Why I'd Rather Read a Book Than Play a Story Game
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Theescapist 042.Pdf
putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
Forensic Study and Analysis of Different Artifacts of Web Browsers in Private Browsing Mode
|| Volume 5 || Issue 6 || June 2020 || ISSN (Online) 2456-0774 INTERNATIONAL JOURNAL OF ADVANCE SCIENTIFIC RESEARCH AND ENGINEERING TRENDS FORENSIC STUDY AND ANALYSIS OF DIFFERENT ARTIFACTS OF WEB BROWSERS IN PRIVATE BROWSING MODE Rinchon Sanghkroo1, Dr. Deepak Raj Rao G.2 and Kumarshankar Raychaudhuri3 M.Sc. (Forensic Science) Final Semester Student, Cyber Forensic Division, LNJN National Institute of Criminology and Forensic Science (MHA), Delhi, India 1 Assistant Professor, Cyber Forensic Division, LNJN National Institute of Criminology and Forensic Science (MHA), Delhi, India2 Junior Research Fellow, Cyber Forensic Division, LNJN National Institute of Criminology and Forensic Science (MHA), Delhi, India3 [email protected], [email protected], [email protected] ------------------------------------------------------ ***-------------------------------------------------- Abstract: - Web browsers today have become one of the most commonly used applications in digital devices, storing and maintaining huge information on user activities. The privacy mode has been introduced to combat the privacy issues related with browsers. This feature keeps the browsing activities of a user private by not storing or removing the traces of artifacts related to the browsing session on the system. In this study, we test the effectiveness of this claim and to ensure ways in which a forensic investigation may be done in such cases. The private modes of different browsers have been tested in Windows and MAC OS by performing pre-defined browsing activities in each of the browsers in both the operating systems. Moreover, the default locations of normal web browser artifacts are also examined to find whether artifacts of private browsing activities are stored in such locations or not. Keywords: - Private Browsing, Windows, MAC, Safari, Microsoft Edge, Brave Browser ------------------------------------------------------ ***-------------------------------------------------- I INTRODUCTON artifacts related to it on the end device. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
EPIC: Every Packet Is Checked in the Data Plane of a Path-Aware Internet
EPIC: Every Packet Is Checked in the Data Plane of a Path-Aware Internet Markus Legner, Tobias Klenze, Marc Wyss, Christoph Sprenger, and Adrian Perrig, ETH Zurich https://www.usenix.org/conference/usenixsecurity20/presentation/legner This paper is included in the Proceedings of the 29th USENIX Security Symposium. August 12–14, 2020 978-1-939133-17-5 Open access to the Proceedings of the 29th USENIX Security Symposium is sponsored by USENIX. EPIC: Every Packet Is Checked in the Data Plane of a Path-Aware Internet Markus Legner, Tobias Klenze, Marc Wyss, Christoph Sprenger, and Adrian Perrig Department of Computer Science, ETH Zurich, Switzerland {markus.legner, tobias.klenze, marc.wyss, sprenger, adrian.perrig}@inf.ethz.ch Abstract as compliance, when data is not allowed to leave a particular An exciting insight of recent networking research has been jurisdiction; privacy leaks, when BGP hijacking attacks are that path-aware networking architectures are able to funda- used to de-anonymize users [43]; or re-routing attacks being mentally solve many of the security issues of today’s Internet, used to obtain fake certificates [10]. Another shortcoming of while increasing overall efficiency and giving control over the current Internet is that there is no way for an end user to path selection to end hosts. In this paper, we consider three verify the actual path a packet took on its way to the recipi- traceroute important issues related to this new networking paradigm: ent. While applications such as enable network First, network operators still need to be able to impose their probing, the obtained information cannot be trusted due to own policies to rule out uneconomical paths and to enforce the lack of authentication [2,4]. -
Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
Giant List of Web Browsers
Giant List of Web Browsers The majority of the world uses a default or big tech browsers but there are many alternatives out there which may be a better choice. Take a look through our list & see if there is something you like the look of. All links open in new windows. Caveat emptor old friend & happy surfing. 1. 32bit https://www.electrasoft.com/32bw.htm 2. 360 Security https://browser.360.cn/se/en.html 3. Avant http://www.avantbrowser.com 4. Avast/SafeZone https://www.avast.com/en-us/secure-browser 5. Basilisk https://www.basilisk-browser.org 6. Bento https://bentobrowser.com 7. Bitty http://www.bitty.com 8. Blisk https://blisk.io 9. Brave https://brave.com 10. BriskBard https://www.briskbard.com 11. Chrome https://www.google.com/chrome 12. Chromium https://www.chromium.org/Home 13. Citrio http://citrio.com 14. Cliqz https://cliqz.com 15. C?c C?c https://coccoc.com 16. Comodo IceDragon https://www.comodo.com/home/browsers-toolbars/icedragon-browser.php 17. Comodo Dragon https://www.comodo.com/home/browsers-toolbars/browser.php 18. Coowon http://coowon.com 19. Crusta https://sourceforge.net/projects/crustabrowser 20. Dillo https://www.dillo.org 21. Dolphin http://dolphin.com 22. Dooble https://textbrowser.github.io/dooble 23. Edge https://www.microsoft.com/en-us/windows/microsoft-edge 24. ELinks http://elinks.or.cz 25. Epic https://www.epicbrowser.com 26. Epiphany https://projects-old.gnome.org/epiphany 27. Falkon https://www.falkon.org 28. Firefox https://www.mozilla.org/en-US/firefox/new 29. -
The Magazine of Adventure Gamin... $3.00
• 76 The Magazine of Adventure Gamin... er$3.00 76 Space Gamer Number Sept/Oct 1985 SPECIAL SECTION Editor-In-Chief: Warren Spector Assistant Editor: Allen Varney Mastering the Games Contributing Editors: William A. Barton Specific roleplaying systems call for specific advice to the referee. Matthew J. Costello Three offbeat games represent special gamemastering challenges, Jerry Epperson which are dealt with in articles by expert GMs. Bob McLain The Morrow Project • Jonathan Walton 14 Rick Swan Chill • Troy Denning 17 Tips on Horror Games • W. Peter Miller 19 Publisher: Steve Jackson Paranoia • Ken Rolston 20 Production Manager: Marie Mahoney Production Staff: C. Mara Lee Kyle Miller ARTICLES DC Heroes Design Notes • Greg Gorden 5 Business Manager: Mark Chandler Small Arms: The Future and Roleplaying Advertising Manager: Caroline Chase Near -future weapon developments for SFRPGs 10 Circulation Manager: Creede Lambard Unauthorized Paranoia Repair Kit • Allen Varney Traitorous Commie mutant propaganda . 22 Man to Man Design Notes • Steve Jackson ART IN THIS ISSUE 24 Cover: Kyle Miller. The development of the GURPS combat system Line Art: Kyle Miller. Ham Design Notes • N. Robin Crossby The development of the popular FRPG world 27 Game Art: Mayfair/DC Comics Inc.: 7. Pacesetter Ltd.: 18. West End Games: 20. Steve Jackson Games: 25. REVIEWS DC Heroes • Allen Varney 7 Most game names are trademarks of the Stellar Conquest • Tony Watson companies publishing those games. In par- With an appreciation by Greg Costikyan 28 ticular: Dungeons & Dragons, -
EPIC: Every Packet Is Checked in the Data Plane of a Path-Aware Internet
EPIC: Every Packet Is Checked in the Data Plane of a Path-Aware Internet Markus Legner, Tobias Klenze, Marc Wyss, Christoph Sprenger, and Adrian Perrig Department of Computer Science, ETH Zurich, Switzerland {markus.legner, tobias.klenze, marc.wyss, sprenger, adrian.perrig}@inf.ethz.ch Abstract as compliance, when data is not allowed to leave a particular An exciting insight of recent networking research has been jurisdiction; privacy leaks, when BGP hijacking attacks are that path-aware networking architectures are able to funda- used to de-anonymize users [43]; or re-routing attacks being mentally solve many of the security issues of today’s Internet, used to obtain fake certificates [10]. Another shortcoming of while increasing overall efficiency and giving control over the current Internet is that there is no way for an end user to path selection to end hosts. In this paper, we