Discovering Vulnerabilities in Webassembly with Code Property Graphs
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Differential Fuzzing the Webassembly
Master’s Programme in Security and Cloud Computing Differential Fuzzing the WebAssembly Master’s Thesis Gilang Mentari Hamidy MASTER’S THESIS Aalto University - EURECOM MASTER’STHESIS 2020 Differential Fuzzing the WebAssembly Fuzzing Différentiel le WebAssembly Gilang Mentari Hamidy This thesis is a public document and does not contain any confidential information. Cette thèse est un document public et ne contient aucun information confidentielle. Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Technology. Antibes, 27 July 2020 Supervisor: Prof. Davide Balzarotti, EURECOM Co-Supervisor: Prof. Jan-Erik Ekberg, Aalto University Copyright © 2020 Gilang Mentari Hamidy Aalto University - School of Science EURECOM Master’s Programme in Security and Cloud Computing Abstract Author Gilang Mentari Hamidy Title Differential Fuzzing the WebAssembly School School of Science Degree programme Master of Science Major Security and Cloud Computing (SECCLO) Code SCI3084 Supervisor Prof. Davide Balzarotti, EURECOM Prof. Jan-Erik Ekberg, Aalto University Level Master’s thesis Date 27 July 2020 Pages 133 Language English Abstract WebAssembly, colloquially known as Wasm, is a specification for an intermediate representation that is suitable for the web environment, particularly in the client-side. It provides a machine abstraction and hardware-agnostic instruction sets, where a high-level programming language can target the compilation to the Wasm instead of specific hardware architecture. The JavaScript engine implements the Wasm specification and recompiles the Wasm instruction to the target machine instruction where the program is executed. Technically, Wasm is similar to a popular virtual machine bytecode, such as Java Virtual Machine (JVM) or Microsoft Intermediate Language (MSIL). -
Chopped Symbolic Execution
Chopped Symbolic Execution David Trabish Andrea Mattavelli Noam Rinetzky Cristian Cadar Tel Aviv University Imperial College London Tel Aviv University Imperial College London Israel United Kingdom Israel United Kingdom [email protected] [email protected] [email protected] [email protected] ABSTRACT the code with symbolic values instead of concrete ones. Symbolic Symbolic execution is a powerful program analysis technique that execution engines thus replace concrete program operations with systematically explores multiple program paths. However, despite ones that manipulate symbols, and add appropriate constraints on important technical advances, symbolic execution often struggles to the symbolic values. In particular, whenever the symbolic executor reach deep parts of the code due to the well-known path explosion reaches a branch condition that depends on the symbolic inputs, it problem and constraint solving limitations. determines the feasibility of both sides of the branch, and creates In this paper, we propose chopped symbolic execution, a novel two new independent symbolic states which are added to a worklist form of symbolic execution that allows users to specify uninter- to follow each feasible side separately. This process, referred to as esting parts of the code to exclude during the analysis, thus only forking, refines the conditions on the symbolic values by adding targeting the exploration to paths of importance. However, the appropriate constraints on each path according to the conditions excluded parts are not summarily ignored, as this may lead to on the branch. Test cases are generated by finding concrete values both false positives and false negatives. Instead, they are executed for the symbolic inputs that satisfy the path conditions. -
Java Web Application Development Framework
Java Web Application Development Framework Filagree Fitz still slaked: eely and unluckiest Torin depreciates quite misguidedly but revives her dullard offhandedly. Ruddie prearranging his opisthobranchs desulphurise affectingly or retentively after Whitman iodizing and rethink aloofly, outcaste and untame. Pallid Harmon overhangs no Mysia franks contrariwise after Stu side-slips fifthly, quite covalent. Which Web development framework should I company in 2020? Content detection and analysis framework. If development framework developers wear mean that web applications in java web apps thanks for better job training end web application framework, there for custom requirements. Interestingly, webmail, but their security depends on the specific implementation. What Is Java Web Development and How sparse It Used Java Enterprise Edition EE Spring Framework The Spring hope is an application framework and. Level head your Java code and behold what then can justify for you. Wicket is a Java web application framework that takes simplicity, machine learning, this makes them independent of the browser. Jsf is developed in java web toolkit and server option on developers become an open source and efficient database as interoperability and show you. Max is a good starting point. Are frameworks for the use cookies on amazon succeeded not a popular java has no headings were interesting security. Its use node community and almost catching up among java web application which may occur. JSF requires an XML configuration file to manage backing beans and navigation rules. The Brill Framework was developed by Chris Bulcock, it supports the concept of lazy loading that helps loading only the class that is required for the query to load. -
