UNIVERSITY OF CINCINNATI
______, 20 _____
I,______, hereby submit this as part of the requirements for the degree of:
______in: ______It is entitled: ______
Approved by: ______Mobilité Familiarity and New Experiences in a mobile restaurant
Master of Architecture Thesis
Submitted to the Division of Research and Advanced Studies,
University of Cincinnati
In the College of Design, Architecture, Art, and Planning of the
School of Architecture and Interior Design 2003
by Robin Kinney
B. S. Architecture, University of Cincinnati, 2001
Committee Chair:
Michael McInturf
Barry Stedman
Abstract
Today’s economy is based on consumers who desire services and goods to be encapsulated in a package of a total experience; all facets of the business must be designed to provide experiences to the consumer. The proposition in this thesis is that this economy requires experiences that include the idea of continually providing something new integrated with elements that are familiar.
Permanence and agility respond to the familiarity and newness that businesses seek, while transforming the space that the businesses can use. Restaurants exemplify this need for permanence and agility as they are constantly in need of expressing an experience to their customers. This project is a mobile restaurant called Mobilité that moves from location to location after six months to a year. The space is created from a system of units that can be set on sites with different orientations and experiences that relate to each site’s corresponding context.
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ i
Acknowledgements
For I know the plans I have for you Jeremiah 29:11
Nathan Witte, for standing by me through all of my breakdowns.
Riley and Kay Kinney, for introducing and guiding me through all the things that matter.
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 1
Contents
Abstract
Acknowledgements i
Contents 1
List of Figures 2
Introduction 12
Thesis History 15
Thesis Theory and Propositions 24
Thesis Practice and Principles 29
Project and Location 37
History of Users 44
History of the Restaurant 47
Location of Four Sites 50
Project Design 58
Process 71
Annotated Bibliography 77
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 2
List of Figures
1. Architectural Tendency in Service Industry 25 Drawn by Robin Kinney
2. Architectural Needs in Service Industry 25 Drawn by Robin Kinney
3. Image of Earth 26 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002.
4. Illustration of American Indian Tipi 29 Kronenburg, Robert. Houses in Motion: The Genesis, History and Development of the Portable Building (Great Britain: Wiley-Academy, 2002), 11.
5. Photograph of American Indians in Tipi 30 Kronenburg, Robert. Houses in Motion: The Genesis, History and Development of the Portable Building (Great Britain: Wiley-Academy, 2002), 10.
6. Kababish Tent Illustration 30 Kronenburg, Robert. Houses in Motion: The Genesis, History and Development of the Portable Building (Great Britain: Wiley-Academy, 2002), 21.
7. Set Design by Edward Craig 31 Wild, Larry. “A Brief History of Scene Design,” 27 March 2003. Northern State Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 3
University.
8. Expressionism Set Design 32 Goodenough, Kelly. The Director’s concepts. 2002.
9. Crystal Palace at Sydenham 32 Russell, Potter A. The Crystal Palace. 7 Aug. 2002.
10. Fun Palace Project 33 Kronenburg, Robert. Houses in Motion: The Genesis, History and Development of the Portable Building (Great Britain: Wiley-Academy, 2002), 114.
11. The Floating Pavilion 33 “Floating Pavilion,” 30 March 2003. Maki and Associates.
12. Plan of Zoficentro 34 Cerver, Francisco Asensio. Restaurant Details. (New York: Whitney Library of Design, 1998), 89.
13. Perspective of Zoficentro 34 Cerver, Francisco Asensio. Restaurant Details. (New York: Whitney Library of Design, 1998), 84. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 4
14. Truck Image of Mobile Linear City 35 Siegal, Jennifer. The Art of Portable Architecture. (New York: Princeton Architectural Press, 2002), 101.
15. Interior View of Mobile Linear City 35 Siegal, Jennifer. The Art of Portable Architecture. (New York: Princeton Architectural Press, 2002), 100.
16. Interior View of Mobile Linear City 35 Siegal, Jennifer. The Art of Portable Architecture. (New York: Princeton Architectural Press, 2002), 101.
17. Rendering of Portable House 36 Siegal, Jennifer. The Art of Portable Architecture. (New York: Princeton Architectural Press, 2002), 111.
18. Rendering of Portable House 36 Siegal, Jennifer. The Art of Portable Architecture. (New York: Princeton Architectural Press, 2002), 111.
19. Person Shelling Peas 37 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=IMP0118002> 11 Nov. 2002.
20. Person Frying with Skillet 37 Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 5
Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=IMP0118044> 11 Nov. 2002.
21. Table with Salt and Pepper 38 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=ISP0219012> 11 Nov. 2002.
22. Diagram of Restaurant Flow 38 By Robin Kinney
23. The Flow of Materials and Personnel 38 Birchfield, John C. Design and Layout of Foodservices Facilities (New York: Van Nostrand Reinhold, 1988), 40.
24. Food at Table 39 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=IMP0150010> 11 Nov. 2002.
25. Food at Table 39 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002.
26. People Eating at Table 39 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002.
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 6
27. People at a Bar 40 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=ISP0504005> 11 Nov. 2002.
28. Hand with Martini 40 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=ISP0504008> 11 Nov. 2002.
29. Champagne Glasses 40 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < http://www.veer.com/results.asp?Image=IMP0148043> 28 April 2002.
