The Sugar Learning Platform: Affordances for Computational Thinking RED
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Agent-Based Modeling with Netlogo
Agent-Based Modeling with NetLogo Uri Wilensky Center for Connected Learning and Computer-Based Modeling Northwestern Institute on Complex Systems Departments of Computer Science & Learning Sciences Northwestern University Agent-Based Modeling in NetLogo SFI MOOC, Summer 2016 1 History: Roman to Hindu-Arabic Europe – at the turn of the first millenium • Before widespread adoption of Hindu-Arabic, very few could do multiplication/division • Scientists recognized superiority immediately • But widespread adoption took a very long time • Was in surreptitious use, but not official 2 Restructurations Structurations -- the encoding of the knowledge in a domain as a function of the representational infrastructure used to express the knowledge Restructurations -- A change from one structuration of a domain to another resulting from a change in representational infrastructure --- Wilensky & Papert 2006;2010 What is important and hard for people today? Similar to numeracy importance for science but difficulties in understanding, today we need to make sense of complex systems yet we find it difficult. What are Complex Systems? • Systems with a large number of interacting parts, evolving over time • Decentralized decisions vs. centralized control • Emergent global patterns from local interactions and decisions • Examples: ecosystems, economies, immune systems, molecular systems, minds, stock market, democratic government... Emergent Phenomena • Structure (Rules) at Micro- level leads to pattern at Macro- level • Order without Design • No leader or orchestrator -
Release Notes for Fedora 15
Fedora 15 Release Notes Release Notes for Fedora 15 Edited by The Fedora Docs Team Copyright © 2011 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. The original authors of this document, and Red Hat, designate the Fedora Project as the "Attribution Party" for purposes of CC-BY-SA. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, JBoss, MetaMatrix, Fedora, the Infinity Logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. For guidelines on the permitted uses of the Fedora trademarks, refer to https:// fedoraproject.org/wiki/Legal:Trademark_guidelines. Linux® is the registered trademark of Linus Torvalds in the United States and other countries. Java® is a registered trademark of Oracle and/or its affiliates. XFS® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL® is a registered trademark of MySQL AB in the United States, the European Union and other countries. All other trademarks are the property of their respective owners. -
A Simplified Introduction to Virus Propagation Using Maple's Turtle Graphics Package
E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package A simplified introduction to virus propagation using Maple's Turtle Graphics package Eugenio Roanes-Lozano Instituto de Matemática Interdisciplinar & Departamento de Didáctica de las Ciencias Experimentales, Sociales y Matemáticas Facultad de Educación, Universidad Complutense de Madrid, Spain Carmen Solano-Macías Departamento de Información y Comunicación Facultad de CC. de la Documentación y Comunicación, Universidad de Extremadura, Spain Eugenio Roanes-Macías Departamento de Álgebra, Universidad Complutense de Madrid, Spain [email protected] ; [email protected] ; [email protected] Partially funded by the research project PGC2018-096509-B-100 (Government of Spain) 1 E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package 1. INTRODUCTION: TURTLE GEOMETRY AND LOGO • Logo language: developed at the end of the ‘60s • Characterized by the use of Turtle Geometry (a.k.a. as Turtle Graphics). • Oriented to introduce kids to programming (Papert, 1980). • Basic movements of the turtle (graphic cursor): FD, BK RT, LT. • It is not based on a Cartesian Coordinate system. 2 E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package • Initially robots were used to plot the trail of the turtle. http://cyberneticzoo.com/cyberneticanimals/1969-the-logo-turtle-seymour-papert-marvin-minsky-et-al-american/ 3 E. Roanes-Lozano, C. Solano-Macías & E. Roanes-Macías.: A simplified introduction to virus propagation using Maple's Turtle Graphics package • IBM Logo / LCSI Logo (’80) 4 E. -
A Brief History of GNOME
A Brief History of GNOME Jonathan Blandford <[email protected]> July 29, 2017 MANCHESTER, UK 2 A Brief History of GNOME 2 Setting the Stage 1984 - 1997 A Brief History of GNOME 3 Setting the stage ● 1984 — X Windows created at MIT ● ● 1985 — GNU Manifesto Early graphics system for ● 1991 — GNU General Public License v2.0 Unix systems ● 1991 — Initial Linux release ● Created by MIT ● 1991 — Era of big projects ● Focused on mechanism, ● 1993 — Distributions appear not policy ● 1995 — Windows 95 released ● Holy Moly! X11 is almost ● 1995 — The GIMP released 35 years old ● 1996 — KDE Announced A Brief History of GNOME 4 twm circa 1995 ● Network Transparency ● Window Managers ● Netscape Navigator ● Toolkits (aw, motif) ● Simple apps ● Virtual Desktops / Workspaces A Brief History of GNOME 5 Setting the stage ● 1984 — X Windows created at MIT ● 1985 — GNU Manifesto ● Founded by Richard Stallman ● ● 1991 — GNU General Public License v2.0 Our fundamental Freedoms: ○ Freedom to run ● 1991 — Initial Linux release ○ Freedom to study ● 1991 — Era of big projects ○ Freedom to redistribute ○ Freedom to modify and ● 1993 — Distributions appear improve ● 1995 — Windows 95 released ● Also, a set of compilers, ● 1995 — The GIMP released userspace tools, editors, etc. ● 1996 — KDE Announced This was an overtly political movement and act A Brief History of GNOME 6 Setting the stage ● 1984 — X Windows created at MIT “The licenses for most software are ● 1985 — GNU Manifesto designed to take away your freedom to ● 1991 — GNU General Public License share and change it. By contrast, the v2.0 GNU General Public License is intended to guarantee your freedom to share and ● 1991 — Initial Linux release change free software--to make sure the ● 1991 — Era of big projects software is free for all its users. -
Down with School! up with Logoland!
