WHAT WE’RE THE STRIP PLAYING Our inaugural look Learn typing skills and at comic books and dodge in ’s characters analyzes the The Typing of the Dead. life and times of Marvel stalwart Cyclops. PAGE 16 PAGE 17

First Quarter 2010

116 games that should be in your collection Saturn

Super Nintendo

Genesis PlayStation One PAGE 2 GAMING INSURRECTION FIRST QUARTER 2010 editorial Buyer’s guides always helpful in the thick of the hunt

aving recently gone what you should be paying for for a particular title and had game hunting in my something is best. If you did- my companion whip out their hometown, I can n't know that buying a game BlackBerry or iPhone to Cry of War H fully say I appreci- with the instructions and box quickly look up prices. I per- ate my own work. That work costs more than just a game sonally prefer to have some- would be the Buyer's Guide in all by itself, you'd be in for a thing tangible, but really, that's this quarter's issue. I'm no rude awakening later. The just me. fool, I know a bargain when I second reason is it pays to do Whatever you decide is up see one. However, sometimes your homework. You can be to you. Just don't be ignorant even the eagle-eyed buyer in ripped off easily if you don't of game pricing. Friends don't me lets some things slip and pay attention. Coming armed let friends buy games igno- that's when you could get into with information sets up a fair rantly. trouble. transaction. Lyndsey Mosley Buyer's Guides are impor- You don't always have to Lyndsey Mosley is the editor of tant for a couple of reasons. have your information immedi- Gaming Insurrection. Contact her at The first is because knowing ately on hand. I have looked [email protected]. contents Columns Features Usual Suspects

The Cry of War ..….....….2 Buyer’s Guide …....3 —12 What We’re Playing ..13-16

From the Dungeon ...... 14 The Strip ….……….…..… 17

Talk from The Strip .…..17 Retrograde ….……..... 18-21

Tech Geeks …………...... 22

Online this Quarter…...... 24

Save the Date ….....…25-27

GAMING staff this issue INSURRECTION Editor Lyndsey M. Mosley Brandon Beatty is a newcomer to the world of journalism but no stranger Associate to video games. Beatty contributes Editor stories for GI and resides in his Jamie Mosley hometown of Columbia, S.C. Contributing ContactContactContact: brandonb@ Editors gaminginsurrection.com Marcus Barnes Brandon Beatty

What I’m playing: Sonic the Hedgehog (Genesis), Phantasy Star 4 (Genesis), Sonic and Web site www.gaming KnucklesKnucklesKnuckles (Genesis) insurrection.com

Blog Jamie Mosley is the www.gaming associate editor of Gam- insurrection.com/ ing Insurrection. Mosley blog contributes his quarterly Lyndsey Mosley is the editor and founder of GI. She D&D column From the The Strip www.gaming is a copy editor and page designer in the newspaper Dungeon as well as insurrection.com/ industry as her day job and is an avid gamer and ama- stories and appearances TheStrip teur photographer in her spare time. Mosley resides in on the Editor’s Weekly North Carolina with her husband. Podcast. Mosley resides YouTube in North Carolina. User: Gaming Contact:Contact:Contact: [email protected] Insurrection

ContactContactContact: [email protected] Twitter What I’m playing: Super Mario Advance 4: Super Mario @GamingInsurrect Bros. 3 ( Advance), NES Classic Series Castlevania What I’m playing: Command & Conquer: Red Alert 333 (PC), Left (Game Boy Advance), II (Arcade/PlayStation 2) 4 Dead4 Dead ( 360), Puzzle Quest: Challenge of the Warlords (DS) Welcome to the Buyer’s Guide e at Gaming Insurrection feel that buying games should be an enjoyable experience. No one should ever purchase a game without knowing the fair market value for what they’re getting. That’s where this buyer’s guide comes from. W We’ve done the research so that readers who pick up our information will make in- formed buying choices for a variety of old-school titles. And make no mistake, these titles are worthy of joining any gamer’s collection. So why these games? The chosen titles represent the microcosm of level design, ingenuity and fun. These are the must-haves. Games released that still have players excited about gaming in many cases. Games that inspire that “just one more level” mentality late at night despite pressing morning commitments. Go out and get them now if you don’t have them and know what you should be paying for them. All information in the Buyer’s Guide obtained That is our mission with this guide. from the Digital Press online rarity guide. Visit them at www.digitpress.com.

WHAT’S INSIDE podcast NES……………………....4-5 PSOne…………………..9 SNES/Genesis…...…….6-7 Saturn…………………10 …………...…8 Dreamcast……….11-12 HOW TO READ THE GUIDE

What the numbers mean Loose or Complete? 0 = Never released/no information Loose refers to the lack of manual and 1-3 = Easily found; common box, while Complete means everything is HEAR MORE 4-6 = Searching needed; borderline packaged. Denoted by an L or C. Editor Lyndsey Mosley and Associate 7-8 = Findable but very uncommon Editor Jamie Mosley discuss the games 9 = Rare; be prepared to spend chosen for the Buyer’s Guide. Listen at 10 = One of a kind; extremely rare www.gaminginsurrection.com. PAGE 4 GAMING INSURRECTION FIRS T QUARTER 2010 NES

A Boy and His Blob Bases Loaded Batman Castlevania Castlevania III Chip ’N’ Dale: Rescue Price: $4 Price: $1 Price: $3 Price: $6 Price: $9 Price: $10 Rangers Rarity: 2 Rarity: 1 Rarity: 1 Rarity: 2 Rarity: 2 Rarity: 3 Price: $6 L L L L L L Rarity: 1 L Super Mario Bros. 3

From the moment the player begins Super Mario 3, the words bigger and badder immediately spring to mind. Super Mario Bros. 3 was just that. There was so much more to the third game in Mario’s quest to save Princess Toadstool and the Mushroom Kingdom: More suits, secrets, worlds and weapons. From the iconic Tanooki suit to the whistles that allowed you to warp ahead, Super Mario Bros. 3 enchanted players around the world. In the 20 years since its release, it has sold more than 18 Double Dragon Double Dribble Dr. Mario Dragon Warrior Duck Hunt Ducktales million copies. Price: $10 Price: $1 Price: $6 Price: $5 Price: $1 Price: $5 Price: $7 Rarity: 2 Rarity: 1 Rarity: 1 Rarity: 1 Rarity: 1 Rarity: 1 Rarity: 2 Price: $12 L L L L L L L Rarity: 2 L FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 5 NES

