Linguistic Skill Modeling for Second Language Acquisition
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Variational Deep Knowledge Tracing for Language Learning
Variational Deep Knowledge Tracing for Language Learning Sherry Ruan Wei Wei James A. Landay [email protected] [email protected] [email protected] Stanford University Google Stanford University Stanford, California, United States Sunnyvale, California, United States Stanford, California, United States ABSTRACT You are✔ buying shoes Deep Knowledge Tracing (DKT), which traces a student’s knowl- edge change using deep recurrent neural networks, is widely adopted in student cognitive modeling. Current DKT models only predict You are✘ young Yes you are✘ going a student’s performance based on the observed learning history. However, a student’s learning processes often contain latent events not directly observable in the learning history, such as partial under- You are✔ You are✔ You are✔ You are✔ standing, making slips, and guessing answers. Current DKT models not going not real eating cheese welcome fail to model this kind of stochasticity in the learning process. To address this issue, we propose Variational Deep Knowledge Tracing (VDKT), a latent variable DKT model that incorporates stochasticity Linking verb Tense ✔/✘ Right/Wrong Attempt into DKT through latent variables. We show that VDKT outper- forms both a sequence-to-sequence DKT baseline and previous Figure 1: A probabilistic knowledge tracing system tracks SoTA methods on MAE, F1, and AUC by evaluating our approach the distribution of two concepts concerning the word are: on two Duolingo language learning datasets. We also draw various understanding it as a linking verb and understanding it in interpretable analyses from VDKT and offer insights into students’ the present progressive tense. 3 and 7 represent whether stochastic behaviors in language learning. -
Universidad De Almería
UNIVERSIDAD DE ALMERÍA MÁSTER EN PROFESORADO DE EDUCACIÓN SECUNDARIA OBLIGATORIA Y BACHILLERATO, FORMACIÓN PROFESIONAL Y ENSEÑANZA DE IDIOMAS ESPECIALIDAD EN LENGUA INGLESA Curso Académico: 2015/2016 Convocatoria: Junio Trabajo Fin de Máster: Spaced Retrieval Practice Applied to Vocabulary Learning in Secondary Education Autor: Héctor Daniel León Romero Tutora: Susana Nicolás Román ABSTRACT Spaced retrieval practice is a learning technique which has been long studied (Ebbinghaus, 1885/1913; Gates, 1917) and long forgotten at the same time in education. It is based on the spacing and the testing effects. In recent reviews, spacing and retrieving practices have been highly recommended as there is ample evidence of their long-term retention benefits, even in educational contexts (Dunlosky, Rawson, Marsh, Nathan & Willingham, 2013). An experiment in a real secondary education classroom was conducted in order to show spaced retrieval practice effects in retention and student’s motivation. Results confirm the evidence, spaced retrieval practice showed higher long-term retention (26 days since first study session) of English vocabulary words compared to massed practice. Also, student’s motivation remained high at the end of the experiment. There is enough evidence to suggest educational institutions should promote the use of spaced retrieval practice in classrooms. RESUMEN La recuperación espaciada es una técnica de aprendizaje que se lleva estudiando desde hace muchos años (Ebbinghaus, 1885/1913; Gates, 1917) y que al mismo tiempo ha permanecido como una gran olvidada en los sistemas educativos. Se basa en los efectos que producen el repaso espaciado y el uso de test. En recientes revisiones de la literatura se promueve encarecidamente el uso de estas prácticas, ya que aumentan la retención de recuerdos en la memoria a largo plazo, incluso en contextos educativos (Dunlosky, Rawson, Marsh, Nathan & Willingham, 2013). -
Celebrating 40 Years of TLT Feature Article My Share
