Professional Certificate in Ux & Emerging Interaction
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PROFESSIONAL CERTIFICATE IN UX & EMERGING INTERACTION DESIGN OVERVIEW New digital experiences made possible by emerging technologies such as augmented, virtual and mixed reality (jointly known as “XR”) and voice interaction are changing the way we live and work. As these emerging technologies expand from gaming and entertainment to include more consumer and enterprise applications such as augmented e-commerce, navigation, banking, collaborative work and fitness, XR is poised for explosive growth, as are the career opportunities for those who can design and develop these next-generation user experiences. Developed by NYU’s Tandon School of Engineering, the Professional Certificate in UX & Emerging Interaction Design is a comprehensive six-month program created for UX designers or individuals with visual design experience who are ready to make the shift into creating user experiences with these new and emerging interaction patterns and possibilities. Professional Certificate in UX & Emerging Interaction Design 1 KEY TAKEAWAYS Advance Your UX Career With Training In New & Next-Wave Interface Design Learn from real-world applications and gain hands-on experience with the latest UX 01 tools to accelerate your career in UI/UX design Explore ways of creating new and emerging UX environments 02 to offer end-to-end UX solutions for your clients Learn about key themes and frameworks for speculative and 03 critical design Become familiar with key 04 themes and methods in systemic design Learn about critiques of human-centered design and other design practices based 05 on historical inequities Complete a capstone project that includes supporting 06 materials and a design document Professional Certificate in UX & Emerging Interaction Design 2 WHO IS THIS PROGRAM FOR? This comprehensive program is designed for professionals pursuing UX design careers with an interest in working with emerging technologies. Participants will have foundational visual design skills and experience with Adobe Photoshop/Illustrator and be seeking to transition to work with emerging technologies—specifically XR and voice—while enhancing their skills in user experience design. It is ideal for: · Designers looking to develop a deeper understanding of UX design concepts and the associated applications. · Product Designers/Managers looking to improve the user experience of the products/services oered by their company and explore new product ideas. · UX Developers/Engineers looking to advance in the field of UX design. · Consultants aiming to develop their knowledge of UX design to oer end-to-end solutions for their clients. · Graphic Designers with prior experience in UI/UX and looking to expand into AR/VR. Program Duration Program Fees 6 months, online US$ 7,000* 15-20 hours per week *GST applicable to Singapore residents Professional Certificate in UX & Emerging Interaction Design 3 PROGRAM SYLLABUS Section 1: Foundations of UX and XR Week 1: Paradigm Shifts Gain a historical context for XR and a frame of reference for contemporary and emerging technologies and challenges by studying important innovations. Then head out on your own to research future XR innovations. Week 2: Cutting Edge of Today Consider critical factors for UX design in the context of cutting-edge XR experiences. Week 3: UX with a Broad Brush Identify pain points for users, generate solutions for those pain points, and prototype those solutions using Figma, the collaborative interface design tool. Week 4: Beginning Research in UX Discover best practices for research methodology, including defining a problem and applying systematic inquiry strategies to test solutions. Week 5: Design Development Get acquainted with the dierent roles in the design development process and explore its various steps, from dissecting the user journey to proposing solutions to problems and creating renderings. Week 6: Immersive and Augmented Interfaces Consider the dierent aordances and constraints associated with designing for XR, then experiment with designing for them for yourself. Week 7: Best Practices for XR Usability Learn best practices and UX design principles for XR and non-XR environments as well as important consid- erations regarding screen space versus world space. Week 8: Bringing It Together Apply what you’ve learned in the program so far to create your own design for an AR or VR platform in Amazon Sumerian or Facebook Spark and present it. Professional Certificate in UX & Emerging Interaction Design 4 Section 2: Non-visual Interfaces Week 9: Haptics Explore haptics and the importance of feedback, as well as the use of haptics to generate realistic experiences in XR environments. Week 10: Sound Design: Theory and Practice In this module you will learn key components of sound design such as composition basics, Adobe XD skills, audio user mapping, sourcing and editing sounds, and audio moment mapping. Sean Thornton, co-founder of the audio branding agency Audio UX, will be a featured guest speaker. Week 11: Interactive Audio During this week we will explore ambient computing, conversation design, mixing and rendering sounds, and using sound to enhance user experience. Eric Seay, co-founder of the audio branding agency Audio UX, will be a featured guest speaker. Section 3: Pushing into the Screen Week 12: Introduction to Unity Get an introduction to Unity and experience prototyping using this industry standard tool. Week 13: Setting the Stage: World In this module you will use Unity to create storyboards for an XR experience of your own design, block out key moments and UI elements, and prototype the core interactions in your experience. Week 14: Production, Refinement, and Tuning This week you will refine your Unity design by setting up an art pipeline, generating production assets, replacing UI Elements with more refined pieces, and test, reinforce, and complete your XR experience. Week 15: Sharing Your Vision During this week you learn about documenting, presenting, and distributing your product. You will also learn about marketing your product, payment methods, and getting your product reviewed. Professional Certificate in UX & Emerging Interaction Design 5 Section 4: Design Theory & Methodologies Week 16: A Short History of Design Research & Evolution in Practice Explore the history of design research and its relation to professional practice, understand the evolution of the methods and methodologies common to human-centered design. Week 17: Speculative and Critical Design Learn about the history of speculative and critical design practice (SCD), key themes in SCD and the subtle dierences between them, and the work of key SCD designers. Week 18: Designing for Systems and Systemic Transitions Learn about the history of systemic design and transition design, key themes within these disciplines, and key sites of systemic design practice. Week 19: Design Politics and Ethics Learn about critiques of human-centered design and other design practices based on historical inequities, and examine recent movements and figures. Section 5: Design Sprint and Capstone Project Week 20: Conceptualizing Partner with a real-world company and practice your skills in determining client wants and needs and project scope. Week 21: Research Apply research methods to collect information for your real-world project. Week 22: Usability Testing Test your product with users to learn more about their attitudes and feelings about the usability of your product, and to identify other areas where your product’s user experience could be improved. Week 23: Ideation and Storytelling Use feedback and critiques of your designs in the iteration process and learn how to present your designs using storyboarding. Professional Certificate in UX & Emerging Interaction Design 6 Week 24: Prototyping Build on the work you completed in the previous week by learning best practices for rapidly building and prototyping designs in the interactive process. Week 25: Synthesizing Data and Presentation Learn best practice for dierent soft skills, such as presenting and evoking feedback. Week 26: Show Your Work During this final week of the course, present your capstone project. Capstone Project Working individually or within a group (based on your preference), complete a UX project for a corporate partner during the final section (Section 5) of the program. Each week focuses on a dierent component of the design sprint. Featured Tools & Technology During this program you’ll get hands-on experience with the latest industry tools, including: · Figma, a collaborative interface design tool for prototyping. · Amazon Sumerian, a managed service that lets you create and run 3D, AR, and VR applications. · Unity, a cross-platform game engine that’s an essential tool for prototyping in gaming and beyond. · Marvel, an app that enables rapid prototyping, testing, and hando for design teams creating digital products. · Miro, an online collaborative whiteboard platform that bring teams together, anytime, anywhere. · Audacity, a free, cross-platform audio recording and editing software. · Adobe XD, an interactive prototyping tool for User Experience and User Interface Designers. · Reaper, a complete digital audio production application for computers. · Facebook Spark, a platform that allows you to create augmented reality activations on Facebook or Instagram. Professional Certificate in UX & Emerging Interaction Design 7 REAL-WORLD APPLICATIONS Apple Discuss Apple as the gold standard of user experience design, and the introduction of the Macintosh personal computer as an important moment