Excitebike Galaga: Demons of Death Hogan’s Alley Kid Icarus Legend of Zelda Mega Man 2 Mega Man 3 Price: $4 Price: $7 Price: $2 Price: $10 Price: $12 Price: $18 Price: $12 Price: $12 Rarity: 1 Rarity: 3 Rarity: 1 Rarity: 2 Rarity: 2 Rarity: 4 Rarity: 2 Rarity: 2 L L L L L L L L

Punchout!! feat. Mike Ninja Gaiden Super C Super Mario Bros. Tyson Super Mario Bros. 2 Tecmo Bowl TMNT II: Track and Field II Price: $10 Price: $15 Price: $2 Price: $15 Rarity: 3 L Price: $12 Price: $2 Price: $6 Price: $3 Rarity: 2 Rarity: 3 Rarity: 1 Rarity: 2 Rarity: 1 Rarity: 2 Rarity: 2 L L L Punchout!! feat. Mr. L L L L Dream Price: $10 Rarity: 3 L PAGE 6 GAMING INSURRECTION FIRS T QUARTER 2010 SNES/Genesis

The Addams Family The Addams Family: Aladdin (SNES) Bust-A-Move Chrono Trigger Price: $15 Clayfighters: Tournament Price: $5 Pugsley’s Scavenger Hunt Price: $5 Price: $50 Rarity: 3 Edition Rarity: 2 Price: $5 Rarity: 1 Rarity: 3 L Price: $15 L Rarity: 4 L L Rarity: 5 L L Sonic the Hedgehog 2

Sonic 2 hit Sega Genesis consoles on Nov. 24, 1992, and has never looked back. While being the primary rea- son Sega caught up to Nin- tendo in the 16-bit wars of Contra III: The Alien Wars Cool Spot Earthbound Earthworm Jim F-Zero the early 1990s, Sonic 2 was Price: $15 Price: $4 Price: $12 Price: $55 Price: $3 Price: $2 a breakthrough for the Rarity: 2 Rarity: 1 Rarity: 1 Rarity: 4 Rarity: 1 Rarity: 1 speedy blue hedgehog. L L L L L L It featured refined play from Sonic the Hedgehog and in- troduced a multiplayer as- pect with the inclusion of Miles “Tails” Prower. Sonic 2 upped the ante in the war for dominance between Sonic the Sega and Nintendo. Hedgehog Price: $1 Rarity: 1 Price: $1 C Rarity: 1 C Mario Paint Mega Man X Mortal Kombat II NBA Jam 2 Turbo: Hyper Fighting Price: $18 Price: $8 Price: $2 Price: $1 Price: $2 Rarity: 1 Rarity: 1 Rarity: 1 Rarity: 1 Rarity: 1 L L L L L FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 7 SNES/Genesis

Super Mario World Super Mario World 2: Super Castlevania IV Super Mario All-Stars Super Mario Kart Super Mario RPG: Legend Price: $2 Yoshi's Island Price: $4 Price: $18 Price: $8 of the Seven Stars Rarity: 1 Price: $15 Rarity: 1 Rarity: 1 Rarity: 1 Price: $35 L Rarity: 2 L L L Rarity: 3 L L

Super Smash TV Tecmo Super Bowl Teenage Mutant Ninja The Legend of Zelda: Super Price: $3 Price: $3 Turtles 4: Turtles in Time Price: $10 A Link to the Past Price: $15 Rarity: 1 Rarity: 1 Price: $12 Rarity: 4 Price: $12 Rarity: 1 L L Rarity: 2 L L Rarity: 2 L L PAGE 8 GAMING INSURRECTION FIRS T QUARTER 2010 Nintendo 64

Beetle Adventure Racing GoldenEye 007 Gold Magical Challenge Mario Kart 64 Price: $13 Price: $8 Price: $15 Price: $18 Price: $15 Rarity: 3 Rarity: 1 Rarity: 3 Rarity: 4 Rarity: 1 C C C C C Super Mario 64

Every Nintendo console has its Mario franchise startoff. The NES had Super Mario Bros. The SNES had Super Mario World. The Nintendo 64 was no different with Mario’s move to 3D. Super Mario 64 was an instant and criti- cally acclaimed success for Nintendo and Mystical Ninja starring Goemon Paper Mario Pokemon Puzzle League Star Fox 64 Super Smash Bros. Price: $13 Price: $20 Price: $7 Price: $7 Price: $20 it showed that Mario could make it work in Rarity: 3 Rarity: 3 Rarity: 3 Rarity: 1 Rarity: 1 the world of 3D games. C C C C C Every Mario Bros. platformer since Nin- tendo’s entry into the home console busi- ness has been a bona fide success and Mario 64 showed Nintendo still had the magic and know-how to revolutionize a genre and industry.

Tetrisphere Legend of Zelda: Ocarina of Time Price: $10 Price: $14 Price: $15 Rarity: 1 Rarity: 4 Rarity: 1 C C C FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 9 PlayStation One

Street Fighter Alpha 3

Final Fantasy Anthology Final Fantasy Tactics Gran Turismo 2 Street Fighter perfection? DDR Konamix Price: $15 Price: $20 Price: $5 Harvest Moon: Back to Nature Maybe not, but it’s pretty Price: $15 Price: $15 Rarity: 3 Rarity: 3 Rarity: 1 close. The third game in the Rarity: 2 Rarity: 2 C C C C C Alpha series combined all of the previous games’ features into a slick package. It’s aged well and is the sole rea- son why you should own Street Fighter Alpha Anthol- ogy on PlayStation 2. But why settle for the origi- nal? Because it’s got World Tour Mode done right and is an almost direct port of the ar- cade. This is the definitive Street Fighter to own.

Kagero: Tecmo’s Deception 2 Tekken 3 Metal Gear Solid Ridge Racer Type 4 Rival Schools Price: $10 Price: $6 Price: $6 Price: $5 Price: $15 Price: $10 Rarity: 4 Rarity: 1 Rarity: 1 Rarity: 2 Rarity: 5 Rarity: 1 C C C C C C PAGE 10 GAMING INSURRECTION FIRS T QUARTER 2010 Saturn

Pocket Fighter $35 to buy

Nightwarriors: Revenge Price: $8 Rarity: 3 C

In a time where 3D fighters were Marvel vs. Street Fighter just getting off the ground techni- $34.90 to buy cally and graphically, Virtua Fighter 2 ushered in a new way of doing things. In direct competition with other fighters such as Battle Area Toshin- den and Tekken, the sequel to Vir- tua Fighter took everything right about the first game and the genre and made it work and look better. Virtua Fighter 2 was unpar- alleled in its beauty and smooth- ness. Pick it up and try it today and X-Men: Children of Atom you will see where its later sequels Price: $8 Rarity: 2 and competition owe a debt of C gratitude.

