Designing Communication Design
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A Glossary of User-Centered Design Strategies for Implemen- Tation Experts
TBM ORIGINAL RESEARCH A glossary of user-centered design strategies for implemen- Downloaded from https://academic.oup.com/tbm/advance-article-abstract/doi/10.1093/tbm/iby119/5232646 by guest on 07 December 2018 tation experts Alex R. Dopp,1, Kathryn E. Parisi,1 Sean A. Munson,2 Aaron R. Lyon3 1Department of Psychological Abstract Science, University of Arkansas, User-centered design (UCD), a discipline that seeks to ground Implications Fayetteville, AR 72701, USA the design of an innovation in information about the people 2 Practice: Use of shared language around user-cen- Department of Human Centered who will ultimately use that innovation, has great potential tered design (as presented in this glossary) can Design and Engineering, University of Washington, Seattle, WA to improve the translation of evidence-based practices from maximize the usefulness of interdisciplinary 98195, USA behavioral medicine research for implementation in health care efforts to promote the implementation of evi- 3Department of Psychiatry and settings. UCD is a diverse, innovative field that remains highly dence-based practices through improved design. Behavioral Sciences, University of variable in terms of language and approaches. Ultimately, we Washington School of Medicine, produced a glossary of UCD-related strategies specifically for Seattle, WA 98195, USA experts in implementation research and practice, with the goal Policy: Policymakers who wish to promote a of promoting interdisciplinary collaboration in implementation user-centered culture in health services should efforts. We conducted a focused literature review to identify consider the value of tools like this glossary in key concepts and specific strategies of UCD to translate into developing shared language and interdisciplinary the implementation field. -
BFA with a Major in Communication Design
Bachelor of Fine Arts Degree Requirements Candidates for the Bachelor of Fine Arts degree will meet the following requirements: 1. Completion of a minimum of 138 semester hours; 42 hours must be advanced; 24 advanced hours must be completed at UNT. 2. Major of at least 63 hours of art in a prescribed field; 36 hours must be completed at UNT. 3. Minor of a minimum of 18 hours (including at least 6 advanced) from a field outside the School of Visual Arts. Minors are chosen with faculty advisers for selected majors. For some majors, the minor is specified. 4. Completion of the requirements for the bachelor’s degree listed in the Academics section of this catalog, including University Core Curriculum requirements outlined in this section. Two hours (maximum) of wellness courses will count toward the degree. 5. A 2.5 grade point average must be maintained in all art courses; only a grade of C or better in art courses will count toward degree requirements. 6. Transfer course work substituted for required UNT art courses must be approved by a student’s faculty adviser during the degree plan process. Major in Communication Design Following is one suggested four-year degree plan. Students are encouraged to see their adviser each semester for help with program decisions and enrollment. BFA with a Major in Communication Design FRESHMAN YEAR FRESHMAN YEAR FALL HOURS SPRING HOURS ART 1080, Introduction to Communication ART 1450, Design II 3 Design1 3 ART 1510, Drawing II 3 ART 1200, Art Appreciation 1 3 ENGL 1320, College Writing II 3 ART 1440, Design -
The Future of Visual Communication Design Is Almost Invisible Or Why Skills in Visual Aesthetics Are Important to Service Design
ServDes2018 - Service Design Proof of Concept Politecnico di Milano 18th-19th-20th, June 2018 The future of visual communication design is almost invisible or why skills in visual aesthetics are important to service design Mark Roxburgh [email protected] School of Creative Industries, Faculty of Education and Arts, University of Newcastle, University Drive, Callaghan, Australia, 2308 Jemimah Irvin [email protected] nib Health Insurance, Locked Bag 2010, Newcastle, Australia, 2300 Abstract Over the past 20 years there has been an increase in post-secondary visual communication education in Australia while the growth of the industry itself has been low, meaning an increasing number of graduates compete for a limited pool of jobs1. The use of visualisation in human centered and service design approaches provides alternative employment opportunities for these graduates. This paper presents a case study of a visual communication honors research project that is indicative of those opportunities and the potential benefits of having highly skilled visual practitioners involved in human centered and service design processes. Furthermore, we argue that a consideration of the aesthetics of the visualisation methods used in this context is essential and that visual aesthetics should be a significant part of the service design skillset. KEYWORDS: visual communication, visual aesthetics, visual research methods, visual storytelling, visual skills 1 Average annual employment growth for visual communication in Australia: Historical 2010 – 2017, 0.69%. Forecast 2018 – 2024, 1.4% (Do, 2017). Introduction Whilst we use a visual communication honors design research project as a case study to argue our case, it is not our intention to provide a detailed account of the project, a step by step guide of the methods of research and an analysis of its success or failure. -