30. Woman in Kitchen 41 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002.
31. People at Restaurant Table 41 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002.
32. Diagram of Demographic and Thesis 44 By Robin Kinney
33. Set Table Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002. < 47 Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 7
http://www.veer.com/results.asp?Image=FSP0005035> 11 Nov. 2002.
34. Bar Stool 48 Osland, Jacqueline. Veer: Visual Elements for Creatives. 11 Nov. 2002.
35. Diagram of Restaurant Movement 50 By Robin Kinney
36. Over-the-Rhine Site Plan 51 By Robin Kinney
37. Main Street 51 Used with permission from Nathan Witte
38. Corner of Thirteenth and Main Street 52 Used with permission from Nathan Witte
39. Eden Park Site Plan 53 By Robin Kinney
40. Plan of Incline 53 Jakucyk, Jeffrey. “Map of Cincinnati’s Streetcars, Interurbans, and Railroads,” 4 Dec. 2002. Cincinnati Streetcars, Interurbans, and Railroads < http://homepage.mac.com/jjakucyk/Transit1/map10.gif> 4 Dec. 2002. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 8
41. Incline to Mt. Adams 54 Mecklenborg, Jake. “Mt. Adams incline,” 4 Dec. 2002. Cincinnati-Transit.net.
42. Gravel Parking lot at Edge of Eden Park 54 By Robin Kinney
43. Fountain Square Site Plan 55 By Robin Kinney
44. Aerial of Fountain Square 55 Used with permission from Mike Knoll
45. Fountain Square 56 Used with permission from Mike Knoll
46. Vine Street Site Plan 57 By Robin Kinney
47. 1220 Vine Street 57 Used with permission from Nathan Witte
48. Front of Menu 58 By Robin Kinney
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 9
49. Restaurant Flyer 58 By Robin Kinney
50. Systems Exploration Diagrams 60 By Robin Kinney
51. Unit Diagrams 60 By Robin Kinney
52. HVAC Diagrams 61 By Robin Kinney
53. Unit Structure Diagrams 61 By Robin Kinney
54. 13th and Main Photo Montage 63 By Robin Kinney
55. 13th and Main Perspective 64 By Robin Kinney
56. 13th and Main Plans 64 By Robin Kinney
57. Unit Diagrams 65 By Robin Kinney Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 10
58. HVAC Diagrams 66 By Robin Kinney
59. Unit Structure Diagrams 66 By Robin Kinney
60. 13th and Main Photo Montage 67 By Robin Kinney
61. 13th and Main Perspective 68 By Robin Kinney
62. 13th and Main Plans 68 By Robin Kinney
63. 1220 Vine Street Photo Montage 69 By Robin Kinney
64. 1220 Vine Street Perspective 70 By Robin Kinney
65. 1220 Vine Street Plan 70 By Robin Kinney
66. DNA Image Board 72 Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 11
By Robin Kinney
67. Permanence and Agility Diagram 75 By Robin Kinney
68. Permanence and Agility Diagram 75 By Robin Kinney
69. Permanence and Agility Studies 76 By Robin Kinney
70. Materials Matrix 76 By Robin Kinney
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 12
Introduction Businesses are beginning to understand that consumers seek services and goods that are encapsulated within an experience of newness and familiarity.1 It is vital to integrate the concepts of familiarity and new experiences into architecture because design can give the users, businesses, and consumers the kind of spaces that they desire.
Consumers want the businesses they walk into to be completely designed, from wall to service; to be thought through in a way that expresses a complete idea that can be easily comprehended. They need the shelf that they buy goods off of to be integrally linked with the person handling the cash register. All facets of the business must be designed to provide experiences to the consumer. These experiences have been present in businesses, but the key difference lies in whether the business is in control of the messages they are conveying to the consumers, or if the experiences are leftover pieces that have not been detailed, but exist.2 The proposition in this thesis is that these experiences are important to the consumer and the business owner at every level. These experiences do not simply include the idea of continually providing something new, however, but integrate elements that are familiar to the consumer, as well. This proposal underscores the importance of a balance between newness and familiarity in an overall experience. Permanence and agility respond to the familiarity and newness that businesses seek, while transforming the space that the businesses can use.
Restaurants exemplify this need for permanence and agility as they are constantly in need of conveying an experience to their customers. This industry must rework their image continuously while maintaining certain elements to signify their tradition to the customer.
1 Joseph B. Pine and James H. Gilmore, The experience economy : work is theatre & every business a stage (Boston: Harvard Business School Press, 1999), ix. 2 Pine, 24. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 13
The demands of this type of business expressly state a need for spaces that can be modified. This project type allows for many different locations to be used and the new experiences that can be provided.
This project is a mobile restaurant called Mobilité that moves from location to location after six months to a year. The space is created from a system of units that can be transported by trucks and set on site with different orientations. The system is designed to provide new experiences that relate to each site’s context and, consequently, to the customer.
Summary This thesis exploration begins with a discussion of the American culture and the history of the economy through to the present day. It gives a number of examples to illustrate the basic values consumers seek in service and goods. This section illustrates the ideas of familiarity and new experiences being integrated with how businesses create their images, services, and spaces.
The theories of this thesis are proposed in the next section and discuss the factors of the economy and how they relate to architecture. It describes two terms, permanence and agility, and how these can describe characteristics in architecture that enable the architecture to meet the demands of business. Permanence and agility are defined and illustrated as being balanced with each other in many things that are not commonly associated with architecture. The end of this section points to businesses that have used design to integrate concepts of familiarity and newness to provide holistic experiences to their consumers.
