Pareto-Nash- Stackelberg Game and Control Theory Intelligent Paradigms and Applications Smart Innovation, Systems and Technologies
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Labsi Working Papers
UNIVERSITY OF SIENA S.N. O’ H iggins Arturo Palomba Patrizia Sbriglia Second Mover Advantage and Bertrand Dynamic Competition: An Experiment May 2010 LABSI WORKING PAPERS N. 28/2010 SECOND MOVER ADVANTAGE AND BERTRAND DYNAMIC COMPETITION: AN EXPERIMENT § S.N. O’Higgins University of Salerno [email protected] Arturo Palomba University of Naples II [email protected] Patrizia Sbriglia §§ University of Naples II [email protected] Abstract In this paper we provide an experimental test of a dynamic Bertrand duopolistic model, where firms move sequentially and their informational setting varies across different designs. Our experiment is composed of three treatments. In the first treatment, subjects receive information only on the costs and demand parameters and on the price’ choices of their opponent in the market in which they are positioned (matching is fixed); in the second and third treatments, subjects are also informed on the behaviour of players who are not directly operating in their market. Our aim is to study whether the individual behaviour and the process of equilibrium convergence are affected by the specific informational setting adopted. In all treatments we selected students who had previously studied market games and industrial organization, conjecturing that the specific participants’ expertise decreased the chances of imitation in treatment II and III. However, our results prove the opposite: the extra information provided in treatment II and III strongly affects the long run convergence to the market equilibrium. In fact, whilst in the first session, a high proportion of markets converge to the Nash-Bertrand symmetric solution, we observe that a high proportion of markets converge to more collusive outcomes in treatment II and more competitive outcomes in treatment III. -
Game Theory Lecture Notes
Game Theory: Penn State Math 486 Lecture Notes Version 2.1.1 Christopher Griffin « 2010-2021 Licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License With Major Contributions By: James Fan George Kesidis and Other Contributions By: Arlan Stutler Sarthak Shah Contents List of Figuresv Preface xi 1. Using These Notes xi 2. An Overview of Game Theory xi Chapter 1. Probability Theory and Games Against the House1 1. Probability1 2. Random Variables and Expected Values6 3. Conditional Probability8 4. The Monty Hall Problem 11 Chapter 2. Game Trees and Extensive Form 15 1. Graphs and Trees 15 2. Game Trees with Complete Information and No Chance 18 3. Game Trees with Incomplete Information 22 4. Games of Chance 24 5. Pay-off Functions and Equilibria 26 Chapter 3. Normal and Strategic Form Games and Matrices 37 1. Normal and Strategic Form 37 2. Strategic Form Games 38 3. Review of Basic Matrix Properties 40 4. Special Matrices and Vectors 42 5. Strategy Vectors and Matrix Games 43 Chapter 4. Saddle Points, Mixed Strategies and the Minimax Theorem 45 1. Saddle Points 45 2. Zero-Sum Games without Saddle Points 48 3. Mixed Strategies 50 4. Mixed Strategies in Matrix Games 53 5. Dominated Strategies and Nash Equilibria 54 6. The Minimax Theorem 59 7. Finding Nash Equilibria in Simple Games 64 8. A Note on Nash Equilibria in General 66 Chapter 5. An Introduction to Optimization and the Karush-Kuhn-Tucker Conditions 69 1. A General Maximization Formulation 70 2. Some Geometry for Optimization 72 3. -
1 Sequential Games
1 Sequential Games We call games where players take turns moving “sequential games”. Sequential games consist of the same elements as normal form games –there are players, rules, outcomes, and payo¤s. However, sequential games have the added element that history of play is now important as players can make decisions conditional on what other players have done. Thus, if two people are playing a game of Chess the second mover is able to observe the …rst mover’s initial move prior to making his initial move. While it is possible to represent sequential games using the strategic (or matrix) form representation of the game it is more instructive at …rst to represent sequential games using a game tree. In addition to the players, actions, outcomes, and payo¤s, the game tree will provide a history of play or a path of play. A very basic example of a sequential game is the Entrant-Incumbent game. The game is described as follows: Consider a game where there is an entrant and an incumbent. The entrant moves …rst and the incumbent observes the entrant’sdecision. The entrant can choose to either enter the market or remain out of the market. If the entrant remains out of the market then the game ends and the entrant receives a payo¤ of 0 while the incumbent receives a payo¤ of 2. If the entrant chooses to enter the market then the incumbent gets to make a choice. The incumbent chooses between …ghting entry or accommodating entry. If the incumbent …ghts the entrant receives a payo¤ of 3 while the incumbent receives a payo¤ of 1. -
Finitely Repeated Games
