit DOCSIS the CPON-HFC provides top class services and compliant cable modems and RF based pay-per- permits easy installation in home wiring closets or view systems. other confined spaces. Powered by either a direct coax 11 ~ 16 Vdc feed or DC power port. The core of the CPON-HFC is a high performance The compact and sturdy enclosure fits easily into low-noise optical receiver module for CATV to 1 wiring closets or network termination boxes. GHz, together with an optional return path transmit- ter module. -
Simulator and Live Training for Navy Units
Finding the Right Balance JOHN F. SCHANK • HARRY J. THIE • CLIFFORD M. GRAF II JOSEPH BEEL • JERRY SOLLINGER Simulator and Live Training for Navy Units Prepared for the United States Navy NATIONAL DEFENSE RESEARCH INSTITUTE R Approved for Public Release; Distribution Unlimited The research described in this report was sponsored by the United States Navy. The research was conducted in RAND’s National Defense Research Institute, a federally funded research and development center supported by the Office of the Secretary of Defense, the Joint Staff, the unified commands, and the defense agencies under Contract DASW01-95-C-0059. Library of Congress Cataloging-in-Publication Data Finding the right balance : simulator and live training for navy units / John Schank ... [et al.]. p. cm. Includes bibliographical references. “MR-1441.” ISBN 0-8330-3104-X 1. Naval tactics—Study and teaching—United States. 2. Naval tactics—Study and teaching—United States—Simulation methods. 3. Anti-submarine warfare— Study and teaching—United States—Evaluation. 4. Fighter pilots—Training of— Evaluation. 5. Effective teaching—United States. I. Schank, John F. (John Frederic), 1946– II. Rand Corporation. V169 .F53 2002 359.4'071'073—dc21 2001057887 RAND is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND® is a registered trademark. RAND’s publications do not necessarily reflect the opinions or policies of its research sponsors. © Copyright 2002 RAND All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from RAND. -
Digital Subscriber Lines and Cable Modems Digital Subscriber Lines and Cable Modems
Digital Subscriber Lines and Cable Modems Digital Subscriber Lines and Cable Modems Paul Sabatino, [email protected] This paper details the impact of new advances in residential broadband networking, including ADSL, HDSL, VDSL, RADSL, cable modems. History as well as future trends of these technologies are also addressed. OtherReports on Recent Advances in Networking Back to Raj Jain's Home Page Table of Contents ● 1. Introduction ● 2. DSL Technologies ❍ 2.1 ADSL ■ 2.1.1 Competing Standards ■ 2.1.2 Trends ❍ 2.2 HDSL ❍ 2.3 SDSL ❍ 2.4 VDSL ❍ 2.5 RADSL ❍ 2.6 DSL Comparison Chart ● 3. Cable Modems ❍ 3.1 IEEE 802.14 ❍ 3.2 Model of Operation ● 4. Future Trends ❍ 4.1 Current Trials ● 5. Summary ● 6. Glossary ● 7. References http://www.cis.ohio-state.edu/~jain/cis788-97/rbb/index.htm (1 of 14) [2/7/2000 10:59:54 AM] Digital Subscriber Lines and Cable Modems 1. Introduction The widespread use of the Internet and especially the World Wide Web have opened up a need for high bandwidth network services that can be brought directly to subscriber's homes. These services would provide the needed bandwidth to surf the web at lightning fast speeds and allow new technologies such as video conferencing and video on demand. Currently, Digital Subscriber Line (DSL) and Cable modem technologies look to be the most cost effective and practical methods of delivering broadband network services to the masses. <-- Back to Table of Contents 2. DSL Technologies Digital Subscriber Line A Digital Subscriber Line makes use of the current copper infrastructure to supply broadband services. -
Flexis—A Flexible Sensor Node Platform for the Internet of Things