The Language Teacher http://jalt-publications.org/tlt Celebrating 40 years of TLT Feature Article My Share An Edited Version of the First Eight Classroom ideas from Gary Henscheid, 3 13 1,000-Word Frequency Bands of Nick Caine, Douglas Perkins and Adam the Japanese-English Version of the Pearson, and Richard Buckley Vocabulary Size Test Stuart McLean, Tomoko Ishii, Tim Stoeckel, Phil Bennett, and Yuko JALT Praxis Matsumoto TLT Wired 18 Young Learners Readers’ Forum 20 Book Reviews Brain-Friendly Learning Tips for 22 9 Teaching Assistance Long-Term Retention and Recall 26 The Writers’ Workshop Jeff Mehring and Regan Thomson 28 Dear TLT 30 SIG Focus: School Owners’ SIG 33 Old Grammarians 35 The Japan Association for Language Teaching Volume 40, Number 4 • July / August 2016 ISSN 0289-7938 • ¥1,900 • TLT uses recycled paper EASY-ENGLISH ADVENTURES WITH 8 DIFFERENT ENDINGS 2015 ELTon Nomination for Best Learner Resource 2015 Language Learner Literature Award Winner 2015 Language Learner Literature Award Finalist 2016 Language Learner Literature Award Finalist “Entertaining and educational” -LLL Awards Judge AWARD-WINNING GAMEBOOK SERIES・MADE IN JAPAN・IDEAL FOR EXTENSIVE READING ALSO SELF-STUDY・TIMED READING・LITERATURE CIRCLES・DISCUSSION TASKS・MORE! BUT DON’T JUST TAKE OUR WORD FOR IT. READ ONE NOW, FREE, ONLINE: Scan the QR code and Try it in class! There’s no catch! be reading in seconds Well, okay... it’s a limited time offer - but when it ends, all you need to do is join our newsletter, and you’ll still get access to a free online book! Newsletter: http://eepurl.com/P8z45 http://goo.gl/z8GUhS Print available from englishbooks.jp. -
The Indirect Spaced Repetition Concept Louis Lafleur Ritsumeikan University
Vocabulary Learning and Instruction Volume 9, Issue 2, August 2020 http://vli-journal.org The Indirect Spaced Repetition Concept Louis Lafleur Ritsumeikan University Abstract The main goal of this research is to systemize, build, and test prototype software to demonstrate Indirect Spaced Repetition (ISR) as a viable concept for Second Language Vocabulary Acquisition (SLVA). ISR is designed around well-founded spaced repetition and SLVA principles. Most importantly, it is based on Nation’s (2001) recommendation to consider all three tiers of word knowledge (meaning, form, and func- tion/use) and subsequent 18 aspects of word knowledge for a more bal- anced approach in teaching and learning vocabulary. ISR prototype software was achieved in the conceptual phase of the research. The re- sulting prototype flashcard software was given an in-depth trial for a period of 2 weeks by seven university students. Participants were given a post-project survey to evaluate ISR software (ISRS) under four cat- egories: enjoyment, usefulness, usability, and general consideration. Post-test survey findings showed above-average satisfaction and consid- eration to use such software in the future. However, these findings also revealed that some areas could be further improved, such as addressing some hardware/software issues (e.g., IT infrastructure problematics and lag) and integrating gamification elements (e.g., performance feedback/ reports). Keywords: Vocabulary learning, (Indirect) Spaced Repetition, (Spaced) Interleaving, 18 aspects of word knowledge, Computer Assisted Language Learning (CALL) 1 Background Spaced Repetition is often mistaken as a new concept as the term is often asso- ciated with recently published study software and applications. In many cases, these programs fail to give credit to the founders of the spaced repetition system (SRS). -
The Concept of Personal Learning Pathway for Intelligent Tutoring System Geome
Computer Science Journal of Moldova, vol.27, no.3(81), 2019 The concept of personal learning pathway for Intelligent Tutoring System GeoMe Caftanatov Olesea Abstract This paper presents a study of designing personal learning pathways for our intelligent tutoring system “GeoMe”. The pur- pose of the study is to define specific requirements for our ap- plication and conceptualize the workflow for personal learning pathways. Keywords: Learning pathway, intelligent tutoring system, space repetition, forgetting curve, Leitner system. 