Price: $5 Rarity: 1 C Vampire Savior $45 to buy FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 11 Dreamcast

ChuChu Rocket Crazy Taxi Crazy Taxi 2 vs. SNK Capcom vs. SNK 2 Dead or Alive 2 Price: $4 Price: $6 Price: $10 Price: $15 $35 to buy Price: $15 Rarity: 1 Rarity: 1 Rarity: 2 Rarity: 3 Rarity: 2 Ikaruga C C C C C Shoot ’em ups aren’t what they used to be. But Treasure’s shooter almost single handedly revived a genre. Ikaruga takes its dual action label seriously: Switch colors to stay alive. Changing your ship to match bullets’ color and you absorb the firepower. Absorb a mis- matched color and your ship gets blown out of the sky. An interesting concept and great execution makes this a must-own even if you aren’t necessarily fond of vertical shooters. Fatal Fury: Mark of the Guilty Gear X Marvel vs. Capcom Marvel vs. Capcom 2 NBA 2K1 Wolves Price: $30 Price:$18 Price: $45 Price: $1 Price: $15 Price: $25 Rarity: 3 Rarity: 3 Rarity: 3 Rarity: 1 Rarity: 3 Rarity: 4 C C C C C C Price: $50 Rarity: 3 C PAGE 12 GAMING INSURRECTION FIRS T QUARTER 2010 Dreamcast

Power Stone 2 Project Justice Shenmue Skies of Arcadia Sonic Adventure Soul Calibur Price: $15 Price: $35 Price: $12 Price: $20 Price: $8 Price: $15 Rarity: 3 Rarity: 4 Rarity: 2 Rarity: 3 Rarity: 1 Rarity: 1 C C C C C C

Street Fighter III: 3rd Strike Super Puzzle Fighter II Turbo Super Street Fighter II X Typing of the Dead Vampire Chronicles Price: $35 $44 to buy $58 to buy Price: $10 $44 to buy Rarity: 3 Rarity: 3 C C FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 13 Kombat komes home for N64

Photos courtesy of Mortal Kombat Warehouse.com Mortal Kombat Trilogy, released in 1996 for the Nintendo 64 and PlayStation One, featured every character in the series up to Ultimate Mortal Kombat 3. Mortal Kombat Trilogy has few flaws that deny must-purchase status

BY LYNDSEY M. MOSLEY GAMING INSURRECTION

Widely considered the beginning of the end of the Mortal Kombat franchise, MK3 took the series to dizzying heights with its dial-a- combos and mind- numbing lows with Ani- malities. Where the series excelled in MK3 were the upgrades: Ultimate MK3 and MK Trilogy. MK Trilogy is, at its best, an amalgamation of the entire series up to 1995.

WHAT WE’RE PLAYING WE’RE PLAYING WHAT The game attempts to pre- sent the entire storyline up to the point of MK3 with the characters present in all of the games plus two new fighters: Chameleon/ Khameleon and Rain. Noob Saibot is finally play- able without codes or be- ing a dark swap of Scor- pion or Kano. In the Play- Station version, all of the series' bosses are avail- able and you can choose Former secret characters Jade and Human Smoke are playable. from the previous versions of Kano, Jax and Kung if you fight against Noob Lao. In the Nintendo 64 Saibot in an endurance version, well, you have match. choices. This makes rec- It's not without its prob- ommending the Nintendo lems, but what this game version a bit of a conun- gets right is its fun factor. I drum. enjoy playing Mortal Kom- The N64 version is a bat a great deal. It's the strange beast. The game series I grew up with in the plays smoothly with slow- arcades that makes me down when there's too hunt working machines much going on on-screen. and seek out matches. It's That's bad enough, but an enjoyable experience then there's the issue of for me and this was my the backgrounds. The only N64 game for some original game and its se- time in late 1996 and early quel have their associated 1997. backgrounds included but Because of that I can still this version is missing at of space or whatever, it past the tinny sound. Be- play this version and find a least three: The Courtyard should be there. They cause the game is pack- bright spot in its flaws. with the Buddha statue could have benefited by aged into the cartridge for- If you, too, can wrap your and Shang Tsung's throne removing the Bridge Un- mat, the sound has a no- mind around the issues at room from MK1 and The der the Stars or the Blue ticeable underwater qual- hand with this game, then Bank from MK3. Now, for Portal stage, which are ity to it. by all means buy it. I rec- storyline purposes, I could wholly unnecessary. It's not really that bad, ommend it. If you can't understand the lack of the With the stage fluxor but it does stand out. that's understandable, throne room. After all, comes the issue with the The only other detractors too. Tsung can't show up as an music. Again, MK purists to this version are the lack Be prepared, however, old man again when he's will recognize that some of MK1 Kano and MK2 for other problems being played on-screen as tunes aren't included and version characters, Kintaro exclusive to the PSOne a young man. However, that's a turn off since some and Goro, the mashup of version. It's something the Buddha statue stage of the appeal for MK was Sub-Zero characters and to consider when shouldn't have been left its music. Well, you'll care the game-breaking bug thinking about Trilogy kom- out. Whether it's an issue about that if you can get that might crash the game bat. PAGE 14 GAMING INSURRECTION FIRS T QUARTER 2010 Perfect Zero hero