consider three verify the actual path a packet took on its way to the recipi- traceroute important issues related to this new networking paradigm: ent. While applications such as enable network First, network operators still need to be able to impose their probing, the obtained information cannot be trusted due to own policies to rule out uneconomical paths and to enforce the lack of authentication [2,4]. these decisions on the data plane. Second, end hosts should Over the past 15 years, different architectures for a new be able to verify that their forwarding decisions are actually path-aware Internet have been proposed, attempting to give followed by the network. Finally, both intermediate routers transparency and choices to end hosts [3,9, 22, 37 –39, 46, 47]. -
On a Brisk March Morning, I Visited Noted Game Designer Mark Herman in His Office in Crystal City, a High-Tech Corporate Distric
there on Wednesday nights and listen On a brisk March morning, I while Dunnigan lectured on what games visited noted game designer were all about and how you designed them. Quite frankly, that was really Mark Herman in his office in where I got started. Ultimately, when I got out of college, I was working as a Crystal City, a high-tech tree expert in the summer of 1976 and I called Howie Barasch, who told me the corporate district in Northern receptionist job at SPI had just become available. Which, by the way, was a Virginia. From his llth floor $5200 a year salary. The reason I took the job was because if you sold games office, he commands a view of over the counter, you had to be knowl- edgeable about games. And the way the Potomac River, as well as they (SPI) were organized, the reception- ist in reality was the lowest job on the many of the monuments R&D staff. The agreement was that I could go to R&D meetings on Tuesday, which make up the and I took the job. These were the days Washington, D.C. skyline. We of the monster games, and Highway to the Reich (SPI, 1977) was going belly up. spent the next hour discussing playtesting sessions. 'After we get to It was late, it wasn't happening, and Jay know you, maybe you'll write some Nelson - the other guy who was laugh- Mark's background in game articles for Moves magazine, and that's ing back at the SPI booth at Origins - also how you start the process.' I started had all these S&T games to design on design and his thoughts on the showing up on Friday nights, and the schedule. -
P. Harrigan, M. G. Kirschenbaum (Eds)
Issue 05 – 2016 Critical Notes Book Review by GIAIME ALONGE P. Harrigan, M. G. Università di Torino [email protected] Kirschenbaum (eds) Zones of Control. Perspectives on Wargaming [The Mitt Press, 2016]. A wargame is a game that “realistically” simulates a military confict of any size and length, from a one afernoon skirmish between infantry platoons in an area of a few square miles to a global war lasting several years such as the First or Second World War. The majority of wargames simulate real conficts, from Alexander the Great’s campaigns to the present war in Afghanistan, but some of them depict “future” wars, such as the games imagining a clash between NATO and the Warsaw Pact that were quite popular in the seven- ties and eighties (afer the fall of the Berlin Wall these games became largely outmoded). A wargame can even simulate a confict with no specifc time and space context, like Tactics II (1958), one of the very frst recreational wargames ever released, which depicts the struggle between two non-historical twenty century-style armies called Red and Blue. As I said, in order to label a game as a wargame, what counts is realism, the fact that the game portrays war in a detailed and plausible way – diferent kinds of units (infantry, artillery, tanks, paratroopers, partisans, etc.) with diferent capabilities, moving on a map with a specifc geography (mountains, woods, swamps, rivers) that has an impact both on movement and fghting. Games such as Risk (1959), Diplomacy (1959), or Stratego (1961), albeit they played a role in the birth of the wargame industry, are not considered wargames because their simulation of war is too abstract, too chess-like.