E2 User Manual
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Depth Camera Technology Comparison and Performance Evaluation
DEPTH CAMERA TECHNOLOGY COMPARISON AND PERFORMANCE EVALUATION Benjamin Langmann, Klaus Hartmann and Otmar Loffeld ZESS – Center for Sensor Systems, University of Siegen, Paul-Bonatz-Strasse 9-11, Siegen, Germany Keywords: Depth, Range camera, Time-of-Flight, ToF, Photonic Mixer Device, PMD, Comparison. Abstract: How good are cheap depth cameras, namely the Microsoft Kinect, compared to state of the art Time-of- Flight depth cameras? In this paper several depth cameras of different types were put to the test on a variety of tasks in order to judge their respective performance and to find out their weaknesses. We will concentrate on the common area of applications for which both types are specified, i.e. near field indoor scenes. The characteristics and limitations of the different technologies as well as the concrete hardware implementations are discussed and evaluated with a set of experimental setups. Especially, the noise level and the axial and angular resolutions are compared. Additionally, refined formulas to generate depth values based on the raw measurements of the Kinect are presented. 1 INTRODUCTION when used outdoors. Currently, ToF imaging chips reaching resolutions up to 200x200 pixels are on the Depth or range cameras have been developed for market and chips with 352x288 pixels are in several years and are available to researchers as well development and for a few years some ToF chips as on the market for certain applications for about a feature methods to suppress ambient light (e.g. decade. PMDTec, Mesa Imaging, 3DV Systems and Suppression of Background Illumination - SBI). Canesta were the companies driving the Other depth cameras or measuring devices, such development of Time-of-Flight (ToF) depth as laser scanners or structured light approaches, cameras. -
Direct Interaction with Large Displays Through Monocular Computer Vision
DIRECT INTERACTION WITH LARGE DISPLAYS THROUGH MONOCULAR COMPUTER VISION A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy in the School of Information Technologies at The University of Sydney Kelvin Cheng October 2008 © Copyright by Kelvin Cheng 2008 All Rights Reserved Abstract Large displays are everywhere, and have been shown to provide higher productivity gain and user satisfaction compared to traditional desktop monitors. The computer mouse remains the most common input tool for users to interact with these larger displays. Much effort has been made on making this interaction more natural and more intuitive for the user. The use of computer vision for this purpose has been well researched as it provides freedom and mobility to the user and allows them to interact at a distance. Interaction that relies on monocular computer vision, however, has not been well researched, particularly when used for depth information recovery. This thesis aims to investigate the feasibility of using monocular computer vision to allow bare-hand interaction with large display systems from a distance. By taking into account the location of the user and the interaction area available, a dynamic virtual touchscreen can be estimated between the display and the user. In the process, theories and techniques that make interaction with computer display as easy as pointing to real world objects is explored. Studies were conducted to investigate the way human point at objects naturally with their hand and to examine the inadequacy in existing pointing systems. Models that underpin the pointing strategy used in many of the previous interactive systems were formalized. -
How Do I Get Started with Aperture?
1 How Do I Get Started with Aperture? COPYRIGHTED MATERIAL 004_9781118274293-ch01.indd4_9781118274293-ch01.indd 2 99/18/12/18/12 112:002:00 PPMM 1 2345678910 Aperture is like iPhoto on steroids in some ways; but in other ways, it’s a com- pletely different beast. Unlike iPhoto, it’s designed to be an incredibly flexi- ble image, video, and audio file asset management tool that you can integrate into your existing workflow. However, this flexibility means that Aperture has more jargon, settings, and buttons than iPhoto. This chapter helps demystify Aperture’s jargon and shows you key fundamentals you need to know when using Aperture. Understanding Why Aperture Is a Key Part of Your Workflow . 4 Working with Aperture’s File Structure . 6 A Brief Tour of Aperture’s Interface . 13 Basic Customization Options . 26 004_9781118274293-ch01.indd4_9781118274293-ch01.indd 3 99/18/12/18/12 112:002:00 PPMM Aperture 3 Portable Genius Understanding Why Aperture Is a Key Part of Your Workflow Most photographers agree that the time you spend behind the lens shooting is the best part of being a photographer, and all the other stuff (processing an image, categorizing it, trying to sell it, or using it to promote business) is really just annoying. While digital photography enables you to be more creative as a photographer, from being able to see right away whether you got the shot to being able to experiment as much as you want with the only cost being hard drive space, the “other stuff” arguably gets more frustrating because now you have to manage digital files instead of physical film and learn to use multiple programs to develop and output your images. -
