Television's Business Model Fit for a Digital World
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Touchstones of Popular Culture Among Contemporary College Students in the United States
Minnesota State University Moorhead RED: a Repository of Digital Collections Dissertations, Theses, and Projects Graduate Studies Spring 5-17-2019 Touchstones of Popular Culture Among Contemporary College Students in the United States Margaret Thoemke [email protected] Follow this and additional works at: https://red.mnstate.edu/thesis Part of the Higher Education and Teaching Commons Recommended Citation Thoemke, Margaret, "Touchstones of Popular Culture Among Contemporary College Students in the United States" (2019). Dissertations, Theses, and Projects. 167. https://red.mnstate.edu/thesis/167 This Thesis (699 registration) is brought to you for free and open access by the Graduate Studies at RED: a Repository of Digital Collections. It has been accepted for inclusion in Dissertations, Theses, and Projects by an authorized administrator of RED: a Repository of Digital Collections. For more information, please contact [email protected]. Touchstones of Popular Culture Among Contemporary College Students in the United States A Thesis Presented to The Graduate Faculty of Minnesota State University Moorhead By Margaret Elizabeth Thoemke In Partial Fulfillment of the Requirements for the Degree of Master of Arts in Teaching English as a Second Language May 2019 Moorhead, Minnesota iii Copyright 2019 Margaret Elizabeth Thoemke iv Dedication I would like to dedicate this thesis to my three most favorite people in the world. To my mother, Heather Flaherty, for always supporting me and guiding me to where I am today. To my husband, Jake Thoemke, for pushing me to be the best I can be and reminding me that I’m okay. Lastly, to my son, Liam, who is my biggest fan and my reason to be the best person I can be. -
Global Semiconductor Industry | Accenture
GLOBALITY AND COMPLEXITY of the Semiconductor Ecosystem The semiconductor industry is a truly global affair. Around the world, semiconductor chip designers use intellectual property (IP) licenses and design verification to provide designs to wafer fabricators, which use raw silicon, photomasks, and equipment to create chips for package manufacturing to assemble with printed circuit board (PCB) substrates for delivery to end customers. In fact, components for a chip could travel more than 25,000 miles by the time it finds its way into a television set, mobile phone, automobile, computer, or any of the millions of products that now rely on chips to operate (Figure 1). 2 | Globality and Complexity of the Semiconductor Ecosystem Figure 1: Components for a chip could travel more than 25,000 miles before completion IP Licenses Euipment Modules Package Raw Silicon Manufacturing PC Substrates Asembly Standard Products and Test components Wafer Fabrication Equipment Chip Design Design Verification Photomask Wafer Manufacturing Fabrication The Global Semiconductor Alliance (GSA) and Accenture have teamed up to conduct a joint study on the globality and complexity of the semiconductor ecosystem to explore the interdependencies and benefits of the cross-border partnerships required to produce semiconductors, as well as to illustrate what’s needed to keep this global ecosystem operating efficiently and profitably. Industry executives can use this study to inform their company strategies, as well as to educate non-semiconductor partners, including policy makers, on the nature of their business to promote a better understanding of the important role semiconductors play in everyday life and on the globe-spanning ecosystem that’s needed to produce them. -
Television Device Ecologies, Prominence and Datafication: the Neglected Importance of the Set-Top Box
This is a repository copy of Television device ecologies, prominence and datafication: the neglected importance of the set-top box. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/146713/ Version: Accepted Version Article: Hesmondhalgh, D orcid.org/0000-0001-5940-9191 and Lobato, R (2019) Television device ecologies, prominence and datafication: the neglected importance of the set-top box. Media, Culture and Society, 41 (7). pp. 958-974. ISSN 0163-4437 https://doi.org/10.1177/0163443719857615 © 2019, The Author(s). All rights reserved. This is an author produced version of a paper accepted for publication in Media, Culture and Society. Uploaded in accordance with the publisher's self-archiving policy. Reuse See Attached Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Television device ecologies, prominence and datafication: the neglected importance of the set-top box David Hesmondhalgh, University of Leeds, UK Ramon Lobato, RMIT, Australia Accepted for publication by Media, Culture and Society, April 2019, due for online publication July 2019 Abstract A key element of the infrastructure of television now consists of various internet-connected devices, which play an increasingly important role in the distribution, selection and recommendation of content to users. The aim of this article is to locate the emergence of streaming devices within a longer timeframe of television hardware devices and infrastructures, by focusing on the evolution of one crucial category of such devices, television set-top boxes (STBs). -
