Raspberry Pi 3 for Scientific Computing
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The Toastboard: Ubiquitous Instrumentation and Automated Checking of Breadboarded Circuits
The Toastboard: Ubiquitous Instrumentation and Automated Checking of Breadboarded Circuits Daniel Drew†, Julie L. Newcomb‡, William McGrath?, Filip Maksimovic†, David Mellis†, Bjoern Hartmann† †: UC Berkeley EECS, ‡: University of Washington PLSE, ? : Stanford University HCI Group ddrew73,fil,mellis,[email protected], [email protected], [email protected] ABSTRACT The recent proliferation of easy to use electronic components and toolkits has introduced a large number of novices to de- signing and building electronic projects. Nevertheless, debug- ging circuits remains a difficult and time-consuming task. This paper presents a novel debugging tool for electronic design projects, the Toastboard, that aims to reduce debugging time by improving upon the standard paradigm of point-wise circuit measurements. Ubiquitous instrumentation allows for imme- diate visualization of an entire breadboard’s state, meaning users can diagnose problems based on a wealth of data instead Figure 1. The Toastboard device and accompanying software. (1) LED bars indicate power, ground, or other voltage. (2) A push button triggers of having to form a single hypothesis and plan before taking a scan. (3) Quantitative voltage data is displayed in the accompanying a measurement. Basic connectivity information is displayed software. (4) Components are associated with testers that run on every visually on the circuit itself and quantitative data is displayed scan. (5) The voltage at a selected row can be viewed over time as a on the accompanying web interface. Software-based testing graph. functions further lower the expertise threshold for efficient debugging by diagnosing classes of circuit errors automati- cally. In an informal study, participants found the detailed, frustrating, and time-consuming to debug. -
The First Program: Little Crab
CHAPTER 2 The first program: Little Crab topics: writing code: movement, turning, reacting to the screen edges concepts: source code, method call, parameter, sequence, if-statement In the previous chapter, we discussed how to use existing Greenfoot scenarios: We created objects, invoked methods, and played a game. Now we want to start to make our own game. 2.1 The Little Crab scenario The scenario we use for this chapter is called little-crab. You will find this scenario in the book-scenarios folder. The scenario you see should look similar to Figure 2.1. Exercise 2.1 Start Greenfoot and open the little-crab scenario. Place a crab into the world and run the program (click the Run button). What do you observe? (Remember: If the class icons on the right appear striped, you have to compile the project first.) On the right you see the classes in this scenario (Figure 2.2). We notice that there are the usual Greenfoot Actor and World classes, and subclasses called CrabWorld and Crab. The hierarchy (denoted by the arrows) indicates an is-a relationship (also called inher- itance): A crab is an actor, and the CrabWorld is a world. Initially, we will work only with the Crab class. We will talk a little more about the CrabWorld and Actor classes later on. If you have just done the exercise above, then you know the answer to the question “What do you observe?” It is: “nothing.” M02_KOLL4292_02_SE_C02.indd 17 2/3/15 7:39 PM 18 | Chapter 2 ■ The first program: Little Crab Figure 2.1 The Little Crab scenario Figure 2.2 The Little Crab classes The crab does not do anything when Greenfoot runs. -
Electronic and Electromechanical Prototyping
Electronic and electromechanical prototyping Introduction - ECAD Corso LM ‘Materiali Intelligenti e Biomimetici’ – Prof. A. Ahluwalia 4/05/2017 [email protected] After Breadboards: Matrix Boards We use breadboards for quick construction, Matrix Boards for laying out a project so it can be copied to make a Printed Circuit Board. This is a prototyping board, with copper pads in a matrix layout. You solder the components in place, and then simply cut pieces of wire, and solder them to make the circuit Printed Circuit Board The PCB is the physical board that holds and connects all of the electronic components. The circuits are formed by a thin layer of conducting material deposited, or "printed," on the surface of an insulating board known as the substrate. Individual electronic components are placed on the surface of the substrate and soldered to the interconnecting circuits. ECAD Electronic computer-aided design (ECAD) or Electronic design automation (EDA) is a category of software tools for designing electronic systems such as integrated circuits and printed circuit boards. The tools work together in a design flow that chip designers use to design and analyze entire semiconductor chips. Before EDA, integrated circuits were designed by hand and manually laid out. By the mid-1970s, developers started to automate the design along with the drafting. The first placement and routing tools were developed. Printed Circuit Board Design PCB ECAD Software (Ex. Eagle): PCB design in EAGLE is a two-step process. First you design your schematic, then you lay out a PCB based on that schematic. PCB Design (2) Your circuit design software will allow you to output the PCB layout in a format called Gerber with one file for each PCB layer (copper layers, solder mask, legend or silk) to allow manufacturing. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Blue, Bluej and Greenfoot