Repeated games 1: Finite repetition Universidad Carlos III de Madrid 1 Finitely repeated games • A finitely repeated game is a dynamic game in which a simultaneous game (the stage game) is played finitely many times, and the result of each stage is observed before the next one is played. • Example: Play the prisoners’ dilemma several times. The stage game is the simultaneous prisoners’ dilemma game. 2 Results • If the stage game (the simultaneous game) has only one NE the repeated game has only one SPNE: In the SPNE players’ play the strategies in the NE in each stage. • If the stage game has 2 or more NE, one can find a SPNE where, at some stage, players play a strategy that is not part of a NE of the stage game. 3 The prisoners’ dilemma repeated twice • Two players play the same simultaneous game twice, at ! = 1 and at ! = 2. • After the first time the game is played (after ! = 1) the result is observed before playing the second time. • The payoff in the repeated game is the sum of the payoffs in each stage (! = 1, ! = 2) • Which is the SPNE? Player 2 D C D 1 , 1 5 , 0 Player 1 C 0 , 5 4 , 4 4 The prisoners’ dilemma repeated twice Information sets? Strategies? 1 .1 5 for each player 2" for each player D C E.g.: (C, D, D, C, C) Subgames? 2.1 5 D C D C .2 1.3 1.5 1 1.4 D C D C D C D C 2.2 2.3 2 .4 2.5 D C D C D C D C D C D C D C D C 1+1 1+5 1+0 1+4 5+1 5+5 5+0 5+4 0+1 0+5 0+0 0+4 4+1 4+5 4+0 4+4 1+1 1+0 1+5 1+4 0+1 0+0 0+5 0+4 5+1 5+0 5+5 5+4 4+1 4+0 4+5 4+4 The prisoners’ dilemma repeated twice Let’s find the NE in the subgames. -
Strong Stackelberg Reasoning in Symmetric Games: an Experimental
Strong Stackelberg reasoning in symmetric games: An experimental ANGOR UNIVERSITY replication and extension Pulford, B.D.; Colman, A.M.; Lawrence, C.L. PeerJ DOI: 10.7717/peerj.263 PRIFYSGOL BANGOR / B Published: 25/02/2014 Publisher's PDF, also known as Version of record Cyswllt i'r cyhoeddiad / Link to publication Dyfyniad o'r fersiwn a gyhoeddwyd / Citation for published version (APA): Pulford, B. D., Colman, A. M., & Lawrence, C. L. (2014). Strong Stackelberg reasoning in symmetric games: An experimental replication and extension. PeerJ, 263. https://doi.org/10.7717/peerj.263 Hawliau Cyffredinol / General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. 23. Sep. 2021 Strong Stackelberg reasoning in symmetric games: An experimental replication and extension Briony D. Pulford1, Andrew M. Colman1 and Catherine L. Lawrence2 1 School of Psychology, University of Leicester, Leicester, UK 2 School of Psychology, Bangor University, Bangor, UK ABSTRACT In common interest games in which players are motivated to coordinate their strate- gies to achieve a jointly optimal outcome, orthodox game theory provides no general reason or justification for choosing the required strategies. -
Paul Milgrom Wins the BBVA Foundation Frontiers of Knowledge Award for His Contributions to Auction Theory and Industrial Organization
Economics, Finance and Management is the seventh category to be decided Paul Milgrom wins the BBVA Foundation Frontiers of Knowledge Award for his contributions to auction theory and industrial organization The jury singled out Milgrom’s work on auction design, which has been taken up with great success by governments and corporations He has also contributed novel insights in industrial organization, with applications in pricing and advertising Madrid, February 19, 2013.- The BBVA Foundation Frontiers of Knowledge Award in the Economics, Finance and Management category goes in this fifth edition to U.S. mathematician Paul Milgrom “for his seminal contributions to an unusually wide range of fields of economics including auctions, market design, contracts and incentives, industrial economics, economics of organizations, finance, and game theory,” in the words of the prize jury. This breadth of vision encompasses a business focus that has led him to apply his theories in advisory work with governments and corporations. Milgrom (Detroit, 1942), a professor of economics at Stanford University, was nominated for the award by Zvika Neeman, Head of The Eitan Berglas School of Economics at Tel Aviv University. “His work on auction theory is probably his best known,” the citation continues. “He has explored issues of design, bidding and outcomes for auctions with different rules. He designed auctions for multiple complementary items, with an eye towards practical applications such as frequency spectrum auctions.” Milgrom made the leap from games theory to the realities of the market in the mid 1990s. He was dong consultancy work for Pacific Bell in California to plan its participation in an auction called by the U.S. -
Fact-Checking Glen Weyl's and Stefano Feltri's