A number of architectural precedents are presented that demonstrate a balance between permanence and agility in architecture. The examples begin with early vernacular systems used by indigenous peoples to illustrate the early use of building with these characteristics. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 14
Theater design is discussed as representing an example of a system that inherently incorporates the ideas of agility when changing from production to production and scene to scene, while providing the permanence of the theater.3 It is a prime example of how these two concepts are interwoven to provide audiences with complete experiences outside of their everyday lives. Later examples of architecture start with the introduction of more modern construction methods and the changing meanings of home. These examples begin to show that the very natures of programs are changing due to their form and mobility of permanent features.
The next section describes the project and locations with an emphasis on pragmatic concerns and their connection to the theoretical propositions. A restaurant was chosen as the project type, while four different site locations are illustrated and the pragmatic necessities of the program are explained. A history of the users of this type project is discussed and connected to the overall concepts of the thesis and project. The methods behind appropriate sites for this type of project are discussed, as well. The final discussion in this section involves the four chosen sites and detailed accounts of each site are discussed, from the history of each site to their current settings.
The final section introduces the architectural drawings and images that convey the ideas of the thesis in built form. The concepts of permanence and agility are discussed, in detail, with regards to the site, system of units, and experiences found. The processes of the project are explained and describe the method of implementation of this thesis.
3 Larry Wild, “A Brief History of Scene Design,” 27 March 2003. Northern State University.
Thesis History
every business is a stage, and therefore work is a theatre4
Americans are consumers Americans consume 40% of the world’s energy; 7% of the world’s chips, broccoli, indoor plumbing, and baseballs; 57% of Americans consume meals away from home on any given day.5 There are many causes for this consumption and one reason is that people buy to achieve happiness and this includes physical, mental, and social happiness. Goods and services are bought to signal social status, mark social events, give order to daily life, and free time for social activities.6
Experience Culture The economy in this time of increased human consumption is an economy focused on providing consumers with value achieved by an all-encompassing experience. A transition has taken place from a primarily service-oriented economy that focuses on selling a service to the economy of selling a complete package through experience. The consumer still receives the goods and services, but also receives an experience that stays in their memory and "the value of the experience lingers in the memory of any individual who was engaged by the event.”7 Pine and Gilmore state that providing experiences is a new genre in the economy and is providing new sources of revenue for businesses.8 The idea behind this type
4 Pine, x. 5 Lawrence W. Reed, “We Consume Because We First Produce,” 15 March 2003. Economic Development.
The change is exemplified in the form of getting a haircut at the local Cost Cutters- a cheap haircut that does the job compared to a salon experience. The current trends in salons are one where when you walk through the door you are treated as a guest. You are offered a beverage and asked to wait with various media offered to you to quicken the perceived wait. Once you are helped, you are led to the shampoo area and receive a scalp massage as you are shampooed. The process continues until you leave the salon. You receive more than the simple service of a haircut because you are also getting the relaxation of being pampered and groomed.
"There is a close relationship between service and experience" and consumers do not buy based solely on the products and services, but by the value they place on that product or service.10 Many times, a consumer wants to experience a product before they even buy it. Free samples in a grocery store go fast because they are free and can be experienced through taste, touch and smell. The product or service that can be experienced is one that achieves the basics needs of a consumer. “[I]t’s the sensory aspect of the decision-making process that’s most intriguing because how else do we experience anything?”11 The ability to test products and services encourages consumers to purchase the goods and services. The consumers can freely experience these products and choose to buy them after they are pleased with what they have experienced.
9 Steven E. Prokesch, "Competing on Customer Service: An interview with British Airways' Sir Colin Marshall," Harvard Business Review 73, no. 6 Nov-Dec 1995, p. 103. 10 Frederick A. Crawford and Ryan Mathews, The myth of excellence : why great companies never try to be the best at everything (New York : Crown Business, c2001), 80. 11 Paco Underhill, Why We Buy: The Science of Shopping (New York : Simon & Schuster, 1999), 162. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 17
These perceptions and senses of the consumer determine how they view a product, service, or business. This can be shown by considering the idea that coffee can be a commodity, good or service, and "a heightened ambience or sense of theatre, and the consumers gladly pay anywhere from $2 to $5 for each cup.”12 This idea shows how an experience can transform the consumer’s perceptions of a product or service and can be revealed through the lifestyle of each client and what he or she value in his or her experience, whether it is price or décor. "In one neighborhood, the Starbucks shop might have a sleek, upscale feel, appropriate for that area’s consumers. In another, oversized couches and funky lighting might better fit the community."13 One person may feel that a $4.00 cup of coffee is worth it because of the environment that they purchase it in, even though they could buy coffee for $1.00 at the corner store. People’s perceptions of what they are experiencing changes based on what their values are and the environments that they feel comfortable in.
Causes of the Experience Economy Experience has always been integral in the process of a consumer buying a service or a good. Shopping in a market provides an experience to the consumer. As they travel through the packed crowds that banter and bargain with the sellers, the consumer leaves with a bag of produce and a memory of their experience in that market.