Kent Academic Repository Full text document (pdf) Citation for published version Kölling, Michael (2016) Lessons from the Design of Three Educational Programming Environments: Blue, BlueJ and Greenfoot. International Journal of People-Oriented Programming, 4 (1). pp. 5-32. ISSN 2156-1796. DOI https://doi.org/10.4018/IJPOP.2015010102 Link to record in KAR http://kar.kent.ac.uk/56662/ Document Version Publisher pdf Copyright & reuse Content in the Kent Academic Repository is made available for research purposes. Unless otherwise stated all content is protected by copyright and in the absence of an open licence (eg Creative Commons), permissions for further reuse of content should be sought from the publisher, author or other copyright holder. Versions of research The version in the Kent Academic Repository may differ from the final published version. Users are advised to check http://kar.kent.ac.uk for the status of the paper. Users should always cite the published version of record. Enquiries For any further enquiries regarding the licence status of this document, please contact: [email protected] If you believe this document infringes copyright then please contact the KAR admin team with the take-down information provided at http://kar.kent.ac.uk/contact.html International Journal of People-Oriented Programming January-June 2015, Vol. 4, No. 1 Table of Contents SIKONL C I T L V PF EP iv Steve Goschnick, Swinburne University of Technology, Melbourne, Australia Leon Sterling, Swinburne University of Technology, Melbourne, Australia -
Exploring Student Perceptions About the Use of Visual Programming
Exploring student perceptions about the use of visual programming environments, their relation to student learning styles and their impact on student motivation in undergraduate introductory programming modules Maira Kotsovoulou (BSc, MSc) July 2019 This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy. Department of Educational Research, Lancaster University, UK. Exploring student perceptions about the use of visual programming environments, their relation to student learning styles and their impact on student motivation in undergraduate introductory programming modules Maira Kotsovoulou (BSc, MSc) This thesis results entirely from my own work and has not been offered previously for any other degree or diploma. The word count is 57,743 excluding references. Signature ........................................................ Maira Kotsovoulou (BSc, MSc) Exploring student perceptions about the use of visual programming environments, their relation to student learning styles and their impact on student motivation in undergraduate introductory programming modules Doctor of Philosophy, July 2019 Abstract My research aims to explore how students perceive the usability and enjoyment of visual/block-based programming environments (VPEs), to what extent their learning styles relate to these perceptions and finally to what extent these tools facilitate student understanding of basic programming constructs and impact their motivation to learn programming. My overall methodological approach is a case study that explores the nature of potential benefits to using a VPE in an introductory programming module, within the specific context of an English-speaking institution of higher learning in Southern Europe. Part 1 of this research is a pilot study, which uses participatory action research as a methodological practice to identify which visual programming environment will be selected for the main study. -
A Credit Card Sized Ethernet Arduino Compatable Controller Board by Drj113 on July 4, 2010
Home Sign Up! Browse Community Submit All Art Craft Food Games Green Home Kids Life Music Offbeat Outdoors Pets Photo Ride Science Tech A credit card sized Ethernet Arduino compatable controller board by drj113 on July 4, 2010 Table of Contents A credit card sized Ethernet Arduino compatable controller board . 1 Intro: A credit card sized Ethernet Arduino compatable controller board . 2 Step 1: Here is the Schematic Diagram . 2 File Downloads . 3 Step 2: The PCB Layout . 3 File Downloads . 3 Step 3: Soldering the Components . 4 Step 4: Programming the Firmware . 5 File Downloads . 5 Step 5: But what does it do???? . 6 Step 6: Parts LIst . 6 Step 7: KiCad Files . 7 File Downloads . 7 Related Instructables . 7 Comments . 