Warts-And-All: the Real Practice of Service Design
Warts-and-all: the real practice of service design Dr Yoko Akama School of Media and Communication RMIT University GPO Box 2467V Melbourne Victoria 3001 Australia Tel: +61 (0)3 9925 9807 Fax: +61 (0)3 9639 1685 e-mail: [email protected] www.rmit.edu.au Introduction Service design practice, discourse and education are still nascent in Australia where most designers are trained in fields such as industrial design, architecture, communication design, and to a lesser degree, interaction design (a field that is equally nascent). Academic research on service design has so far been limited (Kimbell and Seidel 2008) and much of the knowledge generated from business contexts has been proprietary (Tether 2008). These factors have led to a lack of critical engagement in examining and investigating the complex contexts that surrounds service design projects. This also adds to the challenging obstacles for designers seeking to establish and embarking upon a service design-led practice in Australia. The paper critiques service design case studies that are often documented and reported in a manner that abstracts and generalises the realities of this field as obstacles to understanding the ‘real’ practice of service design. Through attempts to clarify, systematise and advocate the benefit of service design, authors might gloss over the messy realities and the contextual knowledge grounded in action. This has resulted in practice-based knowledge being ‘lost in translation’. This is a critical shortfall. It becomes a disadvantageous factor in developing learning frameworks for designers in similar contexts to Australia who are seeking models, methods, case studies and discourse on service design from established agencies and research institutions on service design across Europe. -
Developing an Arabic Typography Course for Visual Communication Design
Developing an Arabic Typography course for Visual Communication Design Students in the Middle East and North African Region A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Basma Almusallam May, 2014 Thesis written by Basma Almusallam B.F.A, Kuwait University, 2008 M.F.A, Kent State University, 2014 Approved by ___________________________ Jillian Coorey, M.F.A., Advisor ___________________________ AnnMarie LeBlanc, M.F.A., Director, School of Visual Communication Design ___________________________ Stanley T. Wearden, Ph.D., Dean, College of Communication and Information Table of Contents TABLE OF CONTENTS………………………………………………………………...... iii LIST OF FIGURES……………………………………………………………………….. v PREFACE………………………………………………………………………………..... vi CHAPTER I. INTRODUCTION…………………………………………………………. 1 The Current Issue………………………………………………….. 1 Core Objectives……………………………………………………. 3 II. THE HISTORY OF THE ARABIC WRITING SYSTEM, CALLIGRAPHY AND TYPOGRAPHY………………………………………....………….. 4 The Arabic Writing System……………………………………….. 4 Arabic Calligraphy………………………………………………… 5 The Undocumented Art of Arabic Calligraphy……………….…… 6 The Shift Towards Typography and the Digital Era………………. 7 The Pressing Issue of the Present………………………………….. 8 A NOTE ON THE PROCESS…………………………………………………………….. 10 Applying a Framework for Research Documentation…………….. 11 Mental Model……………………………………………………… 12 Proposed User Testing……………………………………………. -
Adding UX in the Service Design Loop: the Case of Crisis Management Services
Interaction Design and Architecture(s) Journal - IxD&A, N.37, 2018, pp. 47-77 Adding UX in the Service Design Loop: The Case of Crisis Management Services 1 1 Karim Touloum , Djilali Idoughi , Ahmed Seffah2 1 University A. Mira of Bejaia, Bejaia, Algeria 2 Innovation and Software Department, Lappeenranta University of Technology, Finland {karim.touloum, djilali.idoughi}@univ-bejaia.dz [email protected] Abstract. Focus on user experience (UX) has been a growing trend in service design (SD), as it has various benefits. As it will be demonstrated in this paper, developing an efficient, yet usable crisis management service requires a deep understanding of the experience of all stakeholders involved in the crisis. While many SD studies have proposed different principles, practices and tools, there is a lack of a practical comprehensive design framework that empowers designers to integrate effectively UX in the SD lifecycle. In this paper we propose a methodological framework called UXD-IS (User eXperience Design of Interactions and Services) that combines UX characterization and touchpoints analysis. The framework has been validated through a case study related to flooding crisis management. The investigations reveal that the framework is a powerful support tool during the first phases of the development of a new service or the improvement of an existing one. Keywords: user experience, service design, interactive service, design framework, touchpoints, user journey, crisis management. 1 Introduction Crisis management services are undergoing major and fundamental changes in all countries around the world. This is a result of a number of convening forces including public budget cuts, demographic shifts, massive immigration, urbanization, environmental challenges, terrorism risks and rapid technological change [1, 2]. -
