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wip version scout first person animation overhaul download READ ME BEFORE COMMENTING / RATING. Sorry if there are ads on here. If there are, it's because of the music, and the money wouldn't be going to me. Works with EVERY Scout weapon, including spells! Don't like these animations and prefer Valve's? Use the Scout FPS Animation Fixes pack! This does not work well with 70 FOV, unless you install the 70 FOV Fix pack by bl8demast3r. Even if you don't use 70 FOV, you should still install it. So basically this is just it. Worked really hard, spent about 3-7+ hours a day on it, etc. It's turned up to be my best work, surpassing the Heavy Overhaul, and definitely surpassing the original Scout Overhaul [download]. There have been a bit of changes from the final WiP video, but I can't remember most of them. I know I worked a lot on the Pistol. This submission is not going anywhere by my hand - this won't be trashed tomorrow. I'm not done updating this, as I'll probably look back at this in 3 months, be disgusted, remake it, while it ends up being worse than this version. If you want to be notified through when I update or upload a submission and contribute to my massive ego, join my group! ('Hacked Default Model' is checked because I edited the Scattergun and Bat model a bit) Speaking of the Scattergun and Bat - this will NOT work with stock Scattergun or stock bat remodels! Though, it WILL work with retextures. I keep typing 'Sniper' instead of Scout, so if I call this the Sniper Overhaul, sorry! New Sweater and Hat Color + Driver Animation v1.0. If you are like me, you like immersion and drive first person as much as possible. Along with many others, I was not a fan of the animation speed of the driver character in the game, and instead of taking the easy way out by removing the driver character altogether, like the developers are doing, I have created what I hope to be a better response. This mod slows the driver animation speed as well as offers different color options for the driver. I would HIGHLY recommend that you choose a darker color, like the Dark Grey or Dark Green to make the overall driving experience less distracting. Now, this is a tweak to the experience, not a fix, you will notice that the wheel turns faster than the driver is maneuvering it, but with a little bit of time, it will become unnoticeable to most people, especially if you decrease your truck steering speed as well. Colors included are: Hunter Orange Dark Green Dark Grey Yellow Green Red Blue Teal. TO INSTALL MANUALLY (only option): To install new driver textures, choose one .pct color variation and copy it into “boot.apk[textures]pct”. To improve driver animation speed, move the “driver_skeleton_m.xml” into “initial.pak[media]classesenv”. *For further improvements in first person immersion and driving realism, consider decreasing the steer, back steer, and responsiveness of your favorite truck. I typically set steering for trucks, in their respective .xmls, to: Trucks= 0.02 Scouts= 0.025. Trucks with multiple steering axles= 0.012 to 0.018 And steering responsiveness to ten times the steer speed. Such as 0.2 for Trucks (0.02 x 10= 0.2). Wondering how SnowRunner Mods works and what’s in it for you? Then let’s sort it out: SnowRunner Mods are additional features which improve your game with unseen options. It is the best solution when you can’t overcome some boundaries in the game or it simply takes too long. With wisely chosen SnowRunner Mod you can move mountains and speed up the processes. It’s one of the best things when you feel stuck or even bored with the game. Only one SnowRunner Mod can add a lot of excitement to your ordinary play and even help to increase your score greatly. Don’t stay behind and upgrade your game individually. With SnowRunner Mod free files you are enabled to add whichever feature you like and create your own game version. What could be better than becoming a designer of your own adventure? So start with selecting the right mod for your needs. Take a look at the descriptions and think of the ways the mod can help you solving the issue or becoming more efficient. Then simply click on SnowRunner Mod download and follow the installation steps. If you change your mind and mods don’t appear to be as useful as expected, feel free to try other ones because there are no download limits. You have all the tools for achieving the greatest results, so don’t be hesitant and use every chance you get. Otherwise someone else will! tf2 pyro overhaul. com] - STATUS: Upvoted 0 Downvote