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New Faculty Research Breakthroughs Student Success
ECE CONNECTIONS Department of Electrical & Computer Engineering Magazine Spring 2015 UH Cullen College of Engineering NEW FACULTY RESEARCH BREAKTHROUGHS STUDENT SUCCESS Multidisciplinary Research & Engineering Building (MREB) The UH Cullen College of Engineering has met its fundraising goal of $10 million for the MREB – and the timing couldn’t be better. The Cullen College will be doubling its size over the next 10 years, welcoming more than 4,000 new students and 50 new faculty members by 2025. The MREB will provide the critical infrastructure needed to increase student enrollment, associated faculty and research funding. The MREB is expected to help generate approximately $36 million in research funding annually for the Cullen College of Engineering and to promote an approximate $612 million increase in annual economic activity in Houston alone. It will also allow UH to add more than 250 talented graduate students and hire new National Academy of Engineering faculty. Construction began in November 2014. Completion is scheduled for the summer of 2016. ECE CONNECTIONS I Spring 2015 I www.ee.uh.edu CONTENTS MEET THE NEW FACULTY 4// NEWS BYTES 8// ENGINEERING THE Aaron Becker Xin “Felicity” Fu TECHNOLOGIES OF TOMORROW Assistant Professor Assistant Professor Ph.D., University of Illinois at Urbana-Champaign Ph.D., University of Florida Research interests: Swarm robotics, distributed robotics, human- Research interests: Computer architecture, energy-efficient swarm interaction, medical robotics, and motion planning. computing, high-performance -
The Innovation Institute: from Creative Inquiry Through Real-World Impact at MIT
The Innovation Institute: From Creative Inquiry Through Real-World Impact at MIT by Joost Paul Bonsen S.B. Electrical Engineering & Computer Science, MIT, 1990 Submitted to the MIT Sloan School of Management in Partial Fulfillment of the Requirements for the Degree of ARCHIVES Master of Science in the Management of Technology MASAHSET ISIIf MASSACHUS•ETS INSTIT•f at the OF TECHNOLOGY Massachusetts Institute of Technology AUG 3 1 2006 June 2006 LIBRARIES © 2006 Joost Paul Bonsen. All Rights Reserved. The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part. Signature of Author: - I- --I I - / IVfl~T~loaVSchool of Management T gSloaSchool of Management May 12, 2006 Certified by: Alex (Sandy) Pentland Toshiba Professor of Media Arts and Sciences Thesis Supervisor /F"/ , I /--, Accepted by: SStephen Sacca Director, MIT Sloan Fellows Program in Innovation and Global Leadership The Innovation Institute: From Creative Inquiry Through Real-World Impact at MIT by Joost Paul Bonsen Submitted to the MIT Sloan School of Management in Partial Fulfillment of the Requirements for the Degree of Master of Science in the Management of Technology Abstract This document is an exploration into the past, present, and emerging future of MIT from the perspective of a participant-in and observer-of Institute life and learning, and seeks to better understand how creative inquiry at the Institute leads to real-world impact. We explore the Institute's history, mission, and creative ethos. We survey MIT's links to industry, highlight the inner-connections between the triad of research, education and extracurriculars, and explore the rich entrepreneurial ecosystem, how the Institute formally and informally educates and inspires new generations of founders, builders, and leaders. -
Meet the Makers
Meet the Makers Earth Day Weekend April 22–23 SAN MATEO FAIRGROUNDS ����Brought to you by MAKE magazine and O’Reilly Media, Inc. Thank You to Our SponsorsThank You to Our Sponsors Sponsors CNET.com is the definitive source for technology news, unbiased product reviews, and free secure downloads. Through its award-winning content and more than 15 million online users, CNET.com inspires people to share the excitement of a life gone digital. Geek Squad 24 Hour Computer Support Task Force® is on a mission to eradicate all evil computer activity and bring harmony to man and ma- chine, including those at the Maker Faire. We’re proud to be the official tech support provider at this great event. As such, Geek Squad® Agents will be patrolling the area and providing assistance to any exhibitor or attendee experiencing a computer issue. Also, if you have a freaky knowl- edge of computers and think it would be cool to wear a badge, visit our booth and inquire about becoming a Geek Squad Agent yourself. Griffin Technology has earned its reputation as the creative leader in ingenious peripherals and accessories for Mac, PC, iPod and PSP. Hobby Engineering is a supply store for people who want to build robots, electronic gadgets, kinetic art or anything else that moves, beeps or flashes. Hobby Engineering offers a broad range of components, starter kits and educational materials for hobbyists, artists, students, engineers and inventors. We are family friendly and have products for kids of all ages. Hobby Engineering’s goal is to spark people’s curiosity and encourage them to have fun while developing problem solving skills, fostering a desire to build things with their own hands and encouraging scientific and artistic creativity by teaching how to apply physical science and electronic technology to produce personal works. -
