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Sample file Sample file Sample '''^pPyj^BKj^^^jlBp^^ UM ^ Sample file H'^^BIIt' ' encounter reactions surprise modifiers Other Party is: Group's Modifier Modified Die Roll Friendly Indifferent Threatening Hostile Silenced -2 2 or less Friendly Friendly Friendly Flight Invisible -2 3 Friendly Friendly Friendly Flight Distinctive odor +2 4 Friendly Friendly Cautious Flight Every 10 members + 1 5 Friendly Friendly Cautious FUght Camouflaged -1 to -3 6 Friendly Friendly Cautious Cautious PC Party is: 7 Friendly Indifferent Cautious Cautious Fleeing -2 8 Indifferent Indifferent Cautious Cautious In poor light -1 9 Indifferent Indifferent Cautious Threatening In darkness -4 10 Indifferent Indifferent Threatening Threatening Panicked -2 11 Indifferent Indifferent Threatening Threatening Anticipating attack +2 12 Cautious Cautious Threatening Threatening Suspicious +2 13 Cautious Cautious Threatening Hostile Conditions are: 14 Cautious Cautious Threatening Hostile Rainy -1 15 Cautious Threatening Threatening Hostile Heavy fog -2 16 Threatening Threatening Hostile Hostile Extremely still +2 17 Threatening Threatening Hostile Hostile 18 Threatening Threatening Hostile Hostile A roll of 3 or less on ldlO means that the rolling 19 Hostile Hostile Hostile Hostile character or group is surprised. 20 Hostile Hostile Hostile Hostile encounter distance turning undead Situation/Terrain Range in feet Type or Hit Dice Both groups surprised 3d6 of Undead 1 2 3 4 5 6 7 8 9 10-11 12-13 14+ One group surprised 4d6 Skeleton or 1 HD 10 7 4 T T D D D* D* D* D* D* No surprise: Zombie 13 10 7 4 T T D D D* D* D* D* Smoke or heavy fog 6d6 Ghoul or 2 HD 16 13 10 7 4 T T D D D* D* D* Jungle or dense forest ldlOxlO Shadow or 3-4 HD 19 16 13 10 7 4 T T D D D* D* Light forest 2d6xlO Wight or 5 HD 20 19 16 13 10 7 4 T T D D D* Scrub, brush, or bush 2dl2xlO Ghast 20 19 16 13 10 7 4 T T D D Grassland, little cover 5dlOxlO Wraith or 6 HD — 20 19 16 13 10 7 4 T T D Nighttime/dungeon Limit of sight Mummy or 7 HD 20 19 16 13 10 7 4 T T Spectre or 8 HD — 20 19 16 13 10 7 4 T Vampire or 9 HD — — — — 20 19 16 13 10 7 4 Ghost or 10 HD _ _ 20 19 16 13 10 7 combat modifiers Lichorll+HD 20 19 16 13 10 Special** — — — — — — — 20 19 16 13 Adjustment Condition * An additional 2d4 creatures of this type are turned. +4 Defender stunned or prone ** Special creatures include unique undead free-willed undead of the Negative Material +2 Defender off-balance Plane, certain Greater and Lesser Powers, anc those undead that dwell in th<: outer planes. +2 Attack from rear Note: Paladins turn undead as priests who are two levels lower. Sample file + 1 Attacker on higher ground + 1 Defender surprised * Defender sleeping or held -2 Missile fire, medium range punching and wrestling Results -4 Defender invisible -5 Missile fire, long range Attack Roll Punch Damage %KO Wrestle 20+ Haymaker 2 10 Bear hug* * In melee, the attack automatically hits, causing normal 19 Wild swing 0 1 Arm twist damage. Outside of melee, the defender can be slain 18 Rabbit punch 1 3 Kick automatically. 17 Kidney punch 1 5 Trip 16 Glancing blow 1 2 Elbow smash 15 Jab 2 6 Arm lock* 14 Uppercut 1 8 Leg twist cover a concealment modifiers 13 Hook 2 9 Leg lock 12 Kidney punch 1 5 Throw Target is: Cover Concealment 11 Hook 2 10 Gouge 25% hidden -2 -1 10 Glancing blow 1 3 Elbow smash 50% hidden -4 -2 9 Combination 1 10 Leg lock* 75% hidden -7 -3 8 Uppercut 1 9 Headlock* 90% hidden -10 -4 7 Combination 2 10 Throw 6 Jab 2 8 Gouge 5 Glancing blow 1 3 Kick 4 Rabbit punch 2 5 Arm lock* warrior melee 3 Hook 2 12 Gouge attacks per round 2 Uppercut 2 15 Headlock* 1 Wild swing 0 2 Leg twist Warrior Level Attacks/Round Less than 1 Haymaker 2 25 Bearhug* 1-6 I/round 7-12 3/2 rounds * Hold can be maintained from round to round, until broken. 