sensors Article FlexiS—A Flexible Sensor Node Platform for the Internet of Things Duc Minh Pham and Syed Mahfuzul Aziz * UniSA STEM, University of South Australia, Mawson Lakes, SA 5095, Australia; [email protected] * Correspondence: [email protected]; Tel.: +61-08-8302-3643 Abstract: In recent years, significant research and development efforts have been made to transform the Internet of Things (IoT) from a futuristic vision to reality. The IoT is expected to deliver huge economic benefits through improved infrastructure and productivity in almost all sectors. At the core of the IoT are the distributed sensing devices or sensor nodes that collect and communicate information about physical entities in the environment. These sensing platforms have traditionally been developed around off-the-shelf microcontrollers. Field-Programmable Gate Arrays (FPGA) have been used in some of the recent sensor nodes due to their inherent flexibility and high processing capability. FPGAs can be exploited to huge advantage because the sensor nodes can be configured to adapt their functionality and performance to changing requirements. In this paper, FlexiS, a high performance and flexible sensor node platform based on FPGA, is presented. Test results show that FlexiS is suitable for data and computation intensive applications in wireless sensor networks because it offers high performance with low energy profile, easy integration of multiple types of sensors, and flexibility. This type of sensing platforms will therefore be suitable for the distributed data analysis and decision-making capabilities the emerging IoT applications require. Keywords: Internet of Things (IoT); wireless sensor networks (WSN); sensor node; field-programmable Citation: Pham, D.M.; Aziz, S.M. -
Design of a Lan-Based Voice Over Ip (Voip) Telephone System
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by KhartoumSpace DESIGN OF A LAN-BASED VOICE OVER IP (VOIP) TELEPHONE SYSTEM A thesis submitted to the University of Khartoum in partial fulfillment of the requirement for the degree of MSC in Communication & Information Systems BY HASSAN SULEIMAN ABDALLA OMER B.SC of Electrical Engineering (2000) University of Khartoum Supervisor Dr. MOHAMMED ALI HAMAD ABBAS Faculty of Engineering & Architecture Department of Electrical & Electronics Engineering SEPTEMBER 2009 ﺑﺴﻢ اﷲ اﻟﺮﺣﻤﻦ اﻟﺮﺣﻴﻢ ﺻﺪق اﷲ اﻟﻌﻈﻴﻢ iii ACKNOWLEDGEMENTS First I would like to thanks my supervisor Dr. Mohammed Ali Hamad Abbas, because this research project would not have been possible without his support and guidance; so I take this opportunity to offer him my gratitude for his patience ,support and guidance . Special thanks to the Department of Electrical and Electronics Engineering University Of Khartoum for their facilities, also I would like to convey my thanks to the staff member of MSc program for their help and to all my colleges in the MSc program. It is with great affection and appreciation that I acknowledge my indebtedness to my parents for their understanding & endless love. H.Suleiman iv Abstract The objective of this study was to design a program to transmit voice conversations over data network using the internet protocol –Voice Over IP (VOIP). JAVA programming language was used to design the client-server model, codec and socket interfaces. The design was fully explained as to its input, processing and output. The test of the designed voice over IP model was successful, although some delay in receiving the conversation was noticed. -
Asynchronous Wi-Fi Control Interface (AWCI) Using Socket IO Technology (GRDJE / CONFERENCE / NCCIS’17 / 011)
GRD Journals | Global Research and Development Journal for Engineering | National Conference on Computational Intelligence Systems (NCCIS’17) | March 2017 e-ISSN: 2455-5703 Asynchronous Wi-Fi Control Interface (AWCI) Using Socket IO Technology 1Devipriya.T.K 2Jovita Franci.A 3Dr R Deepa 4Godwin Sam Josh 1,2Student 3Professor 4Technical Director 1,2,3Department of Information Technology 1,2,3Loyola-ICAM College of Engineering and Technology Chennai, India 4GloriaTech Chennai, India Abstract The Internet of Things (IoT) is a system of interrelated computing devices to the Internet that are provided with unique identifiers which has the ability to transfer data over a network without requiring human-to- human or human-to- computer interaction. Raspberry pi-3 a popular, cheap, small and powerful computer with built in Wi-Fi can be used to make any devices smart by connecting to that particular device and embedding the required software to Raspberry pi-3 and connect it to Internet. It is difficult to install a full Linux OS inside a small devices like light switch so in that case to connect to a Wi-Fi connection a model was proposed known as Asynchronous Wi-Fi Control Interface (AWCI) which is a simple Wi-Fi connectivity software for a Debian compatible Linux OS). The objective of this paper is to make the interactive user interface for Wi-Fi connection in Raspberry Pi touch display by providing live updates using Socket IO technology. The Socket IO technology enables real-time bidirectional communication between client and server. Asynchronous Wi-Fi Control Interface (AWCI) is compatible with every platform, browser or device. -
