CALLING ALL AGENTS! COMPONENTS -Files: Trust No One adds a number of new game pieces and gameplay elements to X-Files: The Board Game , including:

• Traveling Abroad: Now, in addition to the four regions of the , the Agents must be wary of X-Files that will take them to other countries. • Following the Trail: Some X-Files now require the Rulebook(1) Mini-board(1) Agents to perform a preliminary investigation in another region before they can be solved! • Sightings: The player gains access to new cards that are played face-up and have ongoing effects while they remain in play. These sightings may even move around to foil the Agents’ plans! • Seasons 1-3 vs. Seasons 4-6: You can now play two different scenarios, depending on whether you’d like to focus on seasons 1-3 or X-Files Agent Syndicate seasons 4-6 of the TV show. While the cards Cards(58) Cards(25) Cards(25) in the base set of X-Files: The Board Game focused on seasons 1-3 of the X-Files TV show, Agent X-Files: Trust No One Pawns(5) focuses on seasons 4-6, Blockade offering players a whole Tokens(6) new set of X-Files to solve, new Agents, new allies, and a new set of Agent challenges to face. Plastic Credentials(5) Trail Stands(5) Tokens(6)

- - - - 1 2 FIRST TIME SETUP

1. Sort Cards : Sort the cards into Agent, Syndicate, and X-Files decks. 2. X-Files Deck : Look for the 3 X-Files cards marked with the seasons 1-3 symbol. Take these cards and shuffle them into the X-Files deck from the base game. The rest of the X-Files cards, which are marked with the seasons 4-6 symbol, form a new, separate X-Files deck that you will only use when playing seasons 4-6. 3. Agent Deck : Find the 4 Agent allies marked with the seasons 4-6 symbol and set them aside. They will only be used when playing seasons 4-6. Take the remaining Agent cards and shuffle them into the Agent deck from the base game. 4. Syndicate Deck : Find the 6 Syndicate cards marked with Note: When playing the seasons 1-3 scenario, use only the the seasons 4-6 symbol and set them aside. They will Agents from the base game, and make sure to leave the cards only be used when playing seasons 4-6. Take the marked with the seasons 4-6 symbol in the box. remaining Syndicate cards and shuffle them into the Syndicate deck from the base game. SWITCHING TO SEASONS 4-6 5. New Agents : The new Agents are intended for use when playing seasons 4-6. Keep them separate from the If you wish to switch to the seasons 4-6 Agents in the base game. scenario, simply perform the following steps: 1. Swap Out X-Files and Agents: Return PLAYING SEASONS 1-3 Cards with the base game X-Files deck and Agents symbol are only used in seasons 1-3 games. to the box, getting out the X-Files Playing the seasons 1-3 scenario of deck and Agents marked with the X-Files works just like it did in the seasons 4-6 symbol. base game, with very few exceptions. 2. Swap Out Allies and Sightings: Look Once you’ve performed the First Time through the Agent and Syndicate decks, Setup listed above, all you need to do removing all seasons 1-3 Ally and during game setup is: Cards with this Sighting cards, and return them to the symbol are only used 1. Setup Abroad Mini-board : Place the box. Then add in the seasons 4-6 Ally in seasons 4-6 games. Abroad Mini-board next to the main and Sighting cards. game board. Seasons 4-6 otherwise play the same as seasons 1-3, meaning 2. Place Trail and Blockade Tokens : you’ll need the Abroad Mini-board and the Trail tokens as Put the Trail and Blockade tokens described under “Playing Seasons 1-3” above. near the main game board. In order to switch back from seasons 4-6 to seasons 1-3, simply reverse the steps above. - - - - 3 4 Seasons 1-3 Allies Syndicate player may even place the Trail token in a space where there is already an active X-File or even another Trail token! While they are not marked with the seasons 1-3 symbol, the Progress tokens cannot be added to an X-File with a Blockade following Allies are the seasons 1-3 Allies and should be token on it. In order to remove the blockade on the X-File, the removed during seasons 4-6 play sessions: Agents must first place a total of 3 Progress tokens on the Agent Allies corresponding Trail token by investigating it as if it were an X- • Deep Throat File. The Trail token is treated exactly like an X-File in every • way except that it can share space with another X-File. •X Agents who investigate in a region with a Trail token must • Agent Pendrell choose whether they are investigating the Trail token or another X-File when investigating. They cannot investigate both at once, Syndicate Allies even if they share the same space. • Alien Bounty Hunter • L’ively However, Syndicate cards attached to a space containing both an X-File and/or one or more Trail tokens may be revealed when any • Well-Manicured Man X-File or Trail token in that space is investigated. These Syndicate cards are, in effect, attached to everything in that THE ABROAD MINI-BOARD space. When a Trail token is in a space by itself, Syndicate cards may The Abroad Mini-board adds a fifth region to the game: Abroad. be attached to it, just as if it were an X-File. Syndicate cards Abroad has room for 1 X-File and 2 spaces to attach Syndicate attached to a space containing multiple items (such as an X-File cards to that X-File. Abroad is considered to be adjacent to all and a Trail token or two Trail tokens) are only discarded from other regions in the game. However, it costs an Agent 1 play if revealed or if the space becomes completely empty. influence to either move to Abroad or from Abroad to another region. If an Agent has no influence, they cannot move to Once 3 Progress tokens are placed on the Trail token, discard it Abroad, and worse, if they are already Abroad, they cannot and its matching Blockade token from play. Now the Agents may return from Abroad. investigate the split X-File as normal. SPLIT X-FILES

Some X-Files are marked with the Trail trait. These X-Files cannot be solved until a preliminary investigation is first performed in another region.