Businesses are beginning to understand the idea of selling a complete package in the form of an experience. In The Experience Economy, Pine and Gilmore state that "if societies are to seek continued economic prosperity, they must stage experiences to add sufficient value to their economies to employ the masses"14 Walt Disney understood this years ago when he
12 Pine, 1. 13 Crawford, 114. 14 Pine, xii. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 18 created and opened Disneyland in 1955, and it was "a living, immersive, cartoon world".15 The "imagineering" created by the Walt Disney Company is implemented as a way to utilize the companies "experiential expertise" by creating whole cities of themed experiences from the Magic Kingdom to Fantasy Island. The complete package came in the form of Disney World in 1971 and it acted as a complete experience. The moment a guest gets off the plane in Orlando they are immersed in Disney paraphernalia and the scenery is set for the guests to become a part of the whole fantasy experience. Parents realize this and " don't take their kids to Walt Disney World just for the event itself but rather to make the shared experience part of everyday family conversations for months".16
Businesses have started to pay close attention to providing worthwhile experiences in order for them to differentiate themselves from other businesses. In The Myth of Excellence Crawford states that "in a world of increasingly ubiquitous product quality, increasingly similar market offerings, standardized service levels, and relatively normalized if not standardized pricing, companies that crack the customer code and break from traditional business practices stand to gain disproportionate advantage over their competition."17 The realization of an economy that is linked to more than simply goods and services allows for businesses to gain an edge over the competition by providing something new and completely different.
Familiarity and New Experiences People are going out to eat more frequently at increasingly experiential venues, and even drinking more festive types of coffee.18
15 Pine, 3. 16 Pine, 13. 17 Crawford, xv. 18 Pine, 5. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 19
Household wealth has increased eight times since 1969 and continues to grow larger as more families are able to earn more money.19 Consumers are, in general more affluent than their parents were but seem to be less satisfied with their lives.20 “Man’s main response to increasing affluence seems to be an increase in the frequency of festive meals; he adds to the number of special occasions and holidays considered worthy of them and, ultimately, he makes them routine- in the form, say, of Sunday dinners.”21 These routines that are set are ways of created value because they are “increasingly frustrated with the experiences of their lives [and] want reinforcement of personal- not just commercial- values."22 A consumer can buy everything now at a lower price. This helps them free their time for quality time with their children, but these things do not give them a sense of values.
The disassociation that has occurred between personal and commercial values is being addressed in an experience-oriented economy. Consumers search for value and newness in what they experience and in how they spend their money. They want businesses to "enhance the environment in which [they] purchase and/or receive the service, layering on inviting sensations encountered while in that company-controlled environment"23 The familiarity with the grocer at the corner store keeps bringing the customer back, along with knowing that good service and food would be provided as well, but it may not provide the enhanced and new environment that a consumer seeks. People stopped going to these stores because of the convenience of buying everything at one store, the lower prices they could find, and the new experiences encountered in these stores. Going to these giant stores began as an adventure because the customer never knew what they would find. The problem has raised, though, that these mega-stores are no longer new to the consumer and they begin to
19 Richard Willey, Per Capita Income. 28 March 2003.
Concepts and Breakdowns "There are also two kinds of experience: the external experience, that is, the entertainment factor...and the internal experience, which is tied to the feeling a consumer has about doing business with a particular company"24 These two concepts are backed up in the business world by providing entertainment with the backing of individualized service and respect.25 These internal and external experiences describe two ideas, familiarity and new experiences. Marketing techniques employ both of these ideas to bring back consumers. "[E]xperiences are memorable" and businesses use this idea to create a familiarity with the consumer while providing new experiences to bring them back and entertain them.26
An example of failure in business to integrate these two ideas is illustrated in The Experience Economy. It gives the case study of two different stores and states that "same-store sales went down at the Rainforest Cafe and Planet Hollywood because they failed to refresh their experiences.”27 These two companies focus on the aspect of a total experience environment and returning guests grew tired of the same experience over and over again without any change. A contrasting example is given in The Myth of Excellence and it shows how experience may shape a business. This example introduces a man who attends a health club and states that "[n]o matter how many times [he] went to the club, he never experienced quite the same environment."28
24 Crawford, 163. 25 Crawford, 164. 26 Pine, 12. 27 Pine, 24. 28 Crawford, 236. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 21
"Buyers of experiences...value being engaged by what the company reveals over a duration of time."29 The consumer views the concept of familiarity as something that allows for a service to be perceived as comfortable to them and lets the consumer enjoy aspects of the service that they know and expect. Familiarity draws the consumer back when they have been satisfied the first time. Brand recognition draws consumers back to use the same product over and over again because it has worked.
New experiences with a service keep consumers interested in the service and meet their changing needs. This concept keeps the consumer interest and allows them to come back to enjoy what they have not experienced before. It keeps them surprised and excited. This concept allows for the experience to remain cutting edge and with the times.
The idea of familiarity in combination with new experience can be illustrated in various methods that businesses employ these two concepts. Marketing tools use the same product with a different package all the time. Businesses also use a different product with a discernable logo that allows the consumer to recollect past products under that brand.
Business meeting this market The primary attribute of the businesses that excel is the unique and consumer-oriented experience that is present.30 Businesses such as Bewley coffeehouses and Gourmet Garage stores emphasize on experience. Bewley's experience is oriented to the individual customer and allows each person to enjoy the product and space at their own pace instead of the
29 Pine, 12. 30 Crawford, 176-177. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 22 stores’.31 Customers return day after day to these venues because of the familiarity in routine as they are allowed to shape their own experience.
