2016

DCPL- REGULATIONS /

PLAYING CONDITIONS -2016

DCPL- REGULATIONS / PLAYING CONDITIONS 2016

1) Each Team in DCPL League will have a team roster of 15 Players (Playing XI + 4 Extra Players).

The Games will start at 7:30am (Saturday’s & Sunday’s). All Teams must report to the Ground at least 1 hour ahead of the scheduled start Time of Game except for the 1st game of the day where teams must report to the ground 30min before start time of the Game

2) All the DCPL games 20 over per side Games (T-20). Teams have to provide the list of playing XI (+2 Substitute players) to the Scorers to be uploaded to CRICHQ before the and the toss shall take place not earlier than 20 minutes, nor later than 10 minutes before the scheduled or any re- scheduled time for the match to start. All the Games will be played with a Hard-Tennis Ball.

3) No bowler shall bowl more than 4 overs’ in an innings for regular T-20 Game, in a delayed or interrupted match where the overs are reduced for both teams or for the team second, no bowler may bowl more than one-fifth of the total over’s allowed. Where the total over’s is not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance

4) The Winning team will be awarded 2 points for each win. In the event of a Tie/Draw 1 Point will be awarded to both teams in the league matches. All the Q-finals, semi –finals and finals will be knock out games. In the event of tie /draw in Q-Finals, Semi- Finals or the Final, there will be a Super over (1 over / team) will be played.

5) Power Play  There will be 2 Power plays per innings.

The Power Play I is a Mandatory power play which commences at the start of every innings i.e., first 3 overs of the Innings where a maximum of only 2 players will be allowed outside the 30yrd circle.

The Power Play II will be chosen by the team where a maximum of 3 fielders are allowed outside the 30-yard Circle. The batting team can opt for the power play after the 3rd over and before 14th over. If the batting team doesn’t choose to take a power play before 14th over, then it will be an automatic power play from overs 14th to 16th. If there are more fielders than permitted no.of fielders then that ball will be called as a NO-BALL. If after the 3rd Over or the batsman requests for a Power play over the will inform the scorers. Once power play was requested the batsman cannot request to cancel the PP over. b) A minimum of 4 fielders (excluding the bowler and wicket keeper) must be present inside the circle of 75 feet during all the overs except for the Power Play overs, if there are not enough fielders per the above stated regulation the ball will be called a No-ball.

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

6) Any Mode of NOBALL Will now have a FREE-HIT

Any Ball that is being re-bowled for No-Ball (Free-Hit ball) all the rules that are applied for a NOBALL are applied to the Free-Hit ball as well.

Note  A Batsman cannot be out Stumped for a No-Ball or Free-Hit Ball…

No-Ball / (Free-hit) Wide Ball Dismissal Dismissal Handling the Ball Handling the ball OUT

Obstructing the Field Hit wicket OUT

Run Out Obstructing the field OUT

Hitting the Ball Twice OUT

Stumped OUT b) If Ball bounces more than twice or rolls across the turf before it enters the popping crease the ball will be deemed as a Dead-ball and the bowler has to rebowl the ball c) Any No-Ball (Foot Fault / Above Waist Height / Any other act by the team that results in umpires calling the ball as a No-Ball) will be a FREE-HIT and all the rules for Free hit will be applied.

7) There will be 2 professional umpires and a / for each match. All decisions by Match Referee / Umpires are final and binding.

8) ICC Regulations / Playing conditions / International T-20 rules will be followed (e.g., LBW, Wide, No balls, Leg-byes, Byes where ever applicable). Except for those laws that are unique to local playing situations and conditions, the DCPL will be aligned to the ICC Playing Conditions In the event of conflicts, the regulations as stipulated by DCPL will take precedency.