September 26, 2007 (Download PDF)
Volume 52 – Number 3 Wednesday, September 26, 2007 TechTalk S ERVING THE MIT CO mm UNI T Y MIT team finds Mars southern pole mostly water Anne Trafton Scientists also wondered whether the Martian poles News Office held large reserves of water. However, because the Mars atmosphere is 95 percent carbon dioxide with only trace amounts of water, some researchers theorized that the An MIT-led team of planetary scientists has found that polar caps were frozen carbon dioxide, or dry ice. the southern pole of Mars contains the largest deposit of Zuber’s team identified the composition of the southern frozen water in the inner solar system, outside of Earth. polar cap by calculating its density. Their results show the The new results show that water, not carbon dioxide, density of the polar cap as well as the surrounding smooth is the predominant frozen liquid found in the southern layered deposit region is about 1,220 kilograms per cubic polar region of Mars, said Maria Zuber, MIT professor of meter, which indicates that it is made of mostly water, with geophysics. about 15 percent silicate dust mixed in. Zuber said scientists have suspected that the southern (The density of water ice is 1,000 kilograms per cubic polar cap of Mars is comprised of a thin veneer of carbon meter, and the density of dry ice is 1,600 kilograms per dioxide that rests atop a layer of dust and ice. However, cubic meter.) scientists have also observed a surrounding area much Zuber and her colleagues used topographical and gravi- larger than the polar cap that is dark and smooth, and it tational data gathered by three Mars orbiters to find the was uncertain whether that region was also composed of volume and mass of the ice cap, allowing them to calculate dust or ice—or both. -
Customizable, Reprogrammable, Food Preparation, Production and Invention System
Icosystem Corporation May 3, 2006 10 Fawcett Street Cambridge, MA 02138 NIAC Phase I Contract Contract No. NAS5-03110 Research Subaward 07605-003-045 Customizable, Reprogrammable, Food Preparation, Production and Invention System Final Report (1 September 2005 – 31 March 2006) Submitted to: Prepared by: Dr. Robert Cassanova Daphna Buchsbaum [email protected] Eric Bonabeau Paolo Gaudiano Icosystem Corporation: NIAC Phase I FINAL REPORT This document is the final report for Icosystem’s Phase I NIAC project, titled “Customizable, Reprogrammable, Food Preparation, Production and Invention System.” Executive Summary With the prospect of increasingly long space missions, the requirement for appropriate provisioning and crew nutrition becomes critical to mission success. Food has a direct impact on the physical and mental well being of astronauts, but also has significant implications in terms of transportation, storage, preparation and disposal. For this project, we proposed to develop a revolutionary system for food preparation in space. The proposed system allows astronauts to create familiar or novel foods from a set of basic ingredients, through a series of processing steps designed to achieve a vast selection of textures and flavors. The system takes into account hard constraints (such as nutritional content and limitations in preparation processes) as well as the subjective preferences of astronauts. Since the beginning of our Phase I effort, the Icosystem team has focused on accomplishing the following: • Designing a software prototype, meant to demonstrate how Interactive Evolutionary Computing can be used to explore a space of possible foods. • Assembling an advisory panel of domain experts from the various areas touched upon by our project, including space mission experts, food experts, and other specialists who could contribute to the project. -
Making Gender: Technologists and Crafters In
MAKING GENDER: TECHNOLOGISTS AND CRAFTERS IN ONLINE MAKERSPACES A Thesis Presented to The Academic Faculty by Beth Godfrey In Partial Fulfillment of the Requirements for the Degree Master of Science in Digital Media in the School of Literature, Media, and Communication Georgia Institute of Technology May 2015 COPYRIGHT© 2015 BY BETH GODFREY MAKING GENDER: TECHNOLOGISTS AND CRAFTERS IN ONLINE MAKERSPACES Approved by: Dr. Christopher Le Dantec, Advisor Dr. Janet Murray School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Dr. Carl DiSalvo Dr. Nassim Jafarinaimi School of Literature, Media, and School of Literature, Media, and Communication Communication Georgia Institute of Technology Georgia Institute of Technology Date Approved: April 22, 2015 TABLE OF CONTENTS Page LIST OF TABLES vii LIST OF FIGURES viii SUMMARY ix CHAPTER 1 Introduction 1 The Maker Movement 1 Absenteeism of Women in Making 2 Proposed Solutions 5 2 Online Makerspaces 8 Makezine 9 Hackaday 14 Instructables 18 Publishing Power and Gendered Authorship 27 Final Site Comparison 34 3 Methods 39 Site Overview 40 Building a Demographic Database 43 Survey 47 Interviews 49 4 Participation in Online Makerspaces 52 Gender Identity 52 Gendered Categorization 55 iv Locative Making 56 Education 58 Occupation 59 Compensation and Income 61 5 Practices, Skills, and Confidence 65 Practices, Skills, and Confidence in Technology 65 Practices, Skills, and Confidence in Crafting 68 6 Interviews