From the Dungeon By Jamie Mosley Gaming retreat helps down gamers get back to their roots imes have been difficult for everyone lately. The econ- omy is in the crapper, peo- T ple are still have trouble finding jobs and gas prices are still climbing. It's safe to say that peo- ple are under a lot of stress. I asked some of my closest friends how they are dealing with it and all of them said a night of gaming would be a great reliever. Despite the unanimous solution posed, there's a slight problem with it. The problem is that we are so spread out that it is nigh impossible to do. We decided that we had to resolve PPHOTOSHOTOS BY LYNDSEY M. MOSLEY Gaming Insu rrection this problem by having a gaming session reunion. Zero was released as a launch title for the in 2006. It is consid- That's right. A reunion. A week- ered a prequel to Perfect Dark for the Nintendo 64. end filled with friends new and old catching up on old times. A week- end when we can put our cares Gunplay experience continues in title behind us and relive the past. A weekend of nothing but gaming. BY JAMIE MOSLEY It's already been planned. We will GAMING INSURRECTION meet and greet earlier in the day. But that night, we will game until I spent hours upon hours only two are left awake. We will playing GoldenEye 007 for wash, rinse and repeat until the the Nintendo 64. I spent weekend is over. With this much even more time on Perfect gaming taking place, it is easy for Dark. There was just some- someone to get overtaken by the thing about the N64's gun- amount of characters one must shaped controller com- create. The best way not to get bined with a first-person overwhelmed is to start with the shooter that got me and basics. Let me help walk you other gamers excited. I still through some of them. pull out the old 64 from The easiest way to create a char- time to time to play those acter is to start with an idea. You timeless classics. I play can become inspired from any- other games on the sys- thing these days. A comic book, a tem, too. I just cannot set fantasy book and a movie are a up the N64 without playing few good starters. The most chal- GoldenEye 007 and Per- lenging is to create one based off fect Dark. of a real person. Once you have The XBox 360 has its ver- an idea in mind, you then need to sion of Perfect Dark. Well, pull out the Player's Handbook of two actually. It will have the game you are playing and Perfect Dark for XBox Live read over the rules. Even a expert Arcade in the not-too- needs to get reacquainted with the distant future. And Rare rules every now and then. I sug- released Perfect Dark Zero gest pulling out a sheet a paper as a launch title for the and making a rough draft before main console. What most you transfer it to your character of our eagle-eyed readers sheet. If your game requires dice may have noticed is Per- to play – not all role-playing games fect Dark Zero is the pre- do – then start rolling up those quel of Perfect Dark on the stats for them. Rolling your dice for N64. your character with a friend is a Having purchased the suggestion to keep other players 360 version, I made the from suspecting dishonest rolls. same choice with it as I did Make sure you plan carefully with the original: I did not where you place the stats for your play the story mode. I character. Once you have placed never wanted to because I your stats, it's now time to pick a only wanted multiplayer character class and buy armor mode, which features bots and equipment. and players around the A lot of time will most likely be put world. However, I discov- in this portion of character devel- ered Perfect Dark Zero has opment. Picking a character class a co-op feature in its story can be quick or time consuming. mode. This was a mitigat- you are playing offline, Perfect Dark Zero has Once you have picked your char- ing factor for jumping into then the bots will try to fly some of the most massive acter class, you should know how it instead of ignoring it. in the nearest jump jet that stages in not just multi- many gold pieces or GP you will I spent the most time in has two machine guns at- player, but in story mode have as a character. Depending multiplayer mode than any- tached to its side. The sec- also. on the amount of moolah that you thing else. The weapons ond of my favorites, the The maps have plenty of have, tough decisions may be are not so futuristic this hovercraft, is an extremely places to hide and snipe if ahead. You can either use the ma- time around, and all weap- important vehicle in Perfect you like that. Online, you jority of the hard currency on of- ons have alternate firing Dark Zero. It is a two-man can have as many 32 peo- fense, defense or a balance. You capabilities. vehicle – one driver and ple in a multiplayer match. must also consider your character Some alternate capabili- one gunner – that comes But be aware that any level. Make sure you have enough ties are useful in a fire equipped with a M-60. more than 16 players may currency left over to buy mundane fight, and others are only With a two-man team, the cause some problems. items. A backstory is not always useful if you are fighting vehicle's speed allows There have been instances needed, but it can add a nice against an inexperienced you to cover the terrain of of severe lag and drops. touch to any character. Remember player. For the most part I a large stage rather Perfect Dark Zero is to leave room in the story for more noticed that many people quickly. roughly $6 used in some character development as you ad- have specialized in one or While you're doing all this places, which is a pretty venture. The most important thing two weapons such as the running and gunning, take good price for it. Maybe about the basics of character de- sniper rifle and the M-60 notice of the playability of it's got a few flaws and the velopment is to have fun. Hope- machine gun. the game. The controls are netcode is strange, but fully this character will be with you New to the Perfect Dark nice and smooth despite you have to keep in mind for a long time – or at least until the series are vehicles. There the awkward roll mechanic. that Perfect Dark Zero was next reunion. are two vehicles in Perfect The game, overall, plays a a launch title. Dark Zero, the jump jet and lot like other FPSes on the For a title that was origi- Jamie Mosley writes From the Dungeon the hovercraft. The vehi- system so nothing in the nally designed for the first each quarter. Contact him at fromthedungeon cles can be spawned by game will exactly be for- XBox, it's not a bad buy for @gaminginsurrection.com. hacking into a terminal. If eign. its successor. FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 15 Apes set creative high bar

BY BRANDON BEATTY GAMING INSURRECTION

GI readers; get ready for a treat for your PSOne. This game is the first in a series from Sony Computer Enter- tainment that guarantees hours of fun for not just one player, but also for the en- tire family. This is Ape Es- cape. Ape Escape is Sony’s first PSOne game that allows players to fully take advan- tage of the Dual Shock con- troller. In the game players as- sume the role of Spike who, along with the help of a professor and his grand- daughter Natalie, must stop a monkey named Specter. Ape Escape was Specter, wearing a peak critically acclaimed for point helmet, is plotting to the PlayStation One rewrite history so that apes when it was released in will become the dominant 1999. There have been species on Earth. Because several sequels the game was developed produced since. with the Dual Shock in mind, gamers will find the Photos courtesy of controls arcade friendly. Gamefaqs.com The left and right sticks control movement of Spike and his gadgets while the R buttons control jumping and the 1 and 2 buttons help switch out gadgets. Spike’s main weapons con- sist of a stun club and time net in the beginning, but he can acquire other gadgets such as monkey radar and a slingshot to help along the way. SCE has placed a lot of creativity in the develop- ment of the levels and ene- mies. Also, the mini games are loaded with fun, rang- ing from Specter Boxing to a Space Invaders-type game that anyone can pick up and play. The game’s graphics are extremely colorful and creative. The characters and enemies have a lot of detail drawn into them and the backgrounds shine. The anime-style graphics helps make the game en- joyable because it’s a wel- come break from the usual racket found on the PSOne. The downside to Ape Es- cape is the lack of a two- player or multiplayer mode. The game is made for this with its setup and it’s a glaring loss when you can’t team up with a friend to catch the loose mon- keys. The music of the game is a mixed bag of tunes. Start- ing off with a cartoony feel, the atmosphere created with the soundtrack moves toward seriousness as the game moves forward. The standout track for me comes with Wasabi Village. It’s got an Eastern feel to it and it makes the game a little more fun. There weren’t any big names for the voice acting but that didn’t take anything away from the experience. Overall, it was up to par. If you would like to take a break from simple, bland action and boring story- lines, Ape Escape is that game. You can get a lot of action for your dollar, and the originality is one of a kind. PAGE 16 GAMING INSURRECTION FIRS T QUARTER 2010

The Typing of the Dead was released for the Sega Dreamcast in 2000. It is modeled after House of the Dead 2.