9) a) RUNNERS  DCPL allows runners for both batsman (with the consent of umpires) and the fielding has no say in this.

b) SUBSTITUES  If a fielder fails to take the field with his side at the start of the match or at any later time, or leaves the field during a session of play, the umpire shall be informed of the reason for his absence a substitute will be allowed, and he shall not thereafter come on to the field during the session of play without the consent of the umpire. If the player is absent from the field for longer than 8 minutes the player shall not be permitted to bowl in that innings after his return until he has been on the field for at least that length of playing time for which he was absent vice

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

versa. If a player returns to the field without umpire’s permission. The ball that is in progress while the fielder entered the ground or the ball that was previously bowled will be called a NO-BALL

A Substitute is not allowed to bowl or bat or act as wicket keeper …

Any Extra Player is allowed to act as Substitute for a max of 8 overs… a substitute once used cannot be reused or transferred to substitute for another Nominated Player (Unless there is any unforeseen circumstance where Umpire may allow a substitute swap e.g. severe injury for a fielder)

10) No Practice is allowed on the pitch or close to the pitch 30 min before scheduled start of Game.

11) Free hit  The delivery following a no ball shall be a Free Hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. Field changes are not permitted for free hit deliveries unless there is a change of striker.

12) Mankadding  Bowler attempting to run out non-striker before delivery: The bowler is permitted to run out the non-striker, before releasing the ball and he has not completed his usual delivery swing, to attempt to run out the non- striker. The Batsman at the non-striking end must be given a 1st warning and this will apply to the whole team and at the 2nd instance if the is short of the crease he will be given out.

13) Beamers 

a) Any delivery which passes or would have passed on the full above waist height (full toss above waist) of the striker standing upright at the crease is deemed unfair, whether or not it is likely to inflict physical injury on the striker. That ball above waist (BEAMER) will be called a No- Ball, the bowler, captain will be warned as 1st offense and if the same bowler bowls another waist high full toss (2nd offense) it will be called No-ball as well and a 2nd warning is issued… If the same bowler repeats the same BEAMER 3rd time. It will be called a NO-BALL and the bowler will be taken off the attack and the fielding team has to finish the over (if any balls remain in that over) with a bowler who didn’t bowl the previous over. b) Any delivery which, after pitching, passes or would have passed over head height of the striker standing upright at the popping crease will be called a WIDE-BALL … and a delivery that passes above the shoulder height of striker will be considered as fast short pitched delivery a Bowler is permitted to do so only 1 time in an over. In the event of a bowler bowling more than one fast short-pitched delivery in an over as stated above, the umpire at the bowler’s end shall call and signal no ball on each occasion. A differential signal shall be used

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to signify a fast short pitched delivery. The umpire shall call and signal ‘no ball’ and then tap the head with the other hand.

14) Technology 

Since the league don’t have technology to verify the accuracy of incidents happen close to the Boundary Line, Fielders word will be taken for granted. The umpires have right to verify with any of the DCPL committee member to verify the authenticity of the fielder’s word if the committee members happen to be anywhere near the boundary line and hence the decision can be altered. Also if any games are covered by Video recording No footage will be taken into consideration irrespective of any scenario. Only on field umpires or 3rd Umpires decision will be final in all aspects.

15) The Umpires are allowed to discuss with each other before they make a final decision on any event (e.g. ball carrying to the wicket keeper, waist high full toss) and All disputes shall be determined by the umpires. The umpires shall consult with each other whenever necessary irrespective of the scenario to provide the best possible decision.

16) Queries On Field 

While the Game is in Play all questions to the umpires must be inquired only by the Captain of the Fielding Side or the Vice-captain (in captain’s absence) and by only the batsman at the crease. No one else from outside are allowed walking into the field of Play raising any objections / questions... This applies to all including committee members except the ground in charge committee member. Any modifications or suggestions will not happen during the game.

