Parkes Chapter on Mechanism Design
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Game Theory 2: Extensive-Form Games and Subgame Perfection
Game Theory 2: Extensive-Form Games and Subgame Perfection 1 / 26 Dynamics in Games How should we think of strategic interactions that occur in sequence? Who moves when? And what can they do at different points in time? How do people react to different histories? 2 / 26 Modeling Games with Dynamics Players Player function I Who moves when Terminal histories I Possible paths through the game Preferences over terminal histories 3 / 26 Strategies A strategy is a complete contingent plan Player i's strategy specifies her action choice at each point at which she could be called on to make a choice 4 / 26 An Example: International Crises Two countries (A and B) are competing over a piece of land that B occupies Country A decides whether to make a demand If Country A makes a demand, B can either acquiesce or fight a war If A does not make a demand, B keeps land (game ends) A's best outcome is Demand followed by Acquiesce, worst outcome is Demand and War B's best outcome is No Demand and worst outcome is Demand and War 5 / 26 An Example: International Crises A can choose: Demand (D) or No Demand (ND) B can choose: Fight a war (W ) or Acquiesce (A) Preferences uA(D; A) = 3 > uA(ND; A) = uA(ND; W ) = 2 > uA(D; W ) = 1 uB(ND; A) = uB(ND; W ) = 3 > uB(D; A) = 2 > uB(D; W ) = 1 How can we represent this scenario as a game (in strategic form)? 6 / 26 International Crisis Game: NE Country B WA D 1; 1 3X; 2X Country A ND 2X; 3X 2; 3X I Is there something funny here? I Is there something funny here? I Specifically, (ND; W )? I Is there something funny here? -
Algorithms and Collusion - Background Note by the Secretariat
Unclassified DAF/COMP(2017)4 Organisation for Economic Co-operation and Development 9 June 2017 English - Or. English DIRECTORATE FOR FINANCIAL AND ENTERPRISE AFFAIRS COMPETITION COMMITTEE Cancels & replaces the same document of 17 May 2017. Algorithms and Collusion - Background Note by the Secretariat 21-23 June 2017 This document was prepared by the OECD Secretariat to serve as a background note for Item 10 at the 127th Meeting of the Competition Committee on 21-23 June 2017. The opinions expressed and arguments employed herein do not necessarily reflect the official views of the Organisation or of the governments of its member countries. More documentation related to this discussion can be found at http://www.oecd.org/daf/competition/algorithms-and-collusion.htm Please contact Mr. Antonio Capobianco if you have any questions about this document [E-mail: [email protected]] JT03415748 This document, as well as any data and map included herein, are without prejudice to the status of or sovereignty over any territory, to the delimitation of international frontiers and boundaries and to the name of any territory, city or area. 2 │ DAF/COMP(2017)4 Algorithms and Collusion Background note by the Secretariat Abstract The combination of big data with technologically advanced tools, such as pricing algorithms, is increasingly diffused in today everyone’s life, and it is changing the competitive landscape in which many companies operate and the way in which they make commercial and strategic decisions. While the size of this phenomenon is to a large extent unknown, there are a growing number of firms using computer algorithms to improve their pricing models, customise services and predict market trends. -
Game Theory- Prisoners Dilemma Vs Battle of the Sexes EXCERPTS
Lesson 14. Game Theory 1 Lesson 14 Game Theory c 2010, 2011 ⃝ Roberto Serrano and Allan M. Feldman All rights reserved Version C 1. Introduction In the last lesson we discussed duopoly markets in which two firms compete to sell a product. In such markets, the firms behave strategically; each firm must think about what the other firm is doing in order to decide what it should do itself. The theory of duopoly was originally developed in the 19th century, but it led to the theory of games in the 20th century. The first major book in game theory, published in 1944, was Theory of Games and Economic Behavior,byJohnvon Neumann (1903-1957) and Oskar Morgenstern (1902-1977). We will return to the contributions of Von Neumann and Morgenstern in Lesson 19, on uncertainty and expected utility. Agroupofpeople(orteams,firms,armies,countries)areinagame if their decision problems are interdependent, in the sense that the actions that all of them take influence the outcomes for everyone. Game theory is the study of games; it can also be called interactive decision theory. Many real-life interactions can be viewed as games. Obviously football, soccer, and baseball games are games.Butsoaretheinteractionsofduopolists,thepoliticalcampaignsbetweenparties before an election, and the interactions of armed forces and countries. Even some interactions between animal or plant species in nature can be modeled as games. In fact, game theory has been used in many different fields in recent decades, including economics, political science, psychology, sociology, computer science, and biology. This brief lesson is not meant to replace a formal course in game theory; it is only an in- troduction. -