Many experiences have less to do with simple entertainment and focus on providing the service of dining integrated with comedy, art, architecture, history, or nature.32 The authors show that businesses utilize this economy of experience by blurring the boundaries of businesses into something that can become educational, entertaining, and familiar. Home Depot displays a seminar on do-it-yourself techniques. This example illustrates a connection between business and education that allows a consumer to buy goods while learning how to use them.
Kitchenaid has sold the same popular mixer since 1919 and has remained the most popular and well-known mixer by simply adding color to the white appliance.33 Today, remembering that their mothers had the same reliable mixer in their kitchen attracts consumers. Now they get excited about owning the same mixer with custom colors, too. KitchenAid understand this experience economy- “The emphasis is on fun at the KitchenAid Experience. Learn professional cooking techniques, "test-drive" innovative new products, savor exotic gourmet foods and flavors -- all at the KitchenAid Experience in Greenville, Ohio.”34
Car manufacturers keep the consumer buying their products by coming out with minor or major changes to the same model year after year. The car has functioned in the same way
31 Crawford, 176-177. 32 Pine, 3. 33 “KitchenAid Countertop Appliances Homepage,” 15 March 2003. KitchenAid.com.
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 24
Thesis Theory and Propositions
the complexity of contemporary existence is manifest in every component of life and work. This complexity reveals itself in an ever-changing society that makes new and different requirements continuously35
Businesses, in today’s economy, attempt to meet the emotional needs of consumers through a balance between familiarity and new experiences. Architecture must also attempt to find a balance. These same ideas of familiarity and new experiences can be expressed in the terms of permanence and agility. These terms can describe characteristics in architecture that enable spaces to meet the demands of business.
Permanence and Agility Permanence and agility express the qualities of familiarity and new experiences in an architecturally oriented manner. The formal definition of permanence describes it as the quality or state of continuing or enduring without fundamental or marked change. Agility is formally described as being the quality or state of having a quick resourceful and adaptable character.
There are many reasons why commercial architecture is destroyed and, periodically, they are gutted or destroyed because they can no longer provide a new or fresh experience. They "are generally completely demolished to make place for new ones, very little of the old fabric being capable of reuse."36 One mall becomes abandoned as stores move to the latest one that looks newer. Malls and strip malls become abandoned because they do not provide
35 Robert Kronenburg, Houses in Motion: The Genesis, History and Development of the Portable Building (Great Britain: Wiley-Academy, 2002), 12. 36 Kronenburg, “Houses in Motion,” 12. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 25
new experiences anymore. Because of these occurrences the "need for buildings that have Zoom In minimal and, in many cases, temporary impact on these environments is obvious."37
Recognition is built into architecture as the user passes through the space many times, but it has failed to provide new experiences for the consumer. Figures 1 and 2 explore the ideas of Permanence Agility permanence and agility in commercial architecture by comparing the reality of built space, through varying times and scales, and what the spaces should provide for businesses. and A balance needs to be found between these two aspects of familiarity and new experiences in architecture by the integration of permanence and agility into spaces.
Scale Scale Zoom Out
Architectural Tendency in Service Industry Permanence Figure 1 Permanence is a subjective observance based on each individual’s perception of time. How does society label objects as permanent? The human lives for a duration of around 70 years and the planet earth is billions of years old, but both can be perceived as being permanent. Zoom In Permanence is in the eye of the beholder and objects can be perceived as permanent while being able to move from place to place. A semblance of permanence should be included so that recognition can occur in the beholder’s eye.
Permanence Agility Permanence is the architectural aspect of the economy’s concept of familiarity. Permanence in commercial architecture speaks to the familiarity needed in experience. It provides the space that allows for a consumer to feel comfortable in a space. This can be illustrated
Scale Scale Zoom Out through considering the corner grocery store that one might go to every week because of the expected and comfortable experiences that are provided. This aspect of architecture is Architectural Needs of Service Industry Figure 2 meant to "convey the sense of identity and community that is necessary for an established, responsible society."38
37 Kronenburg, “Houses in Motion,” 12. 38 Kronenburg, “Houses in Motion,” 13. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 26
Agility Agility involves objects being flexible, able to move, and changeable. A change in colors, material can vastly change an item, and the object might physically move. Another option in this concept involves the idea that the object does not change but the environment does. Some collapsible items might fit anywhere at anytime.
Agility describes an architecture that allows for new experiences in spaces. It is the emotional transformation that can occur in a user when they use the space. Where that user may use the space a certain way at one moment, when the space changes, a modification in aesthetic or layout can provide a new intimacy within the surroundings.
Balance between Permanence and Agility William McDonough describes architecture in a type of permanence and agility when he says: If we use the study of architecture to inform this discourse, and we go back in history, we will see that architects are always working with two elements, mass and membrane. We have the walls of Jericho, mass, and we have tents, membranes. Ancient peoples practiced the art and wisdom of building with mass, such as an adobe-walled hut, to anticipate the scope and direction of sunshine. [...] With respect to membrane, we only have to look at the Bedouin tent to find a design that accomplishes five things at once. [...] You may wonder what happens when it rains, with the holes in the tent. The fibers swell up and the tent gets tight as a drum when wet. And of course, you can roll it up and take it with you. The modern tent pales by comparison to this astonishingly elegant construction.39
Figure 3 39 William McDonough, "Design, Ecology, ethics, and the Making of Things." Theorizing a New Agenda for Architecture: An Anthology of Architectural Theory 1965-1995. Ed. Kate Nesbitt. (New York: Princeton Architectural Press, 1996), 400-401. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 27
His description of mass and membrane speaks to the two, seemingly, contradictions of permanence and agility while illustrating its connections to the past through the huge masonry wall and flexible tent structures of the desert. This design promotes this sense of economy and efficiency and materials in a way that enables a use of everyday products in extraordinary and unique ways. An architecture that is permeated with assemblages that have permanent and agile characteristics will be able to meet each function and need in specific ways so that each space or environment is individually its own. This idea of permanence and agility in architecture introduces a sense of familiarity in a culture that moves into completely different locations through their nomadic culture.
