Robocup Soccer Leagues

Total Page:16

File Type:pdf, Size:1020Kb

Robocup Soccer Leagues Reports RoboCup Soccer Leagues Daniele Nardi, Itsuki Noda, Fernando Ribeiro, Peter Stone, Oskar von Stryk, Manuela Veloso n RoboCup was created in 1996 by a group oboCup was created in 1996 by a group of Japanese, of Japanese, American, and European artifi- American, and European artificial intelligence and cial intelligence and robotics researchers with robotics researchers with a formidable, visionary long- a formidable, visionary long-term challenge: R term challenge: By 2050 a team of robot soccer players will By 2050 a team of robot soccer players will beat the human World Cup champion team. beat the human World Cup champion team. At that time — In this article, we focus on RoboCup robot the mid 1990s — there were very few effective mobile robots, soccer, and present its five current leagues, and the Honda P2 humanoid robot had just been presented which address complementary scientific chal- to the public for the first time. The RoboCup challenge, set as lenges through different robot and physical an adversarial game between teams of autonomous robots, setups. Full details on the status of the was therefore a fascinating and exciting development as well RoboCup soccer leagues, including league his- 1 tory and past results, upcoming competitions, as a reference problem for AI. and detailed rules and specifications are RoboCup introduced three robot soccer leagues, Simula- available from the league homepages and tion, Small Size, and Middle Size, and organized its first com- wikis. petitions at the 1997 International Joint Conference on Arti- ficial Intelligence, held in Nagoya, Japan. It had a surprisingly large number (100!) of participants. From those modest Copyright © 2014, Association for the Advancement of Artificial Intelligence. All rights reserved. ISSN 0738-4602 FALL 2014 77 Reports beginnings grew what has become a large, vibrant The Simulation League research community that continues to grow. RoboCup soon established itself as a structured The Simulation League is a competition of virtual organization — RoboCup Federation2 — that spon- soccer agents (robots). The physical level simulation sored annual competition events where the scientific as soccer-playing robots is simplified and abstracted challenges faced by the researchers are addressed in a so that researchers can focus on developing strategic- setting that can be viewed by the general public. level intelligent agents that realize cooperative RoboCup events have now become quite popular behaviors. Currently, this league consists of two sub- both with the general public as well as the research leagues, the 2D League (two-dimensions) and the 3D community. The events now also include a technical League (three-dimensions), separated according to symposium featuring contributions that are relevant the abstraction level of the physical simulation. to the RoboCup competitions and beyond. The 2D subleague involves a game of two teams In addition to robot soccer, RoboCup has begun with 11 players using the FIFA World Cup’s full-size 2D addressing concrete challenges faced by society. Since soccer field. A player is modeled as a circle with two 1999, for example, RoboCup Rescue (Sheh et al. facing directions (body and head), and can do turn, 2012), motivated by the difficulties faced after the dash, kick, and turn-head as basic actions. So the agent Kobe earthquake in 1997, has been addressing the program needs to dynamically generate suitable development of robots to support search and rescue sequences of these actions according to each situation. The 3D subleague uses a more realistic model of operations. In 2006, RoboCup@Home (Wisspeinter robots based on Aldebaran’s Nao, which can act in a et al. 2009) began focusing on human-robot interac- 3D space. Players’ actions are motor commands to tion and the development of useful robotic applica- each joint of the body. Hence, controlling the motion tions that can assist humans in everyday life. Recent- of the robot becomes more challenging than in the ly, RoboCup had begun addressing industrial 2D subleague. domains: the competition RoboCup@Work is at a In recent years, the Simulation League — especial- preliminary stage. The Logistics League, a new league ly the 2D subleague — has become a game of strate- sponsored by Festo (a global manufacturer of pneu- gies rather than of individual skills or team tactics. In matic and electromechanical systems, components, the early stage of the Simulation League, the partici- and controls for process control and factory automa- pants focused on the development of skills to control tion solutions), was introduced in 2012 to address each player and gain better ball handling and motion abstract factory logistics. Finally, since 2000, planning, as in other physical robot leagues. Partici- RoboCup Junior has provided students up to the age pants have thus addressed team tactics like position- of 19 with a new and exciting way to understand sci- ing of