DRI Compilation Guide VA Linux Systems, Inc
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Contributors
gems_ch001_fm.qxp 2/23/2004 11:13 AM Page xxxiii Contributors Curtis Beeson, NVIDIA Curtis Beeson moved from SGI to NVIDIA’s Demo Team more than five years ago; he focuses on the art path, the object model, and the DirectX ren- derer of the NVIDIA demo engine. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. Curtis spe- cializes in the art path and object model of the NVIDIA Demo Team’s scene- graph API—while fighting the urge to succumb to the dark offerings of management in marketing. Kevin Bjorke, NVIDIA Kevin Bjorke works in the Developer Technology group developing and promoting next-generation art tools and entertainments, with a particular eye toward the possibilities inherent in programmable shading hardware. Before joining NVIDIA, he worked extensively in the film, television, and game industries, supervising development and imagery for Final Fantasy: The Spirits Within and The Animatrix; performing numerous technical director and layout animation duties on Toy Story and A Bug’s Life; developing games on just about every commercial platform; producing theme park rides; animating too many TV com- mercials; and booking daytime TV talk shows. He attended several colleges, eventually graduat- ing from the California Institute of the Arts film school. Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for the past decade. Rod Bogart, Industrial Light & Magic Rod Bogart came to Industrial Light & Magic (ILM) in 1995 after spend- ing three years as a software engineer at Pacific Data Images. -
The Linux Kernel Module Programming Guide
The Linux Kernel Module Programming Guide Peter Jay Salzman Michael Burian Ori Pomerantz Copyright © 2001 Peter Jay Salzman 2007−05−18 ver 2.6.4 The Linux Kernel Module Programming Guide is a free book; you may reproduce and/or modify it under the terms of the Open Software License, version 1.1. You can obtain a copy of this license at http://opensource.org/licenses/osl.php. This book is distributed in the hope it will be useful, but without any warranty, without even the implied warranty of merchantability or fitness for a particular purpose. The author encourages wide distribution of this book for personal or commercial use, provided the above copyright notice remains intact and the method adheres to the provisions of the Open Software License. In summary, you may copy and distribute this book free of charge or for a profit. No explicit permission is required from the author for reproduction of this book in any medium, physical or electronic. Derivative works and translations of this document must be placed under the Open Software License, and the original copyright notice must remain intact. If you have contributed new material to this book, you must make the material and source code available for your revisions. Please make revisions and updates available directly to the document maintainer, Peter Jay Salzman <[email protected]>. This will allow for the merging of updates and provide consistent revisions to the Linux community. If you publish or distribute this book commercially, donations, royalties, and/or printed copies are greatly appreciated by the author and the Linux Documentation Project (LDP). -
Version 7.8-Systemd
Linux From Scratch Version 7.8-systemd Created by Gerard Beekmans Edited by Douglas R. Reno Linux From Scratch: Version 7.8-systemd by Created by Gerard Beekmans and Edited by Douglas R. Reno Copyright © 1999-2015 Gerard Beekmans Copyright © 1999-2015, Gerard Beekmans All rights reserved. This book is licensed under a Creative Commons License. Computer instructions may be extracted from the book under the MIT License. Linux® is a registered trademark of Linus Torvalds. Linux From Scratch - Version 7.8-systemd Table of Contents Preface .......................................................................................................................................................................... vii i. Foreword ............................................................................................................................................................. vii ii. Audience ............................................................................................................................................................ vii iii. LFS Target Architectures ................................................................................................................................ viii iv. LFS and Standards ............................................................................................................................................ ix v. Rationale for Packages in the Book .................................................................................................................... x vi. Prerequisites -