1 Introduction Digital culture is increasingly applied in e-learning; it also contributes to improve the educational process by adapting to the student’s inter- ests, capabilities and knowledge. Nowadays there are many different kinds of educational software for students based on adaptive learning, personalized learning or even personal learning pathway (PLP). Learn- ing pathway can be described as a route, taken by a pupil through a range of e-learning activities, which allows learners to get new skills and build knowledge progressively. Clement [1] defines a learning pathway as “The sequence of intermediate steps from preconceptions to target model form what Scott (1991) and Niedderer and Goldberg (1995) have called a learning pathway. For any particular topic, such a pathway would provide both a theory of instruction and a guideline for teachers and curriculum developers.” For students personal learning paths are the best solution, because they can more effectively acquire and retain knowledge and skills that c 2019 by CSJM; Caftanatov Olesea 355 Caftanatov Olesea will help them in real world. However, what about the elementary schoolchildren? For them it is harder to decide which learning model will be the most appropriate and effective. -
The Use of Apps in Foreign Language Education: a Survey-Driven Study
North Texas Journal of Undergraduate Research, Vol. 1, No. 1, 2019 The Use of Apps in Foreign Language Education: A Survey-Driven Study Caleb Powers1* Abstract The purpose of this study was to understand why advancements in technology were not being implemented in foreign language education and how those new technologies could improve foreign language education. This study surveyed 114 foreign language students in order to gain information on how they used technology to learn a foreign language. The questions on the survey related to the topics of attitudes toward technology in general, the students’ accessibility and academic/personal use of technology tools, and their awareness and usage of specific foreign language learning mobile apps. It was found that apps like Duolingo, Rosetta Stone, and Babbel are more often used than other language learning apps, they fulfill crucial elements of education, and students prioritize facility of use, accessibility, and price when deciding whether to keep an app or not. Keywords Computer-Assisted Language Learning — Duolingo — Babbel —Rosetta Stone 1Department of World Languages, Literatures and Cultures, University of North Texas *Faculty Mentor: Dr. Lawrence Williams Contents language acquisition? Are the apps not being received well by the users? Do users think there is something missing in 1 Background 1 language apps? 1 2 Computer-Assisted Language Learning (CALL) 1 Even though computer-assisted language learning (CALL) 2.1 New Technologies and Language Learning .......... 2 successfully produces fundamental elements of language edu- Computer-Assisted Learning • Teaching with CALL cation, classrooms seem to be cemented in ancient practices, unable to advance with the times. -
Studium: Your Personal Mobile Study On-The-Go
STUDIUM: YOUR PERSONAL MOBILE STUDY ON-THE-GO by Fariha Ahmed HBA, International Relations, Political Science and French, University of Toronto, 2018 A Major Research Project presented to Ryerson University in partial fulfillment of the requirements for the degree of Master of Digital Media in the Program of Digital Media Toronto, Ontario, Canada, 2019 ©Fariha Ahmed, 2019 Author’s Declaration for Electronic Submission of an MRP I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. ii STUDIUM: YOUR PERSONAL MOBILE STUDY ON-THE-GO Fariha Ahmed Master of Digital Media Digital Media Ryerson University, 2019 ABSTRACT The landscape of studying is changing. There are now increasingly more mobile devices that allow people to learn content in numerous ways. This means that mobile devices play a large role in how a whole new generation of children, adolescents, teenagers and young adults understand information. Studium is a mobile application prototype that I have created to demonstrate how mobile devices can be used as a learning tool to enhance academic performance among post- secondary students. The objective of Studium is to illustrate how artificial intelligence can be incorporated into mobile learning applications to improve one’s studying by generating instant practice tests based off notes from lectures or readings. -
Numer 1(9)/2016