PPHOTOSHOTOS BY LYNDSEY M. MOSLEYMOSLEYMOSLEY

Gaming Insurrection

Sega’s dead shall type the Earth

BY LYNDSEY M. MOSLEY GAMING INSURRECTION

“Mother induced alternative lifestyle.” What? That's about as much sense that Typing of the Dead makes, but it's hilarious non- sensical sentences likes these that make the game as crucial as it is. There are sev- eral rules for surviving the apocalypse, and Typ- ing of the Dead is glad to teach you along with improv- ing your words per minute score. The game takes House of the Dead 2 and does some surgery. Out go the light guns and in comes a keyboard and Sega Dreamcasts strapped to the backs of the characters. Out the window goes any sense of seriousness. You traverse through several chapters killing zombies to reach the mad dude who's in charge of the whole mess, Goldman. The story is ridicu- lous and it's enough really to Ranks are awarded based on how fast the player completes a sentence without errors. just ignore it. What to pay par- ticular attention to is how you with little change other than sic is pulling its weight. The certain conditions as op- make it through the game: the Dreamcasts and key- soundtrack isn't too bad and posed to going through the Typing numbers, letters, boards in place of guns. That there a few standout tracks. game. Of course, to unlock words, phrases and even can be looked at in two ways, Again, it looks no further than the bosses you have to go sentences that appear in front either lazy as hell on the part its source material for inspira- through the game or you can of zombies. of the programmers or a nice tion so be prepared to hear use a GameShark to do some Complete the item and re- touch. Either way, the graph- the same thing a second time unlocking. Either way, these ceive a rank, which is actually ics are nothing pretty and are if you played the shooter. are easily two of the game's important for a battle serviceable. The action is fast Rule No. 3: If a zombie best features. appropriately named Rank B. and fierce and there promises apocalypse breaks out, don't Typing of the Dead is one of Other than keying ability, the to be frantic moments early remove your VMU from the the “quirky” games: A game game plays just like House of on if you aren't a master of the port that you started a game that doesn't make a whole lot the Dead 2. keystroke. with. of sense but just enough to For a shooter, the original It's advisable for players to While it manages to get OK make you consider playing it game was OK but pretty check out the tutorial mode marks in presentation, the just to see how strange things cheesy. Typing of the Dead before jumping into the story modes are really the meat of become. isn't too far from that idea, ei- and original modes if they the game. For someone who It's a fun playthrough, you ther. aren't able to type more than is able to type, I found that can beef up your typing skills Rule No. 1: Don't forget your 30 wpm. playing through the free part and zombie sentences are keyboard and Dreamcast Rule No. 2: Even the most of the tutorial and the boss often hilarious. What more when battling the undead. hardened zombie slayer battle were better than the ac- could you ask for in a typing The game actually plays sur- needs a rocking soundtrack tual game itself. I easily ap- tutor/shooter/zombie killer? prisingly well considering it's for their operation. preciated just killing a set And, last but not least, rule an on-rails typing tutor. It uses While you're running around number of zombies (or infinite No. 4: You can't always save the source material's graphics in tired environments, the mu- as the free mode allows) with G! FIRST QUARTER 2010 GAMING INSURRECTION PAGE 17 MOVIE REVIEW MARVEL CHARACTER HIGHLIGHT

