The Makers Are Coming! China's Long Tail Revolution
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Symbiosis and Strife: Where Is the Sino–American Relationship Bound?
SYMBIOSIS AND STRIFE WHERE IS THE SINO–AMERICAN RELATIONSHIP BOUND? An Introduction to the APL Series “Measure Twice, Cut Once: Assessing Some China–US Technology Connections” National Security Report Richard Danzig | Lorand Laskai SYMBIOSIS AND STRIFE: WHERE IS THE SINO–AMERICAN RELATIONSHIP BOUND? An Introduction to the APL Series “Measure Twice, Cut Once: Assessing Some China–US Technology Connections” Richard Danzig Lorand Laskai Copyright © 2020 The Johns Hopkins University Applied Physics Laboratory LLC. All Rights Reserved. The views in this document reflect the opinions of the authors alone and do not represent any institutional position held by APL. NSAD-R-20-070 SYMBIOSIS AND STRIFE: WHERE IS THE SINO–AMEricaN RElatioNSHIP BOUND? iii Contents Foreword ....................................................................................................................................................................................v Summary ..................................................................................................................................................................................vii A Search for Strategy between the Poles ...................................................................................................... 2 Seductive “Lessons” from Soviet Experiences .............................................................................................. 6 Conjoined Siblings ........................................................................................................................................... -
Technologically Mediated Artisanal Production Tamara Kneese University of San Francisco, [email protected]
The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Media Studies College of Arts and Sciences 10-8-2014 Technologically Mediated Artisanal Production Tamara Kneese University of San Francisco, [email protected] Follow this and additional works at: https://repository.usfca.edu/ms Part of the Communication Technology and New Media Commons, and the Work, Economy and Organizations Commons Recommended Citation Kneese, Tamara, "Technologically Mediated Artisanal Production" (2014). Media Studies. 17. https://repository.usfca.edu/ms/17 This Article is brought to you for free and open access by the College of Arts and Sciences at USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. It has been accepted for inclusion in Media Studies by an authorized administrator of USF Scholarship: a digital repository @ Gleeson Library | Geschke Center. For more information, please contact [email protected]. Technologically Mediated Artisanal Production by Tamara Kneese, Alex Rosenblat, and danah boyd Data & Society Working Paper, October 8, 2014 Prepared for: Future of Work Project supported by Open Society Foundations Brief Description As traditional mass manufacturing in the tech, textile, and auto industries has largely left the United States and relocated to the Global South, post-industrial forms of work have taken the place of this kind of labor. And yet, the disappearance of manufacturing jobs and the dire straits of formerly great Rust Belt cities like Detroit have led to a kind of nostalgia for both industrial and artisanal modes of production. Manufacturing still exists in the United States, but there is movement towards a new kind of labor process and product. -
Maker Culture and Minecraft: Implications for the Future of Learning
Educational Media International ISSN: 0952-3987 (Print) 1469-5790 (Online) Journal homepage: https://www.tandfonline.com/loi/remi20 Maker culture and Minecraft: implications for the future of learning Dodie J. Niemeyer & Hannah R. Gerber To cite this article: Dodie J. Niemeyer & Hannah R. Gerber (2015) Maker culture and Minecraft: implications for the future of learning, Educational Media International, 52:3, 216-226, DOI: 10.1080/09523987.2015.1075103 To link to this article: https://doi.org/10.1080/09523987.2015.1075103 Published online: 30 Oct 2015. Submit your article to this journal Article views: 1651 View related articles View Crossmark data Citing articles: 21 View citing articles Full Terms & Conditions of access and use can be found at https://www.tandfonline.com/action/journalInformation?journalCode=remi20 Educational Media International, 2015 Vol. 52, No. 3, 216–226, http://dx.doi.org/10.1080/09523987.2015.1075103 Maker culture and Minecraft: implications for the future of learning Dodie J. Niemeyer* and Hannah R. Gerber Department of Language, Literacy and Special Populations, Sam Houston State University, Huntsville, TX, USA Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encour- age gamers to create videogames and virtual world walkthroughs and commen- taries. Walkthroughs and commentaries provide gamers information that helps them in game play. We refer to this process of walkthrough creation as digital maker culture. This study explored the phenomena of digital maker culture through a multiple case study design by examining five Minecraft walkthrough creators who created walkthrough repositories on YouTube. -