GFA Courses 1
GFA Courses 1 GFA 2020. GFA Lighting & Electric. 6-0-6 Units. GFA COURSES This course is designed to equip students with the skills and knowledge of electrical distribution and set lighting on a motion picture or episodic Courses television set in order to facilitate their entry and advancement in the GFA 1000. Intr to On-Set Film Production. 6-0-6 Units. film business. Students will participate in goal oriented class projects This course is the first of an 18-credit hour certificate program which including power distribution, set protocol and etiquette, properly setting will provide an introduction to the skills used in on-set film production, lamps, department lingo, how to light a set to feature film standards, including all forms of narrative media which utilize film-industry standard motion picture photography, etc. Upon completion of this course, the organizational structure, professional equipment and on- set procedures. student will have a very solid and broad base of knowledge that includes, In addition to the use of topical lectures, PowerPoint presentations, but is not limited to, the equipment, techniques, communications, videos and hand-outs, the course will include demonstrations of specifications, etc. used in the set lighting department. The student will equipment and set operations as well as hands-on learning experiences. also have a virtually complete understanding of the behavior of light and Students will learn: film production organizational structure, job how to manipulate and control it to feature film standards. descriptions and duties in various film craft areas, names, uses and GFA 2030. Grip & Rigging. 6-0-6 Units. -
SKY and TELEVISION WARRANTY INSURANCE POLICY This
Digital Care Partnership LTD 44-50 Old Christchurch Road Bournemouth, Dorset. BH1 1LN Tel: 0333 456 0418 Email:info@digitalcarepartnership. co.uk SKY AND TELEVISION WARRANTY INSURANCE POLICY This insurance policy has been arranged for you and is administered by Digital Care Partnership LTD, whose offices are situated at 44-50 Old Christchurch Road, Bournemouth, Dorset, BH1 1LN and who can be contacted on 0333 456 0418. Digital Care Partnership LTD is an appointed representative of European Speciality Risks Limited, which is authorised and regulated by the Financial Conduct Authority. Firm Reference Number 565023. Your insurer is Elite Insurance Company Limited. Registered in Gibraltar No. 91111 with a registered office at 47/48 The Sails, Queensway Quay, Queensway, Gibraltar GX11 1AA. Any questions, claims or complaints regarding this policy should initially be sent to Digital Care Partnership LTD or by telephoning them on 0333 456 0418. DEFINITIONS administratorwill send an engineer to you to repair Accidental Damage means the cost of repair to or replacement yourequipment. of your equipment following physical damage as a result of a sudden and unforeseen cause which stops the equipment working. In the event that your equipment cannot be repaired we will Administrator, Our, We or Us means Digital Care Partnership. replace yourequipment. If we cannot reasonably arrange a Breakdown means the cost of repair to or replacement of your replacement we will pay you a contribution towards the cost of equipment following a mechanical or electrical fault which replacing yourequipment for a television of a similar size and stops the equipment from working properly. -
Youtube 1 Youtube
YouTube 1 YouTube YouTube, LLC Type Subsidiary, limited liability company Founded February 2005 Founder Steve Chen Chad Hurley Jawed Karim Headquarters 901 Cherry Ave, San Bruno, California, United States Area served Worldwide Key people Salar Kamangar, CEO Chad Hurley, Advisor Owner Independent (2005–2006) Google Inc. (2006–present) Slogan Broadcast Yourself Website [youtube.com youtube.com] (see list of localized domain names) [1] Alexa rank 3 (February 2011) Type of site video hosting service Advertising Google AdSense Registration Optional (Only required for certain tasks such as viewing flagged videos, viewing flagged comments and uploading videos) [2] Available in 34 languages available through user interface Launched February 14, 2005 Current status Active YouTube is a video-sharing website on which users can upload, share, and view videos, created by three former PayPal employees in February 2005.