Red Hat Jboss Enterprise Application Platform 7.4 7.4.0 Release Notes
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THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
2019 Stateof the Software Supply Chain
2019 State of the Software Supply Chain The 5th annual report on global open source software development presented by in partnership with supported by Table of Contents Introduction................................................................................. 3 CHAPTER 4: Exemplary Dev Teams .................................26 4.1 The Enterprise Continues to Accelerate ...........................27 Infographic .................................................................................. 4 4.2 Analysis of 12,000 Large Enterprises ................................27 CHAPTER 1: Global Supply of Open Source .................5 4.3 Component Releases Make Up 85% of a Modern Application......................................... 28 1.1 Supply of Open Source is Massive ...........................................6 4.4 Characteristics of Exemplary 1.2 Supply of Open Source is Expanding Rapidly ..................7 Development Teams ................................................................... 29 1.3 Suppliers, Components and Releases ..................................7 4.5 Rewards for Exemplary Development Teams ..............34 CHAPTER 2: Global Demand for Open Source ..........8 CHAPTER 5: The Changing Landscape .......................35 2.1 Accelerating Demand for 5.1 Deming Emphasizes Building Quality In ...........................36 Open Source Libraries .....................................................................9 5.2 Tracing Vulnerable Component Release 2.2 Automated Pipelines and Downloads Across Software Supply Chains -
Middleware in Action 2007
Technology Assessment from Ken North Computing, LLC Middleware in Action Industrial Strength Data Access May 2007 Middleware in Action: Industrial Strength Data Access Table of Contents 1.0 Introduction ............................................................................................................. 2 Mature Technology .........................................................................................................3 Scalability, Interoperability, High Availability ...................................................................5 Components, XML and Services-Oriented Architecture..................................................6 Best-of-Breed Middleware...............................................................................................7 Pay Now or Pay Later .....................................................................................................7 2.0 Architectures for Distributed Computing.................................................................. 8 2.1 Leveraging Infrastructure ........................................................................................ 8 2.2 Multi-Tier, N-Tier Architecture ................................................................................. 9 2.3 Persistence, Client-Server Databases, Distributed Data ....................................... 10 Client-Server SQL Processing ......................................................................................10 Client Libraries .............................................................................................................. -
Tizen 2.4 Compliance Specification for Mobile Profile
Tizen® 2.4 Compliance Specification for Mobile Profile Version 1.0 Copyright© 2014, 2015 Samsung Electronics Co., Ltd. Copyright© 2014, 2015 Intel Corporation Linux is a registered trademark of Linus Torvalds. Tizen® is a registered trademark of The Linux Foundation. ARM is a registered trademark of ARM Holdings Plc. Intel® is a registered trademark of Intel Corporation in the U.S. and/or other countries * Other names and brands may be claimed as the property of others. Revision History Revision Date Author Reason for Changes Tizen 2.2.1 Compliance Specification for 11 Nov. 2013 Tizen TSG Official release Mobile Profile, v1.0 Tizen 2.3 Compliance Specification for 14 Nov 2014 Tizen TSG Official release Mobile Profile, 1.0 Tizen 2.3.1 Compliance Specification for 22 Sep 2015 Tizen TSG Official release Mobile Profile, 1.0 Tizen 2.4 Compliance Specification for 22 Oct 2015 Tizen TSG Official release Mobile Profile, 1.0 Glossary Term Definition Application Binary Interface, the runtime interface between a binary software ABI program and the underlying operating system. Application Programming Interface, the interface between software API components, including methods, data structures and processes. Compliance Certified for full conformance, which was verified by testing. Conformance How well the implementation follows a specification. Cascading Style Sheets, a simple mechanism for adding style such as fonts, CSS colors, and spacing to web documents. Document Object Model, a platform and language-neutral interface that will DOM allow programs and scripts to dynamically access and update the content, structure and style of documents. DTV Digital Television, a target of the TV Profile. -
The Following Documentation Is an Electronically‐ Submitted