The Makings of China's Hackerspace Community
Forum communiTy + cuLTure Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. Christopher A. Le Dantec Created in China: The Makings of China’s Hackerspace Community Silvia Lindtner University of California, Irvine | [email protected] David Li XinCheJian | [email protected] Hackerspaces are shared studios In September 2010, China’s first that bring together people commit- hackerspace opened its doors ted to the free and open sharing of in Shanghai under the name software and hardware, as well as XinCheJian 新车间 (literal transla- ideas and knowledge. As of April tion: new workshop, or new factory). 2012, there are more than 500 active Only a year after the founding of hackerspaces in existence world- XinCheJian, the Shanghai govern- wide, making them a global phe- ment announced a call for proposals nomenon [1]. A typical studio will be to build 100 “innovation houses” equipped with tools that allow for (chuangxin wu 创新屋) to be sup- experimenting with the physical/ ported by government funding. digital boundary—laser cutters, 3-D Although the official document [4] printers, microcontroller kits, and described this initiative as part of so forth. Many hackerspaces also a larger effort to build a citywide host educational workshops where platform for supporting popular sci- these tools are used to teach others ence work and innovation, national about manipulating the physical and international media inter- environment through software, or preted this move as an endorse- vice versa. -
Maker Culture in CMU SCS Part II: 3D Printing Dave Touretzky November, 2013
Maker Culture in CMU SCS Part II: 3D Printing Dave Touretzky November, 2013 http://www.cs.cmu.edu/~dst/Maker 1 3D Printing vs. Laser Cutter X Slower X Less precise X More expensive X Limited materials X Support material may be required Complex 3D structures! 2 Low Cost 3D Printers • RepRap: 2005 onward – Adrian Bowyer, University of Bath (UK) – Goal: open source 3D printer that can replicate itself – 4 generations: Darwin, Mendel, Prusa Mendel, Huxley – Spawned many start-ups • Makerbot – Evolved from RepRap; initially was open source – Cupcake, Thing-o-Matic, Makerbot2, Replicator • Solidoodle ($500) • Cube • Many, many more… 3 Cube Components “Cube tube” Extruder Material cartridge Print pad USB port for flash drive Touch panel display and power button 4 2nd Generation Cube • Prints ABS (acrylonitrile butadiene styrene) or PLA (polylactic acid). • Faster than original cube. • Better precision (200 microns vs. 250 for original model.) • No heated bed: saves time. • Can print “hollow” or “solid” objects. • Same cost as the original: $1300. • Buy it at Staples, or at Cubify.com. 5 Inside the Cartridge • Chip in cartridge tracks how much material used. • No actual sensing. 6 Changing Cartridges • Takes several minutes for the extruder to heat. • Never yank filament out of the extruder! – Can damage the mechanism. – If a piece breaks off, the extruder will clog. – Once it heats up, the filament comes out easily. • Always reinstall the thumbscrew to protect the cartridge. 7 The Cube Extruder Heated section Image from cubifyfans.blogspot.com 8 Cutting the Filament A simple 45o cut will help to prevent jams in the extruder. -
Building a Maker Community Aroundan Open Hardware Platform
Building a Maker Community Around an Open Hardware Platform Fabio Morreale1, Giulio Moro1, Alan Chamberlain2, Steve Benford2, and Andrew P. McPherson1 1Centre for Digital Music, Queen Mary University of London, UK 2Mixed Reality Laboratory, The University of Nottingham, UK 1{f.morreale,g.moro,a.mcpherson}@qmul.ac.uk 2{alan.chamberlain,steve.benford}@nottingham.ac.uk ABSTRACT on shared interests or shared usage of particular technical tools This paper reflects on the dynamics and practices of building [8, 22]. a maker community around a new hardware platform. We ex- Most studies of maker communities have focused on estab- amine the factors promoting the successful uptake of a maker lished, stable communities [8, 24, 26, 28, 44, 46]. Compar- platform from two perspectives: first, we investigate the tech- atively little is known about how new maker communities nical and user experience considerations that users identify as emerge, partly because the identification of a group of people the most important. Second, we explore the specific activities as a “community” can only be done with any certainty in retro- that help attract a community and encourage sustained partici- spect. In particular, the process by which user groups develop pation. We present an inductive approach based on the case around new digital tools, and how design decisions influence study of Bela, an embedded platform for creating interactive the dynamics of the user community, merit further study. audio systems. The technical design and community building processes are detailed, culminating in a successful crowdfund- In this paper, we present a longitudinal study of the emergence ing campaign. -
PLANNING for INNOVATION Understanding China’S Plans for Technological, Energy, Industrial, and Defense Development