players and role assignment and adaptation ence and technology. and learning methods to adjust pass plans among The RoboCup Federation organizes a single yearly multiple players. While this capability still presents international event (RoboCup 2014 was held in João several challenges, several teams have also started Pessoa, Brazil, July 21–25) that attracts more than working on the strategic game-plan level, in which 1500 participants and features nearly 200 teams in they change their play styles and formations accord- the major leagues. RoboCup has a broad internation- ing to the opponent performance during a game. al participation, with teams joining from more than This change means that dynamic opponent model- 40 countries worldwide. As the number of RoboCup ing is now required to build a winning team. In the researchers grows over the time, RoboCup has had to near future, deep planning and learning methods to limit participation to a fixed number of competing model opponents and fool the opponent’s analysis teams per event. Consequently, researchers also are expected to emerge. organize regional communities and events, several of Separation among levels of strategy, tactics, and which now equal the size of the main international skills is not trivial, and the architecture still raises event. interesting open issues. However, to encourage In this article, we focus on RoboCup robot soccer, researches on more strategic planning and learning, and present its five current leagues, which address the Simulation League has adopted the coach agent complementary scientific challenges through differ- system. A coach agent can observe all movements in ent robot and physical setups. Full details on the sta- the field and can communicate with player agents at tus of the RoboCup soccer leagues, including league restricted times, for example during out-of-play. As a history and past results, upcoming competitions, and consequence, the coach agent can make a team- detailed rules and specifications are available from strategic decision and control team tactics according the league homepages and wikis.3 The proceedings of to the game situation. This means that participants the annual RoboCup Symposia (published by need to think about how to divide the control of the Springer Verlag)4 provide a large collection of game between coach and players. research achievements in all the RoboCup leagues. The Simulation League has been used as a test bed Additional reports on RoboCup events have to measure performance of learning and representa- appeared in AI Magazine. tion of teamwork (collaborative behaviors of multia- 78 AI MAGAZINE Reports a b Figure 1. The Simulation League. (a) 2D simulation. (b) 3D simulation. gents). For example, the ability to transfer learned game is a complex problem, the design of teamwork behavior from simple tasks to complex ones in mul- in the Simulation League is an outstanding research tiagents was shown by using the framework of the challenge that can be addressed by applying incre- Simulation League. Because soccer as a multiagent mental and iterative methods like machine learning. FALL 2014 79 Reports Figure 2. The Small Size League. The Small Size Robot League number of robots per team has increased from 3 to 6. Each robot must fit within a 180-millimeter-diame- The RoboCup Small Size Robot League consists of a ter circle and be no higher than 15 centimeters. All specific organization in which two teams of small the teams converged in choosing to use the allowed robots compete against each other under three core centralized perception and computation, and the assumptions: (1) robots may be built by researchers league evolved to a common robot marking system, only under a size restriction, that is, there are no con- now processed by a common vision system, SSL- straints on any other aspects of the robot hardware Vision, whose output is then shared with all the indi- such as weight, cost, materials, or capabilities like vidual team computers. The SSL-Vision is open kicking devices; (2) a central vision system may be source, created and maintained by the league’s com- used to perceive the complete playing field, and (3) munity, and can be configured to be used beyond the robots may receive motion commands remotely from specific Small Size League setup. an external computational, nonhuman, source. A common computer is used to communicate ref- The RoboCup Small Size League was one of the first eree commands and position information to the team three leagues of RoboCup. Like all the other leagues, computers. After initial manual robot setting at game the technical challenges faced by the participants stoppage events, the robots completely autonomous- have increased every year. The size of the field, once ly process all referee and game calls by positioning the size of a ping-pong table, will, for 2014, be 12 by themselves; typically, most, sometimes all, of the pro- 8 meters with corresponding line markings and goal cessing required for coordination and control of the sizes.
