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World Missions - the Fusionfall Wiki -… World Missions
20/4/2011 World Missions - The FusionFall Wiki -… World Missions World Missions [-] # Difficulty Name LVL NPC Location 514 Basic Training (Part 1 of 3) 01 Easy Ben Null Void 515 Basic Training (Part 2 of 3) 01 Easy Ben Null Void 316 Basic Training Complete 01 Easy Ben Null Void 311 Advanced Training (Part 1 of 6) 02 Normal Rex Providence HQ 500 Advanced Training (Part 2 of 6) 02 Normal Finn Providence HQ ??? Advanced Training (Part 3 of 6) 02 Normal Finn Providence HQ ??? Advanced Training (Part 4 of 6) 02 Normal Lance Providence HQ ??? Advanced Training (Part 5 of 6) 02 Normal Lance Providence HQ ??? Advanced Training (Part 6 of 6) 02 Easy Lance Providence HQ 313 Advanced Training Complete 02 Easy Lance Providence HQ 314 Meet Edd 03 Easy Computress Mt. Neverest 328 Meet Ben 03 Easy Computress Mt. Neverest 312 Meet Dexter 03 Easy Computress Mt. Neverest 329 Meet Mojo 03 Easy Computress Mt. Neverest ??? Graduated 04 Easy Computress Mt. Neverest Peach Creek Estates (The 320 Black Out Blitz* 02 Easy Mandark Future) Pokey Oaks North (The 325 Dawn of the Spawn* 02 Normal Numbuh Five Future) 317 Gum Drop* 02 Normal Numbuh 1337 Sector V (The Future) Pokey Oaks North (The 314 Map Trap* 02 Easy Buttercup Future) Pokey Oaks North (The 315 Pokey Protection* 02 Normal Buttercup Future) Pokey Oaks North (The 327 Going Places* 02 Easy Numbuh Five Future) Peach Creek Estates (The 326 Band of Bandits* 03 Normal Samurai Jack Future) 330 Candy Jarrr!* 03 Normal Licorice Lips Candy Cove (The Future) Peach Creek Commons 318 Eddy Money* 03 Normal Eddy (The -
Game Developer
INTERVIEW: NIGHTS CREATOR NAOTO OHSHIMA VOL16NO10NOVEMBER2009 THE LEADING GAME INDUSTRY MAGAZINE 0911gd_cover_vljf_REV.indd 1 10/21/09 11:22:16 AM POSTMORTEM CONTENTS.1109 22 5TH CELL'S SCRIBBLENAUTS VOLUME 16 NUMBER 10 SCRIBBLENAUTS is a pie-in-the-sky concept come to life, and there's a lot for developer 5th Cell to be proud of. Plus, in a game where the object is to write anything and have it come to life on the screen, what could go wrong? A whole lot, of course—from QA to localization DEPARTMENTS to controls, all facts are laid bare. By Joseph M. Tringali 2 GAME PLAN By Brandon Sheffield [EDITORIAL] To Be Continued FEATURES 4 HEADS UP DISPLAY [NEWS] 7 GAMING IN THE CLOUD Good Old Designs, Sense of Wonder Night 2009, and more. Companies like OnLive and Gaikai are promising the gaming world on a platter with cloud computing-supported game services. But 34 TOOL BOX By Zoltan Erdokovy and Bijan Forutanpour [REVIEW] how viable is it, really? Programmer Jake Cannell takes a look at the Luxology's Modo 401, and Real Time Cameras book technical and financial logistics behind this emerging space. By Jake Cannell 38 THE INNER PRODUCT By Mick West [PROGRAMMING] Jump To It 13 THE GAME DEVELOPER 50 In concert with our advisory board, we've highlighted 50 important 42 PIXEL PUSHER By Steve Theodore [ART] achievements of the last year-or-so, and associated them with specific Most Likely to Succeed persons in order to acknowledge individual work. It's no easy feat to distill the work of many into a few names, but we attempted it here. -
Serious Games: the Confluence of Virtual Reality, Simulation & Modeling, and Immersive Education
SABBATICAL PROJECT REPORT – PART II Serious Games: The Confluence of Virtual Reality, Simulation & Modeling, and Immersive Education Dr. Robert H. Seidman, Ph.D. Professor of Computer Information Technology August 31, 2009 APPENDICES I. Game journals & magazines ..……………………………….……………………………………………. A-2 Scholarly journals - print ……………………………..…………………………………………………… A-2 Scholarly journals – online only ………………………..……………………………………………... A-5 Trade or non-scholarly publications – print ……………………………..…………………….…. A-7 Trade or non-scholarly publications/websites – online …………………………….………. A-11 II. Game conferences & proceedings ..…………………………………………………..…….……..….. A-12 Serious games ……………………………………………………………………………..……………….. A-12 Simulation ………………………………………………………………………………………………………. A-14 Immersive education ……………………………………………………………..………………………. A-16 Proceedings ……………………………………………………………………………………………………. A-18 III. Virtual worlds …………………………………………………………………….………………………..….. A-25 Social virtual worlds …………………………………………………………………………………..…... A-25 Closed social virtual worlds …………………………………………….…………………………… A-37 Educational virtual worlds …………………………………………….…………………………….….. A-38 MMOGs (Massively Multiplayer Online Games) …………………………………………….… A-39 Closed MMOGs ……………………………………………………………………………………….…. A-46 Virtual world building platforms ………………………………………………………………….…. A-47 IV. Game engines ………………………………………………………..………………………………………..… A-51 V. Bibliography ………………………………………….…………………………………………………….…… A-66 Miscellaneous organizations and projects ………………………………………………….…… A-164 Dr. Seidman – August -
Kids and Video Games by SCOTT STEINBERG Feat