From left, Patrick Stew- NAME art, Famke : Scott Summers Jensen, Halle AFFILIATION : X-Men Berry, James Marsden and BACKGROUND: As a child, Scott Summers and STRIP TALK Hugh Jack- his brother Alex were involved in a plane crash man star in after their plane was attacked by the Shi'ar Lyndsey M. Mosley “X-Men.” Empire. Their mother, Katherine, pushed the boys out of the plane with one parachute, Photo courtesy hoping that it would save their lives. They of XMen Films.net survived, but Scott hit his head on the way Thanks, Uncle Beeb, for down, thus rendering him an amnesiac and unable to control his then-hidden making a ‘true believer’ mutant powers. Scott lived in an orphanage in Omaha, f comic book experiences were the ba- Neb., for the majority of his life while On tap this issue: rometer of my maturity as a person, I Alex was adopted. It was later revealed would be a late bloomer. I didn't get X-MEN that the orphanage was run by Mr. Sin- I into the print animated side of life until I ister, a mutant from the 19th century • Strip Talk: Editor was 8 years old. I was a youngling inter- Twentieth Century Fox who was obsessed with the Summers ested in getting away from the monotony of bloodline. Lyndsey M. Mosley the grocery store with my mother when I dis- As a teenager, Scott's mutant power of covered Archie comic books in the check- concussive force beams projected from his eyes talks about her early out line. I soaked up the adventures of Mutant peaceseekers find manifested itself and nearly killed a group of peo- Archie, Jughead, Betty, Veronica and the ple. With Professor Charles Xavier's help, Scott comic experiences gang. escaped the crowd and joined Xavier as his first From there, I jumped into early Teenage student at what would become the Xavier School Mutant Ninja Turtles tales. Already a huge success in first of trilogy for Gifted Youngsters. He, along with Jean Grey fan (and still am) of the original cartoon se- (Marvel Girl), Bobby Drake (Iceman), Hank • Review: Does the ries, the four green dudes with attitudes McCoy (Beast) and Warren Worthington III captivated my reading attention for years. It If you get around some of the H (Angel/Archangel) would become the first set first X-Men film stand wasn't until I discovered that my artist uncle changes to the silver screen adapta- OW WE GRADE of X-Men. held the comic book world in his domain tion of Jack Kirby and Stan Lee's We score the properties in three categories: While working together Scott and Jean fell in up to the comic that anything like Marvel or DC caught my merry band of mutants, you're bound Casting (or voice acting in the case of ani- love. After Jean manifested the Phoenix lore? attention. to find enjoyment in this film. If you mated), plot and similarities to its source ma- Force and was thought to be killed in a ra- My uncle Beeb is a phenomenal artist. He can't, expect to be frustrated. terial. Each category receives points out of diation accident in outer space, Scott mar- is one of the few people I know that can look The first film in the trilogy of films maximum of 10 per category, and 30 overall. ried Madelyne Pryor, a dead-ringer for at something and reproduce it without trou- about Marvel's homo sapien superi- The percentage is the final score. Jean. He and Madelyne had a son to- • Marvel comic ble. He doesn't trace; he draws it by sight. ors deals with their fight for equality gether, Nathan Christopher, who was in- He works with all kinds of materials, be it and peace. Thrown into the mael- were teenagers when they encoun- fected with a techno-organic virus courtesy character summary: paints or pencils or even crayons. Comics strom is Charles Xavier and his self- tered each other in their stints with of mutant villain Apocalypse. He was taken to the future to be cared for until the are his favorites, really. He can recreate al- named X-Men: Wolverine, Jean Grey, the X-Men, nor were they romantically virus could be controlled. Scott abandoned Madelyne when it was revealed that Everything you ever most any panel he sees with ease. Cyclops, Storm, Rogue and Iceman. involved at any time. Because there's Jean was still alive. He obtained a divorce and married Jean. So as a small child you can imagine my Hoping to thwart their cause is the no Gambit, Rogue would be left dan- After mounting pressures in the school and their lives, Scott and Jean's marriage wanted to know delight when I realized he had a comic other side of the mutant coin: The gling but it is more than a little weird hit the rocks. Scott turned to a reformed Emma Frost for counseling and subse- stash tucked away for his own reading en- Brotherhood of Evil Mutants. Where trying to imagine that they would be quently engaged in a psychic affair with Frost. A short time later, Jean was killed. about Cyclops joyment. When I visited my grandmother, Xavier and his merry band hope to in a relationship. Also, while Iceman Her death prompted Scott to reconsider his path in life and his place with the X- which was nearly everyday, I was free to instill peace and order, Magneto, was a teenager when he joined the Men. However, Jean's future self as the Phoenix of the White Crown showed him read his comics as long as I didn't Mystique, Sabretooth and Toad hope crew, he was also one of the original an apocalyptic future that would occur if he left the group. Scott decided to stay damage them. It was through him that I to bring chaos. X-Men. Technically, that would make and remained in a relationship with Emma. After a falling out with Xavier who had learned that the art of comic book storytel- Now, all of this fighting between him the same age as Jean and Scott, kept many secrets from his group, Scott and Emma took over the school and are ling was a sacred thing, something to be groups makes for excellent cinema who are clearly adults in charge at currently running the day-to-day operations of the X-Men and Mutant Academy. revered and respected with the utmost and storytelling. Director Bryan Xavier's Institute for Gifted Young- care. Singer does a great job working with sters. It was also through him that I learned that the source material and introducing Aside from the head-scratching RELATIONSHIPS: Alex Summers (), brother; Gabriel Summers visiting comic book shops were almost like the various powers of the mutants. changes, the film is paced well and (Vulcan), brother; Jean GreyJean Grey (Phoenix of the White Crown), wife; Madelyne Pryor going to church. My philosophy: You take With such a large cast, however, not tells its story really well. The casting (Goblin Queen), ex-wife; Emma Frost (ex-White Queen of the Hellfire Club), girl- everything in when you get there and there everyone got their 8 fair share of is superb and the acting is believ- friend; Rachel Grey (Phoenix, Marvel Girl), daughter from alternate timeline; Na-Na-Na- View this content is always a lesson to be learned. screen time. Halle Berry's well-known able. We can picture these folks as X than Christopher Summers (Cable), son; Christopher Summers (Corsair), father; With his guidance I began learning about quibble about Storm not having -Men from the comic if we had to go Katherine SummersSummers, mother. at www.gaming the X-Men, Superman and Batman. Out of enough prominence (she is Gold that far. And as a side note, Rebecca those, the X-Men intrigued me the most. Team leader after all, or was) carries Romijn managed to make Mystique insurrection.com/ And it's because of Beeb that I am blessed weight when it boils down to it. hot. FIRST VERSUS GAME APPEARANCE: X-Men vs. Street Fighter with the immense knowledge of comics that While we enjoyed the movie greatly, TheStrip I have acquired over the years. we do have a bone to pick with it. CastingCastingCasting:Casting 9 APPEARANCES IN OTHER MEDIA: Marvel Ultimate Alliance 1 & 2, Thanks, Beeb. Iceman is the same age as Rogue? PlotPlotPlot:Plot 8 Spider-Man and the X-Men in Arcade's Revenge, X-Men (Arcade), X-Men film tril- That's really unbelievable. Neither Like the comics?comics?: 7 ogy, X-Men the Animated Series, X-Men Evolution Lyndsey Mosley is the editor of Gaming Insurrec- tion. Contact her at [email protected]. PAGE 18 GAMING INSURRECTION FIRST QUARTER 2010

PPHOTOSHOTOS BY LYNDSEY M. MOSLEY Gaming Insu rrection Galaga: Demons of Death was released for the Nintendo Entertainment System in 1988. Classic shoot ’em up beams in fun

BY LYNDSEY M. MOSLEY GAMING INSURRECTION

Namco's seminal shooter reminds gamers of the days of yore – when quarters were king and dimly lit back rooms of digital goodness were as commonplace as cell phone stores. There is much irony in the fact that this last bastion of arcade gaming made its way to the NES in perfect form. Galaga is what it is: A shoot 'em up, nothing

RETROGRADE more and nothing less. In its simplicity Galaga takes its never-ending stage count and breaks down what every shooter after- ward owes to it: Defeat the aliens and move on. No, Galaga wasn't the first SHMUP and it does owe something to its predecessors Galaxian and Space Invaders. But what it manages to ac- complish is a taste of smoothness. The ability to move around the bottom of that screen in a fixed manner with no way to move forward is some- thing that many shooters use now. Yes, some allow the gamer to move up, but that's not the point. The point is that Galaga refined the control and made it useful to move solely in a left-to-right manner. While the early SHMUP was popular for its con- trols, the graphics were nothing to be ashamed of. Galaga vastly improved upon Space Invaders and Galaxian, making both look like cartoon drawings next to the Demons of Death. Your starship has detail as do the insects who are trying to swoop down, capture your allies and kill you. somewhere where fre- get to you. It's knowing seems to go above 50 Most telling about the quent arcade-goers can how to shoot at just the percent even after 15 visuals is the fact that the hear it. It's almost guaran- right speed and position years of playing. symbols tracking your teed that they will recog- to nail the last insect in Or realizing that using progress are instantly rec- nize the sound and even the Challenging Stage to the NES Max controller ognizable to any gamer place it in its proper con- receive a perfect score. was a great idea for from the '80s onward. text. Or it's banking on grab- Galaga. Galaga's music is also a There are many games bing double ships to Galaga isn't the only testament to its level of out there that wish make the Challenging SHMUP out there. It's just classic. Take any of the they had that kind of visi- Stage just a little easier. one of the most fun and game's few sound effects bility. It's the little mo- It's trying to improve your one of the best ever or tunes and put them ments of the game that hit-miss ratio that never made. FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 19