Evolutionary Game Theory: ESS, Convergence Stability, and NIS
Evolutionary Ecology Research, 2009, 11: 489–515 Evolutionary game theory: ESS, convergence stability, and NIS Joseph Apaloo1, Joel S. Brown2 and Thomas L. Vincent3 1Department of Mathematics, Statistics and Computer Science, St. Francis Xavier University, Antigonish, Nova Scotia, Canada, 2Department of Biological Sciences, University of Illinois, Chicago, Illinois, USA and 3Department of Aerospace and Mechanical Engineering, University of Arizona, Tucson, Arizona, USA ABSTRACT Question: How are the three main stability concepts from evolutionary game theory – evolutionarily stable strategy (ESS), convergence stability, and neighbourhood invader strategy (NIS) – related to each other? Do they form a basis for the many other definitions proposed in the literature? Mathematical methods: Ecological and evolutionary dynamics of population sizes and heritable strategies respectively, and adaptive and NIS landscapes. Results: Only six of the eight combinations of ESS, convergence stability, and NIS are possible. An ESS that is NIS must also be convergence stable; and a non-ESS, non-NIS cannot be convergence stable. A simple example shows how a single model can easily generate solutions with all six combinations of stability properties and explains in part the proliferation of jargon, terminology, and apparent complexity that has appeared in the literature. A tabulation of most of the evolutionary stability acronyms, definitions, and terminologies is provided for comparison. Key conclusions: The tabulated list of definitions related to evolutionary stability are variants or combinations of the three main stability concepts. Keywords: adaptive landscape, convergence stability, Darwinian dynamics, evolutionary game stabilities, evolutionarily stable strategy, neighbourhood invader strategy, strategy dynamics. INTRODUCTION Evolutionary game theory has and continues to make great strides. -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
Prisoners of Reason Game Theory and Neoliberal Political Economy
C:/ITOOLS/WMS/CUP-NEW/6549131/WORKINGFOLDER/AMADAE/9781107064034PRE.3D iii [1–28] 11.8.2015 9:57PM Prisoners of Reason Game Theory and Neoliberal Political Economy S. M. AMADAE Massachusetts Institute of Technology C:/ITOOLS/WMS/CUP-NEW/6549131/WORKINGFOLDER/AMADAE/9781107064034PRE.3D iv [1–28] 11.8.2015 9:57PM 32 Avenue of the Americas, New York, ny 10013-2473, usa Cambridge University Press is part of the University of Cambridge. It furthers the University’s mission by disseminating knowledge in the pursuit of education, learning, and research at the highest international levels of excellence. www.cambridge.org Information on this title: www.cambridge.org/9781107671195 © S. M. Amadae 2015 This publication is in copyright. Subject to statutory exception and to the provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University Press. First published 2015 Printed in the United States of America A catalog record for this publication is available from the British Library. Library of Congress Cataloging in Publication Data Amadae, S. M., author. Prisoners of reason : game theory and neoliberal political economy / S.M. Amadae. pages cm Includes bibliographical references and index. isbn 978-1-107-06403-4 (hbk. : alk. paper) – isbn 978-1-107-67119-5 (pbk. : alk. paper) 1. Game theory – Political aspects. 2. International relations. 3. Neoliberalism. 4. Social choice – Political aspects. 5. Political science – Philosophy. I. Title. hb144.a43 2015 320.01′5193 – dc23 2015020954 isbn 978-1-107-06403-4 Hardback isbn 978-1-107-67119-5 Paperback Cambridge University Press has no responsibility for the persistence or accuracy of URLs for external or third-party Internet Web sites referred to in this publication and does not guarantee that any content on such Web sites is, or will remain, accurate or appropriate. -
Kranton Duke University
