ESRI Shapefile Technical Description
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Wetlands Mapper Frequently Asked Questions
Frequently Asked Questions: Wetlands Mapper December 2015 Mapper Content and Display How does the public access the new Mapper? The Wetlands Mapper can be found at: http://www.fws.gov/wetlands/ Does the updated mapper display all wetland polygons from the Wetlands Geodatabase? Yes. All available wetland map data both vector and raster scanned images are on the Mapper. Does the updated mapper display all wetland labels? Yes. Larger polygon labels will display right away. Smaller polygon labels will display at larger scale and appear inside the feature. At what scale do the Wetlands display on screen? Wetlands first display at 1:144,448 scale. The nominal scale for wetland data is 1:12,000 or 1:24,000 although higher resolution is possible. How is the display scale determined? Display scales are pre-determined intervals. The maximum zoom scale is 1:71. ESRI base maps will not display below 1:1,128 scale resolution for the contiguous United States and Puerto Rico, 1:9,028 for Alaska, and 1:4,514 for Hawaii, and the Pacific Trust Islands. Can I minimize the Available Layers Window? Yes. Click on minimize + or – symbol in the upper right hand corner of the Available Layers Window. Can I zoom to locations? How do I find the Pacific Trust Islands? Yes. Use the “Zoom to” tool to quickly go to Alaska, Hawaii, Puerto Rico and Virgin Islands or the Pacific Trust Islands. Enter the name, address, or zip code into the “Find Location” tool to go to a specific location. Latitude and longitude coordinates may also be entered using the format [longitude, latitude]. -
Metadata and GIS
Metadata and GIS ® An ESRI White Paper • October 2002 ESRI 380 New York St., Redlands, CA 92373-8100, USA • TEL 909-793-2853 • FAX 909-793-5953 • E-MAIL [email protected] • WEB www.esri.com Copyright © 2002 ESRI All rights reserved. Printed in the United States of America. The information contained in this document is the exclusive property of ESRI. This work is protected under United States copyright law and other international copyright treaties and conventions. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieval system, except as expressly permitted in writing by ESRI. All requests should be sent to Attention: Contracts Manager, ESRI, 380 New York Street, Redlands, CA 92373-8100, USA. The information contained in this document is subject to change without notice. U.S. GOVERNMENT RESTRICTED/LIMITED RIGHTS Any software, documentation, and/or data delivered hereunder is subject to the terms of the License Agreement. In no event shall the U.S. Government acquire greater than RESTRICTED/LIMITED RIGHTS. At a minimum, use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR §52.227-14 Alternates I, II, and III (JUN 1987); FAR §52.227-19 (JUN 1987) and/or FAR §12.211/12.212 (Commercial Technical Data/Computer Software); and DFARS §252.227-7015 (NOV 1995) (Technical Data) and/or DFARS §227.7202 (Computer Software), as applicable. Contractor/Manufacturer is ESRI, 380 New York Street, Redlands, CA 92373- 8100, USA. -
GIS Solutions for Community Development ESRI GIS Software Helping Design Tomorrow’S Cities Today
Planning Building and Safety Code Enforcement Engineering GIS Solutions for Community Development ESRI GIS Software Helping Design Tomorrow’s Cities Today On any given day, more than 1,000,000 people around the world use ESRI’s geographic information system (GIS) technology to improve the way they conduct business. Founded in 1969, ESRI’s GIS solutions are emerging as an integral component in nearly every type of government service. Local government professionals have always been involved in developing communities we would all want to call home. Originally, this meant designing and maintaining cities and counties through land use regulation and infrastructure support. Agencies have had to balance the needs of residential neighborhoods, agricultural areas, and business concerns. Now, in addition to that complex challenge, local governments must factor into these decisions the requirements of a growing list of regional, state, and federal agencies as well as special interest