NEW SCIENTIST REVIEW Down with School! Up with Logoland! The Children's Machine: Rethinking in the classroom, with mixed results. large and small, designed to implement his School in the Age of the Computer I was one of them. About ten years ago, ideas, and has received a wealth of feed by Seymour Papert, Basic Books, New York, I was part of a team that developed and back, much of it deeply discouraging. But HarperCollins in Britain, pp 241, £22·50 taught an introductory course in computer one can learn even more from "mistakes" science aimed at universirv students who than from a string of successes-that is a Daniel Dennett hated and feared computers but whose central tenet of Papert's vision of learning, parents, in many cases, had said "You must and he practices what he preaches. So this IN 1956, the mathematician John McCarthy learn about computers before you gradu sequel engagingly recounts what he has coined the term "artificial intelligence" ate." These students were seasoned veter learned, and especially the mistakes he for a new discipline that was emerging ans of what Paperr calls School-experts at made along the way. His own thinking from some of the more has undergone a transforma imaginative and playful tion; he is still an infectiously explorations of that new optimistic visionary, but a mind-tool, the computer. A wiser one. few years later he devel Logo has nowjoined forces oped a radically new sort of with Lego, the plastic build programming language, ing blocks, and a new wave Lisp, which became the of delectable settings for lingua franca of AI. -
Papert's Microworld and Geogebra: a Proposal to Improve Teaching Of
Creative Education, 2019, 10, 1525-1538 http://www.scirp.org/journal/ce ISSN Online: 2151-4771 ISSN Print: 2151-4755 Papert’s Microworld and Geogebra: A Proposal to Improve Teaching of Functions Carlos Vitor De Alencar Carvalho1,4, Lícia Giesta Ferreira De Medeiros2, Antonio Paulo Muccillo De Medeiros3, Ricardo Marinho Santos4 1State University Center of Western, Rio de Janeiro, RJ, Brazil 2CEFET/RJ, Valença, RJ, Brazil 3Rio de Janeiro Federal Institute (IFRJ), Pinheiral, RJ, Brazil 4Vassouras University, Vassouras, RJ, Brazil How to cite this paper: De Alencar Car- Abstract valho, C. V., De Medeiros, L. G. F., De Me- deiros, A. P. M., & Santos, R. M. (2019). This paper discusses how to improve teaching of Mathematics in Brazilian Papert’s Microworld and Geogebra: A Pro- schools, based on Seymour Papert’s Constructionism associated with Infor- posal to Improve Teaching of Functions. mation Technology tools. Specifically, this work introduces the construction- Creative Education, 10, 1525-1538. https://doi.org/10.4236/ce.2019.107111 ist microworld, a digital environment where students are able to build their knowledge interactively, in this case, using dynamic mathematics software Received: June 6, 2019 GeoGebra. Accepted: July 14, 2019 Published: July 17, 2019 Keywords Copyright © 2019 by author(s) and Microworld, GeoGebra, Seymour Papert, Information Technologies in Scientific Research Publishing Inc. Education This work is licensed under the Creative Commons Attribution International License (CC BY 4.0). http://creativecommons.org/licenses/by/4.0/ Open Access 1. Introduction This research’s main goal is to present a proposal to help Brazilian teachers im- prove their educational practices. -
How the Fedora Project Works
How the Fedora Project works Open Source Days 2013, Copenhagen Robert Scheck Robert Scheck Fedora Package Maintainer and Provenpackager Fedora Ambassador and Ambassador Mentor Part of Fedora Websites and Translation teams Open Source Contributor and Software Developer Mail: [email protected] Web: http://fedoraproject.org/wiki/RobertScheck Open Source Days 2013 – How the Fedora Project works – Robert Scheck History A long, long time ago... ...between 1994 and 2003... ...in a country far, far away... ...Raleigh, North Carolina, US... ...there was a Linux distribution named... Open Source Days 2013 – How the Fedora Project works – Robert Scheck Red Hat Linux Commercially available as box with CDs and printed manual Concurrently available as free download on the Internet New versions released about every 6 months Open Source Days 2013 – How the Fedora Project works – Robert Scheck Problems Less profit with commercially sold boxes Main profit due to large business customers Different product and support life times → Between 18 months and 5 years No stable and reliable base for partners Extreme between innovation vs. stabilization Open Source Days 2013 – How the Fedora Project works – Robert Scheck Answer Split-up into two different Linux distributions: Fedora Core Red Hat Enterprise Linux Open Source Days 2013 – How the Fedora Project works – Robert Scheck Fedora vs. RHEL Free available Subscription Short release cycle: Long release cycle: 6 months 2-3 years Latest software Stable software 13 month support 10-13 years support and product -