The Devil is in the Details – Implications of Samuel Bowles’ The Moral Economy for economics and policy research October 13 2017 Rachel Kranton Duke University The Moral Economy by Samuel Bowles should be required reading by all graduate students in economics. Indeed, all economists should buy a copy and read it. The book is a stunning, critical discussion of the interplay between economic incentives and preferences. It challenges basic premises of economic theory and questions policy recommendations based on these theories. The book proposes the path forward: designing policy that combines incentives and moral appeals. And, therefore, like such as book should, The Moral Economy leaves us with much work to do. The Moral Economy concerns individual choices and economic policy, particularly microeconomic policies with goals to enhance the collective good. The book takes aim at laws, policies, and business practices that are based on the classic Homo economicus model of individual choice. The book first argues in great detail that policies that follow from the Homo economicus paradigm can backfire. While most economists would now recognize that people are not purely selfish and self-interested, The Moral Economy goes one step further. Incentives can amplify the selfishness of individuals. People might act in more self-interested ways in a system based on incentives and rewards than they would in the absence of such inducements. The Moral Economy warns economists to be especially wary of incentives because social norms, like norms of trust and honesty, are critical to economic activity. The danger is not only of incentives backfiring in a single instance; monetary incentives can generally erode ethical and moral codes and social motivations people can have towards each other. -
8. Maxmin and Minmax Strategies
CMSC 474, Introduction to Game Theory 8. Maxmin and Minmax Strategies Mohammad T. Hajiaghayi University of Maryland Outline Chapter 2 discussed two solution concepts: Pareto optimality and Nash equilibrium Chapter 3 discusses several more: Maxmin and Minmax Dominant strategies Correlated equilibrium Trembling-hand perfect equilibrium e-Nash equilibrium Evolutionarily stable strategies Worst-Case Expected Utility For agent i, the worst-case expected utility of a strategy si is the minimum over all possible Husband Opera Football combinations of strategies for the other agents: Wife min u s ,s Opera 2, 1 0, 0 s-i i ( i -i ) Football 0, 0 1, 2 Example: Battle of the Sexes Wife’s strategy sw = {(p, Opera), (1 – p, Football)} Husband’s strategy sh = {(q, Opera), (1 – q, Football)} uw(p,q) = 2pq + (1 – p)(1 – q) = 3pq – p – q + 1 We can write uw(p,q) For any fixed p, uw(p,q) is linear in q instead of uw(sw , sh ) • e.g., if p = ½, then uw(½,q) = ½ q + ½ 0 ≤ q ≤ 1, so the min must be at q = 0 or q = 1 • e.g., minq (½ q + ½) is at q = 0 minq uw(p,q) = min (uw(p,0), uw(p,1)) = min (1 – p, 2p) Maxmin Strategies Also called maximin A maxmin strategy for agent i A strategy s1 that makes i’s worst-case expected utility as high as possible: argmaxmin ui (si,s-i ) si s-i This isn’t necessarily unique Often it is mixed Agent i’s maxmin value, or security level, is the maxmin strategy’s worst-case expected utility: maxmin ui (si,s-i ) si s-i For 2 players it simplifies to max min u1s1, s2 s1 s2 Example Wife’s and husband’s strategies -
Collusion Constrained Equilibrium
Theoretical Economics 13 (2018), 307–340 1555-7561/20180307 Collusion constrained equilibrium Rohan Dutta Department of Economics, McGill University David K. Levine Department of Economics, European University Institute and Department of Economics, Washington University in Saint Louis Salvatore Modica Department of Economics, Università di Palermo We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This al- lows groups to put positive probability on alternatives that are suboptimal for the group in certain razor’s edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained equilibria exist and are a subset of the correlated equilibria of the underlying game. We examine four per- turbations of the underlying game. In each case,we show that equilibria in which groups choose the best alternative exist and that limits of these equilibria lead to collusion constrained equilibria. We also show that for a sufficiently broad class of perturbations, every collusion constrained equilibrium arises as such a limit. We give an application to a voter participation game that shows how collusion constraints may be socially costly. Keywords. Collusion, organization, group. JEL classification. C72, D70. 1. Introduction As the literature on collective action (for example, Olson 1965) emphasizes, groups often behave collusively while the preferences of individual group members limit the possi- Rohan Dutta: [email protected] David K. -
Stability and Median Rationalizability for Aggregate Matchings
