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COLLEGE OF FINE ARTS: SCHOOL OF ART

The College of Fine Arts GRADUATED CLASS – SPRING 2020 is a community of nationally and internationally recognized artists Popular First-Year Courses and professionals organized into five schools: architecture, art, > Concept Studio: The Self and the Human Being design, drama and music, and its 31 GRADUATED > 3D Media Studio I and II associated centers and programs. CLASS > 2D Media Studio: Drawing The School of Art is where contemporary > 2D Media Studio: Imaging art, technology and critical discourse merge. Combining a renowned studio program with > Critical Theory in Art I and II Art Admitted Student Averages the interdisciplinary resources of a cutting-edge > Electronic Media Studio: research university, the school bridges traditional SAT-ERW SAT-M ACTE ACTM ACTC Introduction to the studio practice with experimental media. Moving Image 710-760 740-780 35 32-35 33-35 With distinguished faculty, exceptional > Global Histories fabrication facilities, access to new technologies Middle 50% ranges > Interpretation and Argument and abundant studio space — including independent, 24-hour studio space for juniors > Computing @ Carnegie Mellon and seniors — the school offers students an unmatched experience of learning, questioning and creating contemporary art.

PROGRAMS FACULTY

School of Art BFA Degree Notable Faculty Concentrations: > Cooper-Siegel Assistant Professor of Art Devan Shimoyama’s Drawing, Painting, Print Media solo exhibition at The Andy Museum was acclaimed and Photography by , Artforum and others. Electronic and Time-Based Media Sculpture, Installation and Site-Work > In 2017, Associate Professor Jon Rubin and collaborator 23 Contextual Practice Lenka Clayton were the first artistscommissioned by the FACULTY Guggenheim’s Social Practice Initiative and were in the Intercollege BXA Degrees , 57th Edition, 2018. Bachelor of Computer Science and Arts > Associate Professor Angela Washko's solo project "The Game: Bachelor of Humanities and Arts The Game" exposes the culture of sexual harassment and Bachelor of Science and Arts won the 2018 Impact Award at IndieCade, the leading BFA and BXA degrees are supported by international event dedicated to independent gaming. interdisciplinary IDeATe minors: > Professor Suzie Silver’s queer performance and video art has Animation and Special Effects been screened around the world including at the Whitney Design for Learning Museum of American Art, the ICA in and the Game Design Seoul Film Festival. Her work is taught in gender, sexuality Innovation and Entrepreneurship and women’s studies programs throughout the U.S. Intelligent Environments Media Design > Professor Golan Levin, who also leads the Frank-Ratchye Physical Computing STUDIO for Creative Inquiry, has been recognized as one of Soft Technologies Fast Company Design’s 50 Top Innovators and a leading Sonic Arts name in the field of art and code. Accelerated Master Program Option 4+1 Accelerated Master of Arts Management

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E. F. G. H. 68 68 +77+18+I GRADUATE+ SUCCESS I. J. K. STUDENTL. PROJECTS

% Notable Employers M. N. O. P. Organizing a Historic 67.9 % Photographic Archive EMPLOYED 7.1 > Autodesk with New Technology CONTINUING > Cartoon Network EDUCATION Zaria Howard (A 2018), an interdisciplinary 2019 > Chautauqua Institution student, applied machine learning and computer GRADUATES* vision techniques to identify, annotate and % > Flyspace Productions 7.1 A. B. C. D. organize the ’s vast PLANS > Haiku Games collection of photographs by Charles “Teenie” PENDING Harris. The collection of 80,000 photographic > James Jeon Films E. F. G. H. negatives is one of the nation’s most important % > Art Museum records of African American life from the *Percentages recorded as 17.9 mid-20th century. In 2017, the project was NO > NBCUniversal of January 2020 I. J. K. L. INFORMATION awarded an NEH grant. AVAILABLE

M. N. O. P. “Penny” Predicts Wealth Alumni Accomplishments Carrie Schneider (A 2001) has won a Joan from Space Mitchell Foundation Residency and a Creative Vidya Vinnakota (A 2017), landed a job Capital Award, among other honors. Aman Tiwari (A 2019) worked with Stamen as an animator at Disney following a Design, one of the leading computational design John Currin (A 1984) has work included in the summer internship. agencies for digital cartography, to develop collections of the , Museum of The “Penny,” an AI that predicts a neighborhood’s Kathy Lee (A 2015), better known as techno , Museum of Contemporary Art, Los Angeles wealth from space. “Penny” is important for musician Yaeji, released two EPs to rave reviews and , among many others. Tate, London examining the structure of biases, failures, quirks in 2017 and played Coachella. Renee Stout (A 1980) was awarded the and successes inherent in artificial intelligence Mackenzie Bates (A 2015) is a multiplayer 2018 Women’s Caucus for Art Lifetime and machine learning. systems designer and has worked on games Achievement Award. such as "Call of Duty: WWII," "The Sims 4" and Q. R. S. T. Creating a New Experience of (A 1974) has work included in "Halo 5: Guardians." Classic Film the collections of the , Peter Burr (A 2012) won a prestigious 2018 the Solomon R. Guggenheim Museum and Claire Hentschker (A 2016) created a 30-minute Guggenheim Fellowship in film and video. the Museum of Fine Arts, Boston, among audiovisual work, titled “Shining360,” using 3D capture to revisit spaces in Stanley Kubrick’s Cy Gavin (A 2007) exhibited paintings at the many others. classic film “The Shining” in 360 degrees. Björk Whitney Museum of American Art and MASS (A 1962) is a leading figure in the Mel Bochner has cited “Shining360” as an inspiration. MoCA in 2018. development of Conceptual Art. He has had solo Doug Fritz (A 2007) is head of Visualization at exhibitions at the and DeepMind, an arm of Google that is committed the Jewish Museum, among many others. to using artificial intelligence for positive impact. (A 1949), is the leading figure of and arguably the most influential artist of the 21st century. DID YOU KNOW?

Carnegie Mellon offers numerous grants The School of Art occupies over 50,000 1. to help undergraduate students complete 3. square feet and gives students 24-hour substantial works of art. The Frank- access to studios and workshops with both Ratchye STUDIO for Creative Inquiry offers traditional and state-of-the-art tools. All material and project grants up to $10K, the juniors and seniors have dedicated private Undergraduate Research Office awards or shared studio space to support the OFFICE OF ADMISSION CARNEGIE MELLON UNIVERSITY grants from $500-$2K, and the School of development of art-making practices. 5000 Art provides $1K-$4K grants for travel, PA 15213-3890 Pittsburgh is home to a thriving arts scene T: 412.268.2082 research, interdisciplinary and art and 4. F: 412.268.7838 architecture projects. with many opportunities to be involved in E: [email protected] the arts outside of the classroom. Some carnegiemellonadmission School of Art students have gone on to launch students pursue internships at established 2. institutions such as the Carnegie Museum CarnegieMellonU award-winning startups, including DeepLocal, CarnegieMellon of Art, and a creative agency specializing in interactive Carnegie Mellon University the Mattress Factory, while others have design for clients like Nike, Google and Netflix, CMadmission and Humane Engineering, a tech-for-good exhibited artwork at the ’s more company focused on products that improve grassroots organizations. Choose your program the lives of everyday people. Change the world

cmu.edu/admission

November 2020