4 MICRO WORLDS: TRANSFORMING EDUCA TION 1 Seymour Papert
MICRO WORLDS: 4 TRANSFORMING EDUCA TION 1 Seymour Papert Arts and Media Technology Center Massachusetts Institute of Technology Cambridge. MA Looking at how computers are used in education, one is tempted to start classifying. It's a little dangerous to do this, but I would like to start off with a very crude classification of three ways of using computers, just to place a certain set of problems into perspective. First, as tutorials in one sense or another - which is by far the most widespread, best known, and earliest use - where the computer serves as a sort of mechanized instructor. Secondly, as tools for doing something else: as calculators, word processors, simulators, or whatever. And thirdly, a different concept altogether: as microworlds. Here I shall concentrate on the notion of microworld and talk about its relations both to computers and to theories of learning. The other uses of computers surely have a role - but they are not what will revolutionize education. One microworld which is already widely known is the Logo turtle mi croworld. Briefly, this world is inhabited by a small object on the screen. In some versions, it is shaped like a triangle, in others, like an actual turtle. To make it move and draw lines, you talk to it by typing commands on the keyboard. For example, if you say FORWARD 50, the turtle will move in the direction it's facing and draw a line 50 units long, 50 "turtle steps" children might say. Then if you say RIGHT 90, it will turn 90 degrees. And then you can tell it to go forward again, or back, turn through any angle, or lift its pen up so it moves without leaving a trace. -
Op E N So U R C E Yea R B O O K 2 0
OPEN SOURCE YEARBOOK 2016 ..... ........ .... ... .. .... .. .. ... .. OPENSOURCE.COM Opensource.com publishes stories about creating, adopting, and sharing open source solutions. Visit Opensource.com to learn more about how the open source way is improving technologies, education, business, government, health, law, entertainment, humanitarian efforts, and more. Submit a story idea: https://opensource.com/story Email us: [email protected] Chat with us in Freenode IRC: #opensource.com . OPEN SOURCE YEARBOOK 2016 . OPENSOURCE.COM 3 ...... ........ .. .. .. ... .... AUTOGRAPHS . ... .. .... .. .. ... .. ........ ...... ........ .. .. .. ... .... AUTOGRAPHS . ... .. .... .. .. ... .. ........ OPENSOURCE.COM...... ........ .. .. .. ... .... ........ WRITE FOR US ..... .. .. .. ... .... 7 big reasons to contribute to Opensource.com: Career benefits: “I probably would not have gotten my most recent job if it had not been for my articles on 1 Opensource.com.” Raise awareness: “The platform and publicity that is available through Opensource.com is extremely 2 valuable.” Grow your network: “I met a lot of interesting people after that, boosted my blog stats immediately, and 3 even got some business offers!” Contribute back to open source communities: “Writing for Opensource.com has allowed me to give 4 back to a community of users and developers from whom I have truly benefited for many years.” Receive free, professional editing services: “The team helps me, through feedback, on improving my 5 writing skills.” We’re loveable: “I love the Opensource.com team. I have known some of them for years and they are 6 good people.” 7 Writing for us is easy: “I couldn't have been more pleased with my writing experience.” Email us to learn more or to share your feedback about writing for us: https://opensource.com/story Visit our Participate page to more about joining in the Opensource.com community: https://opensource.com/participate Find our editorial team, moderators, authors, and readers on Freenode IRC at #opensource.com: https://opensource.com/irc . -
Changing Logo from a Single Student System to a 3D On-Line Student Collaboratory/Participatory Shared Learning Experience