The Market Design Community and the Broadcast Incentive Auction: Fact-Checking Glen Weyl’s and Stefano Feltri’s False Claims By Paul Milgrom* June 3, 2020 TV Station Interference Constraints in the US and Canada In a recent Twitter rant and a pair of subsequent articles in Promarket, Glen Weyl1 and Stefano Feltri2 invent a conspiratorial narrative according to which the academic market design community is secretive and corrupt, my own actions benefitted my former business associates and the hedge funds they advised in the 2017 broadcast incentive auction, and the result was that far too little TV spectrum was reassigned for broadband at far too little value for taxpayers. The facts bear out none of these allegations. In fact, there were: • No secrets: all of Auctionomics’ communications are on the public record, • No benefits for hedge funds: the funds vigorously opposed Auctionomics’ proposals, which reduced their auction profits, • No spectrum shortfalls: the number of TV channels reassigned was unaffected by the hedge funds’ bidding, and • No taxpayer losses: the money value created for the public by the broadband spectrum auction was more than one hundred times larger than the alleged revenue shortfall. * Paul Milgrom, the co-founder and Chairman of Auctionomics, is the Shirley and Leonard Ely Professor of Economics at Stanford University. According to his 2020 Distinguished Fellow citation from the American Economic Association, Milgrom “is the world’s leading auction designer, having helped design many of the auctions for radio spectrum conducted around the world in the last thirty years.” 1 “It Is Such a Small World: The Market-Design Academic Community Evolved in a Business Network.” Stefano Feltri, Promarket, May 28, 2020. -
Economics 201B Economic Theory (Spring 2021) Strategic Games
Economics 201B Economic Theory (Spring 2021) Strategic Games Topics: terminology and notations (OR 1.7), games and solutions (OR 1.1-1.3), rationality and bounded rationality (OR 1.4-1.6), formalities (OR 2.1), best-response (OR 2.2), Nash equilibrium (OR 2.2), 2 2 examples × (OR 2.3), existence of Nash equilibrium (OR 2.4), mixed strategy Nash equilibrium (OR 3.1, 3.2), strictly competitive games (OR 2.5), evolution- ary stability (OR 3.4), rationalizability (OR 4.1), dominance (OR 4.2, 4.3), trembling hand perfection (OR 12.5). Terminology and notations (OR 1.7) Sets For R, ∈ ≥ ⇐⇒ ≥ for all . and ⇐⇒ ≥ for all and some . ⇐⇒ for all . Preferences is a binary relation on some set of alternatives R. % ⊆ From % we derive two other relations on : — strict performance relation and not  ⇐⇒ % % — indifference relation and ∼ ⇐⇒ % % Utility representation % is said to be — complete if , or . ∀ ∈ % % — transitive if , and then . ∀ ∈ % % % % can be presented by a utility function only if it is complete and transitive (rational). A function : R is a utility function representing if → % ∀ ∈ () () % ⇐⇒ ≥ % is said to be — continuous (preferences cannot jump...) if for any sequence of pairs () with ,and and , . { }∞=1 % → → % — (strictly) quasi-concave if for any the upper counter set ∈ { ∈ : is (strictly) convex. % } These guarantee the existence of continuous well-behaved utility function representation. Profiles Let be a the set of players. — () or simply () is a profile - a collection of values of some variable,∈ one for each player. — () or simply is the list of elements of the profile = ∈ { } − () for all players except . ∈ — ( ) is a list and an element ,whichistheprofile () . -
Putting Auction Theory to Work
Putting Auction Theory to Work Paul Milgrom With a Foreword by Evan Kwerel © 2003 “In Paul Milgrom's hands, auction theory has become the great culmination of game theory and economics of information. Here elegant mathematics meets practical applications and yields deep insights into the general theory of markets. Milgrom's book will be the definitive reference in auction theory for decades to come.” —Roger Myerson, W.C.Norby Professor of Economics, University of Chicago “Market design is one of the most exciting developments in contemporary economics and game theory, and who can resist a master class from one of the giants of the field?” —Alvin Roth, George Gund Professor of Economics and Business, Harvard University “Paul Milgrom has had an enormous influence on the most important recent application of auction theory for the same reason you will want to read this book – clarity of thought and expression.” —Evan Kwerel, Federal Communications Commission, from the Foreword For Robert Wilson Foreword to Putting Auction Theory to Work Paul Milgrom has had an enormous influence on the most important recent application of auction theory for the same reason you will want to read this book – clarity of thought and expression. In August 1993, President Clinton signed legislation granting the Federal Communications Commission the authority to auction spectrum licenses and requiring it to begin the first auction within a year. With no prior auction experience and a tight deadline, the normal bureaucratic behavior would have been to adopt a “tried and true” auction design. But in 1993 there was no tried and true method appropriate for the circumstances – multiple licenses with potentially highly interdependent values. -
Chapter 16 Oligopoly and Game Theory Oligopoly Oligopoly