groups. Rapidly changing economic conditions have further complicated the process by threatening the funding needed to carry out these functions. To date, local governments have been right-sized and downsized and have had budgets drastically cut while trying to maintain service levels. Information technology, especially geographic information systems, has proven crucial in helping local governments cope in this environment. ESRI® software solutions help planning, building and safety, public works, and engineering professionals meet or exceed these demands. ESRI software is the number one choice of local governments for mapping and analysis. Using GIS software from ESRI, local government staff have discovered how traditional tasks can be performed more efficiently and tasks—previously impractical or impossible—can be easily accomplished. -
Arcims Metadata Services
ArcIMS® Metadata Services ® An ESRI White Paper • May 2002 ESRI 380 New York St., Redlands, CA 92373-8100, USA • TEL 909-793-2853 • FAX 909-793-5953 • E-MAIL [email protected] • WEB www.esri.com Copyright © 2002 ESRI All rights reserved. Printed in the United States of America. The information contained in this document is the exclusive property of ESRI. This work is protected under United States copyright law and other international copyright treaties and conventions. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieval system, except as expressly permitted in writing by ESRI. All requests should be sent to Attention: Contracts Manager, ESRI, 380 New York Street, Redlands, CA 92373-8100, USA. The information contained in this document is subject to change without notice. U.S. GOVERNMENT RESTRICTED/LIMITED RIGHTS Any software, documentation, and/or data delivered hereunder is subject to the terms of the License Agreement. In no event shall the U.S. Government acquire greater than RESTRICTED/LIMITED RIGHTS. At a minimum, use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR §52.227-14 Alternates I, II, and III (JUN 1987); FAR §52.227-19 (JUN 1987) and/or FAR §12.211/12.212 (Commercial Technical Data/Computer Software); and DFARS §252.227-7015 (NOV 1995) (Technical Data) and/or DFARS §227.7202 (Computer Software), as applicable. Contractor/Manufacturer is ESRI, 380 New York Street, Redlands, CA 92373- 8100, USA. -
Array Databases: Concepts, Standards, Implementations
Baumann et al. J Big Data (2021) 8:28 https://doi.org/10.1186/s40537-020-00399-2 SURVEY PAPER Open Access Array databases: concepts, standards, implementations Peter Baumann , Dimitar Misev, Vlad Merticariu and Bang Pham Huu* *Correspondence: b. Abstract phamhuu@jacobs-university. Multi-dimensional arrays (also known as raster data or gridded data) play a key role in de Large-Scale Scientifc many, if not all science and engineering domains where they typically represent spatio- Information Systems temporal sensor, image, simulation output, or statistics “datacubes”. As classic database Research Group, Jacobs technology does not support arrays adequately, such data today are maintained University, Bremen, Germany mostly in silo solutions, with architectures that tend to erode and not keep up with the increasing requirements on performance and service quality. Array Database systems attempt to close this gap by providing declarative query support for fexible ad-hoc analytics on large n-D arrays, similar to what SQL ofers on set-oriented data, XQuery on hierarchical data, and SPARQL and CIPHER on graph data. Today, Petascale Array Database installations exist, employing massive parallelism and distributed processing. Hence, questions arise about technology and standards available, usability, and overall maturity. Several papers have compared models and formalisms, and benchmarks have been undertaken as well, typically comparing two systems against each other. While each of these represent valuable research to the best of our knowledge there is no comprehensive survey combining model, query language, architecture, and practical usability, and performance aspects. The size of this comparison diferentiates our study as well with 19 systems compared, four benchmarked to an extent and depth clearly exceeding previous papers in the feld; for example, subsetting tests were designed in a way that systems cannot be tuned to specifcally these queries. -