13 & up 2/round © 1995 TSR, Inc. All Rights Reserved. BIRTHRIGHT is a trademark owned by TSR, Inc. 3100XXX1401 domain turn sequence of play province tanation 1. Roll Random Events 7. First Action Round Province Light Moderate Severe 2. Determine Domain Initiative A. Domain Actions Rating Taxes Taxes Taxes 3. Collect Regency Points B. War Moves 0 - - d3-2* 4. Taxation, Collection, and Trade C. Fight Battles 1 d3-2* d3-l* d3 5. Pay Maintainence Costs D. Occupation or Retreats 2 d3-l* d3 d4 d4 6. Declare Free Actions 8. Second Action Round (repeat A-D) 3 d3 d4+l 9. Third Action Round (repeat A-D) 4 d4 d4+l d6+l 10. Adjust Loyalty and Regency 5 d4+l d6+l d8+l 6 d6+l d8+l dlO+1 7 d8+l dlO+1 dl2+l 8 dlO+1 dl2+l 2d8 classes and regency 9 dl2+l 2d8 2d8+2 10 2d8 2d8+2 2dlO+2 Holding Classes that Collect Regency Law Warrior, Priest*, Thief* * Treat a negative result as 0; no taxes are collected. Guild Thief, Ranger, Bard* Source Wizard Temple Priest, Paladin Province All <juild and temple collection Trade Route Thief (1 RP per GB produced) Province Holding Level * Characters of this class collect regency equal to half the holding's level, rounded up. Rating 1 2 3 4-5 6+ 0 - - - _ 1 d3-2 * _ _ - - 2 d2-l * d2 _ _ domain turn random events 3 d2-l * d3 d4 _ _ 4 d2 d3 d4 d6 _ 2dlO Roll Event 5 d2 d3 d4 d6 _ 2 Blood Challenge 6 d2 d3 2d2 2d3 2d4+l 3 Assassination 7+ d3 d2+l d4+l d6+l 2d4+2 4 Festival * Treat a negative result as 0; no gold i collected. 5 Feud 6 Natural Event 7 Diplomatic Matter domain maintenance costs 8 C orruption/C rime 9-12 No Event Number of Provinces and Maintenance 13-14 Monsters or Brigandage Holdings Controlled Cost 15 Trade Matter Sample file 1-2 0 Gold Bars 16 Intrigue 3-6 1 Gold Bar 7-12 2 Gold Bars 17 Unrest or Rebellion 13-18 3 Gold Bars 18 Matter of Justice 19-24 4 Gold Bars 19 Great Captain/Heresy 25-30 5 Gold Bars 20 Magical Event 31-40 7 Gold Bars 41-50 10 Gold Bars 51-75 20 Gold Bars 76-100 30 Gold Bars responses to random events 101 + 1 Gold Bar per 3 provinces/holdings jg p~ii Response 1 2 3 4 5 6 Ignore D P P P P F Unskilled D P F F F G court costs Skilled P F G G G R Dictate *-2 *-l * * * *+l Amount Spent Effect on Diplomacy Action * * * * * * 0 GB No court; Diplomacy and Decree actions impossible. *: The DM assigns the level of success. 1-2 GB Minimal Court. Subtract 4 from all *-l, *-2, * + l: Modify the assigned level ofsuccess A -1 result can change a Fair outcome to a Poor Diplomacy actions. outcome, etc. 3-5 GB Barely acceptable court. Subtract 2 D: Disaster. The situation worsens; regency or gold losses increase. from Diplomacy actions. P: Poor. The situation continues unabated. 6-8 GB Average court. No modifiers to F: Fair. The situation is resolved incompletely or atsignificant cost or loss. Regency or gold losses are Diplomacy. lessened but not negated. 9GB+ Opulent center of power. Add +3 to G: Good. The situation is handled competently and at modest cost. Diplomacy. R: Resounding success! The situation was dealt with thoroughly at negligible cost. master list of actions Action Cost Success Effect Adventure None Varies Character takes part in an adventure. Agitate* Dom 1 GB,RP 10+ Increases or decreases target province loyalty one grade. Free 1 GB.RP 10+ Priest regents may agitate once per turn as a free action. Realm Varies Build Free Varies 5+ Builds roads, bridges, etc. Contest Dom 1 RP 10+ Contests a holding or province; target provides no gold or regency until Ruled. Realm Varies Create Holding Dom 1 GB 10+ Creates a holding (0) in an eligible province. Declare War Dom None Varies Allows regent to move armies into foreign domains. Decree Free 1 GB Varies Issues a decree with several possible results. Diplomacy Dom 1 GB.RP 10+ Creates or breaks alliance, opens trade agreement, forces concessions, etc. Disband Free None Auto Character disbands army units or holdings. Espionage Dom 1GB Special Reveals troop movements/positions, investigates plots or intrigues, launches assassinations, etc. Free 1GB Special Thief regents get one free Espionage action per turn. Realm Varies Finances Free None Auto Character converts GB to/from personal wealth, takes out loan, or sells assets. Forge Ley Line Dom 1 GB.RP 5+ Wizard regent forges ley line between two provinces. Fortify Dom 1RP 2+ Creates or improves castle (cost 10 GB/level) or fortifies a holding (5 GB/level.) Realm Varies Grant Free Varies Varies Character dispenses largesse, titles, or patronage. Variable effects and cost. Hold Action Free None Auto Delays action until later in the Action round. Investiture Dom Varies Auto/10+ Arranges transfer of domain, regency, or bloodline. Requires a priest realm spell. Free Varies Varies A priest who performs investiture does so as a Free Action. Realm Varies Lieutenant Char None Varies Creates a lieutenant for regent's domain.