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Activision Signs Multi-Year Agreement with Legendary Game Designer Peter Molyneux
Activision Signs Multi-Year Agreement with Legendary Game Designer Peter Molyneux Santa Monica, CA - March 4, 2003 - Activision, Inc. (Nasdaq: ATVI) announced today that the company has signed an agreement with legendary U.K.- based game designer Peter Molyneux. Under the terms of the agreement, the company has secured the exclusive worldwide rights to Molyneux's new project tentatively titled The Movies for the PC and all video game console platforms. The agreement also grants Activision the option to publish sequels and add-on products to the title. The Movies currently is being developed by Molyneux's Lionhead Studios, whose last title, Black and White, sold almost 2 million units worldwide. Black and White topped PC sell-through charts around the globe and was a #1 best-selling game in the United Kingdom and Germany. Slated for release in 2004, The Movies gives gamers the opportunity to run their own Hollywood movie studio from the silent days of the 1920s, through the advent of new technologies into the present and beyond. The game puts players in charge of a Hollywood dream factory where they decide which movies to make and the stars to make them. The player selects the scripts, directors, sets and movie stars before shooting the action and watching their finished movie on opening night. Players can manage the money, egos, tears & tantrums on their way to living the Hollywood dream. "Peter is undoubtedly one of the most talented video game designers in the world, and Lionhead is one of the very few development studios with the knowledge and resources to develop a game that will allow players to fulfill the fantasy of building a movie empire," states Larry Goldberg, executive vice president of Activision Worldwide Studios. -
(SB #097802) [email protected]
Electronically FILED by Superior Court of California, County of Los Angeles on 12/04/2020 09:16 AM Sherri R. Carter, Executive Officer/Clerk of Court, by M. Mariscal,Deputy Clerk 20SMCV01866 Assigned for all purposes to: Santa Monica Courthouse, Judicial Officer: H. Ford III 1 DANIEL M. PETROCELLI (S.B. #097802) [email protected] 2 MOLLY M. LENS (S.B. #283867) [email protected] 3 O’MELVENY & MYERS LLP 1999 Avenue of the Stars, 8th Floor 4 Los Angeles, CA 90067-6035 Telephone: (310) 553-6700 5 Facsimile: (310) 246-6779 6 ERIC AMDURSKY (S.B. #180288) [email protected] 7 O'MELVENY & MYERS LLP 2765 Sand Hill Road 8 Menlo Park, California 94025 Telephone: (650) 473-2600 9 Facsimile: (650) 473-2601 10 Attorneys for Plaintiff ACTIVISION BLIZZARD, INC. 11 12 SUPERIOR COURT OF THE STATE OF CALIFORNIA 13 COUNTY OF LOS ANGELES, WEST DISTRICT 14 ACTIVISION BLIZZARD, INC., a Delaware Case No. Corporation, 15 Plaintiff, COMPLAINT FOR: 16 vs. (1) Intentional Interference with 17 Contract; NETFLIX, INC., a Delaware Corporation, and 18 DOES 1 through 25, inclusive, (2) Unfair Competition – Cal. Bus. & Prof. Code §§ Code 17200 et seq.; and 19 Defendants. (3) Aiding and Abetting Breach of 20 Fiduciary Duty 21 DEMAND FOR JURY TRIAL 22 23 24 25 26 27 28 COMPLAINT 1 Plaintiff Activision Blizzard, Inc. (“Plaintiff” or “Activision”), for its complaint against 2 Netflix, Inc. (“Netflix” or “Defendant”), alleges on knowledge as to itself and its own acts, and on 3 information and belief as to all other matters, as follows: 4 NATURE OF ACTION 5 1. -
Activision Blizzard, Inc