Stakeholder Engagement for Service Design Will Be the Main Focus of the Thesis
Abstract Service design is a field emerging from the new-found interest in services as a design material by practitioners and academics of the human-centred design tradition. As such, the field can build on the knowledge from previous work in design as well as in service research. Introducing a new design material may however also introduce new challenges to practice. The research presented in this thesis investigates how the design research phase of the human-centred design process is affected by making services a design material. How users, staff and other stakeholders are involved in service design projects was studied in four studies. Two studies focused on getting a holistic view of how service designers engage stakeholders in their design research. The methods used for these two studies were interviews in one case and participatory observation in the other. The two remaining studies focused on specific aspects of the stakeholder engagement process. One compared how designers and anthropologists approach ethnography, whereas the second investigated the communicative qualities of service design visualisations. It is argued that service design is a stakeholder-centred design discipline. The tools used in service design are to a large extent borrowed from other qualitative research traditions, but design-specific tools do exist. By analysing and synthesising the information obtained, it is then i Abstract transformed into insights. These insights are visualised to provide easily accessible representations of service situations. The final section of the thesis identifies challenges ahead for service design practice, based on the findings of the thesis and based on existing theoretical frameworks for the discipline. -
Service Innovation Through Touch-Points: Development of an Innovation Toolkit for the First Stages of New Service Development
ORIGINAL ARTICLE Service Innovation Through Touch-points: Development of an Innovation Toolkit for the First Stages of New Service Development Simon Clatworthy Oslo School of Architecture and Design, Norway This paper reviews one of the central areas of service design, the area of touch-point innovation. Specifically, it describes the development and use of a card-based toolkit developed in the AT-ONE project - the AT-ONE touch-point cards. These cards have been developed to assist cross-functional teams during the first phases of the New Service Development (NSD) process. This paper describes and analyses the development of the tools, their intended use and their evaluation following actual uptake by several commercial service providers. The results show that the toolkit assists the innovation process during the first phases of the new service development process and helps develop team cohesiveness. The card-based approach offers a tangibility that teams find useful, and that offers multiple usage alternatives. In addition, the paper describes the multiple functions that tools used in service innovation need to accommodate, and how design makes an important contribution to this. The work also reflects upon the materials of service design and suggests that touch-points are one of the materials used by designers to understand, explore and develop innovative service solutions. Suggestions for further work are included that include aspects of toolkit tangibility, usage areas and touch-point innovation. Keywords – Touch-points, Methods for Service Innovation, Touch-point Cards, Toolkit, Cross-functional Teams, Service Design, Innovation. Relevance to Design Practice – Describes how innovation in new service development processes can be achieved through focusing on touch-points, and describes a toolkit approach to foster this in service organisations. -
Communication Design: Principles, Methods, and Practice
Communications Title Pages 8/3/04 1:11 PM Page 1 Communication Design CommDesign 00 a 09/03/04 1:47 PM Page ii Communications Title Pages 8/3/04 1:11 PM Page 2 Communication Design Principles, Methods, a ND PRACTICE Jorge Frascara ALLWORTH PRESS NEW YORK CommDesign 00 a 09/03/04 1:47 PM Page iv © 2004 Jorge Frascara All rights reserved. Copyright under Berne Copyright Convention, Universal Copyright Convention, and Pan-American Copyright Convention. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior permission of the publisher. 08 07 06 05 04 5 4 3 2 1 Published by Allworth Press An imprint of Allworth Communications, Inc. 10 East 23rd Street, New York, NY 10010 Cover design by Derek Bacchus Page design, composition, and typography by Sharp Des!gns, Lansing, MI library of congress cataloging-in-publication data Frascara, Jorge. Communication design : principles, methods, and practice / Jorge Frascara. p. cm. ISBN: 1-58115-365-1 Includes bibliographical references and index. 1. Commercial art. 2. Graphic arts. 3. Visual communication. I. Title. NC997.F695 2004 741.6—dc22 2004018346 Printed in Canada CommDesign 00 a 09/03/04 1:47 PM Page v To my wife, Guillermina Noël CommDesign 00 a 09/03/04 1:47 PM Page vi CommDesign 00 a 09/03/04 1:47 PM Page vii Contents xi Acknowledgments xiii Introduction 1 1 | A Description of the Field 3 Design and Communication 3 The Designer and Other Professionals 4 “Graphic -