The Webcam HOWTO
The Webcam HOWTO Howard Shane <hshane[AT]austin.rr.com> Revision History Revision 1.61 2005−02−21 Revised by: jhs Update on revived Philips Webcam driver development Revision 1.6 2005−01−02 Revised by: jhs Errata fixed, some rewrites for readability, new chipsets and updates Revision 1.1 2004−01−12 Revised by: jhs Update for 2.6 series kernel release and info on NW802−based webcams Revision 1.0 2003−12−04 Revised by: JP Initial Release / Reviewed by TLDP Revision 0.5 2003−11−07 Revised by: jhs Final revision after v4l mailing list feedback Revision 0.1 2003−10−12 Revised by: jhs Initial draft posted This document was written to assist the reader in the steps necessary to configure and use a webcam within the Linux operating system. The Webcam HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Copyright Information......................................................................................................................1 1.2. Disclaimer.........................................................................................................................................1 1.3. New Versions....................................................................................................................................1 1.4. Credits...............................................................................................................................................1 1.5. Feedback...........................................................................................................................................2 -
RARE: Rethinking Architecture Research and Education
RARE: Rethinking Architecture Research and Education Chuck Thacker ([email protected]) Microsoft Research Silicon Valley October, 2010 Influential D. Patterson columns: Seven Reason to Shave Your Head and Three Reasons Not to: The bald truth. Commun. ACM. 49, (4): 31-32 (April, 2006) Computer Science Education in the 21st Century. Commun. ACM 49, (3): 27-30 (March, 2006) Alas, sometimes, Dave is wrong… Points in Dave’s second CACM column: • Use tools and libraries – “For many CS courses, a dramatic change would simply be if students first wrote a clear specification and then built software using modern tools and software components”. • Embrace Parallelism. – It is the only road remaining today for performance improvement • Join the open source movement. • Build your own supercomputer. – Described RAMP, which led to my latest projects. The problem for Computer Architecture • As with “real” architecture, it is about building things. – The “things” must be functional, elegant, and cost-effective. • Academic departments haven’t been able to build computers since about 1982. – Chip fabrication is too expensive – Chip design is too complex for small student teams. • Result: Architecture research became incremental. The RAMP idea • Provide an FPGA-based platform for architectural research. • Would allow small groups to design and build significant systems again. • I was initially skeptical – “FPGAs aren’t big enough” – “Design tools aren’t up to the job”. • I was wrong • But I was right that this isn’t something best done by students. – -
Linksys Velop Whole Home Intelligent Mesh™ Wifi System with Plug-In Nodes
Linksys Velop Whole Home Intelligent Mesh™ WiFi System With Plug-in Nodes Enjoy More Freedom to WiFi Key Features Velop is a flexible Whole Home Mesh WiFi system of modular nodes that • One Whole Home Mesh WiFi system is all you need Nodes all work together and fit in any environment so it’s work together to provide a flawless signal for any home. Now with new easy to create your perfect WiFi system plug-in nodes that fit all wall sockets, you’ll be assured coverage in • Plug-in nodes for traditionally underused areas traditionally underused areas, and the sleek design only uses a single Fits any wall socket to boost coverage for all your devices outlet. Velop works with any Internet Service Provider (ISP), making • Conveniently covers only one outlet customization