CV Markus Gross

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CV Markus Gross Curriculum Vitae Prof. Dr. Markus Gross Name: Markus Gross Major scientific interests: Algorithms for stereoscopic film production, realistic simulations of human faces, material synthesis for physical animations Markus Gross is a computer scientist. For more than 20 years, he has provided significant scientific contributions to the field of visual computing, particularly computer animation, visualization, geometric modeling and physically based simulation. Most of his research has been carried out at the ETH Computer Graphics Laboratory, which he founded in 1994 and continuously developed into one of world´s leading centers in visual computing. Academic and Professional Career since 2008 Director of Disney Research Zurich (DRZ), Switzerland 2004 - 2007 Head of the Institute for Computational Science, Swiss Federal Institute of Technology (ETH), Switzerland since 1997 Professor, Swiss Federal Institute of Technology (ETH); Founder of the Computer Graphics Laboratory (CGL) within the department of Computer Science, Switzerland 1995 Habilitation 1994 Assistant Professor, Swiss Federal Institute of Technology (ETH), Switzerland 1991 Founder of the Visual Computing Group; 1991-1994 Head of the group 1990 - 1994 Scientific Assistant, Computer Graphics Center in Darmstadt, Germany 1989 - 1991 Computer Graphics Center in Darmstadt, Germany 1989 Ph.D., Saarland University, Germany 1986 Master in Electrical and Computer Engineering, Saarland University, Germany Functions in Scientific Societies and Committees Member of the scientific advisory boards of the German Institute of Artificial Intelligence (DFKI) in Saarbrücken, Germany Nationale Akademie der Wissenschaften Leopoldina www.leopoldina.org 1 Member of the curatorium of the Fraunhofer-Institute of Computer Graphics, Germany Member of the curatorium of the VR-VIS research center in Vienna, Austria Member of the executive committee of Eurographics Honours and Awarded Memberships 2021 Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics 2020 Member-at-Large, Academy of Motion Picture Arts and Sciences (AMPAS) since 2019 Member of the IEEE 2019 Visualization Academy since 2019 Member of the ACM SIGGRAPH Academy (Association for Computing Machinery, Special Interest Group on Computer Graphics and Interactive Techniques Academy) 2098 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences (AMPAS) since 2018 Member of National Academy of Engineering of Korea since 2017 Member of the Schweizerische Akademie der Technischen Wissenschaften SATW 2015 Visualization Career Award of the IEEE Visualization & Graphics Technical Community (VGTC) 2013 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences 2013 Karl Heinz Beckurts Prize 2013 Konrad Zuse Medal since 2011 Member of the National Academy of Sciences Leopoldina 2011 Swiss ICT Champions Award 2010 Technical Achievement Award from EUROGRAPHICS 2006/2008 Best paper award from the Symposium on Geometry Processing (SGP) 1995/2007 Günter Enderle Award of Eurographics Member of ACM, of ACM SIGGRAPH, of GI and a senior member of IEEE Fellow of Eurographics Major Scientific Interests For more than 20 years, Markus Gross has provided significant scientific contributions to the field of visual computing, particularly computer animation, visualization, geometric modeling and physically based simulation. Most of his research has been carried out at the ETH Computer Graphics Laboratory, which he founded in 1994 and continuously developed into one of world´s leading centers in visual computing. Gross is one of the pioneers of point based graphics. His research contributed significantly to the Nationale Akademie der Wissenschaften Leopoldina www.leopoldina.org 2 scientific understanding of points as primitives for the mathematical representation and display of 3-dimensional geometry. He also developed the world’s first architecture for efficient point rendering. In addition, Gross and his students have created numerous algorithms for the numerical simulation of physical phenomena, such as deformations, fracture or fluids. These methods are being utilized in medical as well as in entertainment applications around the world. Since 2008, Gross is also the director of Disney Research Zurich, one of worldwide two research laboratories of the Walt Disney Company. Nationale Akademie der Wissenschaften Leopoldina www.leopoldina.org 3 .
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