Linux for Zseries: Device Drivers and Installation Commands (March 4, 2002) Summary of Changes
Linux for zSeries Device Drivers and Installation Commands (March 4, 2002) Linux Kernel 2.4 LNUX-1103-07 Linux for zSeries Device Drivers and Installation Commands (March 4, 2002) Linux Kernel 2.4 LNUX-1103-07 Note Before using this document, be sure to read the information in “Notices” on page 207. Eighth Edition – (March 2002) This edition applies to the Linux for zSeries kernel 2.4 patch (made in September 2001) and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright International Business Machines Corporation 2000, 2002. All rights reserved. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Summary of changes .........v Chapter 5. Linux for zSeries Console || Edition 8 changes.............v device drivers............27 Edition 7 changes.............v Console features .............28 Edition 6 changes ............vi Console kernel parameter syntax .......28 Edition 5 changes ............vi Console kernel examples ..........28 Edition 4 changes ............vi Usingtheconsole............28 Edition 3 changes ............vii Console – Use of VInput ..........30 Edition 2 changes ............vii Console limitations ............31 About this book ...........ix Chapter 6. Channel attached tape How this book is organized .........ix device driver ............33 Who should read this book .........ix Tapedriverfeatures...........33 Assumptions..............ix Tape character device front-end........34 Tape block -
Linux Kernel and Driver Development Training Slides
Linux Kernel and Driver Development Training Linux Kernel and Driver Development Training © Copyright 2004-2021, Bootlin. Creative Commons BY-SA 3.0 license. Latest update: October 9, 2021. Document updates and sources: https://bootlin.com/doc/training/linux-kernel Corrections, suggestions, contributions and translations are welcome! embedded Linux and kernel engineering Send them to [email protected] - Kernel, drivers and embedded Linux - Development, consulting, training and support - https://bootlin.com 1/470 Rights to copy © Copyright 2004-2021, Bootlin License: Creative Commons Attribution - Share Alike 3.0 https://creativecommons.org/licenses/by-sa/3.0/legalcode You are free: I to copy, distribute, display, and perform the work I to make derivative works I to make commercial use of the work Under the following conditions: I Attribution. You must give the original author credit. I Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one. I For any reuse or distribution, you must make clear to others the license terms of this work. I Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. Document sources: https://github.com/bootlin/training-materials/ - Kernel, drivers and embedded Linux - Development, consulting, training and support - https://bootlin.com 2/470 Hyperlinks in the document There are many hyperlinks in the document I Regular hyperlinks: https://kernel.org/ I Kernel documentation links: dev-tools/kasan I Links to kernel source files and directories: drivers/input/ include/linux/fb.h I Links to the declarations, definitions and instances of kernel symbols (functions, types, data, structures): platform_get_irq() GFP_KERNEL struct file_operations - Kernel, drivers and embedded Linux - Development, consulting, training and support - https://bootlin.com 3/470 Company at a glance I Engineering company created in 2004, named ”Free Electrons” until Feb. -
El Núcleo Linux
El núcleo Linux Josep Jorba Esteve PID_00174426 GNUFDL • PID_00174426 El núcleo Linux Índice Introducción ................................................... ....... 5 Objetivos ................................................... ............ 6 1. El núcleo del sistema GNU/Linux .............................. 7 2. Personalización o actualización del núcleo................... 15 3. Proceso de configuración y compilación ...................... 18 3.1. Compilación antigua de la rama 2.4.x del núcleo . 20 3.2. Migración de 2.4 a la rama 2.6.x del núcleo. 25 3.3. Compilación de la rama 2.6.x del núcleo . 27 3.4. Compilación del núcleo en Debian (Debian Way)............. 30 4. Aplicación de parches al núcleo ................................ 