Iphone-12-Pro-Max Datasheet Overview
iPhone-12-Pro-Max Datasheet Get a Quote Overview iPhone 12 Pro Max, 5G Phone. A14 Bionic Chip; 6.7-inch all-screen OLED display; 2778-by-1284-pixel resolution at 458 ppi; Ceramic Shield; Pro camera system; LiDAR Scanner; Night mode portraits; Dolby Vision recording. Quick Specs Table 1 shows the Quick Specs. Product Code iPhone 12 Pro Max Finish Silver, Graphite, Gold, Pacific Blue Capacity 128GB 256GB 512GB Size and Weight Width: 3.07 inches (78.1 mm) Height: 6.33 inches (160.8 mm) Depth: 0.29 inch (7.4 mm) Weight: 8.03 ounces (228 grams) Splash, Water, and Dust Resistant Rated IP68 (maximum depth of 6 meters up to 30 minutes) under IEC standard 60529 Chip A14 Bionic chip Operating System iOS 14 Product Details iPhone 12 Pro Max provides these features and benefits: 5G goes Pro. A14 Bionic rockets past every other smartphone chip. The Pro camera system takes low-light photography to the next level — with an even bigger jump on iPhone 12 Pro Max. And Ceramic Shield delivers four times better drop performance. Let’s see what this thing can do. 5G transforms iPhone with accelerated wireless speeds and better performance on congested networks.5 Now you can download huge files on the go or stream high-quality HDR movies. Without. All. The. Lag. iPhone also has the most 5G bands of any smartphone so you get 5G in more places. And all that speed opens up amazing possibilities for the future of apps. A14 Bionic The only thing even close was our last chip. -
Change Or Remove Your Payment Information from Your Itunes Store
Change or remove your payment information from your iTunes ... http://support.apple.com/kb/HT1918 Change or remove your payment information from Languages English Helpful? Yes No your iTunes Store account (Apple ID) On your iPhone, iPad, or iPod touch, you can change the payment information for your Apple ID from the Account Information page. On your Mac or PC, you can change your payment information from the iTunes Store. When you change your credit card number or billing address through the iTunes Store, you also update that information in iCloud, the Apple Online Store, iPhoto, and Aperture. Change your payment information on an iPhone, iPad, or iPod touch 1. Tap Settings on the Home screen. 2. Tap iTunes & App Store. 3. Tap your Apple ID. (You may need to sign in with your Apple ID.) 4. Tap View Apple ID. 5. Tap Payment Information. 6. Change your information and tap Done. After you change your payment information, the iTunes Store places an authorization hold on your credit card. Change your payment information on a Mac or PC 1. Click to open your account in iTunes (you may need to sign in with your Apple ID), or follow these steps: a. Open iTunes and click iTunes Store. 1 of 3 8/29/14, 12:37 PM Change or remove your payment information from your iTunes ... http://support.apple.com/kb/HT1918 b. Click Sign In and enter your Apple ID. c. Click your Apple ID and select Account. 2. From the Account Information page, click Edit to the right of Payment Type. -
Does That Look Right?
Gregory Helmstetter Digital Preservation Final Project December 15, 2017 Does That Look Right? Playback Software in Digital Preservation With the ubiquity of digital files persisting throughout every aspect of modern life, from cell phone videos to time-based art to video preservation and archiving, one major question is often asked when playing back a digital file: Does that look right? This is an important question for several reasons. First, this is often the first question conservators, preservationists, or archivists ask when playing back video on any platform, whether it be in digital playback software or on analog machines. Second, as of the writing of this paper, I am frankly still questioning whether or not particular digital videos look the way they were intended to look and still questioning how software plays a role in the presentation of videos. And third, the results of this paper and the informal case study I conducted specifically to test playback software may generate more questions that conservators, et al, should ask when playing back digital files. This paper, therefore, will survey a number of playback software tools that archives rely on in quality control processes (particularly as they pertain to large-scale digital preservation workflows); it will consider the critical role that software plays when displaying digital content for preservation and quality control processes and how software is integrated into these workflows; and it will outline and address issues one might encounter when playing digital video files on different software. The Case Study First it will be beneficial to discuss from where this idea originated. -
Parental Privacy Disclosure 1114 EN.Pages