Changing Logo from a Single Student System to a 3D On-line Student Collaboratory/Participatory Shared Learning Experience Dr. James G Jones University of North Texas [email protected] Theresa Overall University of North Texas [email protected] The concept of Logo to support constructive learning has been in existence since the 1960’s. Logo as implemented in computer software in the 1970’s has focused on either single student to single computer or a group of students sharing a single computer. Later versions of Logo have supported multi-user networking, but have not truly provided a shared learning environment where students using single systems at distant locations can work together and view each other’s work. This paper will discuss the potential of combining Logo concepts with on-line 3D environments to create engaged participatory learning environments/experiences for students. This approach could expand Logo so that it can allow classrooms connected by the Internet to simultaneously engage in K-12 projects about mathematics, language, music, robotics, telecommunications, and/or science. This paper and the presentation at the TCEA conference will demonstrate what an on-line 3D participatory system looks like and show the initial software modules developed for classroom use. Logo One of the primary purposes of the Logo programming environment is to support constructivist learning, such that students create knowledge through interaction with other people and the world around them. The Logo Programming Language, a dialect of Lisp, was created in the 1970’s to promote the concept of Logo as a learning tool (What is Logo, 2003). -
Integrating Language Arts and Computational Thinking: A
Integrating Language Arts and Computational Thinking: A Reflection on the Importance of Gossip by Glen Bull, University of Virginia According to Cynthia Solomon, Seymour Papert went to Europe in the summer of 1966 and returned with the initial specifications for the computing language Logo (Personal Communication, 2018). Logo is notable as the first computing language designed specifically for children. Solomon and Papert collaborated with Wally Feurzeig to develop an initial implementation of the computing language, which they began testing with children in local schools the following year. At the time, Papert was codirector of the MIT Artificial Intelligence Laboratory. Artificial intelligence (AI) is the science of creating computer programs that can replicate the performance of humans. An important aspect of AI is interpretation of human language. Therefore, not surprisingly, an important aspect of Logo is its capability to process words and sentences. Feurzeig originated the name of the language, Logo, the Greek word for word. Papert summarized this work in Mindstorms: Children, Computers, and Powerful Ideas, published in 1980. Papert introduced the term “computational thinking” in Mindstorms. He also described the use of Logo by middle school students to generate “computer poetry.” The students created syntactic structures that generated sentences in the process of exploring the way in which language works. Background Like many others, I was influenced by the vision that Papert outlined in Mindstorms. Texas Instruments donated 10 TI 99/4 microcomputers with Logo that I used to offer an initial course, Teaching With Logo, at the University of Virginia in fall 1980. The TI microcomputer had a fraction of the power of today’s personal computers. -
Logo Philosophy and Implementation TABLE of CONTENTS
Logo Philosophy and Implementation TABLE OF CONTENTS INTRODUCTION What is Logo? Who Needs It? by Seymour Papert ................................................... IV THE COMPUTER IN COSTA RICA: A New Door to Educational and Social Opportunities Photographs accompanying each chapter are used by Clotilde Fonseca ........................................................... 2 with permission of the authors. THE SAINT PAUL LOGO PROJECT: The samba school photograph in the Brazil chapter is used with permission An American Experience of the photographer John Maier Jr. by Geraldine Kozberg and Michael Tempel ............................ 22 THE RUSSIAN SCHOOL SYSTEM AND THE LOGO APPROACH: Two Methods Worlds Apart Graphic design by Le groupe Flexidée by Sergei Soprunov and Elena Yakovleva ............................... 48 © Logo Computer Systems Inc. 1999 A LOGO POSTCARD FROM ARGENTINA All rights reserved. by Horacio C. Reggini .................................................................... 78 No part of the document contained herein may be reproduced, stored LOGO IN AUSTRALIA: in retrieval systems or transmitted, in any form or by any means, A Vision of Their Own photocopying, electronic, mechanical, recording or otherwise, without by Jeff Richardson ............................................................ 96 the prior approval from Logo Computer Systems Inc. THE CONSTRUCTIONIST APPROACH: Legal deposit, 1st semester 1999 The Integration of Computers ISBN 2-89371-494-3 in Brazilian Public Schools Printed 2-99 by Maria Elizabeth B. Almeida