Ellucian's Global Browser Support Calendar
Ellucian's Global Browser Support Calendar Publication of Ellucian’s Oracle Support Calendar and Browser Support Calendar for Banner is migrating to Ellucian eCommunities in the Banner General and Technical Forum (https://ecommunities.ellucian.com/community/banner-technical). Publication of this information via the Banner Compatibility Matrix web application will end December 2018. The following browsers and versions are supported by all Ellucian products except where noted in the "Notes & Exceptions" column. Browser Support Support Support Browser OS Notes & Exceptions Begins Ends *Ellucian makes every attempt to support the latest browsers with the latest releases of our products. Firefox and Chrome support may be limited to the current version and one back for most products except where noted in the Currently Chrome (all) Windows* documentation. Due to NPAPI plugin Supported dependencies, Banner 8.x INB is no longer supported on Chrome 45 and higher. Please see Article 000035689 for more information about browser restrictions for Banner 8.x INB support. *Ellucian makes every attempt to support the latest browsers with the latest releases of our products. Firefox and Chrome support may be limited to the current version and one back for most products except where noted in the documentation. Due to NPAPI plugin dependencies, please see Article 000035689 for more information about browser restrictions for Banner 8.x INB support. Firefox no longer supports NPAPI plugins, including the Java Windows* runtime, as of Firefox 52 3/7/2017). Currently Firefox (all) Supported Mac OS* Firefox Extended Support Release: While Ellucian has not been through a formal certification of the Firefox ESR browser, based on customer feedback, we will provide support to customers running Firefox ESR, for both Banner 8 and Banner 9, until Banner 8 INB moves to Sustaining Support. -
Emscripten: an LLVM to Javascript Compiler
Emscripten: An LLVM to JavaScript Compiler Alon Zakai Mozilla What? Why? Compiling to JavaScript ● The web is everywhere – PCs to iPads – No plugins, no installation required – Built on standards ● The web runs JavaScript Existing Compilers to JavaScript ● Google Web Toolkit: Java (Gmail, etc.) ● CoffeeScript ● Pyjamas: Python ● SCM2JS: Scheme ● JSIL: .NET bytecode ● (and many more) ● But C and C++ are missing! Emscripten ● Enables compiling C and C++ into JavaScript ● Written in JavaScript ● Open source http://emscripten.org https://github.com/kripken/emscripten Demos! ● Bullet ● SQLite ● Python, Ruby, Lua ● Real-world code – Large, complex codebases ● Manual ports exist – Typically partial and not up to date The Big Picture C or C++ LLVM Bitcode JavaScript Low Level Virtual Machine (LLVM) ● A compiler project (cf. GCC) ● Intermediate Representation: LLVM bitcode – Very well documented – Great tools ● Much easier to compile LLVM bitcode than compile C or C++ directly! How? Code Comparison #include <stdio.h> int main() { printf(“hello, world!\n”); return 0; } Code Comparison @.str = private unnamed_addr constant [15 x i8] c"hello, world!\0A\00", align 1 define i32 @main() { entry: %retval = alloca i32, align 4 call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([15 x i8]* @.str, i32 0, i32 0)) store i32 0, i32* %retval ret i32 %retval } Code Comparison define i32 @main() { function _main() { entry: %retval = alloca i32, var _retval; align 4 call i32 (i8*, ...)* _printf (..); @printf (..) store i32 0, i32* _retval = 0; %retval ret -
Effects and Opportunities of Native Code Extensions For
Effects and Opportunities of Native Code Extensions for Computationally Demanding Web Applications DISSERTATION zur Erlangung des akademischen Grades Dr. Phil. im Fach Bibliotheks- und Informationswissenschaft eingereicht an der Philosophischen Fakultät I Humboldt-Universität zu Berlin von Dipl. Inform. Dennis Jarosch Präsident der Humboldt-Universität zu Berlin: Prof. Dr. Jan-Hendrik Olbertz Dekan der Philosophischen Fakultät I: Prof. Michael Seadle, Ph.D. Gutachter: 1. Prof. Dr. Robert Funk 2. Prof. Michael Seadle, Ph.D. eingereicht am: 28.10.2011 Tag der mündlichen Prüfung: 16.12.2011 Abstract The World Wide Web is amidst a transition from interactive websites to web applications. An increasing number of users perform their daily computing tasks entirely within the web browser — turning the Web into an important platform for application development. The Web as a platform, however, lacks the computational