The current culture continually seeks “the new” in architecture while being nostalgic for the old. Many commercial businesses are built today and they are unable to coexist as something permanent and agile without completely gutting their existing building. This may not be a problem for some businesses as they may expect this method of architectural treatment to occur. However, in some applications architecture may not be meeting the needs of business and consumers in the current market. David Blum describes, in Flash in the Pan, a business’s attempt at that rejuvenation as he states there is a point "of complete and total desperation---a final, wildly chaotic effort to inject new life into a restaurant that has just passed its first birthday, but hovers constantly near death".40
There are many examples of how business meets the current market by integrating the concepts of permanence and agility. McDonalds provides similar service and cuisine all over the country at its numerous stores. There is a convenience in location, familiarity in exterior treatment, and the ever-present golden arches at each location. The familiarity at each node in this chain is balanced with each different treatment of the stores interior aesthetic. The
40 David Blum, Flash in the Pan: The Life and Death of an American Restaurant (New York: Simon and Schuster, 1992), 15. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 28 interior décor changes at each location from a rock hall of fame to a 50’s diner. The guests’ experience of the exterior of each McDonalds is similar and can be recognized, but the interior experience is new at each location.
Another example of the cohesion of these two concepts is illustrated in the experience at Disney World. Disney World has always provided these two ideas of familiarity with new experiences. The central Cinderella’s Castle and the pervading theme of cartoon characters from our youth mixed with fairytales. Our imagination has come to life. It is as if we already knew the place in our dreams. The new experiences occur in the continual revamping of the park with new rides mixed in with the old.
Architecture may be able to adapt to these new needs if an economical system exists that is flexible and able to adapt to changes needed by the current culture. A permanent structure can be created that has the ability to be redistributed in form and adapt to differing functions needed by the community. The creation of architecture that can remain a durable and viable element in a city’s landscape is necessary. Architecture should act as a transitional space that reveals an agility to transform itself to meet the needs of the consumer while maintaining a sense of permanence and agility.
Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 29
Thesis Practice and Principles
most contemporary movable buildings as that of convenient tools rather than architecture. For this reason they are created without the cultural and artistic components that are generally attached to even the most functional building designs41
A number of past examples in building history exemplify the ideas of permanence and agility in design. Vernacular homes in form of nomadic are some of the earliest examples of people reusing elements of building to provide a home in many different places. This type of building has continued through the centuries and has transformed itself from covered wagons to travel trailers. This tradition has continued through the techniques of theater scene design with the rediscovery of perspectival scenery. These techniques, however, did not come to the forefront of architecture until the erection of The Crystal Palace and with the discovery of structural iron elements. Since this discovery, architects have continually investigated the ideas of design that can incorporate permanence and agility and have begun to design many different programs of space with them in mind.
American Plains Indian Tipi On the American plains a transformation occurred with the introduction of horses into the Native American culture. These Plains Indians abandoned farm plots to become buffalo hunters and reap the benefits involved with this type of venture. The subsequent lifestyle for the tribes was one of a nomadic type instead of stationary living. To accommodate their new lifestyle, the Plains Indians created variations of tipis from tribe to tribe. These types of
Figure 4 41 Kronenburg, “Houses in Motion,” 10-11. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 30
enclosures allowed for movement from site to site and were easy to assemble. The tipis were made and owned by the women of the tribe who also erected them.42
The frame of each tipi is established with a set number of poles, the number of poles changes from tribe to tribe, subsidiary poles are erected and then covered with semicircular patterns of buffalo skin.43 The poles of the tipi are erected in five minutes and the skin can be assembled in fifteen minutes.44
These tipis show a fast construction technique, mobility, and can act as the permanent home Figure 5 of the tribes. Each tipi is assembled in the same fashion at each site and allows the user to utilize the single interior space no matter where they have settled. Because of their construction type, the Plains Indians were not limited in location and could travel at any time to any area. When considering the concept of home, one can see that these people’s homes traveled with them. The familiarity and comfort found in these types of shelters, allowed these people to inhabit strange and new places with the comfort of home intact.