PPHOTOSHOTOS BY LYNDSEY M. MOSLEY Gaming Insu rrection Aladdin was released for the Super Nintendo, Sega Genesis and the Game Boy in 1993. Aladdin a true gem on Super NES

BY LYNDSEY M. MOSLEY GAMING INSURRECTION

I hold fond memories of Aladdin in my heart. It's one of the few games that I played when I came into independence as a gamer in the mid-1990s. Make no mistake, the Super NES version of car- toon hit is its most faithful version. Even with several additional levels it still man- ages to make a good impression and wash off the stench associated with movie-to-game translations. Aladdin takes the movie's premise and runs with it through 20 levels of hop-and els; there's no surprises in that depart- from the film. That's a great idea, actu- -bop action. Its bread and butter is ment. ally, because it lends an air of authentic- Aladdin himself and his ability to make The soundtrack also makes its mark. ity to the game. But some of the mis- you relive the movie time and time It's taken almost note for note from the sions are a little aggravating. Most nota- again. Capcom does a great job setting movie with a few new tracks thrown in bly, the Genie's Lamp stage and the the scene for Aladdin's jaunt through for good measure. These new additions Cave of Wonders-Lava can inspire rage the lows and highs of Agrabah. fit in and don't detract from the tone of a if you miss a step. The backgrounds have great detail game set in a Middle Eastern nation. It's With several years of experience un- drawn into them and the characters ani- worth downloading and listening to der my belt since the first time I rented mate nicely. more than once. and played the game, it's easier for me But that isn't something that's new to While these are admirable traits for the to get through, but make no mistake: It's the company since they at one point game, there has to be something said rough. had a seemingly exclusive license to about the level design. The action is If you enjoyed the film and are looking develop Disney's games. The action fierce but Aladdin controls slightly more for an excellent platformer on a system moves along at a steady pace and flighty than the average platforming already crowded with good examples, Aladdin basically learns all that he's go- hero. I dig Capcom's decision to stay take a look at Aladdin. You might find a ing to need to know in the first three lev- with some Aladdin's signature moves diamond in the rough. PAGE 20 GAMING INSURRECTION FIRS T QUARTER 2010

Animaniacs maniacally difficult

BY JAMIE MOSLEY GAMING INSURRECTION

I was a huge fan of the show “Animaniacs” when I was a teenager. I felt that the show was a fresh idea from Warner Bros. and combined entertain- ment and education, although it really seemed to be aimed toward older view- ers. As a big fan of the show, I naturally checked out Konami's Animaniacs for the Super Nintendo, which was released in 1994, the year I graduated from high school. I know what you are thinking: How can a guy in his late teenage years play a game about a cartoon? Let's just I was curious how the game would go. Just like the TV show, the is not aimed at the young. Most things seen on the show are in the game. The CEO, the guard, Hello Nurse, Pinky and the Brain are all there. Youngsters won't be able to take much more than that. You play as Yakko, Wakko or Dot, with the ability to cycle through each Warner on the fly. Their stats are the same over- all, though. Your goal is to save Warner Bros. by collecting the script that Pinky and the Brain have stolen to take over PPHOTOSHOTOS BY LYNDSEY M. MOSLEY Gaming Insu rrection the world. Animaniacs was released for the Super Nintendo in 1994. The game loosely follows You get an overhead look of the Warner the plot of the television show. Bros. studio and can pick any of the lots you want to search for the script that is split into 24 pieces. It may sound easy, pick up the game. It's extremely hard good-looking games but they are pretty but it's much harder than it sounds. and unforgiving. good. The music is creative and catchy Each stage requires fast hand and eye Once you make it through the punish- and the tunes match each stage per- coordination and lots of memorization. ing main portion of the game, you will fectly. There are several standout tracks, There are few hints on how to pass have to fight the game’s bosses all over chief among them the sci-fi theme. This some stages other than having to restart again in the Editing Room before taking is definitely iPod-worthy stuff. a few times. The most difficult boss in on Pinky and the Brain. What's worse is Even though the game is extremely the game would have to be the sci-fi if you didn't collect all of the scripts be- hard, the controls aren't the problem. set's main guy. The Animaniacs version fore defeating Pinky and the Brain, then There's quick response with inputs and of the movie “Terminator 2: Judgment the game starts over. This is a ridiculous the Warner Bros. and their sister Day” is mostly the theme for this stage. plot device in an already hard game. If have little trouble moving about in their The boss slowly walks toward you while you haven't already thrown your control- world. Don't expect to die because of you have to hit three switches. Each one ler by this point, Konami can't come up bad controls; expect to die because the of the switches you have to hit five times with much more silly and lazy game de- game wants to punish you. without getting hit by the boss. With little sign to frustrate you. Overall, I love this game. It's fun if you space to maneuver in, the stage sucked However, while the game is hair-pulling play in spurts. However, if you get frus- for me. torture in its design, the background ele- trated easily, leave the game alone. It This stage is indicative of the challenge ments aren't bad at all. The graphics hurts too bad to warrant more than one young gamers might face when they aren't at the top of the Super NES list of playthrough. FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 21

Photos courtesy of Gamefaqs.com Athena was released for the Nintendo Entertainment System in 1987. The title character has appeared in the King of Fighters se- ries. Athena drums up action for NES