35 5. Módulos del núcleo ............................................... 38 5.1. DKMS: módulos recompilados dinámicamente . 41 6. Virtualización en el núcleo ..................................... 44 6.1. KVM ............................................ .............. 46 7. Futuro del núcleo y alternativas ............................... 53 8. Taller de configuración del núcleo a las necesidades del usuario................................................... ...... 58 8.1. Configuración del núcleo en Debian . 58 8.2. Configuración del núcleo en Fedora/Red Hat . 61 8.3. Configuración de un núcleo genérico . 63 Resumen ................................................... ............ 66 Actividades ................................................... ......... 67 Bibliografía .................................................. -
Release 85 Notes
ForceWare Graphics Drivers Release 85 Notes Version 88.61 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation May 2006 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, -
Enabling Hardware Accelerated Video Decode on Intel® Atom™ Processor D2000 and N2000 Series Under Fedora 16
Enabling Hardware Accelerated Video Decode on Intel® Atom™ Processor D2000 and N2000 Series under Fedora 16 Application Note October 2012 Order Number: 509577-003US INFORMATIONLegal Lines and Disclaimers IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. A “Mission Critical Application” is any application in which failure of the Intel Product could result, directly or indirectly, in personal injury or death. SHOULD YOU PURCHASE OR USE INTEL'S PRODUCTS FOR ANY SUCH MISSION CRITICAL APPLICATION, YOU SHALL INDEMNIFY AND HOLD INTEL AND ITS SUBSIDIARIES, SUBCONTRACTORS AND AFFILIATES, AND THE DIRECTORS, OFFICERS, AND EMPLOYEES OF EACH, HARMLESS AGAINST ALL CLAIMS COSTS, DAMAGES, AND EXPENSES AND REASONABLE ATTORNEYS' FEES ARISING OUT OF, DIRECTLY OR INDIRECTLY, ANY CLAIM OF PRODUCT LIABILITY, PERSONAL INJURY, OR DEATH ARISING IN ANY WAY OUT OF SUCH MISSION CRITICAL APPLICATION, WHETHER OR NOT INTEL OR ITS SUBCONTRACTOR WAS NEGLIGENT IN THE DESIGN, MANUFACTURE, OR WARNING OF THE INTEL PRODUCT OR ANY OF ITS PARTS. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined”. -
Practical Practical
PRACTICAL PRACTICAL GPLCOMPLIANCE GPLCOMPLIANCE A GUIDE FOR STARTUPS, SMALL ABUSINESSES GUIDE FOR STARTUPS, AND ENGINEERS SMALL BUSINESSES AND ENGINEERS ARMIJN HEMEL, MSC AND SHANE COUGHLAN ARMIJN HEMEL, MSC AND SHANE COUGHLAN Copyright © 2017 Linux Foundation All rights reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in a book review and certain other noncommercial uses permitted by copyright law. Printed in the United States of America First Edition, 2017 ISBN: 978-0-9989078-0-2 1 Letterman Drive Building D Suite D4700 San Francisco CA 94129 Phone/Fax: +1 415 723 9709 https://linuxfoundation.org About the Authors Shane Coughlan Shane Coughlan is an expert in communi- cation, security, and business development. His professional accomplishments include spearheading the licensing team that elevated Open Invention Network into the largest patent non-aggression community in history, establishing the leading professional network of open source legal experts, and aligning stakeholders to launch both the first law journal and the first law book dedicated to open source. He currently leads the OpenChain community as Program Manager. Shane has extensive knowledge of open source governance, internal process development, supply chain management, and community building. His experience includes engagement with the enterprise, embedded, mobile, and automotive industries. Armijn Hemel Armijn Hemel is the owner of Tjaldur Software Governance Solutions. He is an active re- searcher of and internationally recognized expert in open source license compliance and supply chain management. He studied computer science at Utrecht University in The Netherlands, where he pioneered reproducible builds with NixOS. -
Compiling Your Own Kernel Getting the Kernel Configuring the Kernel