Kababish Tent The Kababish nomads of Northern Sudan were nomadic inhabitants of the desert that used tents for ease of mobility and protection from their climate. The structure of these tents and purpose of these tents remained permanent. Every other detail could be changed to respond to specific functions and climate. A sense of safety was found in tents by nomadic peoples because of there constant presence, durability, and symbol of shelter from storms. The structure remains stationary throughout its use and the interior and exterior panels can be moved and changed. There was a built-in flexibility in the tents that could be used by raising
Figure 6 42 Kronenburg, “Houses in Motion,” 8. 43 Kronenburg, “Houses in Motion,” 18-19. 44 Kronenburg, “Houses in Motion,” 19. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 31
and lowering the wall flaps to allow for breezes or keep out dangerous weather. The interior space could be broken up into compartments by hanging fabric panels from the structure.45
Theaters and Scene Design Theater has been a changing production throughout its history by implementing many different methods of production and imagery to illustrate scenes to the audience. Scene design has changed from using little elements to vast productions that captivate audiences with their immense splendor. Prop elements began to be used in the sets of these productions in pre-renaissance time with Medieval Mortality plays.46 The Italian Renaissance brought theatre set design into the realm of realistic and 3-dimensional design when Brunelleschi brought linear perspective to the forefront in his designs of stage sets and transformed the existing theatre wall to one that showed a vast city landscape.47 He created scenes and devices to change the set and scene of the theatre to provide new and fantastic experiences to the audience. Brunelleschi created castles and mountains to transform these Figure 7 spaces.48 A man named Sebastiono Serlio owned a playhouse in the Italian court palace and followed the lead of Brunelleschi as he began transforming the stage through perspectival scenery and large props to pull the audiences into the experience of the play. The theatre began to change from performance to performance while using the same existing space.49
By the mid nineteenth century the stage began to transform itself into one that strayed from perspective paintings on the back of a stage wall with only a few props to sets with more realistic spaces that included platforms, steps, and series of screens. These concepts were brought to the forefront of English theatre by the designer named Edward Craig in his
45 Kronenburg, “Houses in Motion,” 21. 46 Wild. 47 Wild. 48 Kronenburg, “Houses in Motion,” 41. 49 Wild. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 32
publication The Art of the Theatre and his monumental treatments of the stage forced audiences to realize the impact of the stage experience within the walls of the same theatre after each visit.50
These set designers were "asked to devise dramatic temporary transformations of existing buildings."51 The existing building acted as the base of the dramatic scene created by these artists to draw in the imagination of the audiences. Audiences did not know what to expect as they walked through the same doors of the theater after each visit to be brought into a space that had been transformed after each use.
Crystal Palace Sir Joseph Paxton The Crystal Palace was the 1851 Great Exhibition building by Sir Joseph Paxton that was
Figure 8 labeled a building with a "reusable nature that that also express a strong cultural and technological statement."52 The system used was one that was "[b]uilt out of prefabricated and wrought-iron elements and based on a four-foot module” to create a space that could be easily erected and then moved to other sites using a modular system of construction.53 It was later dismantled and re-erected at Sydenham, London in an altered form from its original exhibition state. It was the "largest building to have been designed to be specifically demountable, and to have proved its practicality unequivocally."54
The Fun Palace Project Cedric Price
Figure 9 Cedric Price built the Fun Palace project in the Inter-Action Centre London in 1972. It
50 Wild. 51 Kronenburg, “Houses in Motion,” 41. 52 Kronenburg, “Houses in Motion,” 10. 53 Kenneth Frampton, Modern Architecture 1851-1945 (New York: Rizzoli International Publications, 1983), 11. 54 Kronenburg, “Houses in Motion,” 47. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 33
implements a "framework that incorporated only a few fixed elements…[and] within this was a series of small scale cell type units with a high degree of servicing: kitchens, workshops, lavatories and larger volume low service units".55 This project used movement within its defined structure to provide freedom for the user to change the space they occupied. The user could change the organization of the spaces to provide new arrangements to meet their needs or liven the space up. Figure 10
The Floating Pavilion Fumihiko Maki Fumihiko Maki designed the Floating Pavilion for the city of Groningen in the Netherlands as an experimental project that could be used as a floating theater that is towed to different sites. It is made of a concrete raft with built in utilities and a double spiral canopy.56 The roof of the raft is used for the stage and perforated steel forms are used as seat that can be folded down for large audiences to watch from the shore. The program for this space is a music stage, event space, and formal theatre and is not limited to one site as it can be moved as the user desires.57
Zoficentro Klotz & Assadi This project is located near Santiago, Chile in an industrial park in the port town of Iquique and was opened in 1998. The project was commissioned to create six mobile structures that Figure 11 could be erected and then dismantled to move to another area of the industrial park. The program called for a kitchen, bathrooms, telephone area, and shaded eating space. The final design separated the functions on the lower level of the building by placing the bathrooms and telephone facilities in the back, the kitchen in the center, and the dining space in the front of the building. A terrace was created on the top of these services and is