Downvoted. A (TF2) Skin Mod in the Animations category, submitted by Kiyoshi. quote • multi-quote 11 Apr 2018 Download great Animations skin Pyro Re-animated FPS Animations for TF2. A Team Fortress 2 (TF2) Skin Mod in the Animations category, submitted by [N-Cognito] and Gearworks. After nine years in Sniper - First Person Animation Overhaul - STATUS: Broken Inspects Medic Engineer- First Person Animation Overhaul[tf2. The Meet Your Match update, which has yet to 6 Feb 2018 The Jungle Inferno Campaign which arrived in Team Fortress 2 in A major overhaul to the Contracts side-questing system; 4 new Pyro gear 8 Jul 2016 Meat vs Match: play Team Fortress 2 and help Heavy or Pyro secure a will get a full overhaul – new weapons, balancing and achievements. 11,617 views11K views. A full reanimation of Pyro's arsenal A Team Fortress 2 (TF2) Skin Mod in the Animations category, submitted by _kyle. com/skins/134400 Pyro Re-animated FPS Animations (Re-Work)18 Jun 2008 The big overhaul of Team Fortress 2's Pyro class won't arrive until tomorrow, but Valve is pulling the veil off of the changes today, including Team Fortress 2's Second Part of Two Cities Update Includes Medic Overhaul (Those of you working on a Darth Vader Pyro mask, we've got some bad news Since then, the tool has matured with a complete interface overhaul built in , and given its own engine Meet The Pyro, June 27, 2012, Team Fortress 2. A big change is coming to a longtime favorite in the form of Team Fortress 2's competitive matchmaking mode. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 6 -Pyro bots now making real spycheck -Spy bot cloak fixes 20 Oct 2017 The Jungle Inferno Update was a major update for Team Fortress 2 that items, and many rebalances for existing weapons as well as the Pyro class. Version 3. Kiyoshi's Pyro re-animation updated to the Gun Mettel update A Team Fortress 2 (TF2) Skin Mod in the Animations category, submitted by BobbusMcGee. 154 3. this isnt r/tf2. posted about 2 years ago. Not a subjective "overhaul" texture pack, but is intended to fix visual issues Fixed Pyro flames being blinding and ugly (now in Pre-JI style), and them just breaking completely sometimes. gamebanana. A pack of visual fixes for TF2, to be sent to Valve. Scout - First Person Animation Overhaul [tf2. Plus some Airblast effects are also getting an overhaul. 17 Feb 2017 After 10 years, this significant Team Fortress 2 bug has been fixed after switching from the soldier/pyro/demo/engineer/medic/spy to the Team Fortress 2 - Texture Improvement Project. So i'm back 5 paź 2019 � 21 paź 2018 � 29 sie 2019 � 8 paź 2020 � ; ; ; ; John Cook; 28 paź 2019 � 20 paź 2017 � 6 lut 2018 � . 154 / 3 21 Oct 2018 Pyro Animations Overhaul Showcase | Post-Jungle Inferno (READ DESCRIPTION) IF TF2 WAS REALISTIC 4 (SFM) Meet the Amazing Pyro. Oh, and Pyro is also Make sure to download TF2 Enhanced Textures for this to work. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in Oh oh l know OK look up on YouTube pyro reanimated overhaul and you will 29 Aug 2019 468k members in the tf2 community. com] - STATUS: Perfectly fine! Scout, Spy, Sniper, Medic, Demoman, and Pyro animations. In Team Fortress 2, what are some advantages to playing Soldier over I am unable to see when pyros will shoot their primary because the animations are overhauled, Pyro now has new weapons which makes him now a generalist class. It also introduced an overhaul to the contract system with the ConTracker, 1 Jul 2018 Maybe they could have cosmetics special to them instead of an overhaul of the old ones. Idk. Paysus Pyro Animations. Tsukiko is a female WHT Pyro Freak created by Jillian189. The remake has been developed by Overhaul Games and published by Atari, with a set release of Summer 2012. • Oct 5, 2019. 5 Oct 2019 [TF2] Paysus' Pyro Animation Demonstration. posted in Customization this isnt r/tf2. A Team Fortress 2 (TF2) Sound Mod in the Voice Lines category, by UghhhVinyl. Feel free to add your reasoning for your vote in 14 May 2019 Jacket for Pyro V2 | Team Fortress 2 Sound Mods. Share Save. https://p3d. TF2 30 Sep 2020 The Pyro Scout (Team Fortress 2 > Skins > Scout), TF2 Classic Menu [Team Fortress 2] [GUI Mods], TF2 : Octavia VS Vinyl Overhaul 20 Oct 2017 Team Fortress 2's Pyro is getting a jet pack. 7 -Demoman Bot Fix -Spy cloak fix -Soldier fix -More Fixes Version 3. New, 14 comments. in/7PL6y/spin, Pyro Gibs Thank you Paysus for the Spy First Person Animation Overhaul!22 Nov 2015 links below: Scout First Person Animation Overhaul:http://tf2. 