Investment Club Presentation Activision Blizzard, Inc. (ATVI) Analyst: Niko Martinovic 5-Yr Stock Performance $90 $80 $70 $60 $50 $40 $30 Decline in stock primarily driven by analyst sentiment changes, missing expectations, CFO firings, $20 and most recently, Bungie games leaving ATVI $10 $0 1/15/20144/15/20147/15/201410/15/20141/15/20154/15/20157/15/201510/15/20151/15/20164/15/20167/15/201610/15/20161/15/20174/15/20177/15/201710/15/20171/15/20184/15/20187/15/201810/15/2018 Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 2 They’re Wrong Activision Blizzard has three meaningful and diverse revenue streams that can all grow in unique ways. E-Sports and Virtual Reality are the most exciting growth opportunities in this industry and ATVI is the best positioned to take advantage of it with the power of their brands, aggressive R&D spend, and patience. Source: 3 Note: Three Year Stock Performance ATVI has outperformed the S&P consistently since early 2017 while the Peer Set1 has reverted back. 160.00% 140.00% Stock Price $46.85 Shares Outstanding $762.41mm 120.00% Market Cap $36.08bn 52 Week Range $43.71-$84.68 100.00% Avg. Volume 7,550,000 EPS (TTM) $2.13 80.00% Past Month Performance -1.60% Past 1 Year -33.63% 60.00% Past 5 Year 170.36% 40.00% 20.00% 0.00% -20.00% -40.00% 1/15/2016 4/15/2016 7/15/2016 10/15/2016 1/15/2017 4/15/2017 7/15/2017 10/15/2017 1/15/2018 4/15/2018 7/15/2018 10/15/2018 S&P ATVI Peer Set Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 4 1Electronic Arts, Ubisoft, Take Two Interactive, Square Enix, and Zynga Company Overview & Monetization Activision Blizzard, Inc. -
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September!
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September! August 28, 2019 Lead Developer Toys for Bob Celebrates New Platforms Arrival with a Special Live Stream for Fans on Sept. 3 The Beloved Purple Dragon Celebrates The New Platforms Launch By Also Debuting In The Next Crash Team Racing Nitro-Fueled Grand Prix! SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 28, 2019-- Spyro is spreading his wings this year by giving fans more ways to experience the fun of Spyro™ Reignited Trilogy. The remastered videogame that made gamers fall in love with “the purple dragon from the ‘90s” all over again lands on Nintendo Switch™and PC via Steam worldwide on September 3. Already available on PlayStation® 4 and Xbox One, this September will mark the very first time that all three original games – Spyro™ the Dragon, Spyro™ 2: Ripto’s Rage! and Spyro™: Year of the Dragon – will be playable on these new platforms with the Spyro Reignited Trilogy. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20190828005200/en/ No matter how you like to play, Spyro has players covered. Gamers looking for an on-the-go gaming experience can take Spyro Reignited Trilogy with them on their next adventure via the Nintendo Switch in handheld mode. The remastered trilogy also gives players on PC via Steam something to look forward to this year with the ability to play with up to 4K graphics and uncapped framerate capability on supporting systems. To celebrate Spyro’s 21 years of saving the Dragon Realms with a remastered twist, lead developer Toys For Bob is inviting fans to tune in to a special live stream on Games Done Quick’s Twitch Channel at 10 a.m. -
'Call of Duty: Modern Warfare' to Support Directx Raytracing on PC
‘Call of Duty: Modern Warfare’ to Support DirectX Raytracing on PC, Powered by NVIDIA GeForce RTX One of the Most Anticipated Games of the Year to Leverage NVIDIA RTX Technology on PC NVIDIA and Activision today announced that NVIDIA is the official PC partner for Call of Duty®: Modern Warfare®, the highly anticipated, all-new title scheduled for release on Oct. 25. NVIDIA is working side by side with developer Infinity Ward to bring real-time DirectX Raytracing (DXR), and NVIDIA® Adaptive Shading gaming technologies to the PC version of the new Modern Warfare. “Call of Duty: Modern Warfare is poised to reset the bar upon release this October,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.'' The most celebrated series in Call of Duty will make its return in a powerful experience reimagined from the ground up. Published by Activision and developed by Infinity Ward, the PC version of Call of Duty: Modern Warfare will release on Blizzard Battle.net. Modern Warfare features a unified narrative experience and progression across an epic, heart-racing, single-player story, an action-packed multiplayer playground, and new cooperative gameplay. “Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,'' said Dave Stohl, co-studio head at Infinity Ward. “We've seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. -