Recommended publications
  • Robocup a Challenge Problem for Artificial Intelligence
    RoboCup A Challenge Problem for Artificial Intelligence Michail G. Lagoudakis Intelligent Systems Laboratory Department of Electronic and Computer Engineering Technical University of Crete Chania, Greece Democritus Summer School 2010 July 2010, Athens, Greece RoboCup: A Challenge Problem for Artificial Intelligence Sunday 17 July 2050 Spain vs Robots Soccer City Stadium Summer School 2010 Michail G. Lagoudakis Page 2 RoboCup: A Challenge Problem for Artificial Intelligence Humans vs. Robots 2010 Summer School 2010 Michail G. Lagoudakis Page 3 RoboCup: A Challenge Problem for Artificial Intelligence Where do we stand today? RoboCup 2010 Humanoid KidSize League Final (Dribblers vs. Fumanoids) Summer School 2010 Michail G. Lagoudakis Page 4 RoboCup: A Challenge Problem for Artificial Intelligence Where do we stand today? RoboCup 2010 Humanoid TeenSize League Final (Nimbro vs. CIT Brains) Summer School 2010 Michail G. Lagoudakis Page 5 RoboCup: A Challenge Problem for Artificial Intelligence Talk Outline RoboCup The Aldebaran Nao Robot Standard Platform League Team Kouretes Kouretes Research Summer School 2010 Michail G. Lagoudakis Page 6 RoboCup Robot Champions! RoboCup: A Challenge Problem for Artificial Intelligence RoboCup RoboCup – international robotic soccer world cup – 1994: idea conceived by Hiroaki Kitano – today: RoboCup federation [ www.robocup.org ] Vision – “By the year 2050, to develop a team of fully autonomous humanoid robots that can win against the human world soccer champions ” – ambitious endeavor similar to sending a man to the moon – "One small step for a ROBOT, one giant leap for mankind." TM Extensions – RoboRescue: search and rescue missions – RoboCup Junior, RoboCup@home, RoboDance Summer School 2010 Michail G. Lagoudakis Page 8 RoboCup: A Challenge Problem for Artificial Intelligence RoboCup Divisions Summer School 2010 Michail G.
    [Show full text]
  • Robocup Junior 2000
    Children Learning From Team Robotics - RoboCup Junior 2000 Educational Research Report (short version, without appendices) Elizabeth I. Sklar, Boston College, USA Jeffrey H. Johnson, The Open University, UK Henrik Hautop Lund, University of Southern Denmark, Denmark 5 December 2000 Keywords: Robotics, Children, Education, Curriculum, Design, Technology, Science, Mathematics, RoboCup, RoboCup Jr, RoboCup Junior, RoboFesta Abstract RoboCup Junior (Jr) is a division of the international RoboCup initiative. It involves children participating in various competitive and cooperative robot challenges. Experience at three international venues shows that these challenges generate great excitement and interest from both children and adults. We question whether there is any educational value in these challenges, and this report presents results of a study we conducted in conjunction with the third international event – RoboCup Jr 2000. Our tentative conclusion is that there is enormous educational value for children involved in team robotics, both academically and in terms of their personal development. 1 Introduction It seems self-evident that we must educate our children to understand the technological world in which we live. One technology that is becoming widely applied across many domains and in many subtle forms is robotics. Most of our machines and computer systems are getting “smarter”, and as they do, the distinction between them and the robots of science fiction lessens, in the eyes of the observer. Indeed it may be difficult for an outside observer to distinguish the real mechanisms engaged for controlling robots, the materials used, etc. from fantastic images already implanted in his mind. This has been described as the frame-of-reference problem in autonomous agent design [Pfeifer and Scheier, 1999, pp.
    [Show full text]
  • Development of an Open Humanoid Robot Platform for Research and Autonomous Soccer Playing
    Development of an Open Humanoid Robot Platform for Research and Autonomous Soccer Playing Karl J. Muecke and Dennis W. Hong RoMeLa: Robotics and Mechanisms Lab Virginia Tech Blacksburg, VA 24061 [email protected], [email protected] Abstract This paper describes the development of a fully autonomous humanoid robot for locomotion research and as the first US entry in to RoboCup. DARwIn (Dynamic Anthropomorphic Robot with Intelligence) is a humanoid robot capable of bipedal walking and performing human like motions. As the years have progressed, DARwIn has evolved from a concept to a sophisticated robot platform. DARwIn 0 was a feasibility study that investigated the possibility of making a humanoid robot walk. Its successor, DARwIn I, was a design study that investigated how to create a humanoid robot with human proportions, range of motion, and kinematic structure. DARwIn IIa built on the name ªhumanoidº by adding autonomy. DARwIn IIb improved on its predecessor by adding more powerful actuators and modular computing components. Finally, DARwIn III is designed to take the best of all the designs and incorporate the robot's most advanced motion control yet. Introduction Dynamic Anthropomorphic Robot with Intelligence (DARwIn), a humanoid robot, is a sophisticated hardware platform used for studying bipedal gaits that has evolved over time. Five versions of DARwIn have been developed, each an improvement on its predecessor. The first version, DARwIn 0 (Figure 1a), was used as a design study to determine the feasibility of creating a humanoid robot abd for actuator evaluation. The second version, DARwIn I (Figure 1b), used improved gaits and software.
