Game Change Play Will Be to the 21St Century What Work Was to the Industrial Age - Our Dominant Way of Knowing, Doing and Creating Value
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V16, N5 Thursday, Sept. 9, 2010 Falling out of love with Obama Blue Hoosier state turns on president as economy sputters By BRIAN A. HOWEY STORY, Ind. - There was a barn sale in the bucolic hills of Brown County on Sunday and as people milled around the tables of used tools and clothes the talk turned to politics and, ultimately, President Obama. “He’s the worst president ever,” a woman said. Why would you say that? “He’s against capitalism,” she responded. This is not an isolated dynam- ic in the Hoosier State where Barack Obama carried with 51 percent of the vote in 2008. Whether it was The NRCC is running the TV ad (above) tying a speech before the Rotary Club in U.S. Rep. Joe Donnelly to President Obama Wabash, at a pub in Fremont, or at a and Speaker Pelosi. At right, President Obama funeral service in Mexico, Ind., when went on the offensive in Parma, Ohio on the topic turned to the president, Wednesday, answering in a speech charges there was open contempt, disgust made by House Minority Leader John Boehner. Continued on page 4 Obama at low ebb By BRIAN A. HOWEY INDIANAPOLIS - Obama wept. No, this isn’t news media fawning. It really hap- pened at the American Legion Mall in Indianapolis on the UA look around the American night of May 5, 2008. Some 21,000 Hoosiers gathered at the park to listen to Stevie Wonder and economy suggests itXs time to !"#$%"#&'%&%[$&)%*'#+*',-&'.%*,!/"%0'1-% Sen. Barack Obama in his race against break out the brandy. -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Ludology with Dr. Jane Mcgonigal Ologies Podcast March 12, 2019
Ludology with Dr. Jane McGonigal Ologies Podcast March 12, 2019 Ohaaay, it’s the lady sitting in the middle seat, who has to get up to pee, but you’re in the window seat and you’re so relieved she does, because that means you don’t have to ask the guy in the aisle to get up, Alie Ward, back with another episode of Ologies. Oh, video games! [Mario coin-collecting noise] Video games, what’s their deal? How do they affect our brains? Have we got an ology for y’all! First, I do have some thanks. Thanks to everyone who’s pledging some of your latte money or tossing me a quarter a week on Patreon for making it possible for me to get my physical butt in the same space as the ologists, or in this case, pay a recording studio to do our first ever remote interview. Very exciting. Thanks to everyone sporting Ologies merch out in the wild – that’s at OlogiesMerch.com. T-shirts, hats, pins, all of that. Thank you to everyone who rates, and subscribes, and reviews. You leave such nice notes! For example, Namon says: I love this podcast so much. I found it when searching for podcasts to sleep! Sadly, I found a podcast to binge and stay up even later. Thank you, Alie Ward, for the podcast that has everything from biology to beauty. I never did solve my sleeping problem, but I don’t really mind anymore, so thank you for the podcast. Well, thanks for the review! Try the Fancy Nancy. -
A Sense of Presence: Mediating an American Apocalypse
religions Article A Sense of Presence: Mediating an American Apocalypse Rachel Wagner Department of Philosophy and Religion, Ithaca College, Ithaca, NY 14850, USA; [email protected] Abstract: Here I build upon Robert Orsi’s work by arguing that we can see presence—and the longing for it—at work beyond the obvious spaces of religious practice. Presence, I propose, is alive and well in mediated apocalypticism, in the intense imagination of the future that preoccupies those who consume its narratives in film, games, and role plays. Presence is a way of bringing worlds beyond into tangible form, of touching them and letting them touch you. It is, in this sense, that Michael Hoelzl and Graham Ward observe the “re-emergence” of religion with a “new visibility” that is much more than “simple re-emergence of something that has been in decline in the past but is now manifesting itself once more.” I propose that the “new awareness of religion” they posit includes the mediated worlds that enchant and empower us via deeply immersive fandoms. Whereas religious institutions today may be suspicious of presence, it lives on in the thick of media fandoms and their material manifestations, especially those forms that make ultimate promises about the world to come. Keywords: apocalypticism; Orsi; enchantment; fandom; video games; pervasive games; cowboy; larp; West 1. Introduction Michael Hoelzl and Graham Ward observe the “re-emergence” of religion today with a “new visibility” that is “far more complex and nuanced than simple re-emergence of something that has been in decline in the past but is now manifesting itself once more” (Hoelzl and Ward 2008, p. -