“An essential guide for parents.” —Jon Swartz, Technology Reporter, USA Today PLAY IT SAFE PRESENTS THE GUIDE TO Kids and Video Games By SCOTT STEINBERG Feat. Johner Riehl and Rusel DeMaria Foreword By Dr. Carl G. Arinoldo Author, Essentials of Smart Parenting INFORMATION FOR TODAY’S GENERATION™ WHAT THEY’RE SAYING: “Contains a wealth of information… An absolute must-read for parents and children alike!” – Jeffrey M. Taekman, M.D. Director, Human Simulation and Patient Safety Center, Duke University Medical Center “Takes the bite out of your worries and offers practical strategies on when and how to tame the high-tech beast.” – Christina Tynan-Wood, Columnist, Family Circle “An excellent guide for parents navigating our tech-heavy world... provides sound, well-researched information and practical tips.” – Dr. Katherine L. Muller, PsyD, ABPP Assistant Director, Center for Integrative Psychotherapy “Helps you be on the same team with your child and not their opponent.” – Dave Graveline, Host, Into Tomorrow “Chock full of history, tips and advice, it should help parents find the right balance.” – Robin Raskin, President, Living in Digital Times “No scare tactics or unrealistic dictums, just common-sense guidelines.” – Elisa Camahort Page, Co-Founder and COO, BlogHer, Inc. INFORMATION FOR TODAY’S GENERATION™ As millions of proud parents already know, raising a happy and healthy child remains ADDITIONAL RESOURCES: the single most difficult and rewarding challenge that you’ll ever face. But in today’s ADD- afflicted world of buzzing BlackBerries, app-infested iPads and jangling Bluetooth headsets, it can often seem like an increasingly daunting task. From texting to social networking and instantly sharing videos recorded right from one’s cell phone, technology continues its relentless advance, putting new ways to connect and communicate at kids’ fingertips with each passing day. -
Johnny Bravo Voice Actor
Johnny bravo voice actor Continue For a Peruvian footballer, see Johnny Bravo. American animated series Johnny BravoGenreComedyThe createdVan PartibleH fromButch HartmanSteve MarmelMichael RyanSeth MacVanFarlane PartibleRobertRussell Calabrese TkingbladJed SpingarnGene GrilloJohn CraneDave SchwartzEndellLyllllll Reporting by Van PartibleRumen PetkovButch HartmanJoin McIntyreRussel CalabreseKirk TingbladNathan ChewRobert AlvarezJavids Tim WalkerDavid BrainKevin PetrilakVoicesJeff BennettBrenda VaccaroMae WhitmanTom KennyLarry DrakeTheme Musical ComposerLouis FagensonThehnot themeJohny Bravo seasons 1 and 4) Composer (s)Louis FagensonChristopher Neil Nelson (score/end of the theme, seasons 2-3)Guy Moon (additional music, season 1 only) Gary Lionelly (additional music, season 1 only)Country of OriginInginal language (s)EnglishNo. season4No. Episodes65 (total)178 (segments) (episodes) (episodes)ProductionSyer producer (s) Sherry Gunther (season 1)Larry Huber (season 1)Buzz Potamkin (season 1) Joe Mazzuka (season 1)Brian A. Miller (season 1)Katherine Winder (season 1) Fred Seibert (season 1)William Hannah (season 1) 1) 1) Joseph Barbera (season 1 season 4)Van Partible (season 4)For Cartoon Network (seasons 2-4): Linda SimlowCosmo Anzilotti (season 1) Davis Doi (season 4) and Haki Jones (seasons 2-4)Produced (s)Van PartKariblea VallowCosmo Anzizi (season 1) Davis Doi (oversight producer, producer, producer, Season 1) Kirk PingbladGary Hartle (seasons 2-3)Jed Spingarn (co-producer, seasons 2-3) Brian A. Miller (supervisor producer of Cartoon -
Into the Woods”: Intertextuality in Children‟S and Young Adult Fantasy Texts
“INTO THE WOODS”: INTERTEXTUALITY IN CHILDREN‟S AND YOUNG ADULT FANTASY TEXTS By CARI JO KEEBAUGH A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2011 1 © 2011 Cari Jo Keebaugh 2 To Aunt Vickie, with love 3 ACKNOWLEDGMENTS Many people helped me throughout the dissertation process, and I‟d like to thank each of them. First, I would like to thank my committee, and specifically Dr. Kidd, my dissertation chair, for his constant support and calm advice. I always came out of meetings with him feeling better than when I went in. Also, I would like to thank Dr. Leverenz for all of his thoughtful and thorough feedback on my chapter drafts. I also thank Dr. Cech and Dr. Kawashima for their pointers and advice. I also wish to thank the staff of the Smathers Library, particularly Rita Smith, retired curator of the Baldwin Library of Historical Children‟s Literature, for all her help locating and making available to me many of the more obscure texts with which I worked, as well as for finding and purchasing a copy of Girvin‟s Round Fairyland with Alice and the White Rabbit for the Baldwin. I would like to thank my parents, Duane and Jo, for their unwavering love and support. I thank them for always believing in me and being there for me. And last but not least, I wish to thank my husband, Aaron, for all the love and patience he showed me as I was researching and writing.