The Tragedy of the Gamer: a Dramatistic Study of Gamergate By
The Tragedy of the Gamer: A Dramatistic Study of GamerGate by Mason Stephen Langenbach A thesis submitted to the Graduate Faculty of Auburn University in partial fulfillment of the requirements for the Degree of Master of Arts Auburn, Alabama May 5, 2019 Keywords: dramatism, scapegoat, mortification, GamerGate Copyright 2019 by Mason Stephen Langenbach Approved by Michael Milford, Chair, Professor of Communication Andrea Kelley, Professor of Media Studies Elizabeth Larson, Professor of Communication Abstract In August 2014, a small but active group of gamers began a relentless online harassment campaign against notable women in the videogame industry in a controversy known as GamerGate. In response, game journalists from several prominent gaming websites published op-eds condemning the incident and declared that “gamers are dead.” Using Burke’s dramatistic method, this thesis will examine these articles as operating within the genre of tragedy, outlining the journalists’ efforts to scapegoat the gamer. It will argue that game journalists simultaneously engaged in mortification not to purge the guilt within themselves but to further the scapegoating process. An extension of dramatistic theory will be offered which asserts that mortification can be appropriated by rhetors seeking to ascend within their social order’s hierarchy. ii Acknowledgments This project was long and arduous, and I would not have been able to complete it without the help of several individuals. First, I would like to thank all of my graduate professors who have given me the gift of education and knowledge throughout these past two years. To the members of my committee, Dr. Milford, Dr. Kelley, and Dr. -
Writing “Gamers”: the Gendered Construction of Gamer Identity in Nintendo Power (1994-1999) Amanda C
Running head: WRITING GAMERS Writing “Gamers”: The Gendered Construction of Gamer Identity in Nintendo Power (1994-1999) Amanda C. Cote This is an Accepted Manuscript of an article published by Sage in Games and Culture on July 1, 2018, available online: https://journals.sagepub.com/doi/10.1177/1555412015624742. Abstract In the mid-1990s, a small group of video game designers attempted to lessen gaming’s gender gap by creating software targeting girls. By 1999, however, these attempts collapsed, and video games remained a masculinized technology. To help understand why this movement failed, this article addresses the unexplored role of consumer press in defining “gamers” as male. A detailed content analysis of Nintendo Power issues published from 1994-1999 shows that mainstream companies largely ignored the girls’ games movement, instead targeting male audiences through player representations, sexualized female characters, magazine covers featuring men, and predominantly male authors. Given the mutually constitutive nature of representation and reality, the lack of women in consumer press then affected girls’ ability to identify as gamers and enter the gaming community. This shows that, even as gaming audiences diversify, inclusive representations are also needed to redefine “gamer” as more than just “male”. Keywords: media history, video games, gender, consumer press, critical content analysis WRITING GAMERS Introduction Following the success of the Nintendo Wii in the mid-2000s and the subsequent spread of mobile gaming, popular and industry media have paid significant attention to casual games’ potential to broaden the video game audience (Mindlin 2006, Kane 2009, “U-Turn” 2012). Played frequently or even primarily by women, casual and mobile offerings break the stereotypical view of games as a masculinized technology primarily consumed by men and boys. -
Arcsde Configuration and Tuning Guide for Oracle