Getting Started with Gamification Aaron Sumner SIDLIT 2011
Getting Started with Gamification Aaron Sumner SIDLIT 2011 Share this list with others: bit.ly/gamification-sidlit Jane McGonigal at TED (2010, video) http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html A 20-minute summary of McGonigal’s thesis that games teach the critical skills we need to solve the world’s largest problems. Reality is Broken: Why Games Make Us Better and How They Can Change the World (McGonigal, 2011) http://realityisbroken.org/ McGonigal’s book goes more in-depth on her thesis and showcases a number of examples of real games that have been developed to solve real problems. Gabe Zichermann: Gamification Master Class (2011, video) http://oreilly.com/catalog/0636920017622 A three-hour video workshop on putting game mechanics to use. Targeted toward marketers, but contains good information for education and other fields. Includes activities to help you develop the right experience for your “players.” Gamestorming (Gray, Brown, and Macanufo, 2010) http://oreilly.com/catalog/9780596804183 Not quite what I was looking for for my needs, but might be of interest to you if you’re looking for new ways to promote collaboration within a group. The games from this book are non- technological in nature. Gamification by Design (Zichermann and Cunningham, 2011) http://oreilly.com/catalog/0636920014614 A book version of the Gamification Master Class videos. I have not read this book yet. Flow: The Psychology of Optimal Experience (Csikszentmihalyi, 2008) http://www.amazon.com/gp/product/0061339202/ Referred to as many experts in game design and gamification as a must-read book (which, unfortunately, I haven’t gotten to yet). -
How Sports Help to Elect Presidents, Run Campaigns and Promote Wars."
Abstract: Daniel Matamala In this thesis for his Master of Arts in Journalism from Columbia University, Chilean journalist Daniel Matamala explores the relationship between sports and politics, looking at what voters' favorite sports can tell us about their political leanings and how "POWER GAMES: How this can be and is used to great eect in election campaigns. He nds that -unlike soccer in Europe or Latin America which cuts across all social barriers- sports in the sports help to elect United States can be divided into "red" and "blue". During wartime or when a nation is under attack, sports can also be a powerful weapon Presidents, run campaigns for fuelling the patriotism that binds a nation together. And it can change the course of history. and promote wars." In a key part of his thesis, Matamala describes how a small investment in a struggling baseball team helped propel George W. Bush -then also with a struggling career- to the presidency of the United States. Politics and sports are, in other words, closely entwined, and often very powerfully so. Submitted in partial fulllment of the degree of Master of Arts in Journalism Copyright Daniel Matamala, 2012 DANIEL MATAMALA "POWER GAMES: How sports help to elect Presidents, run campaigns and promote wars." Submitted in partial fulfillment of the degree of Master of Arts in Journalism Copyright Daniel Matamala, 2012 Published by Columbia Global Centers | Latin America (Santiago) Santiago de Chile, August 2014 POWER GAMES: HOW SPORTS HELP TO ELECT PRESIDENTS, RUN CAMPAIGNS AND PROMOTE WARS INDEX INTRODUCTION. PLAYING POLITICS 3 CHAPTER 1. -
Profiles in Manufacturing 09-07-17
Profiles in American Solar Manufacturing First Edition August 2017 Introduction American solar manufacturing is a diverse economic powerhouse that employs 38,000 workers. There are more than 600 facilities in the United States that manufacture for the solar industry. The products these companies make include steel and polysilicon, inverters and trackers, cabling and combiner boxes, and cells and panels. They also fabricate racking and mounting systems and they are innovating every step of the way. If the International Trade Commission approves Suniva’s remedy, much of the manufacturers profiled here will be severely injured and the number of jobs potentially lost will be many times those temporarily gained by the petitioners. The companies mentioned here are owned by Americans and overseas investors, but they all have one thing in common, they have found a way to compete in the marketplace, through innovation, efficiency and good business decisions. Solar Panel Prices vs Solar Manufacturing Jobs Graph courtesy of Cypress Creek Renewables SEIA | www.seia.org Profiles in American Solar Manufacturing August 2017 Fronius Portage, Indiana 100 employees Fronius USA opened its doors in 2002 and is making a significant contribution to the American solar market. With its headquarters centrally located in the Midwest, and other satellite offices throughout the USA, Fronius is positioned as one of America’s leading solar inverter makers and provides American jobs in solar technical support, warehouse and assembly, service and sales. This company has thrived because of innovation. It started exploring the solar business in the mid-1990s and has grown from there. Image courtesy of Fronius “It’s very important for us to support U.S. -