2 – TF2 – TFC – TFPortal". www.tfportal.de (in German). Archived from the original on December 8, 2017. Retrieved November 16, 2017. "Team Fortress 2 SuperChargers. Activision. Scene: Closing credits, 7:43 in, Voice Actors. Overhaul Games. Baldur's Gate: Siege of Dragonspear - Opening Cut-Scene and Hugelogistical infrastructure in North Vietnam. After rearming from ammunition ships Pyro (AE-24) and Haleakala (AE-25) early on 17 April, Benjamin Stoddert joinedUSS Castor, USS Pyro , and USS Crescent City back to Oahu where they arrived on the 25th. On the last day of January, the destroyer sortied with TF 11, formed. About tf2 pyro overhaul. You’re currently reading tf2 pyro overhaul , an entry on FCH szkolenia. Misriah Armory. Adds a large number of weapons faithfully recreated and expanded upon from the Halo series with many attachments ranging from receivers and sights to ammo types and more. This mod does not have any known dependencies other than the base game. Mods requiring this file. Mod name Notes 1st Person Power Armor Footsteps Fix Ballistic Weapon Replacer - Misriah Armory Required for Weapons Brotherhood Weapon Replacer Hard Requirement Bullet Counted Reload - Patches CALIBER COMPLEX Patches Required weapon mod for caliber patch Coastal Cottage Version for those who like a swim Destiny 2 Scout and Pulse Rifles DMR Muzzle Addon Hard Requirement FCOM 3.0 - UNSC Edition Hard Requirement Lyrans Vault 88 - Blueprint not important MA5D and MA37 - Proper .308 Chambering For the MA5 Minutemen - ODST Replacer Hard-Requirement. Load before this mod. Misriah - Brazilian Portuguese Translation V1.0 Misriah Animations for BR77 Required to use the mod Misriah Armory - Desert Eagle - 50AE Patch For the meshes and textures, obviously Misriah Armory Cosmetic Addons Misriah Armory Extended Mandatory Misriah Armory Horizon Patch Ru-En Misriah Armory M7 Remesh Misriah Armory VIS-G patch Misriah SRS99 bullet trail No Weapon Recoil Auto Recovery for Some Mod Added Weapons optional Sanctuary Fortified Not actually needed Just have the stations installed in Sanctuary (It's all about the firepower) Settlement Blueprint for Brick Vault Bunker mod Spanky's Red Rocket UNSC and ONI Equipment Overhaul Weapons Level List Patches Required mod for leveled list patch to work. Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets Upload permission You are not allowed to upload this file to other sites under any circumstances Modification permission You must get permission from me before you are allowed to modify my files to improve it Conversion permission You are not allowed to convert this file to work on other games under any circumstances Asset use permission You must get permission from me before you are allowed to use any of the assets in this file Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets Console modding permission The author uploaded this mod to Bethesda.net and it is available for console users. Author notes. This author has not provided any additional notes regarding file permissions. File credits. This author has not credited anyone else in this file. Donation Points system. This mod is opted-in to receive Donation Points. Russian Portuguese. Translations available on the Nexus. Language Name Portuguese Author: Welcler Castro Misriah - Brazilian Portuguese Translation Russian Author: vwtrotsky Misriah Armory Ru. Version 1.0.3. Fixed MA5D Suppressor Sounds Fixed ONI Assassin Outfit. Version 1.0.1. Fixed PA first person animations. Fixed DMR finger clipping in third person. Straight donations accepted. ​Finally after nearly 2 years of delays, WIP images and the odd video it's finished. Misriah Armory is a collection of 8 faithfully recreated weapons drawing inspiration from a number of weapons in the Halo series but with a focus more on the Reach art style than the others all with a good variety of customisation ranging from sights and receivers to ammo types and muzzles. If you like the mod consider supporting me on Patreon and join the discord server: Enough shilling, onto the mod! ​ ​ Ammo Counter on several weapons. Support for the Scope Overlay Framework Several new workbenches for crafting the Misriah Armory weapons, ammo and customising them. Expansive and sometimes strange set of customisation options. ​ Fallout 4 Script Extender 0.6.11 or later : Download​ (For the Ammo Counters) Scope Overlay Framework: Download​ (For Custom Scope Overlays) Ammo counter has performance issues on weak machines and when the game is installed on slow hard drive disks, I recommend using an SSD or the Lite version. ​ ​ ​ - Is it lore friendly? ​Yes and No, on the one hand it's from Halo and too scifi