The Contribution of Typography and Information Design to Health Communication
The contribution of typography and information design to health communication Book or Report Section Accepted Version Walker, S. (2017) The contribution of typography and information design to health communication. In: Cooper, R. and Tsekleves, E. (eds.) Design for health. Routledge, pp. 92- 109. ISBN 9781472457424 Available at http://centaur.reading.ac.uk/66530/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Publisher: Routledge All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online Thematic Unit: Communication Design for Public Health The contribution of typography and information design to health communication abstract This chapter is about the role that information design, and typography and graphic communication play in effective public health communication. It introduces the way that information designers work, particularly in relation to what have been called ‘functional texts’ – those that enable people to take some kind of action, or to better understand something. Examples of late-nineteenth- and early-twentieth-century printed ephemera are used to draw attention to the ways that language and visual presentation work together to enhance the meaning of a particular message. The role of pictures in health communication is discussed with reference to Isotype and the work of Otto and Marie Neurath. -
Changing Cultures of Design Identifying Roles in a Co-Creative Landscape
Changing Cultures of Design Identifying roles in a co-creative landscape Marie Elvik Hagen Department of Product Design Norwegian University of Science and Technology ABSTRACT The landscape of design is expanding and designers today are moving from expert practice to work with users as partners on increasingly complex issues. This article draws up the lines of the emerging co-creative design practice, and discusses the changing roles of the designer, the user as a partner, and design practice itself. Methods and tools will not be considered, as the roles will be discussed in terms of their relations. The co-design approach breaks down hierarchies and seeks equal participation. Research suggests that the designer needs to be responsive or switch tactics in order to take part in a co-creative environment. A case study exploring co-creative roles complements the theory, and finds that the designer role needs to be flexible even when having equal agency as partners and other stakeholders. Sometimes it is necessary to lead and facilitate as long as it is a collaborative decision. Bringing users in as partners in the process changes the design culture, and this article suggests that Metadesign can be the holistic framework that the design community need in order to understand how the different design practices are connected. KEYWORDS: Co-design, Co-creativity, Roles in the Design Process, Participatory Design, Metadesign, Cultures of participation, Design Agenda 1. INTRODUCTION This article seeks to examine how the role of the designer, the role of the user and the role The landscape of design is changing. -
Master of Fine Arts in Communication Design
MASTER OF FINE ARTS IN COMMUNICATION DESIGN FLORENCE, ITALY saci-florence.edu MISSION SACI’S MFA IN COMMUNICATION DESIGN PROGRAM PROVIDES STUDENTS WITH THE KNOWLEDGE NEEDED TO: → UNDERSTAND AND USE DESIGN AS AN INSTRUMENT FOR CHANGE. → WORK ACROSS MEDIUMS EMBRACING THE EVER-EXPANDING RANGE OF AVAILABLE TOOLS AND TECHNOLOGIES. → INTERPRET DATA IN DEVELOPING INFORMATION SYSTEMS. → DEVELOP A KEEN SENSE OF THE SOCIAL IMPLICATIONS OF DESIGN. → WORK AS CREATIVE MEDIATORS WITHIN A MULTI-DISCIPLINARY COLLABORATIVE ENVIRONMENT. → CONTRIBUTE TO AND EXPAND THE FIELD OF COMMUNICATION DESIGN THROUGH RESEARCH AND PEDAGOGY. COVER: "HOW MY BRAIN WORKS WHEN DESIGNING" BY MFA IN COMMUNICATION DESIGN STUDENT NEHA BHARADWAJ FERRAGAMO FASHIONING SPACES COLLABORATION FOR THE EXHIBITION "1927 THE RETURN TO I TA LY" BY VISUAL DESIGN STUDENTS PILAR FERNANDEZ SANTOS AND VIRAL SHAH INTRODUCTION → Advanced professional competence as Design Area Head and two other Design evinced through a well-developed body area instructors appointed by the Program In this two-year program, MFA candidates of work which demonstrates a depth of Director/Design Area Head. Such requests have a unique opportunity to situate their knowledge and experience. are normally approved only in the case of personal design practice in relation to both documented medical emergencies, and the the design and art legacies of Italy and → Knowledge of theory and practices period of approved extended study does not Europe and the challenges of contemporary necessary for leadership positions normally exceed one academic year. urban Florence. within the design professions. Credit from other institutions is not → Advanced capabilities with To facilitate a modulated learning transferable to the MFA in Communication technologies, as evinced through experience, each MFA candidate works Design program, nor is credit earned at creation, dissemination, presentation, in dedicated studio space that fosters SACI prior to matriculation in the MFA in documentation, and preservation of communal studio experiences.