    [Show full text]
  • Robocupjunior 2021 Soccer Simulation Rules – Final
    RoboCupJunior Soccer Simulation Rules 2021 Soccer TECHNICAL CommitTEE 2020 AND 2021: Soccer TECHNICAL CommitTEE 2019: GeorGIA Gallant USA TAIRO NomurA Japan Javier E. Delgado Moreno Mexico James Riley AustrALIA Hikaru SugiurA Japan Mikail S. ArANI Canada Marco Dankel Germany Javier E. Delgado Moreno Mexico Felipe Nascimento Martins Netherlands Felipe Nascimento Martins Netherlands Marek ˇSuppa Slovakia (CHAIR) Marek ˇSuppa Slovakia (CHAIR) These ARE THE OffiCIAL Soccer Simulation RULES FOR . They ARE RELEASED BY THE THE RoboCupJunior 2021 RoboCupJunior Soccer TECHNICAL CommitTEE (TC). The English VERSION OF THESE RULES HAS PRIORITY OVER ANY TRanslations. TEAMS ARE ADVISED TO CHECK THE RoboCupJunior Soccer SITE HTtps://junior.forum.robocup.org/ FOR OC (Or- GANIZATIONAL Committee) PROCEDURES AND REQUIREMENTS FOR THE INTERNATIONAL competition. Each TEAM IS RESPONSIBLE FOR VERIFYING THE LATEST VERSION OF THE RULES PRIOR TO competition. 1 Instructions ON THE WEBOTS environment, ON HOW TO PROGRAM controllers, AS WELL AS DEMOS AND TUTORIALS CAN BE FOUND ONLINE AT HTtps://robocupjuniortc.github.io/rcj-soccer-sim/. TWO TEAMS OF THREE ROBOTS IN A SIMULATED RoboCupJunior Soccer match. Figure 1 This IS THE fiNAL VERSION OF THE RULES FOR THE RCJ Soccer Simulation Challenge 2021. This VERSION DIFFERS ONLY SLIGHTLY FROM THE DRAFTS PUBLISHED EARLIER THIS year. 1 The CURRENT VERSION OF THESE RULES CAN BE FOUND AT HTtps://robocupjuniortc.github.io/soccer-rules-simulation/rules.htmlIN HTML FORM AND AT HTtps://robocupjuniortc.github.io/soccer-rules-simulation/rules.pdf IN PDF form. Page OF Final Rules AS OF April 28, 2021 1 9 Preface In THE RoboCupJunior Soccer Simulation challenge, TEAMS OF YOUNG ENGINEERS PROGRAM THREE FULLY au- TONOMOUS DIGITAL ROBOTS TO COMPETE AGAINST ANOTHER TEAM IN SIMULATED matches.
    [Show full text]
  • 2018 RCJ Soccer Rules
    RoboCupJunior Soccer - Rules 2018 RoboCupJunior Soccer Technical Committee RoboCupJunior General Chairs Marek Šuppa (Slovakia) CHAIR Irene Kipnis (Israel) CHAIR Felipe Nascimento (The Netherlands) Roberto Bonilla (Mexico) James Riley (Australia) Nerea de la Riva (Sweden) Javier Delgado (México) Michael Sloan Warren (USA) Trustees representing RoboCupJunior Sarit Salzman (Israel) Amy Eguchi (USA)* Fernando Ribeiro (Portugal) Gerard Elias (Australia) * RoboCup Federation Vice President representing RCJ Gerald Steinbauer (Austria) These are the official Soccer rules for RoboCupJunior 2018. They are released by the RoboCupJunior Soccer Technical Committee. The English version of these rules has priority over any translations. Items in red represent significant rules changes introduced this year. Teams are advised to check the RoboCupJunior Soccer site http://junior.robocup.org/soccer/ for OC (Organizational Committee) procedures and requirements for the international competition. Each team is responsible for verifying the latest version of the rules prior to competition. Preface In the RoboCupJunior soccer challenge, teams of young engineers design, build, and program two fully autonomous mobile robots to compete against another team in matches. The robots must detect a ball and score into a color-coded goal on a special field that resembles a human soccer field. Figure 1: Two teams of two robots with an orange ball on a RoboCupJunior Soccer field. Final Rules as of April 23rd, 2018 Page 1 of 40 To be successful, participants must demonstrate skill in programming, robotics, electronics and mechatronics. Teams are also expected to contribute to the advancement of the community as a whole by sharing their discoveries with other participants and by engaging in good sportsman- ship,regardless of culture, age or result in the competition.