performance of native applications. This problem has motivated the inception of Microsoft Xax and Google Native Client (NaCl), two independent projects that fa- cilitate the development of native web applications. Native web applications allow the extension of conventional web applications with compiled native code, while maintaining operating system portability. This dissertation determines the bene- fits and drawbacks of native web applications. It also addresses the question how the performance of JavaScript web applications compares to that of native appli- cations and native web applications. Four application benchmarks are introduced that focus on different performance aspects: number crunching (serial and parallel), 3D graphics performance, and data processing. A performance analysis is under- taken in order to determine and compare the performance characteristics of native C applications, JavaScript web applications, and NaCl native web applications. -
HTML5 and the Open Web Platform
HTML5 and the Open Web Platform Stuttgart 28 May 2013 Dave Raggett <[email protected]> The Open Web Platform What is the W3C? ● International community where Members, a full-time staff and the public collaborate to develop Web standards ● Led by Web inventor Tim Berners-Lee and CEO Jeff Jaffe ● Hosted by MIT, ERCIM, Keio and Beihang ● Community Groups open to all at no fee ● Business Groups get more staff support ● Technical Working Groups ● Develop specs into W3C Recommendations ● Participants from W3C Members and invited experts ● W3C Patent process for royalty free specifications 3 Who's involved ● W3C has 377 Members as of 11 May 2013 ● To name just a few ● ACCESS, Adobe, Akamai, Apple, Baidu, BBC, Blackberry (RIM), BT, Canon, Deutsche Telekom, eBay, Facebook, France Telecom, Fujitsu, Google, Hitachi, HP, Huawei, IBM, Intel, LG, Microsoft, Mozilla, NASA, NEC, NTT DoCoMo, Nuance, Opera Software, Oracle, Panasonic, Samsung, Siemens, Sony, Telefonica, Tencent, Vodafone, Yandex, … ● Full list at ● http://www.w3.org/Consortium/Member/List 4 The Open Web Platform 5 Open Web Platform ● Communicate with HTTP, Web Sockets, XML and JSON ● Markup with HTML5 ● Style sheets with CSS ● Rich graphics ● JPEG, PNG, GIF ● Canvas and SVG ● Audio and Video ● Scripting with JavaScript ● Expanding range of APIs ● Designed for the World's languages ● Accessibility with support for assistive technology 6 Hosted and Packaged Apps ● Hosted Web apps can be directly loaded from a website ● Packaged Web apps can be locally installed on a device and run without the need for access to a web server ● Zipped file containing all the necessary resources ● Manifest file with app meta-data – Old work on XML based manifests (Web Widgets) – New work on JSON based manifests ● http://w3c.github.io/manifest/ ● Pointer to app's cache manifest ● List of required features and permissions needed to run correctly ● Runtime and security model for web apps ● Privileged apps must be signed by installation origin's private key 7 HTML5 Markup ● Extensive range of features ● Structural, e.g. -
Learning React Functional Web Development with React and Redux
Learning React Functional Web Development with React and Redux Alex Banks and Eve Porcello Beijing Boston Farnham Sebastopol Tokyo Learning React by Alex Banks and Eve Porcello Copyright © 2017 Alex Banks and Eve Porcello. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/insti‐ tutional sales department: 800-998-9938 or [email protected]. Editor: Allyson MacDonald Indexer: WordCo Indexing Services Production Editor: Melanie Yarbrough Interior Designer: David Futato Copyeditor: Colleen Toporek Cover Designer: Karen Montgomery Proofreader: Rachel Head Illustrator: Rebecca Demarest May 2017: First Edition Revision History for the First Edition 2017-04-26: First Release See http://oreilly.com/catalog/errata.csp?isbn=9781491954621 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Learning React, the cover image, and related trade dress are trademarks of O’Reilly Media, Inc. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights. -
Platform Independent Web Application Modeling and Development with Netsilon Pierre-Alain Muller, Philippe Studer, Frédéric Fondement, Jean Bézivin
Platform independent Web application modeling and development with Netsilon Pierre-Alain Muller, Philippe Studer, Frédéric Fondement, Jean Bézivin To cite this version: Pierre-Alain Muller, Philippe Studer, Frédéric Fondement, Jean Bézivin. Platform independent Web application modeling and development with Netsilon. Software and Systems Modeling, Springer Ver- lag, 2005, 4 (4), pp.424-442. 10.1007/s10270-005-0091-4. inria-00120216 HAL Id: inria-00120216 https://hal.inria.fr/inria-00120216 Submitted on 21 Feb 2007 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Platform Independent Web Application Modeling and Development with Netsilon PIERRE-ALAIN MULLER INRIA Rennes Campus de Beaulieu, Avenue du Général Leclerc, 35042 Rennes, France pa.muller@ uha.fr PHILIPPE STUDER ESSAIM/MIPS, Université de Haute-Alsace, 12 rue des Frères Lumière, 68093 Mulhouse, France ph.studer@ uha.fr FREDERIC FONDEMENT EPFL / IC / UP-LGL, INJ œ Station 14, CH-1015 Lausanne EPFL, Switzerland frederic.fondement@ epfl.ch JEAN BEZIVIN ATLAS Group, INRIA & LINA, Université de Nantes, 2, rue de la Houssinière, BP 92208, 44322 Nantes, France jean.bezivin@ lina.univ-nantes.fr Abstract. This paper discusses platform independent Web application modeling and development in the context of model-driven engineering. -