[3] The company is based in San Bruno, California, and uses Adobe Flash Video and HTML5[4] technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos. Most of the content on YouTube has been uploaded by individuals, although media corporations including CBS, BBC, Vevo, Hulu and other organizations offer some of their material via the site, as part of the YouTube partnership program.[5] Unregistered users may watch videos, and registered users may upload an unlimited number of videos. Videos that are considered to contain potentially offensive content are available only to registered users 18 years old and older. In November 2006, YouTube, LLC was bought by Google Inc. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Instructional Television As a Medium of Teaching in Higher Education
INSTRUCTIONAL TELEVISION AS A MEDIUM OF TEACHING IN HIGHER EDUCATION DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the Graduate School of the Ohio State University By Harold Franklin Niven, Jr., E. A. , A.M. The Ohio State University 1958 Approved by Adviser Department of Education TABLE OF CONTENTS CHAPTER PAGE I THE UTILIZATION OF TELEVISION AS AN EDUCATIONAL MEDIUM ............................. 1 II HIGHER EDUCATION AND INSTRUCTIONAL TELEVISION...................................... 20 III THE DEVELOPMENT OF TELEVISION AS A MEDIUM OF INSTRUCTION IN HIGHER EDUCATION........... 31 IV PRINCIPLES OF LEARNING RELEVANT TO INSTRUCTIONAL TELEVISION....................... 52 V AN EVALUATION OF INSTRUCTIONAL TELEVISION RESEARCH......................................... 65 VI THE ROLE OF THE TEACHER IN INSTRUCTIONAL TELEVISION............... 113 VII ATTITUDES AND OPINIONS OF FACULTIES AND STUDENTS TOWARD INSTRUCTIONAL TELEVISION . 125 VIII PRACTICAL FACTORS IN INSTRUCTIONAL TELEVISION................................. 145 IX CONCLUSIONS AND RECOMMENDATIONS.............. 161 BIBLIOGRAPHY .......................................... 175 APPENDIX A. INSTITUTIONS OF HIGHER EDUCATION USING CLOSE D-C IRC LIT TELEVISION............185 APPENDIX B. A PARTIAL LIST OF COURSES THAT HAVE BEEN TAUGHT, COMPLETELY OR IN PART, BY INSTRUCTIONAL TELEVISION IN INSTITUTIONS OF HIGHER EDUCATION .... 193 APPENDIX C. ELECTRONIC COMPANIES ENGAGED IN CLOSED- CIRCUIT TELEVISION—SYSTEM ENGINEERING OR IN HIE MANUFACTURE -
Improving the Efficiency of Television Set-Top Boxes (PDF)
NRDC: Better Viewing, Real Savings, and Less Pollution - Improving the Efficiency of Television Set-Top Boxes (PDF) Energy Facts Better Viewing, Lower Energy Bills, and Less Pollution: Improving the Efficiency of Television Set-Top Boxes More than 80 percent of U.S. homes subscribe to some form of pay television service. Transforming those signals into shows, movies, and sports on the screen currently depends on approximately 160 million set-top boxes, nearly all of which are owned and installed by the cable, satellite, phone, or other service provider. NRDC and Ecos partnered to better understand how much energy these devices use and what energy savings opportunities exist. What we found was startling: In 2010, set-top boxes in the United States consumed approximately 27 billion kilowatt-hours of electricity, which is equivalent to the annual output of nine average (500 MW) coal-fired power plants. The electricity required to operate all U.S. boxes is equal to the annual household electricity consumption of the entire state of Maryland, results in 16 million metric tons of carbon dioxide (CO2) emissions, and costs households more than $3 billion each year. Fortunately, there is great potential for improving the efficiency and reducing the cost of operating these electronics relied upon by so many viewers. Key Findings n There are approximately 160 million set-top boxes installed n Better designed pay-TV set-top boxes could reduce the in U.S. homes. Almost all of these boxes are owned and energy use of the installed base of boxes by 30 percent installed by the service provider (e.g. -
Developing a Curriculum for TEFL 107: American Childhood Classics