17) Time Wasting 

Both the teams will have to keep their batting & bowling order ready so there is no Delay during the game. Any Intentional Wastage of time is considered offense and the captains will be warned by the umpires as 1st warning and repetition of the same during the game will result in 5 run Penalty towards the opposite team and further more delay will result in suspending the captain for the next game

18) Game Duration /Timings 

A. The total duration for each game is 3 hours (180 minutes) … B. Each innings must be completed in 80 minutes (4 minutes per over i.e., 20 x 4 =80min). C. Drinks Interval at the end of 10th over in each innings = 5 minutes (2 x 5 minutes = 10min total) D. Change on Innings = 10 minutes

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E. The next game will start in 15 minutes after the completion of the previous Game.

Penalty for delay by batting side will result in reduction of one over in their innings. For delay by bowling side, the runs of the most over except the Power play over, will be added to their target if delay is in first innings and will be deducted from their target if delay is in second innings. The decision of the umpire will be final in this matter.

19) Rain Delays 

(A) The Games are scheduled to start 1 hour early (7:30am start) on Saturday’s & Sunday’s in order to get some Extra Time in the event of any unscheduled interruptions such as Rain, etc.,

Each game will have an additional 45 minutes of Extra Time in case of any rain delays (meaning if there is any rain interruption before/while the game is in play Umpires will wait for additional 45 minutes after schedule close of play to get minimum of 10 over game ( 5 over /side game)

Extra Time Scenarios 

Game 1 Game is scheduled to start at 7:30am and suppose to finish at 10:30am…in case of rain delay, game 1 can be extended till 11:15am (45 min extra time for a 10 over game )

Game 2  In case of no rain delay for the first game and it finishes in time and an interruption occurs for during the 2nd game (10:45am-1:45pm) the 2nd game will get an additional 15 minutes. (Extra time 45+15 =60 min) as the previous games 45 minutes will now be split for the 3 remaining games i.e., 15 min per game in case of rain in Games 3 & 4.

Game 3  In case of no rain delay for the 1st & 2nd Games and finishes in time and an interruption occurs for during the 3rd game (e.g. 2:15pm-5:15pm) the 3rd game will get an additional 45 minutes. (Extra time from 1st game and 2nd game 45+45 =90 min) as the previous games 45 minutes will now be split for the 2 remaining games

Game 4  For 4th Game, in case of rain delay umpires will have to get at least a 10 over game to start 45 min before the lights get turned off in the field.

Note  If in any scenario where 5 over/side game is not possible. The game is considered a WASHOUT and points will be shared among the teams.

All Rain effected games where Target has to be revised /recalculated, Umpires will use the DUCKWORTH LEWIS method (which is available within CricHQ or DLS ICC copy)

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All the above scenarios are put in place to accommodate as many games as possible to get as much time as possible

(B) In case only one team completes their innings and the 2nd team didn’t get a chance to bat or bats for less than 5 complete overs’ of their Innings (2nd) due to weather the game gets called off, the Game is considered WASHED OUT and 1 point will be shared to both teams and RUN RATE for both teams will not be taken into account.

20) Any disrespectful statement or act by a player to any umpire or any other Player will result in to a warning with yellow card by umpire which will lead to disqualification from the next game. Any further argument a RED Card will be given will lead to disqualification for the rest of the tournament. The decision of the umpires and referee will be final in this matter.

21) Umpires & Match Referee together will adjudicate the Man of the Match for each game at the end of the Game.

22) It’s up to the wicket keeper discretion to wear any external protections (e.g. Wicket keeping gloves), In addition Wicket Keeper while attempting to field the ball tend to throw away the gloves on the ground and while the ball is in play if any throw by any fielder or keeper hits the glove that was thrown on the ground, a penalty of 5 Runs will be added to the batting team (Considered obstruction)

23) A substitute will not be allowed to wicket keep or Bat or Bowl

24) Bowling Action  Umpires are the Sole judges of a bowlers bowling action… the batsman have a right to raise their concern to the umpire if they feel that the bowler is having a suspect bowling action. However, if the Umpires are satisfied with bowler action play must proceed. If Umpires deem that the bowler is in fact have a suspect action, the bowler will be issued 1st and Final Warning and if further repetition of Suspect Bowling action the Umpires will instruct the Fielding team captain to remove the bowler from bowling and he will not be able to bowl any more in the Innings. however, if he alters his bowling action or make changes for the next game and the umpires in that game approves him. He will be allowed to bowl…