ISSN 2080-4555 Czasopismo ludologiczne Polskiego Towarzystwa Badania Gier Czasopismo wydawane przy współpracy z Pracownią Badań Ludologicznych Instytutu Lingwistyki Stosowanej Wydziału Neofilologii UAM Numer 1(9)/2016 E TOWA KI RZ S Y L S O T P W O B Polskie Towarzystwo Badania Gier A D A N I A G I R E Oficjalne czasopismo Polskiego Towarzystwa Badania Gier Homo Ludens Homo Ludens (ISSN 2080-4555) is the official journal of the Games Research Association of Poland (Polskie Towarzystwo Bada- nia Gier). The journal carries original articles on various aspects of ludology as broadly perceived games research in the hu- manities, social and other sciences. It presents a representative survey of empirical and theoretical research conducted in this area in Poland and abroad as well as reflections on issues in the area of game studies. It also publishes selected book reviews in this area. The language of the journal is basically Polish but articles in English and German are also accepted. The journal is issued on line in a form of a continuous publication - before publishing of the final versions of the texts on its website early citation versions are available. The articles are also available in a print version of the journal issued usually after the publica- tion of the final digital version. The original version of the journal is the digital one. Kolegium Redakcyjne / Editorial board Redaktor założyciel / Founding Editor: Augustyn Surdyk Redaktor naczelny / Editor-in-Chief: Augustyn Surdyk Zastępca redaktora naczelnego / Associate Editor: Jerzy -
Continual Reinforcement Learning with Memory at Multiple Timescales
Imperial College Department of Computing Continual Reinforcement Learning with Memory at Multiple Timescales Christos Kaplanis Submitted in part fulfilment of the requirements for the degree of Doctor of Philosophy in Computing of the University of London and the Diploma of Imperial College, April 2020 Declaration of Originality and Copyright This is to certify that this thesis was composed solely by myself. Except where it is stated otherwise by reference or acknowledgment, the work presented is entirely my own. The copyright of this thesis rests with the author. Unless otherwise indicated, its contents are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Licence (CC BY NC-SA). Under this licence, you may copy and redistribute the material in any medium or format. You may also create and distribute modified versions of the work. This is on the condition that; you credit the author, do not use it for commercial purposes and share any derivative works under the same licence. When reusing or sharing this work, ensure you make the licence terms clear to others by naming the licence and linking to the licence text. Where a work has been adapted, you should indicate that the work has been changed and describe those changes. Please seek permission from the copyright holder for uses of this work that are not included in this licence or permitted under UK Copyright Law. i ii Abstract In the past decade, with increased availability of computational resources and several improve- ments in training techniques, artificial neural networks (ANNs) have been rediscovered as a powerful class of machine learning methods, featuring in several groundbreaking applications of artificial intelligence. -
Challenging a Ssumptions
724 JALT2007 Does vocabulary-training software support neuro-compatible vocabulary acquisition? Markus Rude Tsukuba University Reference data: Rude, M. (2008). Does vocabulary-training software support neuro-compatible vocabulary acquisition? In K. Bradford Watts, T. Muller, & M. Swanson (Eds.), JALT2007 Conference Proceedings. Tokyo: JALT. This report aims to assess the strength of vocabulary training software based on research findings which come from a linguistic or psychological perspective. Findings regarding the mental lexicon, forgetting, spaced repetition and the keyword method will be considered in this report. There are numerous vocabulary-training programs currently available on both the Macintosh and Windows system, five are introduced in this paper. All programs realize flashcard methodologies on the computer: jMemorize runs on both PC and Macintosh. ProVoc has good multimedia features, however, it runs only on Macintosh. These two and also TeachMaster for the PC are freeware. The award-winning vTrain is free for educational institutions and Mylörn is free for up to 500 flashcards. While all of these programs obviously realize spaced repetition and thus fight forgetting, only Mylörn and TeachMaster seem to offer specific entries which mimic the links of our mental lexicon, like collocation, coordination, superordination and synonymy. There is a growing trend to incorporate neurological research findings, however, proof for the efficiency of these programs is yet to come. Challenging Challenging Assumptions LookingLookingIn, -