Minnesota State University Moorhead RED: a Repository of Digital Collections Dissertations, Theses, and Projects Graduate Studies Winter 12-19-2019 Developing a Curriculum for TEFL 107: American Childhood Classics Kendra Hansen [email protected] Follow this and additional works at: https://red.mnstate.edu/thesis Part of the American Studies Commons, Education Commons, and the English Language and Literature Commons Recommended Citation Hansen, Kendra, "Developing a Curriculum for TEFL 107: American Childhood Classics" (2019). Dissertations, Theses, and Projects. 239. https://red.mnstate.edu/thesis/239 This Project (696 or 796 registration) is brought to you for free and open access by the Graduate Studies at RED: a Repository of Digital Collections. It has been accepted for inclusion in Dissertations, Theses, and Projects by an authorized administrator of RED: a Repository of Digital Collections. For more information, please contact [email protected]. Developing a Curriculum for TEFL 107: American Childhood Classics A Plan B Project Proposal Presented to The Graduate Faculty of Minnesota State University Moorhead By Kendra Rose Hansen In Partial Fulfillment of the Requirements for the Degree of Master of Arts in Teaching English as a Second Language December, 2019 Moorhead, Minnesota Copyright 2019 Kendra Rose Hansen v Dedication I would like to dedicate this thesis to my family. To my husband, Brian Hansen, for supporting me and encouraging me to keep going and for taking on a greater weight of the parental duties throughout my journey. To my children, Aidan, Alexa, and Ainsley, for understanding when Mom needed to be away at class or needed quiet time to work at home. -
Netflix and the Development of the Internet Television Network
Syracuse University SURFACE Dissertations - ALL SURFACE May 2016 Netflix and the Development of the Internet Television Network Laura Osur Syracuse University Follow this and additional works at: https://surface.syr.edu/etd Part of the Social and Behavioral Sciences Commons Recommended Citation Osur, Laura, "Netflix and the Development of the Internet Television Network" (2016). Dissertations - ALL. 448. https://surface.syr.edu/etd/448 This Dissertation is brought to you for free and open access by the SURFACE at SURFACE. It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract When Netflix launched in April 1998, Internet video was in its infancy. Eighteen years later, Netflix has developed into the first truly global Internet TV network. Many books have been written about the five broadcast networks – NBC, CBS, ABC, Fox, and the CW – and many about the major cable networks – HBO, CNN, MTV, Nickelodeon, just to name a few – and this is the fitting time to undertake a detailed analysis of how Netflix, as the preeminent Internet TV networks, has come to be. This book, then, combines historical, industrial, and textual analysis to investigate, contextualize, and historicize Netflix's development as an Internet TV network. The book is split into four chapters. The first explores the ways in which Netflix's development during its early years a DVD-by-mail company – 1998-2007, a period I am calling "Netflix as Rental Company" – lay the foundations for the company's future iterations and successes. During this period, Netflix adapted DVD distribution to the Internet, revolutionizing the way viewers receive, watch, and choose content, and built a brand reputation on consumer-centric innovation. -
The Influence of Cinema and Television on Tourism
THE INFLUENCE OF CINEMA AND TELEVISION ON TOURISM PROMOTION Raquel Sola Real y Claudia Medina Herrera Universidad de La Laguna Abstract In a world where television and cinema productions are becoming more and more alluring, the power of attraction that they can exert over people is unquestionable. This work revolves around the previous idea, going through countries that have benefited from film-induced tourism –from the USA to the UK, without forgetting New Zealand. After explaining new emerging forms of marketing related to this kind of tourism (place branding), we end up analyzing the past and current situation of shootings in Spain, and more specifically, in the Canary Islands. Keywords: Film-induced tourism, place branding, shootings in Spain, shootings in the Canary Islands. LA INFLUENCIA DEL CINE Y LA TELEVISIÓN EN LA PROMOCIÓN TURÍSTICA Resumen En un mundo donde las producciones televisivas y cinematográficas son cada vez más fas- 9 cinantes, es incuestionable el poder de atracción que estas ejercen sobre las personas. Este trabajo gira en torno a esa idea, examinando la situación de diferentes países que se han beneficiado del turismo cinematográfico: desde Estados Unidos hasta Reino Unido, sin olvidarnos de Nueva Zelanda. Tras explicar nuevas formas de marketing relacionadas con este tipo de turismo como el place branding, terminaremos analizando el pasado y presente de España y las Islas Canarias en cuanto a rodajes y situación audiovisual se refiere. Palabras clave: turismo cinematográfico, place branding, rodajes en España, rodajes en las Islas Canarias. REVISTA LATENTE, 16; 2018, PP. 9-36 PP. REVISTA LATENTE, 2018, 16; DOI: http://doi.org/10.25145/j.latente.2018.16.001 Revista Latente, 16; diciembre 2018, pp.