Activision Publishing Reveals New Plans for Call of Duty® Franchise
Activision Publishing Reveals New Plans for Call of Duty® Franchise --Company to Establish Dedicated Business Unit to Focus on Product Excellence and Brand Expansion - -Company Confirms New Call of Duty Game To Be Released in 2011 --Activision Publishing Plans to Launch Call of Duty in New Genres and Asia SANTA MONICA, Calif., March 2, 2010 /PRNewswire via COMTEX News Network/ -- Activision Publishing, Inc. (Nasdaq: ATVI) today announced new strategic plans for the Call of Duty(R) franchise, one of the best-selling video game franchises of all time. The plans include the formation of a dedicated business unit that will bring together its various new brand initiatives with focused, dedicated resources around the world. The company intends to expand the Call of Duty brand with the same focus seen in its Blizzard(R) Entertainment business unit. This will include a focus on high-margin digital online content and further the brand as the leading action entertainment franchise in new geographies, new genres and with new digital business models. "2010 will be another important year for the Call of Duty franchise," stated Mike Griffith, President and CEO of Activision Publishing. "In addition to continued catalog sales, new downloadable content from Infinity Ward and a new Call of Duty release, we are excited about the opportunity to bring the franchise to new geographies, genres and players." The company expects to release a new Call of Duty game from Treyarch this fall. In addition, Infinity Ward is in development on the first two downloadable map packs for Modern Warfare(R) 2 for release in 2010. -
Operation Dark Divide’
Call of Duty: Black Ops 4 Kicks off New Content Season With ‘Operation Dark Divide’ September 23, 2019 Free Heroic-Themed Content Across Multiplayer and Blackout with a new Limited Time Mode, “Heavy Metal Heroes” New Personalization Items, Map Updates and Gear Available for Fans Starting Today New Zombies Experience, ‘Tag Der Toten ,’ Concludes Decade-Long Fan-Favorite Aether Story Black Ops Pass Owners Gain Access to Two Additional Multiplayer Maps, Including One New Villain “Lair” and a Reimagined Black Ops Classic, “Launch” SANTA MONICA, Calif.--(BUSINESS WIRE)--Sep. 23, 2019-- The new content season for Call of Duty®: Black Ops 4 – Operation Dark Divide – is available now on Playstation®4, with other platforms to follow. Operation Dark Divide delivers a unique experience with content inspired by heroes and villains, while embracing the epic world of the Black Ops universe. The new content package contains two Multiplayer maps, a new Blackout mode and a variety of hero-themed personalization items and gear. Additionally, Treyarch will conclude the Aether storyline – one that has been more than ten years in the making and the most epic Zombies adventure in Black Ops’ history – with ‘ Tag Der Toten.’ “For our final operation of the Black Ops Season, the team at Treyarch had a blast creating the ultimate battle between good and evil, imagined through alternate universe versions of our Specialist characters as heroes and villains,” said Dan Bunting, Co-Studio Head, Treyarch. “In addition to the heroic experiences of the operation, we can’t wait to share the epic final chapter of the Zombies Aether story – the end of an adventure more than ten years in the making.” Mark Gordon, Co-Studio Head, Treyarch, continued, “Having introduced Zombies as an easter egg in Call of Duty®: World at War, this final chapter for the Aether storyline marks an emotional moment for us as developers. -
AM General V. Activision Blizzard