7 http://www.instructables.com/id/A-credit-card-sized-Ethernet-Arduino-compatable-co/ Author:drj113 I have a background in digital electronics, and am very interested in computers. I love things that blink, and am in awe of the physics associated with making blue LEDs. Intro: A credit card sized Ethernet Arduino compatable controller board I love the Arduino as a simple and accessible controller platform for many varied projects. A few months ago, a purchased an Ethernet shield for my Arduino controller to work on some projects with a mate of mine - it was a massive hit - for the first time, I could control my projects remotely using simple software. That got me thinking - The Arduino costs about $30AUD, and the Ethernet board cost about $30AUD as well. That is a lot of money - Could I make a simple, dedicated remote controller for much cheaper? Why Yes I could. -
Programming Resume
Thomas John Hastings Programming Resume Introduction: I am a highly motivated self-starter with a passion for problem solving. As the owner of a thriving entertainment agency, Big Top Entertainment, I used coding as a way to automate and improve our business processes. I also designed, built and programmed my own unique performance equipment. Since the pandemic and recurring lockdowns have put live entertainment on hold, I have repurposed my passion for programming into a full time focus. I am looking for a challenge, to be involved in building something, learning new technology and sharing the knowledge I have gained from my own projects. Programming – languages and frameworks: Processing I have extensive knowledge of this Java-based creative programming language. The great thing about Processing is the way you can deploy to Desktop, Mobile, and Cloud with only a few modifications to the same code base. Android (Java) I have seven Android apps published to the Google Play Store, five of which are written in Java. I have developed many more for personal use, including the most recent, CoronaVirusSA, an open source app which graphs reliable stats on the COVID-19 outbreak in South Africa. JavaScript Anyone developing for the web needs to know JavaScript. I am familiar with the Flask back end with Jinja, Bootstrap, JQuery, as well as the excellent Tabulator library for tables. Currently (2020/21) my free time is spent on a couple of entertainment related side projects using this stack. Linux I have been using Ubuntu as my main computing system for over 10 years, both in the cloud (DigitalOcean) and on my Laptop. -
Beyond Schematic Capture Meaningful Abstractions for Better Electronics Design Tools
Beyond Schematic Capture Meaningful Abstractions for Better Electronics Design Tools Richard Lin, Rohit Ramesh, Antonio Iannopollo, Alberto Sangiovanni Vincentelli, Prabal Dutta, Elad Alon, Björn Hartmann University of California, Berkeley {richard.lin,rkr,antonio,alberto,prabal,elad,bjoern}@berkeley.edu Physical Device Parts Selection Ideas and ATmega Part Number Size Vf +3.3v Iteration Requirements System Architecture OVLFY3C7 5mm 2 V D0 APG1005SYC-T 0402 2.05 V Button J1 Design Micro- D1 5988140107F 0805 2 V D1 controller - or - ... SW1 Part Number Core LED Flow R1 U1 R2 ATmega32u4 AVR GND Micro- controller LPC1549 ARM CM3 Final FE310-G000 RV32IMAC Hand-built Schematic Prototype PCB Prototypes Capture PCB Tools paper, drawing software breadboards EDA suites: Altium, EAGLE, KiCAD parts libraries, catalogs, spreadsheets Used more abstract, high-level more concrete, low-level Design user stories implementation exploration documentation verification cost, manufacturability cost Concerns functional specification verification supporting circuitry system integration component availability and sourcing Figure 1: The electronics design flow, as described by our participants. Users start with an idea, refine that intoasystem architecture, and then iterate physical prototypes. Parts selection happens throughout the process. While certain steps require linear progression, iteration and revision of earlier stages also happen. Overall, EDA tools only support a small part of this process, and moving between steps was a major source of friction. ABSTRACT on clickthrough mockups of design flows through an exam- Printed Circuit Board (PCB) design tools are critical in help- ple project. We close with our observation on opportunities ing users build non-trivial electronics devices. While recent for improving board design tools and discuss generalizability work recognizes deficiencies with current tools and explores of our findings beyond the electronics domain. -
DUM Č. 1 V Sadě 35. Inf-11 Objektové Programování V Greenfoot