Campaigning to Govern: Presidents Seeking Reelection1
Campaigning to Govern: Presidents Seeking Reelection1 n the presidential election of 1904, President president and candidate, to what extent does I Theodore Roosevelt refrained from cam- the quest for reelection affect “business as paigning as it was considered “undignified to usual” within the White House? This essay campaign from the White House”(Troy 1991, addresses these questions, drawing attention to 212 emphasis added). This fear of losing the mechanics of presidential reelection cam- one’s “dignity” had gone by the wayside when paigns as well as their impact on the White President Woodrow Wilson actively cam- House. paigned for his 1916 reelection. Since then, there’s been no turning back. Dramatic ad- Trying to Control the vancements in telecommunications have made Uncontrollable presidents ubiquitous—campaigning on day- time talk shows, MTV, and internet sites have Given the uncertainty of nomination politics, become de rigeur. These days, the notion of particularly in the aftermath of the presidents campaigning for reelection is com- McGovern-Fraser Commission, the White monplace. In fact, when presidents claim that House is wary of nomination challenges and they are avoiding the campaign trail to take where possible, works to prevent them. In care of government business, journalists and 1977, the Winograd Commission met to revise observers scoff in disbelief. the Democratic nominating rules. Needless to In their quest for reelection, presidents have say, White House advisors were instrumental tremendous campaign assets: unbeatable name in producing a set of reforms that would bene- recognition, a coterie of strategists with the fit Jimmy Carter’s efforts in 1980 (Lengle greatest incentive to 1987, 242). -
Digital Game Studies
MMC 6936-1E88 Digital Game Studies Course Info When: Monday 9:35am-12:35pm Where: Weimer Hall 3020 Instructor: Dr. Yu-Hao Lee E-mail: [email protected] Phone: (352)392-3951 Office hours: Monday 1:00pm-3:00pm or by appointment Office: 3051 Weimer Hall Course Objectives Games and play are fundamental to humans and many animal species. Through play, we learn to think, to solve problems, and to socialize with others. Digital games harness the affordances of human play and the computational capabilities of modern technology, to create designed experiences that motivate and engage players. Today, digital gaming is one of the fastest growing communication industries, surpassing the movie and music industry in terms of annual sales. Over 59% of American households play digital games. However, as a young technology, it has only recently became a field of serious study. This class will focus on the theories and applications of digital games for behavior change, also known as serious games or persuasive games. The focus is in understanding questions such as: Why do people play digital games? How can we make games more engaging? What are the theories that can be applied to designing and using games for behavior change? In this class, students will: Play a number of digital games that are designed for behavior change in the fields of education, health, corporate training, etc. Understand the principles of digital game motivations and engagement. Understand the theories that has been applied to digital games for behavior change. Analyze digital games using scientific methods. Readings There are no required textbooks for this class, all the readings will be posted on the Canvas course site (https://lss.at.ufl.edu) select “e-Learning in Canvas,” and log in using your Gatorlink ID Requirements Moderate discussions: You will work in groups to present the key concepts of each reading, background/theory, research questions/hypotheses, methods, results, conclusions. -
Summary of an Experiment in Global Engagement