and advanced looking for Fallout and on the other It's eased into the world somewhat rather than just being dropped into a chest somewhere. - I'm having issues with the ammo counter? I recommend you start a new game and see if the issue persists, old saves can get bogged down by scripts and uninstalling mods uncleanly. If you continue to have issues try the Lite version, the only difference is the ammo counter is removed (will be 00 instead, tell yourself it's broken or something) - How do I get the weapons? Several methods of acquiring the weapons: ​- Console commands/esp explorer. ​- Crafting using one of the new workbenches in the crafting section. ​- Some of the weapons have been placed in the world (M6 in Vault 111) and on several new NPC's scattered around. - Why is it so big? 8 weapons so it works out to be about 130mb each so it's not too unreasonable, if demand is high enough I might be able to get the size down/upload the low res texture xbox version. - Why did it take soooooooooooo long? - Patch for Horizon/other overhaul mods? Not by me but anyone is free to create and distribute their own patches so long as the original mod is a requirement. - Xbox? Available Here. NovaFinch - Textures, Materials, Implementation, delays. Scrivener07 - Scope Overlay framework, Ammo counter scripts. Samuel & Joshua McCarthy ​(Click the name for Artstation) - M7 and DMR models and textures. Joris Brouwers​ ​(Click the name for Artstation) - SRS99 Model and Textures. U653748 - M6 Model. Vince5754​ (Click the name for Deviantart) - MA5D Model Martyn Lee Ball​ - M45 and M319 Models. Ha_ru​ - Animations WarDaddy​ - Animations Dorkman​ - Table collisions, delays, pain. Ico Harbinger​ (Click the name for Sketchfab)- Recon Scope DannySavage95 ​- Xbox Port. All the Beta Testers on the Misriah Lounge Discord Server. SPC Gang. (If your name is missing from the credits please contact me and let me know, not intentionally leaving anyone out) Halo © Microsoft Corporation. Misriah Armory was created under Microsoft's "Game Content Usage Rules" using assets from The Halo Series, and it is not endorsed by or affiliated with Microsoft. Authors Note: None of the models or textures were taken from a Microsoft owned product, all assets were created by myself or by third parties, the line is just a requirement due to the designs and names being owned by Microsoft. Thank you and have fun! Archery Gameplay Overhaul SE. Adds many features and changes to bow gameplay. Includes new animations with nocked arrows, bleeding, persistent arrows, and arrow enchanting. Nexus requirements. Mod name Notes SkyUI. Off-site requirements. Mod name Notes SKSE64. Mods requiring this file. Mod name Notes a WIP guide to overhaul melee combat optionally great mod Archery Gameplay Overhaul SE - PORTUGUES BR Archery Gameplay Overhaul SE - Russian Translation Archery Gameplay Overhaul SE - traduction francaise Mod VO à installer en premier Archery Gameplay Overhaul SE Spanish Archery Gamplay Overhaul SE - Traduzione Italiana Compatibility Patch for Archery Gameplay Overhaul (AGO) and XP32 Skeleton Styles MCM Do not install the belt quivers variant! Dark Weapons Highly Recommended. No dependency! lilebonymace's patches xEdit scripts and stuff Tweaks: No Poison Dose Scaling Notch Arrows in Combat Only Without this, the combat animations will be broken RaceMenu Preset - Altia For the neat Bow animations. Scoped Bows for Archery Gameplay Overhaul (AGO) Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets Upload permission You are not allowed to upload this file to other sites under any circumstances Modification permission You must get permission from me before you are allowed to modify my files to improve it Conversion permission You are not allowed to convert this file to work on other games under any circumstances Asset use permission You must get permission from me before you are allowed to use any of the assets in this file Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets. Author notes. Please don't host these files elsewhere without my permission. Just leave a link to this page. You don't have to ask for permission if you're not hosting any files. File credits. Donation Points system. This mod is opted-in to receive Donation Points. Spanish Russian Portuguese Italian French. Translations available on the Nexus. Language Name Italian Author: Jhon Silver Archery Gamplay Overhaul SE - Traduzione Italiana Portuguese Author: Rozzeno Archery Gameplay Overhaul SE - PORTUGUES BR Russian Author: DServant Archery Gameplay Overhaul SE - Russian Translation French Author: jihan02 Archery Gameplay Overhaul SE - traduction francaise Other Author: doferhans Archery Gameplay Overhaul SE - Traditional Chinese Translation Spanish Author: linqueo Archery Gameplay Overhaul SE Spanish. Version 1.3.2. Fixed arrow enchantments not applying damage properly for fire, ice, shock Fixed 'Player Bleeds' option in MCM Fixed bleeding not applying properly on NPCs. Version 1.3.1. Release version for SSE Fixed the bow string draw speed not matching weapon speed multiplier Fixed stamina drain effect continuing after swapping out of bow. Version 1.3. Added new first person animations for bows Added MCM option to disable bleeding only on the player Fixed 3rd person sneaking animations with bow (idle, turning, movement), works with any custom sneaking animations Fixed weapon speed multiplier for drawing animations (weapon speed now affects draw speed) Fixed Ring of the Dragon not showing up on Dragon Priests Fixed bound arrows being added to inventory during arrow removal Fixed a bug with the bow_release animation where you could fire another arrow too quickly Fixed a bug with vanilla skyrim that makes the bow string not line up correctly when you have the Quick Shot perk Fixed rings not recasting enchantments on NPCs Fixed arrow enchantment FX not disappearing after ring is removed Fixed Rings being added to enemies when Enchanted Arrows was off in the MCM Changed MCM mod name from "Archery Gameplay Overhaul" to "AGO" (text was too big for the menu) Changed f1PArrowTiltUpAngle to 0.2 (from 0.8) to suit the new first person animations Changed the ring of the dragon sound fx to less loud sound Changed ring values from 500 to 250 Removed the initial swirl from the arrow enchantment FX (still on quiver FX) Disabling MCM options for Bleeding / Arm Fatigue will remove any bleeding or fatigue effects currently on the player. Both straight donations and premium membership donations accepted. Donate Donate premium membership. New animations for 1st and 3rd person with nocked arrows Replaces walking, running, sprint, equip, unequip, firing, drawn movement Removes the huge shake from arrows when your bow is drawn Bow draw time cut in half (1.63s --> 0.83s) Fixes the bow string bug with Quick Shot perk Optional animations for Belt-Fastened Quivers​ Arrow stab added to bash attack that lodges arrows into the target. Enchanted Arrows Enable/Disable in the MCM. Enchant your arrows using spells or rare rings. Any arrows (including modded & DLC) can be enchanted in the 4 basic types: fire, ice (frost), magic, and shock. The damage you'll do depends on your Enchanting skill, and can be set up in the MCM. The enchantment will display FX on your quiver when your bow is sheathed, and FX on the arrow when your bow is out. The 'Enchant Arrow' spell tomes can be found at any destruction spell vendor (E.g. Farengar @ Dragonsreach, Faralda @ The College of Winterhold, etc.). The tomes are distributed through a script to avoid mod conflicts and to remove them from the game, if you choose. The 4 rings can be found on specific enemies: Dragon Priests (Ring of the Dragon - 100% Chance), Wispmothers (Ring of the Wispmother- 100% Chance), Mages (Ring of Aetherius - 10% Chance, Ring of the Wamasu - 10% Chance). The rings will automatically charge your arrows by depleting your magicka. If your magicka is too low, the arrow will not be charged; at least until you fire again or re-equip the ring. Bleeding & Persistent Arrows Enable/Disable in the MCM All arrows now inflict bleeding, a damage over time effect that lasts for 30 seconds. Bleeding doesn't kill, it stops dealing damage when the target is at 10% health. Bleeding damage scales with the target's level, so you'll see a consistent damage as you progress in the game. Arrows (and projectile spells) will remain stuck into their target indefinitely, and can be removed from yourself and NPCs using a new ability called 'Remove Projectiles'. With this ability, you can collect some of the arrows you've been shot with. If you like, you can set a hotkey in the MCM to quick-cast this abilty, removing the trouble of going through the menus. Bow Camera & Crosshair Enable/Disable in the MCM Typically, you'll have two options for your 3rd person camera: idle, and combat. This mod introduces a third camera position that's used only for bows. When you unsheathe and sheathe your bows, you'll see the camera pan over to this third position (as seen in the belt-fastened quivers video). It's not just the camera that changes position when using a bow, the 3rd person crosshair will also move into position. With this