ArcGIS® 9 ArcSDE® Configuration and Tuning Guide for Oracle® Copyright © 1999, 2002–2005 ESRI All rights reserved. Printed in the United States of America. The information contained in this document is the exclusive property of ESRI. This work is protected under United States copyright law and other international copyright treaties and conventions. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieval system, except as expressly permitted in writing by ESRI. All requests should be sent to Attention: Contracts Manager, ESRI, 380 New York Street, Redlands, CA 92373-8100, USA. The information contained in this document is subject to change without notice. U.S. GOVERNMENT RESTRICTED/LIMITED RIGHTS Any software, documentation, and/or data delivered hereunder is subject to the terms of the License Agreement. In no event shall the U.S. Government acquire greater than RESTRICTED/LIMITED RIGHTS. At a minimum, use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR §52.227-14 Alternates I, II, and III (JUN 1987); FAR §52.227-19 (JUN 1987) and/or FAR §12.211/12.212 (Commercial Technical Data/Computer Software); and DFARS §252.227-7015 (NOV 1995) (Technical Data) and/or DFARS §227.7202 (Computer Software), as applicable. Contractor/Manufacturer is ESRI, 380 New York Street, Redlands, CA 92373-8100, USA. ESRI, SDE, ArcView, ArcIMS, ArcInfo Librarian, MapObjects, ArcInfo, ArcSDE, ArcCatalog, ArcMap, ArcToolbox, ArcStorm, ArcGIS, and Spatial Database Engine are trademarks, registered trademarks, or service marks of ESRI in the United States, the European Community, or certain other jurisdictions. -
Mapspain: Administrative Boundaries of Spain
Package ‘mapSpain’ September 10, 2021 Type Package Title Administrative Boundaries of Spain Version 0.3.1 Description Administrative Boundaries of Spain at several levels (CCAA, Provinces, Municipalities) based on the GISCO Eurostat database <https://ec.europa.eu/eurostat/web/gisco> and 'CartoBase SIANE' from 'Instituto Geografico Nacional' <https://www.ign.es/>. It also provides a 'leaflet' plugin and the ability of downloading and processing static tiles. License GPL-3 URL https://ropenspain.github.io/mapSpain/, https://github.com/rOpenSpain/mapSpain BugReports https://github.com/rOpenSpain/mapSpain/issues Depends R (>= 3.6.0) Imports countrycode (>= 1.2.0), giscoR (>= 0.2.4), leaflet (>= 2.0.0), png (>= 0.1-5), rappdirs (>= 0.3.0), raster (>= 3.0), sf (>= 0.9), slippymath (>= 0.3.1), utils Suggests knitr, rgdal, rmarkdown, testthat (>= 3.0.0), tibble, tmap (>= 3.0.0) VignetteBuilder knitr Config/testthat/edition 3 Encoding UTF-8 LazyData true RoxygenNote 7.1.2 X-schema.org-applicationCategory cartography X-schema.org-isPartOf https://ropenspain.es/ X-schema.org-keywords rOpenSpain, tiles, r, maps, spatial, rstats, r-package, municipalities, Spain, gisco, provinces, ign, administrative-boundaries, ccaa, static-tiles NeedsCompilation no 1 2 mapSpain-package Author Diego Hernangómez [aut, cre, cph] (<https://orcid.org/0000-0001-8457-4658>, rOpenSpain), EuroGeographics [cph] (for the administrative boundaries.), Instituto Geográfico Nacional [cph] (for the administrative boundaries.) Maintainer Diego Hernangómez <[email protected]> Repository CRAN Date/Publication 2021-09-10 12:10:06 UTC R topics documented: mapSpain-package . .2 addProviderEspTiles . .4 esp_clear_cache . .5 esp_codelist . .6 esp_dict_region_code . .8 esp_getTiles . .9 esp_get_can_box . 12 esp_get_capimun . 14 esp_get_ccaa . 17 esp_get_country . -
Arcview Product Catalog Details Relevant Software Extensions, Data, Training, and Documentation
ArcView® Product Catalog More than 500,000 copies of ESRI® ArcView® are in use worldwide. ArcView helps thousands of organizations understand spatial relationships in their data, make better decisions, and improve business processes. With ArcView, you can create intelligent, dynamic maps using data from a wide range of popular data sources. Perform state-of-the-art geographic information system (GIS) analysis and map creation with the tools and data available for ArcView. When you add one or more of the optional extensions to ArcView, the possibilities for data exploration, integration, and analysis are limitless. You can learn more about ArcView and the resources available to you from ESRI via this catalog. The ArcView Product Catalog details relevant software extensions, data, training, and documentation. Order online at www.esri.com/avcatalog or call 1-888-621-0887. Pricing applicable for U.S. sales only. Shipping and taxes not included. 