Chapter 16 “Game theory is the study of how people Oligopoly behave in strategic situations. By ‘strategic’ we mean a situation in which each person, when deciding what actions to take, must and consider how others might respond to that action.” Game Theory Oligopoly Oligopoly • “Oligopoly is a market structure in which only a few • “Figuring out the environment” when there are sellers offer similar or identical products.” rival firms in your market, means guessing (or • As we saw last time, oligopoly differs from the two ‘ideal’ inferring) what the rivals are doing and then cases, perfect competition and monopoly. choosing a “best response” • In the ‘ideal’ cases, the firm just has to figure out the environment (prices for the perfectly competitive firm, • This means that firms in oligopoly markets are demand curve for the monopolist) and select output to playing a ‘game’ against each other. maximize profits • To understand how they might act, we need to • An oligopolist, on the other hand, also has to figure out the understand how players play games. environment before computing the best output. • This is the role of Game Theory. Some Concepts We Will Use Strategies • Strategies • Strategies are the choices that a player is allowed • Payoffs to make. • Sequential Games •Examples: • Simultaneous Games – In game trees (sequential games), the players choose paths or branches from roots or nodes. • Best Responses – In matrix games players choose rows or columns • Equilibrium – In market games, players choose prices, or quantities, • Dominated strategies or R and D levels. • Dominant Strategies. – In Blackjack, players choose whether to stay or draw. -
ECONS 424 – STRATEGY and GAME THEORY MIDTERM EXAM #2 – Answer Key
ECONS 424 – STRATEGY AND GAME THEORY MIDTERM EXAM #2 – Answer key Exercise #1. Hawk-Dove game. Consider the following payoff matrix representing the Hawk-Dove game. Intuitively, Players 1 and 2 compete for a resource, each of them choosing to display an aggressive posture (hawk) or a passive attitude (dove). Assume that payoff > 0 denotes the value that both players assign to the resource, and > 0 is the cost of fighting, which only occurs if they are both aggressive by playing hawk in the top left-hand cell of the matrix. Player 2 Hawk Dove Hawk , , 0 2 2 − − Player 1 Dove 0, , 2 2 a) Show that if < , the game is strategically equivalent to a Prisoner’s Dilemma game. b) The Hawk-Dove game commonly assumes that the value of the resource is less than the cost of a fight, i.e., > > 0. Find the set of pure strategy Nash equilibria. Answer: Part (a) • When Player 2 (in columns) chooses Hawk (in the left-hand column), Player 1 (in rows) receives a positive payoff of by paying Hawk, which is higher than his payoff of zero from playing Dove. − Therefore, for Player2 1 Hawk is a best response to Player 2 playing Hawk. Similarly, when Player 2 chooses Dove (in the right-hand column), Player 1 receives a payoff of by playing Hawk, which is higher than his payoff from choosing Dove, ; entailing that Hawk is Player 1’s best response to Player 2 choosing Dove. Therefore, Player 1 chooses2 Hawk as his best response to all of Player 2’s strategies, implying that Hawk is a strictly dominant strategy for Player 1. -
Cooperation Spillovers in Coordination Games*
Cooperation Spillovers in Coordination Games* Timothy N. Casona, Anya Savikhina, and Roman M. Sheremetab aDepartment of Economics, Krannert School of Management, Purdue University, 403 W. State St., West Lafayette, IN 47906-2056, U.S.A. bArgyros School of Business and Economics, Chapman University, One University Drive, Orange, CA 92866, U.S.A. November 2009 Abstract Motivated by problems of coordination failure observed in weak-link games, we experimentally investigate behavioral spillovers for order-statistic coordination games. Subjects play the minimum- and median-effort coordination games simultaneously and sequentially. The results show the precedent for cooperative behavior spills over from the median game to the minimum game when the games are played sequentially. Moreover, spillover occurs even when group composition changes, although the effect is not as strong. We also find that the precedent for uncooperative behavior does not spill over from the minimum game to the median game. These findings suggest guidelines for increasing cooperative behavior within organizations. JEL Classifications: C72, C91 Keywords: coordination, order-statistic games, experiments, cooperation, minimum game, behavioral spillover Corresponding author: Timothy Cason, [email protected] * We thank Yan Chen, David Cooper, John Duffy, Vai-Lam Mui, seminar participants at Purdue University, and participants at Economic Science Association conferences for helpful comments. Any remaining errors are ours. 1. Introduction Coordination failure is often the reason for the inefficient performance of many groups, ranging from small firms to entire economies. When agents’ actions have strategic interdependence, even when they succeed in coordinating they may be “trapped” in an equilibrium that is objectively inferior to other equilibria. Coordination failure and inefficient coordination has been an important theme across a variety of fields in economics, ranging from development and macroeconomics to mechanism design for overcoming moral hazard in teams.