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H'^^BIIt' ' encounter reactions surprise modifiers Other Party is: Group's Modifier Modified Die Roll Friendly Indifferent Threatening Hostile Silenced -2 2 or less Friendly Friendly Friendly Flight Invisible -2 3 Friendly Friendly Friendly Flight Distinctive odor +2 4 Friendly Friendly Cautious Flight Every 10 members + 1 5 Friendly Friendly Cautious FUght Camouflaged -1 to -3 6 Friendly Friendly Cautious Cautious PC Party is: 7 Friendly Indifferent Cautious Cautious Fleeing -2 8 Indifferent Indifferent Cautious Cautious In poor light -1 9 Indifferent Indifferent Cautious Threatening In darkness -4 10 Indifferent Indifferent Threatening Threatening Panicked -2 11 Indifferent Indifferent Threatening Threatening Anticipating attack +2 12 Cautious Cautious Threatening Threatening Suspicious +2 13 Cautious Cautious Threatening Hostile Conditions are: 14 Cautious Cautious Threatening Hostile Rainy -1 15 Cautious Threatening Threatening Hostile Heavy fog -2 16 Threatening Threatening Hostile Hostile Extremely still +2 17 Threatening Threatening Hostile Hostile 18 Threatening Threatening Hostile Hostile A roll of 3 or less on ldlO means that the rolling 19 Hostile Hostile Hostile Hostile character or group is surprised. 20 Hostile Hostile Hostile Hostile

encounter distance turning undead Situation/Terrain Range in feet Type or Hit Dice Both groups surprised 3d6 of Undead 1 2 3 4 5 6 7 8 9 10-11 12-13 14+ One group surprised 4d6 Skeleton or 1 HD 10 7 4 T T D D D* D* D* D* D* No surprise: Zombie 13 10 7 4 T T D D D* D* D* D* Smoke or heavy fog 6d6 Ghoul or 2 HD 16 13 10 7 4 T T D D D* D* D* Jungle or dense forest ldlOxlO Shadow or 3-4 HD 19 16 13 10 7 4 T T D D D* D* Light forest 2d6xlO Wight or 5 HD 20 19 16 13 10 7 4 T T D D D* Scrub, brush, or bush 2dl2xlO Ghast 20 19 16 13 10 7 4 T T D D Grassland, little cover 5dlOxlO Wraith or 6 HD — 20 19 16 13 10 7 4 T T D Nighttime/dungeon Limit of sight Mummy or 7 HD 20 19 16 13 10 7 4 T T Spectre or 8 HD — 20 19 16 13 10 7 4 T Vampire or 9 HD — — — — 20 19 16 13 10 7 4 Ghost or 10 HD _ _ 20 19 16 13 10 7 combat modifiers Lichorll+HD 20 19 16 13 10 Special** — — — — — — — 20 19 16 13 Adjustment Condition * An additional 2d4 creatures of this type are turned. +4 Defender stunned or prone ** Special creatures include unique undead free-willed undead of the Negative Material +2 Defender off-balance Plane, certain Greater and Lesser Powers, anc those undead that dwell in th<: outer planes. +2 Attack from rear Note: Paladins turn undead as priests who are two levels lower. Sample file + 1 Attacker on higher ground + 1 Defender surprised * Defender sleeping or held -2 Missile fire, medium range punching and wrestling Results -4 Defender invisible -5 Missile fire, long range Attack Roll Damage %KO Wrestle 20+ Haymaker 2 10 Bear hug* * In melee, the attack automatically hits, causing normal 19 Wild 0 1 Arm twist damage. Outside of melee, the defender can be slain 18 Rabbit punch 1 3 Kick automatically. 17 Kidney punch 1 5 Trip 16 Glancing blow 1 2 Elbow smash 15 2 6 Arm lock* 14 1 8 Leg twist cover a concealment modifiers 13 2 9 Leg lock 12 Kidney punch 1 5 Throw Target is: Cover Concealment 11 Hook 2 10 Gouge 25% hidden -2 -1 10 Glancing blow 1 3 Elbow smash 50% hidden -4 -2 9 Combination 1 10 Leg lock* 75% hidden -7 -3 8 Uppercut 1 9 Headlock* 90% hidden -10 -4 7 Combination 2 10 Throw 6 Jab 2 8 Gouge 5 Glancing blow 1 3 Kick 4 Rabbit punch 2 5 Arm lock* warrior melee 3 Hook 2 12 Gouge attacks per round 2 Uppercut 2 15 Headlock* 1 Wild swing 0 2 Leg twist Warrior Level Attacks/Round Less than 1 Haymaker 2 25 Bearhug* 1-6 I/round 7-12 3/2 rounds * Hold can be maintained from round to round, until broken. 13 & up 2/round

© 1995 TSR, Inc. All Rights Reserved. BIRTHRIGHT is a trademark owned by TSR, Inc. 3100XXX1401 domain turn sequence of play province tanation

1. Roll Random Events 7. First Action Round Province Light Moderate Severe 2. Determine Domain Initiative A. Domain Actions Rating Taxes Taxes Taxes 3. Collect Regency Points B. War Moves 0 - - d3-2* 4. Taxation, Collection, and Trade C. Fight Battles 1 d3-2* d3-l* d3 5. Pay Maintainence Costs D. Occupation or Retreats 2 d3-l* d3 d4 d4 6. Declare Free Actions 8. Second Action Round (repeat A-D) 3 d3 d4+l 9. Third Action Round (repeat A-D) 4 d4 d4+l d6+l 10. Adjust Loyalty and Regency 5 d4+l d6+l d8+l 6 d6+l d8+l dlO+1 7 d8+l dlO+1 dl2+l 8 dlO+1 dl2+l 2d8 classes and regency 9 dl2+l 2d8 2d8+2 10 2d8 2d8+2 2dlO+2 Holding Classes that Collect Regency Law Warrior, Priest*, Thief* * Treat a negative result as 0; no taxes are collected. Guild Thief, Ranger, Bard* Source Wizard Temple Priest, Paladin Province All

loyalty