PLANNING FOR INNOVATION Understanding China’s Plans for Technological, Energy, Industrial, and Defense Development A report prepared for the U.S.-China Economic and Security Review Commission Tai Ming Cheung Thomas Mahnken Deborah Seligsohn Kevin Pollpeter Eric Anderson Fan Yang July 28, 2016 UNIVERSITY OF CALIFORNIA INSTITUTE ON GLOBAL CONFLICT AND COOPERATION Disclaimer: This research report was prepared at the request of the U.S.-China Economic and Security Review Commission to support its deliberations. Posting of the report to the Commis- sion’s website is intended to promote greater public understanding of the issues addressed by the Commission in its ongoing assessment of US-China economic relations and their implications for US security, as mandated by Public Law 106-398 and Public Law 108-7. However, it does not necessarily imply an endorsement by the Commission or any individual Commissioner of the views or conclusions expressed in this commissioned research report. The University of California Institute on Global Conflict and Cooperation (IGCC) addresses global challenges to peace and prosperity through academically rigorous, policy-relevant research, train- ing, and outreach on international security, economic development, and the environment. IGCC brings scholars together across social science and lab science disciplines to work on topics such as regional security, nuclear proliferation, innovation and national security, development and political violence, emerging threats, and climate change. IGCC is housed within the School -
The Maker Movement in Education
The Maker Movement in Education Mary Rinehart, M.A.Ed. The Maker Movement in Education Have you ever made something? Have you ever shared your gift with another? Making and sharing is part of what makes us human. A makerspaces is a facility where people share resources and collaborate to build and innovate products. Makerspaces make tools available to people who want to design and create something new. The maker movement has allowed ideas to be turned into inventions by giving people access to the tools and collaborative space that they need to prototype a design. Before makerspaces were developed, an innovative idea could cost anywhere from $50,000- $300,000 to turn into a prototype. It had to be researched, designed, prototyped, and then it would be market tested. If the results were favorable, it had a chance at making it out of the gate as a new product. A beginning entrepreneur had few options but using his or her own funds or borrowing funding to make the project happen. Makerspaces have made it much more efficient to innovate. A new idea can now be researched, designed, prototyped, and market tested by the entrepreneur. A person no longer needs to The need for makerspaces has risen out of send something out to engineers to be 3 things: designed, and cut. An entrepreneur can do it 1. The need for qualified STEM themselves by taking classes at a makerspace professionals entering the workforce and filling in any gaps of knowledge online. If (US Dept. of Commerce expects 17% they have a worthy idea, they can pursue it growth in STEM fields between 2014- and see if people would be willing to purchase 2024) a product that they are interested in making 2. -
Innovation Through Experience Research Summary
Research Summary Innovation Through Experience Reshaping Learning Spaces for Makers, Hackers, and Coworkers Key Insights How do people become innovators? In today’s economy, it’s often a hands-on approach. A growing community of makers, • Universal access to the Internet and breakthroughs in hackers, and coworkers are creating an emerging culture of manufacturing have democratized innovation, creating “learning by doing” that is shifting how future workers learn a new driver for the economy. to innovate. • To thrive in this economy, people need opportunities As schools prepare the next generation to engage in this maker to tinker (make), deconstruct (hack), and network economy, they’re creating a new kind of learning space where (cowork). students can engage in a combination of hands-on processes • Academic institutions have an opportunity to prepare and networking to bring their ideas to life. To better understand the next generation of innovators by designating this shift, Herman Miller researchers leveraged insights from learning spaces for making, hacking, and coworking. prior Herman Miller research on the Future of Learning, toured • The most effective innovation spaces combine all three university campuses, and interviewed education and business activities in one centrally located site that’s thought leaders. approachable to everyone. Innovation Through Experience 1 Research Summary Map of participating sites WA. ME. MT. N.D. VT. OR. MN. N.H. WI. N.Y. ID. S.D. MA. CT. MI. WY. R.I. PA. IA. N.J. NE. NV. OH. MD IL. IN. DE. UT. W. CO. VA. DC. CA. VA. KS. MO. KY. N.C. TN. The SHED, University of CA, Berkeley Geek Group AZ. -
Read the 3-26-2021 Issue In
