Malaysian Journal of Learning and Instruction: Vol. 14, No. 2 Dec (2017) How to cite this paper: Barreto, D., Vasconcelos, L., & Orey, M. (2017). Motivation and learning engagement through playing math video games. Malaysian Journal of Learning and Instruction (MJLI), 14 (2), 1-21. MOTIVATION AND LEARNING ENGAGEMENT THROUGH PLAYING MATH VIDEO GAMES 1Daisyane Barreto, 2Lucas Vasconcelos & 3Michael Orey Watson College of Education 1University of North Carolina Wilmington, USA 2&3University of Georgia, USA 1Corresponding author:
[email protected] ABSTRACT Purpose: With video games being a source of leisure and learning, educators and researchers alike are interested in understanding children’s motivation for playing video games as a way to learn. This study explores student motivation and engagement levels in playing two math video games in the game Club Penguin. Method: This is a qualitative case study conducted in a North American elementary school after-school program. It involves two children ages eight and nine playing math games. Data sources in this study include interviews, observations and video recordings of game playing. Findings: Participants in this study are not always motivated to play math video games. They can sustain engagement in game playing for seven to twelve minutes before seeking another game or activity. Participants show some signs of disengagement during math game playing. Malaysian Journal of Learning and Instruction: Vol. 14, No. 2 Dec (2017) Significance: Findings from this study can inform teachers, parents and instructional designers about what impacts children’s motivation and engagement levels while playing math video games. Keywords: Video games, math games, motivation, engagement, case study, Pufflescape, Bits and Bolts.