QUENTIN QUIÑONES-REZIN SENIOR LEVEL DESIGNER SUMMARY CONTACT • 10+ years of Level Design experience: PC, consoles, and VR Email:
[email protected] Phone: 818-331-7926 • Passion for creating unforgettable, highly-polished content Portfolio: quentinrezin.com • Dedicated to respectfulness, enthusiasm, self-motivation, References: linkedin.com\in\quentinrezin hard work, open communication, attention-to-detail ROLES & RESPONSIBILITIES Designer (Jan. 2021 – present) Bungie, Inc. Contract Associate Technical Designer (Dec. 2019 – Dec. 2020) Bungie, Inc. (Employed by TargetCW) • DESTINY 2 (live product) Iteration and finishing passes on 1st and 3rd campaign missions for the Beyond Light expansion Start-to-finish responsibility for Europa’s public-space encounters in the 3 “Fallen Empire” quests Collaborate with multiple teams and disciplines to solve technical design issues under WFH conditions Contract Senior Level Designer / Scripter (July 2019 – Oct. 2019) L i n d e n L a b • SANSAR (live product) Implemented quest content for the Sansar UGC platform across 6 "worlds" Personal Time (Feb. 2019 – July 2019) Parental Leave Stayed home as caretaker for newborn daughter while my wife returned to work (teaching) to finish the school year Senior Level Designer (Sept. 2018 – Feb. 2019) H o l o s p a r k • UNANNOUNCED PROJECT (cancelled) Chosen to lead prototype development efforts: systems design, character skills, & world-building Conceived a system for rapidly prototyping new player skills based on archetypal components Pre-production tasks, including involvement in planning for casual-friendly UI & controls • EARTHFALL: INVASION UPDATE (released 2018) Take 3 of 4 new ‘Horde Mode’ maps (in-progress) to completion on a tight deadline Tune currency gains & purchase costs for all Horde Mode content to encourage decision-making Responsible for tuning, playtesting, and iterating difficulty and enemy wave compositions QUENTIN QUIÑONES-REZIN SENIOR LEVEL DESIGNER Test Associate 1 (July 2018 – Sept.