BY BRANDON BEATTY GAMING INSURRECTION

GI readers, in this segment of Retro- grade I’m going to go old school on you, taking you back to the days of the Nintendo Entertainment System. Most of you have probably heard of SNK Play- more, the good people who brought the gaming world the Neo Geo console, and series such as Art of Fighting, Samurai Showdown and King of Fight- ers. I’m putting the spotlight on one of its NES games that helped put the com- pany (and their soon-to-be popular) mascot on the video game map: Athena. Athena is one of SNK’s classic action- adventure games developed for the NES. Players take the role of the titular character, a princess of the Kingdom of Victory who is bored with her daily life. Wanting adventure, she opens up a sealed portal to a place called Fantasy Land, which is ruled by an evil tyrant named Dante. It is now up to Athena to free Fantasy Land from his clutches. Players will find traditional action- adventure elements mixed with mytho- logical, weapons, armor and items. Athena starts off with a basic kick attack but is able to collect swords, armor and clubs from fallen enemies. Another element to the game is SNK’s mix of Japanese anime with Greek While playing “Athena” I found that Also, Athena made an appearance mythology, a first in NES history. this game was not Athena’s last ap- as a playable character in SNK vs. With the whimsical setting, however, pearance with SNK Playmore. Capcom: Card Fighters Clash. comes challenge. Athena is unforgiv- She has been the game maker’s offi- Nonetheless, Athena is a ing due to the length of game play cial goddess, making cameo appear- classic that GI readers should with few checkpoints and merciless ances 14 years later in other not miss as the game’s main play control. Fortunately, SNK does SNK games such as King of Fighters character has helped one of video provide unlimited continues, allowing 2000, SNK Chaos: SNK vs. Capcom game’s top developers stay on the players to return to the level where and Neo Geo Battle Coliseum in vari- scene. they died. ous roles. PAGE 22 22 PAGE TECHNOLOGY editing and video recording tools on the cheap. the cheap. on tools recording video editing and a Mve tdo ( Studio Movie gas Ve- Sony uses GI Because berecordedisMP4.in will thatformatthefile digital few aquirks. without reli- isn’t it but able is vice de- The age. to foot- the hold disk or hard drive flash a FAT32-formatted supply to need also You on-screen. doing you're what see to possible it make ters split- because them grab game footage oftenwedo, then as video record to pur-going you're If splitters. to signal chase need that’s You box the instructions: of something back the from missing discovered we later matfor editing. sup- it's what posed doesdo:to record signalintoa digitalfor- actually PVT the good, thatreputation. While productssomeits of aren't furthers device this and industry, recording video mat. pro- Few first.aregrams able directlyto editthe for- file the converting note quarter for review – editor's editor's – review for quarter TECH GEEKS TECH— GEAR YOU GEEKS USE CAN M M ie omt The – format format File File product, the of use and tests GI's In home the in itself for name a made hasPinnacle ie format format File File SONY ACID MUSIC STUDIO STUDIO ACIDMUSIC SONY PINNACLE VIDEO TRANSFER TRANSFER VIDEO PINNACLE , e r al t ei without edit to able are we ), Geeks shows you how to make it work for you through audio audio Tech through you for quarter, work it make to This how you shows masterpieces. Geeks digital making of wagon From band- the on now. jumped has right YouTube, everyone to big sharing MP3 is manipulation and creation ultimedia see last last see GAMING INSURRECTIONGAMING and and music just casein you need inspiration. royalty-freeloopssampleofincluded CDs several are There formats.of variety a to renderthen pieces youredit and ate cre- youeffects.can achieveAcidcertain Withto how plains tutorial section (included Sony all in editing programs) that ex- andthere'sstarteda greatAcid withget to a buy. easy It'sis Where to buy: buy: buy: Best to Buy,to Where Where Amazon.com, Sony.com $60Price:Price:Price: editingsoftwareaudiorockNonexpensiveSony'ssolid, and Where to buy: buy: to to Where Where Price: dioshack u, mzncm Pnal.o; pitr: Ra- splitters: Pinnacle.com; Amazon.com,Buy, Where to buy: Pinnacle VideoTransfer buy: buy: –Best to to Where Where Where to buy: buy: buy: to to Where Where malesplitters rc: 10 o dvc; 3fr fml to female Y for $3 device; for $100 Price: Price: Price: Price: Price:

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eesd n h sys- the on released eodn – f h sig- the If – Recording Recording Recording Recording Recording Nintendo 64 games games 64 Nintendo nal to the device isn't device the to nal and miss. strong enough, it it enough, strong ed Wi r hit are Wii tendo o' rcr. As record. won't ae o te Nin- the on lated f hs quarter, this of ae emu- games FIRS T QUARTE R 2010 R2010 TQUARTE FIRS e ant re- cannot we od from cord at Also, cast. n video any - m a e r D a g e S g a m e e m a g hn the than ear li er er li ear e l o s - n o c FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 23 PAGE 24 GAMING INSURRECTION FIRS T QUARTER 2010 photogalleries features videos podcasts

• Animaniacs • Typing of the Dead

• Perfect Dark Zero • AladdinAladdinAladdin

Animaniacs Typing of the Dead Editor’s Weekly Podcast

Editor Lyndsey Mosley and Associate Editor Jamie oin Gaming In- Mosley discuss games chosen in a podcast. surrection edi- tors as they J discuss gam- ing issues from the past and present.

AladdinAladdinAladdin Gaming Insurrection Show

Catch new episodes of the Gaming Insurrection Show on our blog or at our YouTube channel. FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 25 JANUARY 2010

Sun Mon Tue Wed Thu Fri Sat

1 2

3 4 5 6 7 8 9 • Bayonetta (PS3, XBox 360) • Darksiders (PS3, XBox 360)

10 11 12 13 14 15 16 • Army of Tw o: 40th Day (PS3, XBox 360)

17 18 19 20 21 22 23 • Dark Void (PS3, XBox 360)

24 25 26 27 28 29 30 • Mass Effect 2 (XBox 360) • Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)

31 PAGE 26 GAMING INSURRECTION FIRS T QUARTER 2010 FEBRUARY 2010

Sun Mon Tue Wed Thu Fri Sat

1 2 3 4 5 6 • Final Fantasy Crystal Chronicles: Crystal Bearers (Wii)

7 8 9 10 11 12 13 • Bioshock 2 (PS3, XBox 360) • Star Ocean: The Last Hope-International • Dante’s Inferno (PS3, XBox 360) (PS3, XBox 360)

14 15 16 17 18 19 20 • Red Steel 2 (Wii) • Sonic & Sega All-Stars Racing (ALL)

21 22 23 24 25 26 27 • Max Payne 3 (PS3, XBox 360) • Tom Clancy’s Splinter Cell: Conviction • 2 (PS3, XBox 360) (XBox 360) • Just Cause 2 (PS3, XBox 360) • White Knight Chronicles (PS3) • Super Monkey Ball: Step and Roll (Wii)

28 FIRS T QUARTER 2010 GAMING INSURRECTION PAGE 27 MARCH 2010

Sun Mon Tue Wed Thu Fri Sat

1 2 3 4 5 6 • Battlefield: Bad Company 2 (PS3, XBox 360)

7 8 9 10 11 12 13 • Final Fantasy XIII (PS3, XBox 360)

14 15 16 17 18 19 20

21 22 23 24 25 26 27 • Heavy Rain (PS3) • Heist (PS3, XBox 360) • Moto GP 09/10 (PS3, XBox 360) • Blur (PS3, XBox 360) • God of War III (PS3) • MAG (PS3)

28 29 30 31