Williams College Meeting 4 Compiling Your Own Kernel In this meeting, we will use several tools to: • download the latest stable kernel • customize the kernel config file • compile the kernel and kernel modules • set the default system kernel to be a kernel of your choosing • explore the kernel source code using the LXR Cross Referencer Getting the Kernel The kernel source code is available at kernel.org. On the main page, there is a big yellow box that says Latest Stable Kernel. It may be tempting to press that button. Resist the urge: clicking that link will download the latest stable kernel as a compressed “tarball”. A tarball is good for today, but we don’t want to live in the present. The kernel source is actively developed by a heterogeneous community of developers, with updates and changes managed using git. We want to get the Linux source using git so that we can access the history of old kernel versions, as well as access new releases when they are published. Step one for today’s meeting is to find the “mainline” Linux source’s git repository. • Where is mainline kernel’s git repository? What are the meanings of the following terms (in relationship to the Linux development process), and how are they represented in the Linux git repository? • mainline • longterm • stable • prepatch (Hint: Use git to clone this repository to a directory called linux-stable-src/, and explore the git repository using git-log, git-branch, and git-tag.) • Now execute the command: $ uname -r What is the output? • What is a “distribution” kernel? • Is your system using a mainline or distribution kernel? Configuring the Kernel There are many good online guides for building your kernel. -
Programming Guide: Revision 1.4 June 14, 1999 Ccopyright 1998 3Dfxo Interactive,N Inc
Voodoo3 High-Performance Graphics Engine for 3D Game Acceleration June 14, 1999 al Voodoo3ti HIGH-PERFORMANCEopy en GdRAPHICS E NGINEC FOR fi ot 3D GAME ACCELERATION on Programming Guide: Revision 1.4 June 14, 1999 CCopyright 1998 3Dfxo Interactive,N Inc. All Rights Reserved D 3Dfx Interactive, Inc. 4435 Fortran Drive San Jose CA 95134 Phone: (408) 935-4400 Fax: (408) 935-4424 Copyright 1998 3Dfx Interactive, Inc. Revision 1.4 Proprietary and Preliminary 1 June 14, 1999 Confidential Voodoo3 High-Performance Graphics Engine for 3D Game Acceleration Notice: 3Dfx Interactive, Inc. has made best efforts to ensure that the information contained in this document is accurate and reliable. The information is subject to change without notice. No responsibility is assumed by 3Dfx Interactive, Inc. for the use of this information, nor for infringements of patents or the rights of third parties. This document is the property of 3Dfx Interactive, Inc. and implies no license under patents, copyrights, or trade secrets. Trademarks: All trademarks are the property of their respective owners. Copyright Notice: No part of this publication may be copied, reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photographic, or otherwise, or used as the basis for manufacture or sale of any items without the prior written consent of 3Dfx Interactive, Inc. If this document is downloaded from the 3Dfx Interactive, Inc. world wide web site, the user may view or print it, but may not transmit copies to any other party and may not post it on any other site or location. -
Working with Kernel Modules Lab
Working with Kernel Modules Lab © 2013 Wind River Systems, Inc Working with Kernel Modules Lab Objective In this lab, you will learn how to manage kernel modules in your projects, as well as how to develop new modules. NOTE: This lab should take approximately 60 minutes. Lab Overview Loadable kernel modules are the equivalent of shared libraries in user-space. They provide additional functionality to the kernel when required, without having to pay the penalty in terms of memory (and boot-time) when the module is not in use. They are particularly useful for implementing device drivers and file systems, where compiling support for every type of file system or device statically into the kernel would be prohibitive. In this lab, you will learn how to do the following: configure the kernel build to add/remove modules load/unload modules on the target develop new modules Before You Begin This lab modifies the kernel source of an existing platform project. Use the pre-built project provided with your lab environment. Refer to the Getting Started lab to identify where to find this project in your lab environment. The location of this project will be referenced as $TARGET_BASE throughout this lab. This lab uses a command-line environment. Take the time now to open a command-line terminal and navigate to this directory. Managing Modules in the Kernel Build In this section, you will modify your kernel configuration to include a new feature which was previously disabled. This feature will be enabled as a module. The feature chosen for this exercise is the NILFS2 file system, which would enable your target to mount a file system formatted using NILFS2.