CATALYSTS FOR CHANGE Paths out of Poverty Summary of an Experiment in Global Engagement INSTITUTE FOR THE FUTURE 124 University Avenue, 2nd Floor, Palo Alto, CA 94301 | 650.854.6322 www.iftf.org ABOUT ... INSTITUTE FOR THE FUTURE The Institute for the Future is an independent, nonprofit strategic research group celebrating more than 40 years of forecasting experience. The core of our work is identifying emerging trends and discontinuities that will transform global society and the global marketplace. We provide our members with insights into business strategy, design process, innovation, and social dilemmas. Our research spans a broad territory of deeply transformative trends, from health and health care to technology, the workplace, and human identity. The Institute for the Future is located in Palo Alto, California. THE ROCKEFELLER FOUNDATION The Rockefeller Foundation supports work that expands opportunity and strengthens resilience to social, economic, health and environmental challenges—affirming its pioneering philanthropic mission since 1913 to promote the well-being of humanity. The Foundation operates both within the United States and around the world. The Foundation's efforts are overseen by an independent Board of Trustees and managed by its president through a leadership team drawn from scholarly, scientific, and professional disciplines. © 2012 Institute for the Future. All rights reserved. Reproduction prohibited without written permission. SR-1535 Contents 1 | Introduction 1 2 | Game Objectives and Game Design 3 3 | Pre-Game -
Hbo Premieres Hbo Film: Game Change
HBO PREMIERES HBO FILM: GAME CHANGE HBO PREMIERES HBO FILM: GAME CHANGE Starring Julianne Moore as Sarah Palin and Ed Harris as John McCain, the film debuts May 5th in the Caribbean Miami, April 30th, 2012 – HBO Latin America announced the May 5th premiere of the original HBO Film Game Change in the Caribbean. Starring Julianne Moore as Sarah Palin and Ed Harris as John McCain, the film is an adaptation of the non-fiction best-selling book, Game Change, which offers an insider’s look at the 2008 presidential campaign, shedding particular light on Governor Sarah Palin’s road to national fame. From executive producers Tom Hanks and Gary Goetzman, Game Change offers a searing, behind-the-scenes look at John McCain’s (Ed Harris) 2008 vie for presidency, from the decision to select Alaska Governor Sarah Palin as McCain’s running mate to the ticket’s ultimate defeat in the general election just sixty days later. Told primarily through the eyes of senior McCain strategist Steve Schmidt (Woody Harrelson), who originally championed Palin and later came to regret the choice, Game Change pulls back the curtain on the intense human drama surrounding the McCain team, the predicaments encountered behind closed doors and how the choice was made to incorporate Palin into a high profile national campaign despite growing fears of the governor’s lacking knowledge in world affairs. As the film reveals, McCain strategists viewed the selection of a running mate as their last, and perhaps only, chance to catch Barack Obama. -
It's Cooperation, Stupid
IT’S COOPERATION, STUPID Charles Leadbeater IT’S COOPERATION, STUPID WHY RICHARD DAWKINS, THOMAS HOBBES AND MILTON FRIEDMAN GOT IT WRONG Charles Leadbeater IN PARTNERSHIP WITH Institute for Public Policy Research 2012 ABOUT IPPR IPPR, the Institute for Public Policy Research, is the UK’s leading progressive thinktank. We produce rigorous research and innovative policy ideas for a fair, democratic and sustainable world. We are open and independent in how we work, and with offices in London and the North of England, IPPR spans a full range of local and national policy debates. Our international partnerships extend IPPR’s influence and reputation across the world. IPPR 4th Floor 14 Buckingham Street London WC2N 6DF T: +44 (0)20 7470 6100 E: [email protected] www.ippr.org Registered charity no. 800065 This paper was first published in March 2012. © 2012 The contents and opinions expressed in this paper are those of the author only. They do not necessarily represent the view of directors or trustees of IPPR. CONTENTS Acknowledgments ........................................................ 5 1. The assumption of selfishness ................................... 7 2. The science of cooperation ..................................... 12 3. Designing for cooperation ....................................... 35 4. Cooperation policy in action .................................... 46 5. Our cooperative future ............................................. 57 References ................................................................. 62 ACKNOWLEDGMENTS I would like to thank Nick Pearce at IPPR and Ed Mayo at Co-operatives UK for supporting this pamphlet and, along with Marc Stears, for providing very helpful comments while I was drafting it. IPPR wishes to thank Co-operatives UK for their intellectual and financial contribution to this paper. Co- operatives UK works to promote, develop and unite co-operative enterprises.