Case 1:17-cv-08644-GBD-JLC Document 218 Filed 03/31/20 Page 1 of 29 UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF NEW YORI( -- -- ----- -- -- ------------------------- --x AM GENERAL LLC, Plaintiff, MEMORANDUM DECISION -against- AND ORDER ACTIVISION BLIZZARD, INC., ACTIVISION 17 Civ. 8644 (GBD) PUBLISHING, INC., and MAJOR LEAGUE GAMING CORP., Defendants. --------- -- --- -- --------- -- -- -- ---- -- - --x GEORGE B. DANIELS, United States District Judge: Plaintiff AM General LLC ("AMG") brings this action against Defendants Activision Blizzard, Inc. and Activision Publishing, Inc. (collectively, "Activision") and Major League Gaming Corp. ("MLG") for trademark infringement, trade dress infringement, unfair competition, false designation of origin, false advertising, and dilution under the Lanham Act, 15 U.S.C. §§ 1114, 1125, and 1125(c), respectively. (Compl., ECF No. 1, ~~ 82-147.) AMG also raises pendant New York state law claims for trademark infringement, unfair competition, false designation of origin, trade dress infringement, false advertising, and dilution. (Jd. ~~ 148-81.) On May 31, 2019, Defendants moved for summaty judgment on all of AMG's claims pursuant to Federal Rule of Civil Procedure 56. (Defs. Activision and MLG's Notice of Mot. for Summ. J., ECF No. 131.) On the same day, Plaintiff moved for partial summaty judgment on Defendants' laches claim pursuant to Federal Rule of Civil Procedure 56(a). (PI. AMG's Notice of Mot. for Partial Summ. J., ECF No. 138.) Subsequently, Defendants filed a motion to strike (1) certain portions of Plaintiffs Rule 56.1 statement of material facts and (2) the "experiment" contained in the rebuttal report of Plaintiff s expeli, Dr. Y oran Wind ("MTS I"). -
Sony Corporation Announces Signing of a Definitive Agreement for the Acquisition of Equity Interest in Insomniac Games, Inc
August 19, 2019 Sony Corporation Sony Corporation Announces Signing of a Definitive Agreement for the Acquisition of Equity Interest in Insomniac Games, Inc. by its Wholly-owned Subsidiary August 19, 2019 (Pacific Standard Time) – Sony Interactive Entertainment LLC (“SIE”), a wholly-owned subsidiary of Sony Corporation (“Sony”), today announced that SIE has entered into definitive agreements to acquire the entire equity interest in Insomniac Games, Inc. Completion of the acquisition is subject to regulatory approvals and certain other closing conditions. Financial terms of this transaction are not disclosed due to contractual commitments. For further details, please refer to the attached press release. This transaction is not anticipated to have a material impact on Sony's forecast for its consolidated financial results for the fiscal year ending March 31, 2020. SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL’S SPIDER-MAN, RATCHET & CLANK ~Highly-acclaimed Game Creators to Join Sony Interactive Entertainment’s Worldwide Studios to Deliver Extraordinary Gaming Experiences~ SAN MATEO, Calif., August 19, 2019 - Sony Interactive Entertainment (“SIE”) announced today that SIE has entered into definitive agreements to acquire Insomniac Games, Inc. (“Insomniac Games”), a leading game developer and long-time partner of SIE, in its entirety. Insomniac Games is the developer of PlayStation®4’s (PS4™) top-selling Marvel’s Spider-Man and the hugely popular PlayStation® Ratchet & Clank franchise. Upon completion of the acquisition, Insomniac Games will join the global development operation of Sony Interactive Entertainment Worldwide Studios (“SIE WWS”). Insomniac Games is the 14th studio to join the SIE WWS family. -
Starbucks to Grow in Yunnan Percent of the IPO Proceeds Chemchina Currently to Expand and Upgrade Its Has Four Overseas Subsidiar- European Plants and Another Ies
10 businesscompanies SATURDAY, NOVEMBER 13, 2010 CHINA DAILY Bluestar Adisseo seeks $1.56 billion in HK IPO BEIJING — Bluestar Adisseo Nutrition Group, the French animal-nutrition company backed by China National Chemical Corp (ChemChina), is seeking In all of our compa- HK$12.08 billion ($1.56 bil- nies we show respect lion) in a Hong for diff erent cultures, RETAIL Kong initial public ‘‘ offering, accord- which I believe is the ing to a term sheet sent to key to success.” investors. REN JIANXIN Bluestar Adisseo is off er- PRESIDENT, CHEMCHINA ing 2.3 billion shares, or 25 percent of the company, at HK$3.50 to HK$5.25. pany would take advantage Pricing the stock at the of its rich resources in the ARIANA LINDQUIST / BLOOMBERG top