55 Kronenburg, “Houses in Motion,” 114-115. 56 “Floating Pavilion,” 30 March 2003. Maki and Associates.
provided with shading with a suspended stair that allows access to this roof. Shades for the entrance of the restaurant are converted to doors that provide security at night for the facility.58
The design allows for the ease of architecture with a limited budget and flexible space in regards to site. The design is “to be a piece of furniture, and does not need to be placed in any specific place”.59 It can move to accommodate a large flow of people and be reinstalled where it is needed the most. The treatment of the façade, in itself, allows for flexibility in that it is a metal frame that allows for various panels to be added to it. The chosen panels for these projects were a plywood panel and a lattice panel to allow for breezes and little direct sunlight to permeate the dining area. The design is straightforward and includes a systematic method of easy construction. Figure 12 Mobile Linear City Acconci Studio The mobile linear city is an experiment in a city that can be moved from area to area by a truck and then let go at the desired location. The units, when released from the truck are high enough that people may walk under them and look up through the metal floor grating into the spaces above. The exterior sheathing is connected so that they can be folded down to create surface to sleep and eat on. The units, above, are accessed by a ladder that is pulled down with a gangplank. It is a very communal approach in which the multiple households use the same kitchen and bathroom facilities.60
Figure 13
58 Francisco Asensio Cerver, Restaurant Details (New York: Whitney Library of Design, 1998), 84-91. 59 Cerver, 86. 60 Jennifer Siegal, The Art of Portable Architecture (New York: Princeton Architectural Press, 2002), 100-101. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 35
The materials in this design are solely corrugated metal, which makes for a very harsh and unfriendly environment to live in and clean. The intent of the project was not one to keep a maximum of privacy but to allow and force inhabitants to interact in the extreme as “the more [one] uses the service unit, the less private it becomes”.61 The design does create a vibrant space in which the users have complete control over how they live; one can pull down a wall here and turn another around there. It is an extreme example of efficiency as each house is pulled out of the next and they are left connected to each other. When the user Figure 14 grows tired of the area that they inhabit, they can simply through their homes back on a truck and move.62
Portable House Office of Mobile Design This design is a dwelling unit that is mobile in all senses of the word. It can fit into any type of environment from the urban setting to a more rural and secluded one. The project was designed to contract and expand while fitting the needs of the function forced upon it. A variety of textures and surfaces were used from opaque materials to more translucent ones. While the actual size of the habitation can change, the layout and edge geometry can be Figure 15 modified as well to accommodate other homes and create a common space or allow for a more individual setting.63
61 Siegal, 101. 62 Siegal, 100-101. Figure 16 63 Siegal, 110-111. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 36
This project is very theoretical and does not provide much information regarding whether or not it would actually work in real life applications. The ideas are solid in that they are completely adaptable for the users needs and accommodate an idea of community and privacy. The modification of opacity to translucent in the variety of materials allows the owners to open their space up to the world or keep it closed and personal to their needs. It is not a landlocked design and can be, theoretically, moved anywhere it needs to go.64
Figure 17
Figure 18
64 Siegal, 110-111. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 37
Project and Location It is important to provide consumers with familiarity and new experiences in the environments that they encounter and the current market is a response to these emotional needs of consumer. The program of a restaurant was chosen to illustrate these thesis concepts in the form of architecture. This restaurant setting demands specific requirements of spatial organization within the spaces, as a whole, and the individualistic settings of a single dining table. The code requirements specify certain juxtapositions of program spaces, but can allow for flexibility in plan when moved to different sites. Four sites were chosen to represent variations in form and experience. The programmatic arrangement changes at each setting as one location may be adjacent to an existing building and another site might suggest that dining spaces are all on the exterior. The mobility of the projects systems allows for modifications in program and certain elements may be completely removed at a site. Figure 19
Complete Spatial Sequence A general layout of spaces calls for the receiving dock to be located in the rear of the design to allow for produce and waste to be moved without the customers noticing the transfer. The general storage needs will be adjacent to the receiving dock to allow for easy access and transportation of goods to storage. The storage areas include everything from storage of produce to linens and utensils. The storage areas feed into the preparation areas in which all of the food is prepared. The final preparation areas beautify the entrees and make sure everything is ready for the customer. The service area is provided for the wait staff to ready things for the customer, such as beverages and utensils. The next step in the spatial process calls for the actual dining area. When the dining process is completed, the plates and linens
Figure 20 Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 38
are taken off of each table to be washed and all unfinished produce is disposed of in an area adjacent to the dock.65
Restaurants require a very specific progression of spaces and that begins when the customer enters the restaurant space. The host area and waiting space greet the customer first and provide a space for the customer to gauge the restaurant while allowing them to wait for a table without being in the traffic of the restaurant. These spaces flow easily into the interior and exterior dining area while allowing access to a restroom. The exterior dining is to be adjacent to the interior dining so that the customers do not feel completely removed from the restaurant and so that the wait staff can easily service them. The remaining spaces are for Figure 21 the staff and include the preparation spaces and the kitchen. The waiter waiting and Kitchen preparation area is provided to allow a space to prepare drinks and the food. Generally, the
Receiving
Waste Disposal
Staff Refrigerated Preparation Dry Storage Restooms Storage
Warewashing
Prepreparation
Dining Exterior Dining
Final Service Dining Preparation
Figure 23
Waiting/ Host Figure 22 65 John C. Birchfield, Design and Layout of Foodservices Facilities (New York: Van Nostrand Reinhold, 1988), 40. Robin Kinney ■ Mobilité ■ Masters of Architecture Thesis ■ 39
restrooms need to be accessible to everyone, while the other spaces reveal this linear process of movement.
Figures 22 and 23 illustrate the vital importance of the service area in conjunction with the final preparation space. “The first guideline that needs to be considered is worker access to raw materials”.66 While the kitchen staff does the preparation, the wait staff mans the Service area. The procedures in these two areas, however, tie in together and they need to be very close together to allow for efficiency. The kitchen and preparation areas are closely linked with the idea of an assembly line and work best when it is a clear and linear process Figure 24 Figure 25 of preparation.
Space and Functional Descriptions The program will allow for flexible seating for 70 to 90 people and 10 people at the bar. The dining seating will allow people to eat indoors or outdoors, depending on the location of the restaurant. This is with a turnover rate of about 1.5 at 60 people dining per hour. The average meal intake a day will be between 450 and 500.67 The dining area will be flexible enough to reduce the interior seating when exterior seating is popular and the other way around during indoor seasons.