QN Rules Bon Format US

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QN Rules Bon Format US TM Bruno Cathala Bruno& Faidutti For 2-4 players Ages 8 and above 30-45 minutes The Jewelers of Place Vendôme SETTING UP THE GAME In the years prior to the French revolution, the jewelers of Place ◆ Give each player a Summary card. New players should familiarize them- Vendôme in Paris were the most accomplished in all the world. Their selves with the roles and abilities of each character. Experienced play- prodigious skills, combined with the seemingly unending wealth of ers can also use the cards to refer to the relative proportion of their patrons, enabled them to create the most exquisite jewels for the each type of gem. Kings and Queens of Europe and their courts. ◆ Place the four red Fashion tiles between To keep their fickle clientele happy (and to stay profitable) the jew- the players, in the center of the table, elers scoured all of Paris to acquire the precious gems needed for their in the following left to right order: +30, creations – all the while keeping a close eye on the Court’s ever- +20, +10, +0. changing sense of fashion. And when necessary, these crafty artisans ◆ Shuffle the 4 Gem tiles behind your were not above buying a few favors to insure a favored position in the back and randomly place one, face up, King’s Court. below each fashion tile. Example: This year, Diamonds are most in ◆ Stack the four blue Rarity tiles, and fashion, then Emeralds, Amber and Rubies. OBJECT OF THE GAME put them aside until the first sale. Assuming the role of King’s Jeweler, each player, through the course of The Fashion tiles show which stones are most in fashion, and which are three years of apprenticeship, competes to craft and sell the most desir- out of favor at the beginning of the game. able jewels in the kingdom. ◆ Take the deck of cards. Set aside the 3 Merchant cards and thorough- At the end of each year, the Merchant announces a sale, where jewelers ly shuffle the remaining cards. decide which of their creations they want to sell. The jeweler who earns ◆ Deal 4 cards to each player. The player’s hand should be hidden from the most profit from their jewel sales after three years is awarded a title others during the game. of nobility, and a place at the King’s Court! Note: If a player is dealt an Astrologer, he discards it and draws another card To succeed, each jeweler must balance the use of their limited funds between to replace it. The Astrologer is then shuffled back into the remaining cards. buying expensive new gems; purchasing the favors of The King, Queen and other important members of the court; or hiring a Thief or Forger. ◆ Insert the three Merchant cards back into the deck, one at approximately 1/3 of the deck, another a 2/3 of the deck and the third among the bot- tom 5 cards. COMPONENTS ◆ Draw the five top cards from ❦ 110 Tarot-sized cards: ❦ 12 tiles: the deck and place them face up in the center of the • 59 Gem cards • 4 Gem tiles (Diamond, Ruby, table. Place a Golden Ring • 7 Ring cards Emerald and Amber) marker on the top number Ring Rubies Diamond Forger Thief • 1 Queen's Necklace card • 4 Fashion tiles (+30, +20, +10, 0) in the upper right corner • 33 Character cards • 4 Rarity tiles (+30, +20, +10, 0) box of each card. The num- • 3 Merchant cards ❦ A Days of Wonder WebCard ber indicated with the ring Choose an opponent. is the cost, in ducats, of the She must discard one gem Steal a card at random from • 4 Player summary cards for access to Free online play If you win a sale, sell one more card of your choice. another player’s hand. jewel of the gem type this card “ Monsieur, tell these gentlemen is played with. that they tire my patience! I ask for “ How much trouble to steal! ” a diamond necklace, and they thought Beausire. card. Place the remainder bring me a paste.” • 3 Blank cards (for you to create ❦ 5 Golden Ring markers, to show your own characters and gems) of the deck as a draw pile, Example: a game all set-up and ready to go. the current purchase value of next to the five cards. ❦ The Queen’s Necklace the cards during the Card purchase phase. ◆ Randomly determine the first player (for instance the one who is wear- ing the nicest jewelry that day). 