system, you can set the camera wherever you like and still have an accurate crosshair. Both the camera and the crosshair have specific settings for sneaking, non-sneaking, and transition speed in the MCM. If you want to use these two features along with the following mods, please follow these instructions: iHud - Disable 'Force crosshair to hide' in the MCM (doesn't interfere with iHud hiding your crosshair, this setting just disables the crosshair reseting all the time) Customizable Camera - Disable 'Adaptive Sneaking' in the MCM (this just makes toggling sneak look much smoother, can leave it on if you want) Arm Fatigue Enable/Disable in the MCM Holding your bow drawn really takes its toll. This mod adds a small shake to the camera and controller when your bow is drawn. After a while, your arms will start to shake more rapidly. Eventually, the shake will become very strong and your stamina will start to run out. The total drawn time scales with your Archery skill; you can see it in the MCM in the 'Statistics' tab. Disabled auto-aim Fixed female bow scale bug for Player and NPCs -- sheathed and unsheathed were different sizes Poison doses on arrows scale with Archery skill level -- 2 at LVL25, 3 at LVL50, 4 at LVL75, 5 at LVL100+ Zooming in with bow adds effects to the screen Set "f1PArrowTiltUpAngle" to 0.2 and "f3PArrowTiltUpAngle" to 0.8 -- scripted, no ini file edits needed Increased max. number of impaled arrows from 3 to 999 Increased NPC arrow spread from 4 to 5 -- this lowers enemy accuracy to a normal level Lowered NPC arrow arc from 30 to 10 -- NPCs now aim for center of mass with faster arrow mods (ABT) Increased ranged NPCs optimal attack distance from 1024 (14.6 meters) to 1400 (20 meters) Increased ranged NPCs max. engage distance from 4096 (58.5 meters) to 5252 (75 meters) Increased minimum arrow power and speed to 80% -- arrows fly faster when you release the bow too soon. ​ +50% Faster arrows is what I use. AGO should be used with this for best results. ​ (install "AGO - Belt-Fastened Quivers Support" last and overwrite any conflicts) For female characters -- Proper Length Arrows. Compatibility The following mods are all compatible: Real Bows​ Disable Auto-Aim​ XP32 Maximum Skeleton​ Auto Hide Ammo​ Ultimate Spinning Arrows SE​ PerMa​ SkyRe​ FNIS -- For mods with FNIS patches (e.g. TK Dodge​), install order doesn't matter for 3rd person behaviors, FNIS will merge them together. Install order does matter ​for first person behaviors, because FNIS doesn't merge those files. You should install AGO last to make sure the 1st person behaviors overwrite other mods. PCEA2​ -- install AGOs animation folders into a PCEA2 subfolder Skyrim Realistic Archery Bows and Arrows -- Game settings are overwritten, put AGO later in your load order. Nock to Tip -- (No SSE port) AGO overwrites bash animation. No other issues. Scoped Bows​ -- these were made to work with the vanilla first person animations so they don't match up correctly The Joy of Perspective​ -- I'm getting some comments about the arms aiming off to the left in first person Any mods (which don't have an FNIS patch) that edit the following third person behavior files: 1hm_behavior, 1hm_locomotion, bow_direction_behavior, weapequip. 2. Install the Main File, and overwrite any conflicts (use a mod manager OR extract the files into your Data folder and activate the esp). 3. Install Belt-Fastened Quivers Support and overwrite any conflicts (including the main file). 4. FNIS Users: Generate FNIS for Users. 5. PCEA2 Users: Install all of AGOs animation folders into a PCEA2 subfolder. The mod starts automatically when you run the game. You'll see a notification telling you to re-equip your bow and arrows. If the MCM doesn't show up immediately, open and close the start menu a couple times and it will show up. Credits & Thanks fadingsignal - Created the textures and meshes for the rings. Mattiewagg - This mod includes a slightly modified version of Dangerous Spell Comments Removed. Thanks go out to her for letting me include it in this mod. LogicDragon - Creator of Skyrim - Enhanced Camera. Thanks for letting me include the INI with this mod, and for fixing Magic Effects. rxkx22 - Lydia's appearance is from their mod, Bjinn Warmaidens. CaBal120 & frankdema - Their mod, Wanderer Cuirass, was used in many of the screenshots. /u/davelikestacos - Playtesting the mod. I also want to thanks everyone on /r/skyrimmods who contributed their ideas, comments, and support for this mod. The positivity coming from the community was a big motivator for me during the development of this mod.