3 ArcViewArcView offersoffers many exciting capabilities such as extensive symbology, editing tools, metadata management, and on-the-fl y projection. ArcView The Geographic Information System for Everyone TM ArcView provides data visualization, query, analysis, and integration capabilities along with the ability to create and edit geographic data. ArcView is designed with an intuitive Windows® user interface and includes Visual Basic® for Applications for customization. ArcView consists of three desktop applications: ArcMap™, ArcCatalog™, and ArcToolbox™. ArcMap provides data display, query, and analysis. ArcCatalog provides geographic and tabular data management, creation, and organization. ArcToolbox provides basic data conversion. Using these three applications together, you can perform any GIS task, simple to advanced, including mapping, data management, geographic analysis, data editing, and geoprocessing. -
Arcsde Administration Command Reference
ArcGIS® 9 ArcSDE® Administration Command Reference Copyright © 2007 ESRI All Rights Reserved. Printed in the United States of America. The information contained in this document is the exclusive property of ESRI. This work is protected under United States copyright law and the copyright laws of the given countries of origin and applicable international laws, treaties, and/or conventions. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying or recording, or by any information storage or retrieval system, except as expressly permitted in writing by ESRI. All requests should be sent to Attention: Contracts Manager, ESRI, 380 New York Street, Redlands, CA 92373, USA. The information contained in this document is subject to change without notice. RESTRICTED/LIMITED RIGHTS LEGEND U.S. Government Restricted/Limited Rights: Any software, documentation, and/or data delivered hereunder is subject to the terms of the License Agreement. In no event shall the Government acquire greater than RESTRICTED/LIMITED RIGHTS. At a minimum, use, duplication, or disclosure by the Government is subject to restrictions as set forth in FAR §52.227-14 Alternates I, II, and III (JUN 1987); FAR §52.227-19 (JUN 1987); and/or FAR §12.211/12.212 [Commercial Technical Data/Computer Software]; DFARS §252.227-7015 (NOV 1995) [Technical Data]; and/or DFARS §227.7202 [Computer Software], as applicable. Contractor/Manufacturer is ESRI, 380 New York Street, Redlands, CA 92373-8100, USA. ESRI, MapObjects, ArcView, ArcIMS, ArcSDE, ArcInfo, ArcEditor, ArcGIS, ArcMap, ArcCatalog, ArcToolbox, ArcObjects, MapObjects, SDE, and the ESRI globe logo are trademarks of ESRI, registered in the United States and the European Community, or certain other jurisdictions. -
The Rising Esports Industry and the Need for Regulation
TIME TO BE GROWN-UPS ABOUT VIDEO GAMING: THE RISING ESPORTS INDUSTRY AND THE NEED FOR REGULATION Katherine E. Hollist* Ten years ago, eSports were an eccentric pastime primarily enjoyed in South Korea. However, in the past several years, eSports have seen meteoric growth in dozens of markets, attracting tens of millions of viewers each year in the United States, alone. Meanwhile, the players who make up the various teams that play eSports professionally enjoy few protections. The result is that many of these players— whose average ages are between 18 and 22—are experiencing health complications after practicing as much as 14 hours a day to retain their professional status. This Note will explore why traditional solutions, like existing labor laws, fail to address the problem, why unionizing is impracticable under the current model, and finally, suggest regulatory solutions to address the unique characteristics of the industry. TABLE OF CONTENTS INTRODUCTION ..................................................................................................... 824 I. WHAT ARE ESPORTS? ....................................................................................... 825 II. THE PROBLEMS PLAYERS FACE UNDER THE CURRENT MODEL ....................... 831 III. THE COMPLICATIONS WITH COLLECTIVE BARGAINING ................................. 837 IV. GETTING THE GOVERNMENT INVOLVED: THE WHY AND THE HOW .............. 839 A. Regulate the Visas ...................................................................................... 842 B. Form an