2 3 A GAME TURN 3–Devaluation Phase ◆ Each player plays in turn, going clockwise. The Golden Ring marker on each card still displayed for sale on the table ◆ is moved one spot down. These cards will cost less to buy for the next A player’s turn is divided in three consecutive phases: player. If a marker is moved to the lowest position (with the card icon 1– Influence crossed in red), the card is discarded. 2– Card Purchase Cards that have been 3– Devaluation bought or discarded are 7210 94 replaced with new cards ◆ Whenever a Merchant card is drawn, usually during the devaluation Ring Rubies Diamonds Ring Emerald phase, a Jewel Sale immediately takes place. drawn from the top of the draw pile. The Golden Ring is placed on the top 1–Influence Phase number of each one of If you win a sale, sell one more If you win a sale, sell one more jewel of the gem type this card jewel of the gem type this card The player may play from her hand as many “Influence” characters (the these new cards. is played with. is played with. blue cards) as she wishes. A player can only play cards that she had in If a Merchant card is Example: The Confessor and Banker cards have been replaced hand at the beginning of her turn. drawn, a Jewel Sale imme- by two new cards: three diamonds ans a second Ring. When a card is played, its effect takes place immediately and the card is diately takes place (see discarded. For detailed information on the effects of the various cards see below). After a sale, the game resumes where it where it was stopped, and The Cards section below. a new card is drawn to replace the Merchant. 2–Card Purchase Phase JEWEL SALE Each player has 10 ducats that she can spend to buy cards from the five Diamond Rubies Amber There are three Jewel Sales, one for King Ruby Amber cards displayed face up on the center of the table. The price for buying each year of apprenticeship. The Ruby Amber a card is the number on the card circled with the Golden Ring marker. game ends after the third sale. Amber A player must buy at least one card during her turn. If a player doesn’t During each sale, the players try to spend all 10 ducats, the remaining money is lost and cannot be saved for sell to the King’s court some of the During a sale, any jewels of the gem type with which the King is played are rendered worthless. Beware the Queen’s Necklace! the next turn. jewels they produced during the year. “ ’Tis a horrible trick of the king.” During a Jewel Sale, players will dis- 9642 8 play the jewels of their choice in Example: Barnaby chose to display 1 Diamond rows of gems cards and associated and a King, 4 Rubies, no Emerald and 4 Ambers. Ring Rubies Confessor Banker Emerald cards, like in the example below. The basic rule of a sale is: Only the jeweler displaying the most gems of a spe- cific gem type wins that gem sale and collects any money. Look at all the cards in another Increase the value of each jewel If you win a sale, sell one more player’s hand. you sell by 10 pounds. jewel of the gem type this card “ Do not seek to know the future; is played with. good or bad, let it rest “ This matter becomes complicated,” – it is in the hands of God.” said the banker. The three steps to a sale are: Example: with her 10 ducats, the player can buy: • The Ring card 1-Displaying the jewels • The Confessor and the Banker ◆ Each player secretly chooses the gray “Sale” cards (gems and extra jew- • The 1 Emerald card and either the 2 Ruby card els such as rings, and necklace, plus the Banker or King) that she wants or the Confessor card to display for sale. • The 2 Ruby card and the Confessor card 4 5 ◆ A player is not bound to select all her gem and other gray cards 2 - Rarity for display, and can even choose to display none. ◆ After all displayed cards have been Tip: When choosing cards to display at a sale, a player should conceal revealed; players count the total num- the number of cards and even the num- ber of gems of each type on the cards ber of different piles that she will play. played by the players. Diamond Rubies Amber Players can stack their piles one over King Ruby Amber ◆ Ruby Amber another under their hand, with the most The Rarity tiles are placed below the Amber fashionable gem type on the top. By gem tiles. The +30 rarity tile is placed alternating one pile face up and one under the rarest gem (the gem type During a sale, any jewels of the gem type with which the with the lowest total amount of gems King is played are rendered worthless.
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