    [Show full text]
  • The French Robocup Team
    RoboCup-99 Team Descriptions 0 NIL League, Team French-Team, pages 0–0 http://www.ep.liu.se/ea/cis/1999/NIL/2/ The French Robocup Team French-Team Kamel BOUCHEFRA, Vincent HUGEL, Patrick BONNIN, Pierre BLAZEVIC, Dominique DUHAUT DD: Paris 6 University PB: Versailles Saint Quentin En Yvelines University VH: Laboratoire de Paris KB, PB: Paris 13 University Abstract. This paper presents the software components designed by the LRP team and which are intended to make the Sony Pet Robots behave as powerful organized soccer players. These components comprise a locomo- tion module, a vision module and a strategy module. The article explains the personal background of the authors, this includes the experience from earlier projects. The key words of this work are the following : Pet Robots, auton- omy, perception, concurrency, strategy. The French RoboCup Team is composed of Dominique DUHAUT, Pierre BLAZEVIC, Patrick BONNIN, Vincent HUGEL and Kamel BOUCHEFRA. Pierre BLAZEVIC and Vincent HUGEL are both in charge of the robotics part of the project. They are the roboticians of our team. Pierre and Vincent have been involved in many competitions and exhibitions, among which the last RoboCup held in july 1998 in Paris. Pierre BLAZEVIC is an Associate Professor at Versailles Saint Quentin En Yvelines University. Vincent HUGEL is a PhD student at LRP (Laboratoire de Paris). Patrick BONNIN is in charge of the vision system. He has been involved in the last RoboCup held in july 1998 in Paris. Patrick BONNIN is an Associate Professor at Paris 13 university. Kamel BOUCHEFRA is a new member in the team, he is in charge of the strategy level within the subject.
    [Show full text]
  • Instructions to Authors for A4: 21
    Growing up with robots Manuel F. M. Costa *, José F. Fernandes ** *Universidade do Minho, Departamento de Física 4710-057 Braga, Portugal [email protected] **Escola Profissional Cenatex, Guimarães, Portugal Abstract. The ability to understand interact reality every day closer to our lives. The idea of use and control robots and automated machines using the construction of robots or automated or tools is becoming a major need. This is a systems as a pedagogical tool [7] emerged topic rather appealing to our young students. On naturally and is proving to be very effective in the other hand this is a topic involving many science and technology education in different age different subjects of science and technology that or development levels. should be studied in an integrated and The process of conceptualisation design and interrelated way. In this communication we will construction of a robot leads the students to present our experience in implementing teams of positive cognitive development. The students as school students that develop their own robots to to, both, on one hand understand a real dynamic play cooperatively in robotics competitions. The object, mechanism or living being in their pedagogical strategy employed will be presented complexity, and, on the other hand to reproduce as well as the basic characteristics of the robots and integrate those concepts and behaviours in a to be built, the competition rules and the simplified, as needed or required, but effective outcomes of the projects developed in different artificial mechanism. More than a mere schools with students 10 to 18 years old. mechanism it may be considered to be an artificial organism.