Apple ID For Students Parent Privacy Disclosure !English | Español Protecting children is an important priority for everyone at Apple, especially in the context of education. We believe in transparency and giving parents the information they need to determine what is best for their child and their child's education. We will not knowingly collect, use or disclose personal information from students without parental consent or share such personal information with third parties for their marketing purposes. As a parent or guardian, you want the best learning environment for your student. Your student's school has provided them with an Apple device so they can have access to a customized learning experience, one that makes learning relevant and allows for creativity, collaboration, and critical thinking. We work hard to offer students and schools access to a wide array of educational resources in conjunction with controls for parents that are intuitive and customizable. By creating an Apple ID for your child you enable them to fully utilize their Apple device, access the great educational content available in the App Store, iBooks Store, and iTunes U, share the materials they create, and have their own personalized Apple ID experience using all of the services and content available to an Apple ID account holder. PLEASE NOTE: THIS DISCLOSURE DOES NOT APPLY TO THE DATA COLLECTION PRACTICES OF ANY THIRD PARTY APPS. PRIOR TO PURCHASE OR DOWNLOAD, YOU SHOULD REVIEW THE TERMS, POLICIES, AND PRACTICES OF SUCH THIRD PARTY APPS TO UNDERSTAND WHAT DATA THEY MAY COLLECT FROM YOUR STUDENT AND HOW SUCH DATA MAY BE USED. -
Resume (Here Here)
Michael A. Crane : User Experience : User Interaction (312) 909-1570! [email protected] ! www.realuses.com OBJECTIVE I am currently seeking a position within an organization or design firm in User Experience / User Interaction (UI/UX) and/or Interaction Design (IxD). I am a masters candidate in Human-Computer Interaction, and would like to continue focusing on producing creative interfaces based on user-centered design prin- ciples. My ultimate goal is to work, collaborate & learn from creative, driven people. My motivation is fueled by working on creating better interfaces & experience's for the user; focusing on making experiences using the web, application's & technology easier for the user. Ultimately, I would like to work with software or web design firms, communicating application design principles & strategies for ongoing development. In my work, I have always tried to simplify communication barriers, fo- cusing on bridging the gap between end-users, designers & developers. SPECIALTIES User experience, user interaction, website layout & design, schematics, wire-framing, prototyping, information architecture. LANGUAGES (X)HTML | CSS | JavaScript | jQuery | ActionScript 3 | Markdown EDUCATION DePaul University, Chicago, IL !2009 - Present MS Candidate | Human-Computer Interaction Illinois Institute of Technology, Chicago, IL !2004-2007 MS | Personnel & Human Resource Development Northwestern University, Chicago, IL !2006 Executive Certificate | Managing Product Design & Development University of Colorado at Boulder, Boulder, CO !1999-2003 BS | Psychology WORK EXPERIENCE UI/UX Designer | SpiderOak, San Francisco, CA!Oct 2011 - Present • Mobile application design • Designed version 2 of SpiderOak's iOS application for the iPhone & iPad (in development) • Designed version 2 of SpiderOak’s Android application (in development queue) • Website design • Designed the admin management console web app interface to control user’s file sharing portals (Share- Rooms) for SpiderOak’s enterprise product. -
Pocket-Size Camera with HD Video. at Only 0.7 Inch Thick, This Compact Camera Packs a Punch with 12.1 Megapixels and HD Movie Capabilities
Shop Online | Find a Store | 1-800-MY-APPLE See all Mac computers Organize photos using Faces Pocket-size camera with HD video. At only 0.7 inch thick, this compact camera packs a punch with 12.1 megapixels and HD movie capabilities. And those aren't the only smart features. It also has face detection and blink detection technology. Canon PowerShot SD780 IS Organize photos using Places Buy now Shop all digital cameras Map your memories with automatic geotagging. This SD memory card adds geographic location data to each photo. It's perfect for use with iPhoto '09, which lets you organize photos by places. The card also wirelessly transfers photos and videos to your computer and the web. Eye-Fi Explore 4GB Wireless Memory Card Buy now Shop all storage media Create and share a slideshow You can take video tutorials Explore photos using Faces and everywhere you go. Download and sync them to Places. your iPhone and iPod from The newest version of iPhoto, iTunes for free. part of the iLife '09 suite, Browse now introduces amazing new features like Faces, which lets you organize photos by the people in them, and Places, which lets you browse photos by location. iLife '09 Upgrade now Reduce the infamous red-eye effect by taking a photo without flash. Try shooting with the flash on and then with it off and see which photo you like best. You can always get the red out later with the Red-Eye tool in iPhoto. Watch the tutorial Simply choose an Enhance and organize Apple-designed template in photos like a pro. -
Mediastorm's Compression Workflow: from Output to Web-Ready H.264