games Article Stability and Median Rationalizability for Aggregate Matchings Federico Echenique 1, SangMok Lee 2, Matthew Shum 1 and M. Bumin Yenmez 3,* 1 Division of the Humanities and Social Sciences, California Institute of Technology, Pasadena, CA 91125, USA; [email protected] (F.E.); [email protected] (M.S.) 2 Department of Economics, Washington University in St. Louis, St. Louis, MO 63130, USA; [email protected] 3 Department of Economics, Boston College, Chestnut Hill, MA 02467, USA * Correspondence: [email protected] Abstract: We develop the theory of stability for aggregate matchings used in empirical studies and establish fundamental properties of stable matchings including the result that the set of stable matchings is a non-empty, complete, and distributive lattice. Aggregate matchings are relevant as matching data in revealed preference theory. We present a result on rationalizing a matching data as the median stable matching. Keywords: aggregate matching; median stable matching; rationalizability; lattice 1. Introduction Following the seminal work of [1], an extensive literature has developed regarding matching markets with non-transferable utility. This literature assumes that there are agent-specific preferences, and studies the existence of stable matchings in which each Citation: Echenique, F.; Lee, S.; agent prefers her assigned partner to the outside option of being unmatched, and there Shum, M.; Yenmez, M.B. Stability and are no pairs of agents that would like to match with each other rather than keeping their Median Rationalizability for assigned partners. Aggregate Matchings. Games 2021, 12, In this paper, we develop the theory of stability for aggregate matchings, which we 33. -
Correlated Equilibria and Communication in Games Françoise Forges
Correlated equilibria and communication in games Françoise Forges To cite this version: Françoise Forges. Correlated equilibria and communication in games. Computational Complex- ity. Theory, Techniques, and Applications, pp.295-704, 2012, 10.1007/978-1-4614-1800-9_45. hal- 01519895 HAL Id: hal-01519895 https://hal.archives-ouvertes.fr/hal-01519895 Submitted on 9 May 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Correlated Equilibrium and Communication in Games Françoise Forges, CEREMADE, Université Paris-Dauphine Article Outline Glossary I. De…nition of the Subject and its Importance II. Introduction III. Correlated Equilibrium: De…nition and Basic Properties IV. Correlated Equilibrium and Communication V. Correlated Equilibrium in Bayesian Games VI. Related Topics and Future Directions VII. Bibliography Acknowledgements The author wishes to thank Elchanan Ben-Porath, Frédéric Koessler, R. Vijay Krishna, Ehud Lehrer, Bob Nau, Indra Ray, Jérôme Renault, Eilon Solan, Sylvain Sorin, Bernhard von Stengel, Tristan Tomala, Amparo Ur- bano, Yannick Viossat and, especially, Olivier Gossner and Péter Vida, for useful comments and suggestions. Glossary Bayesian game: an interactive decision problem consisting of a set of n players, a set of types for every player, a probability distribution which ac- counts for the players’ beliefs over each others’ types, a set of actions for every player and a von Neumann-Morgenstern utility function de…ned over n-tuples of types and actions for every player. -
Analyzing Just-In-Time Purchasing Strategy in Supply Chains Using an Evolutionary Game Approach
Bulletin of the JSME Vol.14, No.5, 2020 Journal of Advanced Mechanical Design, Systems, and Manufacturing Analyzing just-in-time purchasing strategy in supply chains using an evolutionary game approach Ziang LIU* and Tatsushi NISHI** *Graduate School of Engineering Science, Osaka University 1-3 Machikaneyama-Cho, Toyonaka City, Osaka 560-8531, Japan E-mail: [email protected] **Graduate School of Natural Science and Technology, Okayama University 3-1-1 Tsushima-naka, Kita-ku, Okayama City, Okayama 700-8530, Japan Received: 18 December 2019; Revised: 30 March 2020; Accepted: 9 April 2020 Abstract Many researchers have focused on the comparison between the JIT model and the EOQ model. However, few of them studied this problem from an evolutionary perspective. In this paper, a JIT purchasing with the single- setup-multi-delivery model is introduced to compare the total costs of the JIT model and the EOQ model. Also, we extend the classical JIT-EOQ models to a two-echelon supply chain which consists of one manufacturer and one supplier. Considering the bounded rationality of players and the quickly changing market, an evolutionary game model is proposed to discuss how these factors impact the strategy selection of the companies. And the evolutionarily stable strategy of the proposed model is analyzed. Based on the analysis, we derive the conditions when the supply chain system will choose the JIT strategy and propose a contract method to ensure that the system converges to the JIT strategy. Several numerical experiments are provided to observe the JIT and EOQ purchasing strategy selection of the manufacturer and the supplier.