    [Show full text]
  • Robocupjunior Rescue Line - Rules 2021 (Draft 01)
    RoboCupJunior Rescue Line - Rules 2021 (Draft 01) RoboCupJunior Rescue Technical Committee 2020 Chair Kai Junge UK Naomi Chikuma Japan Tom Linnemann Germany Ryo Unemoto Japan Elizabeth Mabrey USA Tatiana Pazelli Brazil Alexis Cosette Arizaga Mexico RoboCupJunior General Chairs 2020 Trustees representing RoboCupJunior Chair Nerea de la Riva Iriepa Sweden Amy Eguchi USA Julia Maurer USA Fernando Ribeiro Portugal Shoko Niwa Japan Gerard Elias Australia Gerald Steinbauer Austria Official Resources RoboCupJunior Official Site RoboCupJunior Official Forum https://junior.robocup.org/ https://junior.forum.robocup.org/ Corrections and clarifications to the rules may be posted on the Forum in advance of updating this rule file. It is the responsibility of the teams to review the forum to have a complete vision of these rules. Last updated: 2020-07-14 Page 1 of 21 Before you read the rules Please read through the RoboCupJunior General Rules before proceeding on with these rules, as they are the premise for all rules. The English rules published by the RoboCupJunior Rescue Technical Committee are the only official rules for RoboCupJunior Rescue Line 2021. The translated versions that can be published by each regional committee are only reference information for non-English speakers to better understand the rules. It is the responsibility of the teams to have read and understood the official rules. Scenario The land is simply too dangerous for humans to reach the victims. Your team has been given a difficult task. The robot must be able to carry out a rescue mission in a fully autonomous mode with no human assistance. The robot must be durable and intelligent enough to navigate through treacherous terrain with hills, uneven land and rubble without getting stuck.
    [Show full text]
  • Search and Rescue CISC1003
    Search and Rescue CISC1003 https://www.youtube.com/watch?v=mz9sMor67IU https://www.israelrescuecoalition.org/israel-search-and-rescue-units/ Search and Rescue • Search and Rescue Robots Urban Search and Rescue • After major disasters/attacks, rescue teams face challenges: • Rescue teams work in dangerous and unknown environments • To save lives and to recover the damage. • Assessing the situation correctly plays a key role during these operations. http://www.technokontrol.com/en/products/elite-search-rescue.php Urban Search and Rescue • Success of search and rescue, recovery strategies require: • Reliable information, good organization and efficient use of resources. • Reliable information is hard to acquire when infrastructure (communications, roads, hospitals) damage is high. https://www.sciencedirect.com/science/article/pii/S1566253513000687 Disasters and Attacks • Earthquakes • Hurricanes • Tsunami • Terrorist Attacks Disasters and Attacks https://www.nbcnews.com/news/world/mexico-earthquake-death-toll-climbs-rescuers-race-find-survivors- rubble-n803301 Problems faced during rescue operations • Time constraints (limited time): • According to statistics, most of the victims were rescued during the first 72 hours after an earthquake. • Time may vary but response time is important in all types of disasters. • Hostile environment: • Disasters may initiate fires, building collapses and other incidents • May compromise the security of people in the area. http://fluidsurveys.com/fluidsurveys-v5-1-feature-formatting http://www.af.mil/News/Article-Display/Article/473345/airmen-soldiers-sharpen-search-and-rescue-skills-together/ Problems faced during rescue operations • Most of the decisions must be made with incomplete information. These may include: • Location of the victims • Reliability of existing Infrastructure: Roads, communication infrastructure etc.
    [Show full text]
  • Robocuppers! Attention! Your Technical Innovation Will Be Evaluated Prior to by Robocup Junior Rescue Organizing Committee the Start of the Field Competition
    ROBOCUP JUNIOR RESCUE Robocup Junior Rescue July 11, 2014 WELCOME! NEWSLETTER #1 OPEN TECHNICAL EVALUATION Welcome RoboCuppers! Attention! Your technical innovation will be evaluated prior to by RoboCup Junior Rescue Organizing Committee the start of the field competition. We will focus on it the first days starting on the setup day (July 20th) at Once again, it is an honor for us to share, released by the RCJ Rescue Technical the evening on the working area. with the best teams around the world, the Committee and have priority over any experience of the RoboCupJunior world cup translation. Do not forget to bring your robot, poster, and the engineering journal printed out. Be prepared to championship. This time we will meet in the If you have any question please contact them explain about your work! beautiful city of João Pessoa, Brazil. How through the International RCJ Community quickly the time passes since we had the Forum at http://www.rcjcommunity.org/ opportunity to see each other in our 2013 edition at Eindhoven, the Netherlands and Inspection for others this will be a great first experience. As stated in the RoboCupJunior Rescue 2014 The Organizing Committee have worked rules under the 2.4 Inspection section, all the hard in the contest to be a great source of teams have to comply with: knowledge and experience for each one of “2.4.5 All teams will need to email a you. Here you will have the opportunity to technical document containing the major list test the hard work carried out in recent of hardware and software components […]” RCJ 2014 Members months.