projekt GML Brno Docens DUM č. 1 v sadě 35. Inf-11 Objektové programování v Greenfoot Autor: Lukáš Rýdlo Datum: 08.06.2014 Ročník: studenti semináře Anotace DUMu: Úvodní informace k celé sadě, metodika. Simulace života zajíce v Greenfoot - seznámení s prostředím aplikace a jazykem. Materiály jsou určeny pro bezplatné používání pro potřeby výuky a vzdělávání na všech typech škol a školských zařízení. Jakékoliv další využití podléhá autorskému zákonu. Sada projektů pro výuku programování mírně pokročilých studentů Úvod k sadě DUMů Tato sada DUMů obsahuje tři části a v ní dva projekty vhodné pro mírně pokročilé studenty programování. Části popořadě obsahují projekt simulační hry „Život zajíce“ v jazyce Java a prostře- dí Greenfoot, druhá část obsahuje tutéž simulační hru v jazyce C s využitím grafické (herní) knihov- ny Allegro (a IDE Dev-C) a třetí část je věnována projektu bitmapového konvertoru v jazyce C pro příkazovou řádku. Tyto tři značně nesourodé projekty mají dát možnost šikovnějším studentům programování srovnat různé přístupy a paradigmata i prostředí. Na rozdíl od ustrnulé individuální a systematické výuky jednoho konkrétního jazyka je mají připravit na reálné programátorské úkoly v reálném prostředí, ve kterém programátor musí často volit různé přístupy nebo paradigmata a učit se vhodnější a pro daný úkol lépe použitelnější jazyk, dohledávat si potřebné informace ve zdrojích na internetu a ne- spoléhat jen na naučenou teorii. V DUMech nebude vysvětlena teorie systematicky, ale zásadně pouze s orientací na řešení konkrét- ního problému a také formou odkazů na externí zdroje. Předpokládám, že studenti již ovládají zá- kladní syntax nějakého C-like jazyka a dovedou minimálně pracovat s proměnnými, podmínkami a (vnořenými) cykly, že dovedou sami a bez pomoci řešit jednoduché úkoly, umí program zkompi- lovat a spustit v nějakém IDE. -
Greenfoot: Combining Object Visualisation with Interaction
greenfoot: Combining Object Visualisation with Interaction Poul Henriksen Michael Kölling Mærsk McKinney Møller Institute Mærsk McKinney Møller Institute University of Southern Denmark University of Southern Denmark [email protected] [email protected] ABSTRACT infrastructure. These tools range from custom class libraries The introduction of programming education with object- for specific tasks over thematic frameworks to full oriented languages slowly migrates down the curriculum and programming environments. is now often introduced at the high school level. This While a number of useful tools have been produced, there is migration requires teaching tools that are adequate for the considerable room for improvement. Specifically, the intended target audience. introduction of object orientation below the university level, In this paper, we present a new tool for teaching object- e.g. in high schools, is a very recent development that might oriented programming aimed at students at or below college benefit from more targeted tool support. level, with special emphasis of supporting school age learners. The ‘objects-early’ movement has argued for a long time that it This tool was designed by analysing and combining the most is important to teach good object-oriented practices from the beneficial aspects of several existing tools. It aims at start, to avoid having to correct or unlearn bad practices later. combining the simplicity and visual appeal of Karel the Robot While this has led to a wide acceptance of teaching about with much of the flexibility and interaction of BlueJ, while at objects early in first semester college courses, the target has the same time opening up possibilities of new applications. -
Ecebuntu - an Innovative and Multi-Purpose Educational Operating System for Electrical and Computer Engineering Undergraduate Courses
RESEARCH ARTICLE Electrica 2018; 18(2): 210-217 ECEbuntu - An Innovative and Multi-Purpose Educational Operating System for Electrical and Computer Engineering Undergraduate Courses Bilal Wajid1 , Ali Rıza Ekti2 , Mustafa Kamal AlShawaqfeh3 1Department of Electrical Engineering, University of Engineering and Technology, Lahore, Pakistan 2Department of Electrical-Electronics Engineering, Balıkesir University School of Engineering, Balıkesir, Turkey 3School of Electrical Engineering and Information Technology, German Jordanian University, Amman, Jordan Cite this article as: B. Wajid, A. R. Ekti, M. K. AlShawaqfeh, “ECEbuntu - An Innovative and Multi-Purpose Educational Operating System for Electrical and Computer Engineering Undergraduate Courses”, Electrica, vol. 18, no: 2, pp. 210-217, 2018. ABSTRACT ECEbuntu is a free, easily distributable, customized operating system based on Ubuntu 12.04 long term support (LTS) designed for electrical/electronic and computer engineering (ECE) students. ECEbuntu is aimed at universities and students as it represents a cohesive environment integrating more than 30 pre-installed software and packages all catering to undergraduate coursework offered in ECE and Computer Science (CS) programs. ECEbuntu supports a wide range of tools for programming, circuit analysis, printed circuit board design, mathematical and numerical analysis, network analysis, and RF and microwave transmitter design. ECEbuntu is free and effective alternative to the existing costly and copyrighted software packages. ECEbuntu attempts