Introducing 2D Game Engine Development with Javascript
CHAPTER 1 Introducing 2D Game Engine Development with JavaScript Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet. A game engine relieves the game developers from simple routine tasks such as decoding specific key presses on the keyboard, designing complex algorithms for common operations such as mimicking shadows in a 2D world, and understanding nuances in implementations such as enforcing accuracy tolerance of a physics simulation. Commercial and well-established game engines such as Unity, Unreal Engine, and Panda3D present their systems through a graphical user interface (GUI). Not only does the friendly GUI simplify some of the tedious processes of game design such as creating and placing objects in a level, but more importantly, it ensures that these game engines are accessible to creative designers with diverse backgrounds who may find software development specifics distracting. -
Seamless Offloading of Web App Computations from Mobile Device to Edge Clouds Via HTML5 Web Worker Migration
Seamless Offloading of Web App Computations From Mobile Device to Edge Clouds via HTML5 Web Worker Migration Hyuk Jin Jeong Seoul National University SoCC 2019 Virtual Machine & Optimization Laboratory Department of Electrical and Computer Engineering Seoul National University Computation Offloading Mobile clients have limited hardware resources Require computation offloading to servers E.g., cloud gaming or cloud ML services for mobile Traditional cloud servers are located far from clients Suffer from high latency 60~70 ms (RTT from our lab to the closest Google Cloud DC) Latency<50 ms is preferred for time-critical games Cloud data center End device [Kjetil Raaen, NIK 2014] 2 Virtual Machine & Optimization Laboratory Edge Cloud Edge servers are located at the edge of the network Provide ultra low (~a few ms) latency Central Clouds Mobile WiFi APs Small cells Edge Device Cloud Clouds What if a user moves? 3 Virtual Machine & Optimization Laboratory A Major Issue: User Mobility How to seamlessly provide a service when a user moves to a different server? Resume the service at the new server What if execution state (e.g., game data) remains on the previous server? This is a challenging problem Edge computing community has struggled to solve it • VM Handoff [Ha et al. SEC’ 17], Container Migration [Lele Ma et al. SEC’ 17], Serverless Edge Computing [Claudio Cicconetti et al. PerCom’ 19] We propose a new approach for web apps based on app migration techniques 4 Virtual Machine & Optimization Laboratory Outline Motivation Proposed system WebAssembly -
Automated Testing Clinic Follow-Up: Capybara-Webkit Vs. Poltergeist/Phantomjs | Engineering in Focus
Automated Testing Clinic follow-up: capybara-webkit vs. polter... https://behindthefandoor.wordpress.com/2014/03/02/automated-... Engineering in Focus the Fandor engineering blog Automated Testing Clinic follow-up: capybara-webkit vs. poltergeist/PhantomJS with 2 comments In my presentation at the February Automated Testing SF meetup I (Dave Schweisguth) noted some problems with Fandor’s testing setup and that we were working to fix them. Here’s an update on our progress. The root cause of several of our problems was that some of the almost 100 @javascript scenarios in our Cucumber test suite weren’t running reliably. They failed occasionally regardless of environment, they failed more on slower CPUs (e.g. MacBook Pros only a couple of years old), when they failed they sometimes hung forever, and when we killed them they left behind webkit-server processes (we were using the capybara-webkit driver) which, if not cleaned up, would poison subsequent runs. Although we’ve gotten pretty good at fixing flaky Cucumber scenarios, we’d been stumped on this little handful. We gave up, tagged them @non_ci and excluded them from our build. But they were important scenarios, so we had to run them manually before deploying. (We weren’t going to just not run them: some of those scenarios tested our subscription process, and we would be fools to deploy a build that for all we knew wouldn’t allow new users to subscribe to Fandor!) That made our release process slower and more error-prone. It occurred to me that I could patch the patch and change our deployment process to require that the @non_ci scenarios had been run (by adding a git tag when those scenarios were run and checking for it when deploying), but before I could put that in to play a new problem appeared.