    [Show full text]
  • Rescue Simulation (Former Cospace) 2021 Rules – Final
    RoboCupJunior Simulation (former CoSpace) – Rules 2021 RoboCupJunior Rescue Technical Committee 2020 RoboCupJunior General Chairs Kai Junge (UK) CHAIR Nerea de la Riva (Sweden) CHAIR Naomi Chikuma (Japan) Julia Maurer (USA) Tom Linnemann (Germany) Shoko Niwa (Japan) Ryo Unemoto (Japan) Elizabeth Mabrey (USA) Trustees representing RoboCupJunior Tatiana Pazelli (Brazil) Amy Eguchi (USA) Alexis Cosette Arizaga (Mexico) Fernando Ribeiro (Portugal) Gerard Elias (Australia) Gerald Steinbauer (Austria) Please read through the RoboCupJunior General Rules before proceeding on with this rule, as it is the premise for all rules. These are the official rules for RoboCupJunior Rescue Simulation 2021. They are released by the RoboCupJunior Rescue Technical Committee (TC). The English rules have priority over any translations. Additions from the 2020 rules are highlighted by a "NEW" indicator in front of the section/subsection/subsubsection, dependent on the change. Grammatical corrections, rearrangements of rules, and minor clarifications will not be indicated. It is the responsibility of the teams to have read and understood the official rules. Summary of notable changes to the rules ● Removal of the Preliminary level. All of the individual competition will be performed identically to the former Advanced level. ● Removal of the use of real robots. ● Teams are not allowed to change their AI/program after submission for each round. Final Rules as of Sept 27th, 2020 Page 1 of 31 Preface In Rescue Simulation, teams have to develop and program appropriate strategies for virtual and autonomous robots to navigate through the virtual world to collect objects while competing with another team’s robot that is searching and collecting objects in the same virtual world.
    [Show full text]
  • Robocup Rescue 2016 Team Description Paper Romansa (South Korea)
    ROBOCUP RESCUE 2016 TDP COLLECTION 1 RoboCup Rescue 2016 Team Description Paper RoManSa (South Korea) Yi Taek Kim, Han Soul Kim, Su Yeon Lee, Hyeon Seok Lee, Dong Hoon Baek, Hyun Gon Kim, Tae Min Hwang and Ju Hoon Back (advisor) Info The RoboCup Rescue competition requires a lot of abilities Team Name: RoManSa which can overcome unknown environments. So, we used Team Institution: Kwang Woon University ‘Turtlebot’ open platform which was made by Yujin Robot Team Leader: Yi Taek Kim company in South Korea. First, we connected our robot to Team URL: None ‘Turtlebot’ electronically so that ROSA and ‘Turtlebot’ could operate together. In addition, we made our robot’s main driving part with four modules which make it possible to Abstract. To begin with, robot that we developed has separate each other easily. Second, we designed the free rubber track on both side. Sub-rubber tracks are designed to movement of six robot arm which can help operator to find help robot to easily go ramp terrain and hazardous victim. 6DOF manipulator was made up of eight ‘Dynamixel’ environments. In addition, installation of rubber sponge on which generates continuous torque (5.3Nm). Third, we used each rubber track increases friction which can help to run well. motor’s revolutions, depth camera (‘Kinect’) and LIDAR in Therefore, ROSA can pass the harsh environment and stairs order to implement SLAM (Simultaneous Localization and through enough motor’s torque and friction between robot and Mapping) for our robot. Lastly, our team used CCD camera ground. Besides, ROSA’s two middle rubber tracks are able to module upon 6DOF-arm to recognize QR code and victim easily separate into four parts, and these modules have advantages which can adjust size of robot in different disaster Therefore, most of all, we are going to participate in yellow, situations.
    [Show full text]