Teaching Multiple Concepts to a Forgetful Learner
Teaching Multiple Concepts to a Forgetful Learner Anette Hunziker† Yuxin Chen{ Oisin Mac Aodhax Manuel Gomez Rodriguez* Andreas Krause‡ Pietro Perona? Yisong Yue? Adish Singla* †University of Zurich, [email protected], {University of Chicago, [email protected], xUniversity of Edinburgh, [email protected], ‡ETH Zurich, [email protected], ?Caltech, {perona, yyue}@caltech.edu, *MPI-SWS, {manuelgr, adishs}@mpi-sws.org Abstract How can we help a forgetful learner learn multiple concepts within a limited time frame? While there have been extensive studies in designing optimal schedules for teaching a single concept given a learner’s memory model, existing approaches for teaching multiple concepts are typically based on heuristic scheduling techniques without theoretical guarantees. In this paper, we look at the problem from the perspective of discrete optimization and introduce a novel algorithmic framework for teaching multiple concepts with strong performance guarantees. Our framework is both generic, allowing the design of teaching schedules for different memory models, and also interactive, allowing the teacher to adapt the schedule to the underlying forgetting mechanisms of the learner. Furthermore, for a well-known memory model, we are able to identify a regime of model parameters where our framework is guaranteed to achieve high performance. We perform extensive eval- uations using simulations along with real user studies in two concrete applications: (i) an educational app for online vocabulary teaching; and (ii) an app for teaching novices how to recognize animal species from images. Our results demonstrate the effectiveness of our algorithm compared to popular heuristic approaches. 1 Introduction In many real-world educational applications, human learners often intend to learn more than one concept. -
Uˇcıcı Syst´Em Pro Android
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Uˇc´ıc´ısyst´empro Android BAKALA´ RSKˇ A´ PRACE´ Luk´aˇsPetr´ak Brno, 2010 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato bakala´rskˇ a´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Luka´sˇ Petrak´ Vedouc´ıpr´ace: Mgr. Simonˇ Suchomel ii Podˇekov´an´ı Rad´ bych podekovalˇ memu´ vedouc´ımu bakala´rskˇ e´ prace´ za odbornou po- moc a mnoho podnetnˇ ych´ rad. Dale´ dekujiˇ Nikole a sve´ rodineˇ za podporu a trpelivost,ˇ kterou se mnou meliˇ behemˇ tvorby teto´ prace´ a celeho´ studia. iii Shrnut´ı Tato bakala´rskˇ a´ prace´ se zabyv´ a´ implementac´ı programu pro ucenˇ ´ı v sys- temu´ Android. V ramci´ prace´ dosloˇ take´ k funkcnˇ ´ımu srovnan´ ´ı vybranych´ soucasnˇ ych´ ucˇ´ıc´ıch system´ u.˚ Hlavn´ım c´ılem prace´ byla implementace programu pro ucenˇ ´ı metodou na principu opakovan´ı s prodlevami se zakladn´ ´ı funkcionalitou (vytva´renˇ ´ı a rusenˇ ´ı karticek,ˇ import karticekˇ z ruzn˚ ych´ zdroju,˚ prioritizace odpoveze-ˇ nych´ otazek´ dle statistiky chybovosti uzivatele).ˇ iv Kl´ıˇcov´aslova Android, SuperMemo, efektivn´ı ucenˇ ´ı, ucenˇ ´ı s prodlevami, ucenˇ ´ı s kartickami,ˇ zapom´ınan´ ´ı v Obsah 1 Uvod´ ...................................1 2 Uˇcen´ı ...................................2 2.1 Pametˇ ’ ................................2 2.2 Zapom´ınan´ ´ı ............................2 2.3 Ucenˇ ´ı s kartickamiˇ ........................3 2.4 Ucenˇ ´ı s prodlevami ........................3 3 Uˇc´ıc´ıprogramy .............................5 3.1 SuperMemo ............................5 3.2 Anki ................................6 3.3 MnemoSyne ............................7 3.4 Smart.fm ..............................8 3.5 Dril .................................8 3.6 Porovnan´ ´ı ucˇ´ıc´ıch programu˚ ..................