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BETA BASIC NEWSLETTER No
BETA BASIC NEWSLETTER No. 1 Welcome to the first issue! (This is its second printing. A few errors - mentioned in Newsletter No. 2 - have been corrected.) The Newsletter is intended to provide hints, examples and advice on Beta Basic programming. We are keen to include contributions from readers - we have already collected quite a few. Each issue will also cover questions asked by users. (Previous correspondents will know we answer letters anyway - but this way points of general interest can reach a wider readership.) As new Betasoft products become available, we will inform you, without much "marketing blather- speak". (You know, all that "UNBELIEVABLE INCREDIBLE MEGA WONDER PROGRAM Stuff.) I suppose I had better introduce myself, since this is the first issue. Your Editor (i.e. ME) is Dr. Andrew Wright, former.: medical research scientist turned programmer, generally known as Andy. I wrote the Beta Basic program and manuals for Betasoft, so I should be able to handle most readers' queries. You may wonder what your fellow Beta Basic users are like. Judging from letters and personal contacts, most users are over 20, which makes them ancient on the Spectrum scene. Many are professionals - photographers, engineers, programmers, medics, etc. Some are retired, some are students, some are unemployed. More than you might expect live outside the U.K. In general, I would say they are the "crème de la crème" of Spectrum users - so lets have some nice contributions! Because long programs will fill up an issue quite quickly, the programming contributions we like best are fairly short. To be as generally useful as possible, these should often be in the form of procedures, with an example program that calls them. -
Flashback 86 Game Reviews Hardware Special Features
August 2017 Issue 18 FLASHBACK 86 GAME REVIEWS HARDWARE SPECIAL FEATURES Includes material SPECCY GAME JAM not in the video Games creation event. show! CONTENTS 12. LUNAR RESCUE SHOOTOUT Which is the best clone? 40. SPECTRUM MEANS COLOUR 30. REVIVAL 2017 A look at colourful games Report from the recent event. FEATURES GAME REVIEWS 6 Sonic Boom Classic shooter from Activision. 4 News from 1986 8 3D Space Wars Early 3D shooter from Hewson. Find out what was happening back in 1986. 9 Battle City NES conversion by Epsilon. 10 Speccy Jam 18 Passing Shot Tennis game from Image Works. A report on the recent Speccy Game Jam. 19 Deep Core Raider Thrust-like game from me! 12 Lunar Rescue Shootout 26 Terra Force Shooter from Firebird. Which Spectrum clone is the best? 27 Antics Maze rescue from Buy Byte. 20 Mind Your Language 28 OK Yah! Shooter from Pirate Software. Continued feature about programming languages. 29 Weetabix Vs Titchies Odd game from Romik. 30 Revival 2017 / Play Blackpool 34 Renegade Beat-em-up from Imagine. Reports from the recent retro events. 38 Cassette 50 rolls on Game by painful game! 36 Vega Games Games without instruction on the Vega. 38 Grumpy Ogre Into the unknown and some retro adventuring. 42 Spectrum Means Colour Part one of a feature looking at colour games. And more…. Page 2 www.thespectrumshow.co.uk EDITORIAL Welcome to issue 18 and thank you for taking the time to download and read it. This column is written across many months and deals with things I have been doing across that period. -
Betabasicv3.0.Pdf
3 4 Scanned, Typed, OCR-ed, and PDF by Steve Parry-Thomas 25th July 2004. This PDF was created to preserve this Manual for the future. For all ZX Spectrum, Beta Basic And www.worldofspectrum.org users (PDF for Michael & Joshua) Please note if you find a mistake please leave a message on the www.worldofspectrum.org Forum, with the Error. So a new version can be made. 5 CONTENTS SUBJECT INTRODUCTION SUMMARY SECTIONS: EDITING PROCEDURES STRUCTURED PROGRAMMING STORAGE DATA HANDLING GRAPHICS TOOLKIT FEATURES ALTER alter screen attributes ALTER alter references in a program AUTO auto line numbering BREAK more powerful break CLEAR move RAMTOP without variable loss CLOCK digital clock CLS clear a window CONTROL CODES cursor and shape control COPY with arrays and strings CSIZE set character size DEFAULT set default variable values DEFAULT select SAVE/LOAD device DEF KEY define a key DEF PROC define a procedure DELETE delete program lines DELETE delete arrays and strings DO start a DO loop DPOKE double POKE DRAW TO draw TO a point EDIT edit a line EDIT edit a variable ELSE used with IF-THEN END PROC end a procedure EXIT IF jump out of a DO loop FILL fill an area GET get a key value GET get a screen area JOIN join program lines JOIN join arrays and strings KEYIN enter a string KEYWORDS control keyword listing/entry LET multiple LET LIST and LLIST list a block of lines LIST DATA list all variable values LIST VAL list numeric variable values LIST VAL$ list string variable values LIST DEF KEY list user key definitions LIST FORMAT control indented listings LIST PROC list procedures LIST REF list references in a program LOCAL local variables LOOP end a DO loop MERGE with auto-running programs MOVE MOVE all file types 6 ON select statement or line number.