25) Fielders Positioning Fielders must stand inside the circle before the bowler begins his run up. Fielders walking in from outside of the circle will be very hard for the umpire to judge if the player was standing outside the circle or inside while the ball was delivered and it would be unfair for the batting team. If Umpire considers that fielder is outside the 30-yard he will call & Signal that delivery as a NOBALL

26) Collision between Bowler and batsman

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

If there is a collision that happens between the bowler / fielder while the batsman or non-striker making an attempt to run and due to collision if there was an run out happened and if in the opinion of the umpire if that collision had not happened and batsman would have made his ground that ball should be called a Dead Ball and not to be counted as one for the over and no runs will be scored of the ball any penalties included should not be counted to the score as well and the batsman’s has to be returned to their original ends and bowler will have to re-bowl the ball ( to avoid controversies on the field ).

27) Wicket Keeper Movements

Wicket keepers are allowed to bowl at any point of time in the game. But the umpires have to be notified of the change of wicket keeper if not the next ball that is bowled will be called a No-ball. Same will be applied for fielder leaving /substitute coming in. In case of injury to wicketkeeper during the match, he will be replaced by the player who is part of playing XI.Wicket Keepers are not allowed to make significant movement towards the wickets once the bowler begins his run up. (e.g. wicket keeper standing back for the bowler and once the batsman comes out of the crease before the ball is delivered / being delivered and wicket keeper tries to run in to grab the ball) the ball will be called a No ball.

28) Drinks Interval 

Teams will have only ONE Drinks break per innings after the completion of 10th over.

29) No other Time outs are allowed…

30) Foot Fault No balls : - For a delivery to be fair in respect of the feet, in the delivery stride, (a) the bowler’s back foot must land within and not touching the return crease appertaining to his stated mode of delivery. (b) the bowler’s front foot must land with some part of the foot, whether grounded or raised (i) on the same side of the imaginary line joining the two middle stumps as the return crease described in (a) above and (ii) behind the popping crease. If the bowler’s end umpire is not satisfied that all of these three conditions have been met, he shall call and signal No ball. Here is the explanation with Pictures...

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

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31) Errors / Corrections/Accuracy 

Any error or mistake made during an over can or will be corrected at the end of the over by the umpires (including the referee/third umpire) and or management as seen necessary. If so it happens that the mistake cannot be corrected (e.g., bowler bowling 5th over in a game) that over in progress will be VOIDED and it would be Re-bowled. In order to get the issue straightened out the Game will be Stopped till issues gets resolved… In case of a batsman being dismissed in the above scenario the decision will be overturned even if the batsman leaves the field. but if the error was found after the over has been completed and next over in progress no changes will be made and play will continue as is…except the Fielding team captain has to nominate a bowler from whom the over will be deducted. If a bowler A bowls his 5th over and over is complete and Bowler B is bowling and error has been identified then Captain of his bowling team will nominate one bowler (C )..the additional over will be recorded as if BOWLER c has bowled the over

32) Beamer / Waist Height Full Toss

Any delivery which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is deemed unfair, whether or not it is likely to inflict physical injury on the striker. THE UMPIRE AT THE STRIKER’S END SHALL CALL AND SIGNAL “NO BALL” (0R) EITHER UMPIRE CAN CALL IT AS A SAFETY NET. If there were 3 BEAMERS bowled in an over the bowler will be taken out of the bowling and will not be allowed to bowl any more over’s in the Game and another bowler has to finish the remaining balls in that over provided, he should not have bowled the previous over.