end of the range would country to help Bluestar Howard Schultz (center), chairman, president and chief executive offi cer of Starbucks Corp, speaks at a news conference after a signing ceremony for a Memorandum give the company a market Adisseo to achieve further of Understanding (MOU) between Starbucks Corp, the Yunnan Academy of Agricultural Science and the People’s Government of Pu’er city, in Kunming, Yunnan capitalization of about development. province, on Friday. Starbucks Corp, the world’s biggest coff ee chain, will set up a farm and processing facilities in China’s southern Yunnan province. $6.23 billion. Deutsche “In all of our companies Bank AG and Morgan we show respect for diff er- Stanley are managing the ent cultures, which I believe sale. is the key to success,” said The company will use 40 Ren. -
Esports – Who Are the Big Players and the Likely
Esports – Who are the big players and the likely winners Millennial driven esports continues to grow rapidly. The number of esports enthusiasts worldwide was estimated to be ~165 million in 2018, and for total global viewers, the forecast is ~453 million in 2019. Esports global revenue is forecast to pass US$1b in 2019 and by 2022 the global eSports market revenue is forecast to reach US$1.79 billion growing at a CAGR of 22.3%. The big players in esports Activision Blizzard Inc. (NASDAQ: ATVI) Activision Blizzard owns the popular Overwatch League as well as World of Warcraft, StarCraft, Diablo, and Hearthstone. In 2018 Activision Blizzard signed a multiyear deal with Walt Disney to broadcast the Overwatch League. As of March 2018, it was the largest game company in the Americas and Europe in terms of revenue and market capitalization. Activision Blizzard has several business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming,and Activision Blizzard Studios. Alphabet Inc. (NASDAQ: GOOGL) Alphabet (Google) has a new cloud gaming platform called Stadia. It operates games hosted on remote servers and then streams video content to connected devices, including smartphones, tablets, computers and TVs. Other competitors in the streaming space include Amazon (Twitch), Facebook, Twitter, Microsoft, Tencent, and Alibaba. Amazon (NASDAQ: AMZN) Amazon’s Twitch leads the online USA streaming market. Amazon acquired Twitch for nearly $1 billion in 2014. Twitch is only a very small percentage of Amazon’s massive revenue. Electronic Arts Inc. (NASDAQ: EA) Electronic Arts is an American video game company headquartered in California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization. -
The Loyola News
LOYOLA HIGH SCHOOL’S STUDENT NEWSPAPER October 24, 2017 Volume XV, Issue I The Loyola News Loyola Welcomes New Principal Tom Malone By ADAM one another and strive to be INSIDE THIS ISSUE their best every day.” PELLEGRINO Current News, Page 1-3 “When asked what he brings Arts and Culture, Page 4-7 to the Loyola community, Mr. Malone replied that he “brings Sports and Clubs, Page 8-10 a deep belief in Jesuit educa- Important News and Upcoming tion, my experience as a school “I feel that this school offers principal and father of three Events, Page 12 me the best professional fit of sons, and a love of working any school I’ve ever worked with teachers on classroom at,” claimed our new principal, instruction. Mr. Tom Malone, who was gracious enough to answer a Mr. Malone is a Harvard University graduate and he few questions about his experi- about the future and strong claims there are a few similari- ence thus far in his new job. school spirit.” ties between Loyola and Har- Mr. Malone has felt very vard. “Like Harvard students, Mr. Malone finished our welcomed and the school com- Loyola students ask good ques- interview with an important munity has already had quite a tions, and think deeply about message for the school commu- positive impact on him. “It the world around them. I've nity: “Remember that God's feels like a strong and compas- also experienced at both spirit is in and around you all sionate school communi- schools a sense of hopefulness the time and prayer works!” ty.