simple, and with Tri-Band performance and Intelligent Plug-in nodes cover only a single outlet, keeping the other TM Mesh technology, you’ll always be on the fastest path to the internet. one open for different uses • Intelligent MeshTM Technology adapts to your needs Velop optimizes and adapts to your needs to consistently deliver fast and flawless WiFi • Works with all Internet Service Providers (ISPs) Compatible with all ISP supplied equipment and speeds • Future-proofed WiFi Keep your system up-to-date and secure with automatic software updates • Parental Controls keeps your family safe Block content and pause the internet for family time • Easy setup With the Linksys App, simply place nodes around your home, name your network, and choose a password Light Guide Reset Front -
Rare Has Been Developing Video Games for More Than Three Decades
Rare has been developing video games for more than three decades. From Jetpac on the ZX Spectrum to Donkey Kong Country on the Super Nintendo to Viva Pinata on Xbox 360, they are known for creating games that are played and loved by millions. Their latest title, Sea of Thieves, available on both Xbox One and PC via Xbox Play Anywhere, uses Azure in a variety of interesting and unique ways. In this document, we will explore the Azure services and cloud architecture choices made by Rare to bring Sea of Thieves to life. Sea of Thieves is a “Shared World Adventure Game”. Players take on the role of a pirate with other live players (friends or otherwise) as part of their crew. The shared world is filled with other live players also sailing around in their ships with their crew. Players can go out and tackle quests or play however they wish in this sandboxed environment and will eventually come across other players doing the same. When other crews are discovered, a player can choose to attack, team up to accomplish a task, or just float on by. Creating and maintaining this seamless world with thousands of players is quite a challenge. Below is a simple architecture diagram showing some of the pieces that drive the backend services of Sea of Thieves. PlayFab Multiplayer Servers PlayFab Multiplayer Servers (formerly Thunderhead) allows developers to host a dynamically scaling pool of custom game servers using Azure. This service can host something as simple as a standalone executable, or something more complicated like a complete container image. -
ZERO TOLERANCE: Policy on Supporting 1St Party Xbox Games
ZERO TOLERANCE: Policy on Supporting 1st Party Xbox Games FEBRUARY 6, 2009 TRAINING ALERT Target Audience All Xbox Support Agents Introduction This Training Alert is specific to incorrect referral of game issues to game developers and manufacturers. What’s Important Microsoft has received several complaints from our game partners about calls being incorrectly routed to them when the issue should have been resolved by a Microsoft support agent at one of our call centers. This has grown from an annoyance to seriously affecting Microsoft's ability to successfully partner with certain game manufacturers. To respond to this, Microsoft is requesting all call centers to implement a zero tolerance policy on incorrect referrals of Games issues. These must stay within the Microsoft support umbrella through escalations as needed within the call center and on to Microsoft if necessary. Under no circumstances should any T1 support agent, T2 support staff, or supervisor refer a customer with an Xbox game issue back to the game manufacturer, or other external party. If there is any question, escalate the ticket to Microsoft. Please also use the appropriate article First-party game titles include , but are not limited to , the following examples: outlining support • Banjo Kazooie: Nuts & Bolts boundaries and • Fable II definition of 1 st party • Gears of War 2 games. • Halo 3 • Lips VKB Articles: • Scene It? Box Office Smash • Viva Pinata: Trouble In Paradise #910587 First-party game developers include , but are not limited to, the following #917504 examples: • Bungie Studios #910582 • Bizarre Creations • FASA Studios • Rare Studios • Lionhead Studios Again, due to the seriousness of this issue, if any agent fails to adhere to this policy, Microsoft will request that they be permanently removed from the Microsoft account per our policies for other detrimental kinds of actions.