VOLUME 21 • ISSUE 6 • MARCH 26, 2021 IN THIS ISSUE: Semiconductor Scandals A Concerning Backdrop to Xi’s Pursuit of “Core Technologies” By Elizabeth Chen………………………………………………….pp. 1-7 China’s 2027 Goal Marks the PLA’s Centennial, Not an Expedited Military Modernization By Brian Hart, Bonnie S. Glaser and Matthew P. Funaiole……………………...pp. 8-14 China and the Myanmar Junta: A Marriage of Convenience By Sudha Ramachandran…………………………………………………………...pp. 15-20 Potential Military Implications of Pingtan Island’s New Transportation Infrastructure By Kristian McGuire………………………………………………….………..pp. 21-28 Beijing Speaks on the Proposed Group of Seven Expansion By Jagannath Panda…………………………………………………………..pp. 29-34 Semiconductor Scandal A Concerning Backdrop to Xi’s Pursuit of “Core Technologies” By Elizabeth Chen Introduction China’s leadership has signaled the country’s dedication towards pursuing self-sufficiency in “core technologies“ including integrated circuits. During the Fifth Plenum last fall, the Chinese Communist Party (CCP) reinforced its belief in innovation being the core driver of China’s continuing development and pursuing a high-tech transformation of the manufacturing sector. The impetus for this structural transformation of the 1 ChinaBrief • Volume 21 • Issue 6 • March 26, 2021 economy was first established in the 2006 Medium and Long Term Plan for Science and Technology and emphasized in the 13th Five Year Plan (2016-2020). The 14th Five Year Plan (FYP) (2021-2025), unveiled on March 5 during the annual legislative Two Sessions meetings, described technology innovation as a matter of national security, not just economic development, for the first time. This represents the increasing perception that technology is a battleground for competition with the West, following U.S. -
Identifying Practices of Inclusion in Maker and Hacker Spaces with Diverse Participation
Paper ID #23107 MAKER: Identifying Practices of Inclusion in Maker and Hacker Spaces with Diverse Participation Adam Stark Masters, Virginia Tech Adam S. Masters is a doctoral student and Graduate Research Assistant at Virginia Polytechnic Institute and State University. They received a B.S. in Mechanical Engineering from University of Delaware and are currently pursuing a Ph.D. in Engineering Education at Virginia Tech. Adam’s research interests include access, equity and social justice in engineering with particular attention to the experiences of women & LGBTQ+ engineering students. Dr. Lisa D. McNair, Virginia Tech Lisa D. McNair is a Professor of Engineering Education at Virginia Tech, where she also serves as Director of the Center for Research in SEAD Education at the Institute for Creativity, Arts, and Technology (ICAT). Her research interests include interdisciplinary collaboration, design education, communication studies, identity theory and reflective practice. Projects supported by the National Science Foundation include exploring disciplines as cultures, liberatory maker spaces, and a RED grant to increase pathways in ECE for the professional formation of engineers. Dr. Donna M. Riley, Purdue University, West Lafayette (College of Engineering) Donna Riley is Kamyar Haghighi Head of the School of Engineering Education and Professor of Engi- neering Education at Purdue University. c American Society for Engineering Education, 2018 MAKER: Identifying Practices of Inclusion in Maker and Hacker Spaces with Diverse Participation Abstract Some have hailed the emergence of maker spaces as an opportunity to broaden participation of underrepresented groups in science, technology, engineering, and math (STEM) education, engaging participants in open, creative, and supportive spaces for learning and applying practical STEM knowledge. -
Is the Maker Movement Contributing to Sustainability?
sustainability Article Is the Maker Movement Contributing to Sustainability? Jeremy Millard 1,*, Marie N. Sorivelle 2, Sarah Deljanin 1, Elisabeth Unterfrauner 3 and Christian Voigt 3 1 International Center, Danish Technological Institute, DK-8000 Aarhus C, Denmark; [email protected] 2 Ideas and Innovation, Danish Technological Institute, DK-2630 Taastrup Copenhagen, Denmark; [email protected] 3 Centre for Social Innovation, A-1150 Vienna, Austria; [email protected] (E.U.); [email protected] (C.V.) * Correspondence: [email protected]; Tel.: +45-7220-1417 Received: 31 May 2018; Accepted: 26 June 2018; Published: 28 June 2018 Abstract: ICT has already revolutionized content creation and communications. In principle, today, everybody with Internet access, the right skills and equipment can produce digital content composed of virtual “bits” and make it instantly available across the globe. The same is now happening to manufacturing for everyone with access to tools like 3D printers. This inter-changeability of bits and atoms is being called the maker movement, which started as a community-based, socially-driven bottom-up movement but is today also impacting mainstream manufacturing through increased efficiencies, distributed local production and the circular economy. The maker movement thus has significant promise for increasing social, economic and environmental sustainability, but is it currently living up to this potential? This paper reports on work undertaken by the European-funded MAKE-IT project has examined this question through detailed qualitative and quantitative empirical research, including ten in-depth case studies across Europe and a detailed examination of 42 maker initiatives at Europe’s foremost city-based maker faire, supplemented by extensive secondary research.