33) Interruptions by players coming into field of Play for queries

Any member of the batting side who enters the field while his team is batting and causes an illegal delay or stoppage of the game will incur a “5 runs” penalty. (NOTE: If the member has a question, concern or valid reason he should see the third umpire, the referee or a member of the management & 3rd umpire is the only person who has the right to step into the field with any question and stopping the play during the game). Only exemption is for 1 substitute fielder from the Batting team to provide a quick drinks /water bottles to the batsman. And the substitute has to get umpires permission before entering the field of play… If this player enters the field without Umpires permission “5 Runs “Penalty will be applied.

34) Incoming Batsman

The incoming batsman must cross the outgoing batsman inside the field of play (before the dismissed batsmen crossing the boundary) and the incoming batsman must be ready to take strike within 90 seconds of wickets falls. For the first violation there will be a final warning from the umpire to the

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batting side, which will be for the duration of the innings. Any repeated offence will cause the umpire to award a 5 runs penalty to the fielding side (In which case the Fielding side score will be 5/0 at the beginning of their Innings).

35) Players Eligibility for Playoff’s 

For a player to be eligible for PLAYOFF’s (Quarter, Semi Finals & Finals) he should have played at least 1 League Game to be qualified for the Playoff’s .. The Players who didn’t play any league game will be automatically disqualified from the DCPL League. If any team plays a player in the PLAY OFF’s who didn’t play any league Games, the entire TEAM will be disqualified from the League.

37) Substitutes ( Start of Play )

Any Innings will not start with a Substitute on Field (which means the playing XI has to be on the field once the game starts) … One substitute is allowed to field a maximum of 8 over’s / one player in the entire innings (in other words playing XI should not swap Substitutes, meaning if a substitute comes in for 1 Player and fields for 5 overs’ on his behalf. and the player comes back onto the field. that substitute fielder will not be allowed to field on any others behalf, if another player needs substitute there must a new substitute) (Unless there is any unforeseen circumstance where Umpire may allow a substitute swap e.g. severe injury for a fielder)

38) Players Not being Ready for Start of Game

If a team don’t have the Playing XI by the time the Game starts...they will be given a grace period of 5 overs’ after the Game gets started. Even if the player doesn’t show up after the 5 Over’s he will not be allowed to participate the game. Except he can act as a substitute for that game and is permitted to be fielder during the game if the player shows up after 5 th over…

39) Batsman to be ready when a bowler (Fast/Medium Paced) is at top of the his mark ..

40) Change of gloves/bats etc. should only be taken between overs without causing any delay in play.

41) Fielders need to be in position and bowler ready to bowl when new batsmen take guard after fall of wicket.

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

SUPER OVER 

a) Super over will start within 10 minutes of completion of 2nd Innings b) Only nominated players in the main match may participate in the Super Over. Should any player (including the batsmen and bowler) be unable to continue to participate in the Super Over due to injury, illness or other wholly acceptable reasons, the relevant Laws and Playing Conditions as they apply in the main match shall also apply in the Super Over c) Each team’s over is played with the same fielding restrictions as apply for the last over in a normal T20 DCPL match d) The team batting second in the match will bat first in the Super Over. e) The loss of two wickets in the over ends the team’s one over innings f) In the event of the teams having the same score after super over (tied) has been completed, the team that hit the most number of sixes combined from its two innings in both the main match and the super over shall be the winner. If the number sixes hit by both teams is equal, the team whose batsmen score the number fours in its two innings (main innings + super over) will be the match winner. g) If still equal, a count-back from the final ball of the Super Over shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during its over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e. including any runs resulting from wide’s, no ball or penalty runs.

In this example both teams scored an equal number of runs from the 6th and 5th ball of their innings. However, team 1 scored 2 runs from its 4th ball while team 2 scored a single so team 1 is the winner.

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

DIMENSIONS 

NOTE  All the above playing conditions may change or some new conditions may be adapted at the DCCPL Committee’s Discretion

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

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DCPL- REGULATIONS / PLAYING CONDITIONS 2016

Umpiring Coordinator  Raj Jalli ( [email protected] ) (202-642-6064)

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