When one of these X-Files enters play, the Syndicate player The Syndicate player reveals the chooses a Trail token and a Blockade token that are the same color X-File card. This card has the TRAIL: ABROAD as each other. The Blockade token is placed on the X-File with the trait, so the Syndicate player Trail trait to indicate that it can’t be solved yet. Then the places a Trail token in one space on the Abroad map and a Syndicate player places the Trail token in the region indicated Blockade token on the Biogenesis next to the Trail trait. So if it says “Trail: South”, the Trail card to indicate that the Agent token is placed in the South. Place the Trail token in one of the players may not investigate Biogenesis until they pick up spaces in that region where an X-File may be placed – the the Trail token from Abroad. - - - - 5 6 SIGHTINGS AGENT SPECIAL ABILITIES

The Syndicate deck contains several cards with the Sighting Each new Agent has a special ability listed on their Agent trait. These cards represent the presence of a creature or credential that they may use as they see fit. Each Agent person of interest to the Agents, and they are played like any ability is described in more detail below. other Syndicate card, with the following exceptions: John F. Byers’ Organized Ability 1. Sighting cards enter play face-up and must immediately have their influence cost paid by the Syndicate player. Byers may both move and consult with another Agent in his 2. Unlike other Syndicate cards, once Sighting cards are in region each turn. Byers’ player chooses whether to move or play, they cannot be swapped back into the Syndicate consult first each turn. player's hand by paying 1 influence. Melvin Frohike’s Determined Ability Sighting cards typically have ongoing effects while in play, such as dealing two wounds to any Agent that ends their turn When Frohike is wounded, Frohike’s player may choose and in the same region as the sighting. These vary by sighting discard any card from his hand in order to ignore the but are typically limited to affecting the region that the penalty from being wounded for one investigation. Thus, if sighting is in. he has 3 wounds and plays an investigation 5, he may discard a card of his choice and still place 5 Progress tokens At the start of the Syndicate player’s turn, if there is an rather than 2 like normal. empty space attached to an X-File (or Trail token) in a region adjacent to a sighting, the Syndicate player may pay 1 Ringo Langly’s Hacker Ability influence to move that Sighting card to the adjacent, empty space. This lets the Syndicate player keep a Sighting card in At the start of his turn, Langly’s player may pay 1 play that would otherwise be in danger of being discarded. influence to have any one Agent (even Langly himself) draw a card from the Agent deck. This ability may only be used once If the X-File that a sighting is attached to is solved, the per turn. Sighting card is immediately discarded. ’s Crisis of Faith Ability

Whenever Mulder plans instead of acting, Mulder’s player may choose a facedown Syndicate card in play and discard it looking at it. This cannot affect face-up cards such as sightings or the current Syndicate ally (if any). Mulder may only use this ability once per turn.

Flukeman is active in the North- ’s Strength of Will Ability east, meaning any Agent players ending their turn in that region suffer two wounds. The Agents are Whenever Scully’s player draws a Cigarette token from the working on an X-File in the Evidence bag, that player may choose to have Scully suffer 1 South, and there is an empty slot for the Syndicate player there. wound to return the Cigarette token to the Syndicate player So at the start of his or her and then draw another token from the Evidence bag. Scully’s e player pays turn, the Syndicat ability may be used multiple times per turn, but it cannot 1 influence to move Flukeman to attach him to that X-File. be used if she already has 5 wounds. - - - - 7 8 - - - - 9 10 CREDITS Game Design: Kevin Wilson Game Development: Nathan McNair and Molly Wardlaw Product Development: Jerry Bennington and Nate Murray Editing: Jerry Bennington, David Hedgecock, Denton Tipton, Nathan McNair, Nate Murray, and Michael Benedetto Art Direction: Robbie Robbins Graphic Design: Sam Barlin Photography: Delaney Mamer Cover Illustration: menton3 Card Artwork: Greg Scott, Elena Casgrande, Silvia Califano, Michael Walsh, Joe Corroney, Cat Staggs, John Stanisci, Andrew Currie, menton3, Tony Moy, Matthew Dow Smith, Francesco Francavilla, Vic Malhotra, and Mark McHaley Playtesting: Scott Alden, Matt Cary, Lincoln Damerst, Jennifer Geske, Dan Luxenberg, Julie Luxenberg, Nikki Pontius, Mary Prasad, John Skogerboe, Rob Smolka, Michelle Zentis, and Carrie Miller Production Management: Kathy Cheong and Thomas Cho Special Thanks to: Ted Adams, Greg Goldstein, Chris Ryall, and Robbie Robbins

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