MediaStorm’s Compression Workflow: From Output to web-ready H.264 by Eric Maierson Created February 28, 2012 Updated March 6, 2013 Version 1.1 Rationale This document details MediaStorm’s best practices for encoding a single H.264 file for playback on the web, iPad, and iPhone (4 and above). Note that H.264 files created with Compressor will not work on Kindle Fire HD or Android devices. We will use Apple’s Compressor to encode with the following settings: Video Codec: H.264 (mp4) Dimensions: 1280 x 720 pixels Data Rate: 1800 - 2400 kbits/sec Encoding: Multi-pass Note that your video Data Rate will vary, as detailed later, depending on how much motion your project contains. Audio Format: AAC Channels: Stereo Rate: 48.00 KHz Bit Rate: 160 kbps http://mediastorm.com Encoding with Apple’s Compressor To begin, open Compressor. Note that Compressor used to be packaged with the Final Cut Studio. With the release of FCP X, Compressor is now sold as a separate application for $49.99 from the App Store. In Compressor's Settings window (command-3), click the plus button on the right side. Choose QuickTime movie. A new custom setting will appear in your window named Untitled QuickTime Movie. http://mediastorm.com INSPECTOR Double click it to open the settings in the Inspector window. In the Name field, rename the setting. In determining your naming convention, you should make sure to include the descriptors H.264 as well as AAC audio and the 1800kbits data rate. Also include the file dimensions. -
Per-Pixel Calibration for RGB-Depth Natural 3D Reconstruction on GPU
University of Kentucky UKnowledge Theses and Dissertations--Electrical and Computer Engineering Electrical and Computer Engineering 2016 Per-Pixel Calibration for RGB-Depth Natural 3D Reconstruction on GPU Sen Li University of Kentucky, [email protected] Author ORCID Identifier: http://orcid.org/0000-0001-9906-0481 Digital Object Identifier: https://doi.org/10.13023/ETD.2016.416 Right click to open a feedback form in a new tab to let us know how this document benefits ou.y Recommended Citation Li, Sen, "Per-Pixel Calibration for RGB-Depth Natural 3D Reconstruction on GPU" (2016). Theses and Dissertations--Electrical and Computer Engineering. 93. https://uknowledge.uky.edu/ece_etds/93 This Master's Thesis is brought to you for free and open access by the Electrical and Computer Engineering at UKnowledge. It has been accepted for inclusion in Theses and Dissertations--Electrical and Computer Engineering by an authorized administrator of UKnowledge. For more information, please contact [email protected]. STUDENT AGREEMENT: I represent that my thesis or dissertation and abstract are my original work. Proper attribution has been given to all outside sources. I understand that I am solely responsible for obtaining any needed copyright permissions. I have obtained needed written permission statement(s) from the owner(s) of each third-party copyrighted matter to be included in my work, allowing electronic distribution (if such use is not permitted by the fair use doctrine) which will be submitted to UKnowledge as Additional File. I hereby grant to The University of Kentucky and its agents the irrevocable, non-exclusive, and royalty-free license to archive and make accessible my work in whole or in part in all forms of media, now or hereafter known. -
Quicktime File Format Specification Contents
QuickTime File Format Specification Contents Introduction to QuickTime File Format Specification 17 Organization of This Document 17 Licensing Information 18 Special Fonts 18 Updates to This Specification 18 For More Information 19 Overview of QTFF 20 Media Description 20 Atoms 20 Atom Layout 22 Atom Structure 22 QT Atoms and Atom Containers 24 QT Atom Containers 27 QuickTime Movie Files 30 The File Type Compatibility Atom 33 Free Space Atoms 35 Movie Data Atoms 35 Preview Atoms 35 Movie Atoms 37 Overview of Movie Atoms 38 The Movie Atom 40 The Movie Profile Atom 42 Movie Header Atoms 43 Color Table Atoms 46 User Data Atoms 47 Track Atoms 54 Track Profile Atom 57 Track Header Atoms 57 Track Exclude From Autoselection Atoms 61 Track Aperture Mode Dimension Atoms 61 Clipping Atoms 66 Clipping Region Atoms 67 2012-08-14 | © 2004, 2012 Apple Inc. All Rights Reserved. 2 Contents Track Matte Atoms 68 Compressed Matte Atoms 69 Edit Atoms 69 Edit List Atoms 70 Track Load Settings Atoms 71 Track Reference Atoms 73 Track Input Map Atoms 76 Media Atoms 79 Media Header Atoms 80 Extended Language Tag Atom 82 Handler Reference Atoms 84 Media Information Atoms 85 Video Media Information Atoms 86 Video Media Information Header Atoms 87 Sound Media Information Atoms 88 Sound Media Information Header Atoms 89 Base Media Information Atoms 89 Base Media Information Header Atoms 90 Base Media Info Atoms 91 Data Information Atoms 92 Data Reference Atoms 94 Sample Atoms 95 Sample Table Atoms 96 Sample Description Atoms 99 Time-to-Sample Atoms 101 Composition Offset Atom 103 Composition Shift Least Greatest Atom 105 Using Composition Offset and Composition Shift Least Greatest Atoms 106 Sync Sample Atoms 107 Partial Sync Sample Atom 108 Sample-to-Chunk Atoms 109 Sample Size Atoms 111 Chunk Offset Atoms 113 Sample Dependency Flags Atom 115 Using Sample Atoms 116 Compressed Movie Resources 117 Allowing QuickTime to Compress the Movie Resource 118 Structure of a Compressed Movie Resource 118 Reference Movies 119 2012-08-14 | © 2004, 2012 Apple Inc.