The following documentation is an electronically‐ submitted vendor response to an advertised solicitation from the West Virginia Purchasing Bulletin within the Vendor Self‐Service portal at wvOASIS.gov. As part of the State of West Virginia’s procurement process, and to maintain the transparency of the bid‐opening process, this documentation submitted online is publicly posted by the West Virginia Purchasing Division at WVPurchasing.gov with any other vendor responses to this solicitation submitted to the Purchasing Division in hard copy format. Purchasing Division State of West Virginia 2019 Washington Street East Solicitation Response Post Office Box 50130 Charleston, WV 25305-0130 Proc Folder : 702868 Solicitation Description : Addendum No 2 Supplemental Staffing for Microsoft Applicatio Proc Type : Central Contract - Fixed Amt Date issued Solicitation Closes Solicitation Response Version 2020-06-10 SR 1300 ESR06012000000007118 1 13:30:00 VENDOR VS0000022405 TeXCloud Solutions, Inc Solicitation Number: CRFQ 1300 STO2000000002 Total Bid : $325,000.00 Response Date: 2020-06-10 Response Time: 11:31:14 Comments: FOR INFORMATION CONTACT THE BUYER Melissa Pettrey (304) 558-0094 [email protected] Signature on File FEIN # DATE All offers subject to all terms and conditions contained in this solicitation Page : 1 FORM ID : WV-PRC-SR-001 Line Comm Ln Desc Qty Unit Issue Unit Price Ln Total Or Contract Amount 1 Temporary information technology 2000.00000 HOUR $65.000000 $130,000.00 software developers Comm Code Manufacturer Specification Model # 80111608 Extended Description : Year 1 / Individual 1 2 Temporary information technology 2000.00000 HOUR $65.000000 $130,000.00 software developers 80111608 Year 1 / Individual 2 3 Temporary information technology 500.00000 HOUR $65.000000 $32,500.00 software developers 80111608 Three (3) Month Renewal Option Individual 1 4 Temporary information technology 500.00000 HOUR $65.000000 $32,500.00 software developers 80111608 Three (3) Month Renewal Option Individual 2 Page : 2 TeXCloud Solutions, Inc. -
KGC Khronos API Overview Nov11 Korea
The State of Gaming APIs Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group © Copyright Khronos Group, 2011 - Page 1 State of Gaming APIs–the Role of Khronos High-end graphics Breakthrough games embrace technology is created on mobility‟s strengths – not just treat high-end platforms phones as small consoles - and will need complex, interoperating APIs e.g. Augmented Reality As platforms diversify – mobile, Mobile is the new platform for games TV, embedded – HTML5 will innovation. Mobile APIs are needed become increasingly important to unlock hardware potential while as a universal app platform conserving battery life © Copyright Khronos Group, 2011 - Page 2 Khronos - Connecting Software to Silicon • Creating open, royalty-free API standards - Focus on graphics, dynamic media, compute and sensor hardware • Low-level - just above raw silicon - “Foundation” functionality needed on every platform • Safe forum for industry cooperation - „By the industry for the industry‟ - Open to any company to join - IP framework to protect members and industry APIs enable software developers to turn silicon functionality into rich end user experiences © Copyright Khronos Group, 2011 - Page 3 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group, 2011 - Page 4 3D Evolution on PCs „Doom‟ on a PC – 1993 id Software „Samaritan‟ Real-time Demo on a PC – 2011 Epic Unreal Engine http://www.youtube.com/watch?v=RSXyztq_0uM © Copyright Khronos Group, 2011 - Page 5 OpenGL for Each -
Spring Framework Cookbook I
Spring Framework Cookbook i Spring Framework Cookbook Spring Framework Cookbook ii Contents 1 Spring Framework Best Practices 1 1.1 Define singleton beans with names same as their class or interface names.....................1 1.2 Place Spring bean configuration files under a folder instead of root folder.....................1 1.3 Give common prefixes or suffixes to Spring bean configuration files........................2 1.4 Avoid using import elements within Spring XML configuration files as much as possible.............2 1.5 Stay away from auto wiring in XML based bean configurations...........................2 1.6 Always externalize bean property values with property placeholders........................3 1.7 Select default version-less XSD when importing namespace definitions.......................3 1.8 Always place classpath prefix in resource paths...................................4 1.9 Create a setter method even though you use field level auto wiring.........................4 1.10 Create a separate service layer even though service methods barely delegate their responsibilities to correspond- ing DAO methods...................................................4 1.11 Use stereotype annotations as much as possible when employing annotation driven bean configuration......5 1.12 Group handler methods according to related scenarios in different Controller beans................6 1.13 Place annotations over concrete classes and their methods instead of their interfaces................6 1.14 Prefer throwing runtime exceptions instead of checked exceptions -
Taxonomy of Cross-Platform Mobile Applications Development Approaches
Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V. -
Exposing Native Device Apis to Web Apps
Exposing Native Device APIs to Web Apps Arno Puder Nikolai Tillmann Michał Moskal San Francisco State University Microsoft Research Microsoft Research Computer Science One Microsoft Way One Microsoft Way Department Redmond, WA 98052 Redmond, WA 98052 1600 Holloway Avenue [email protected] [email protected] San Francisco, CA 94132 [email protected] ABSTRACT language of the respective platform, HTML5 technologies A recent survey among developers revealed that half plan to gain traction for the development of mobile apps [12, 4]. use HTML5 for mobile apps in the future. An earlier survey A recent survey among developers revealed that more than showed that access to native device APIs is the biggest short- half (52%) are using HTML5 technologies for developing mo- coming of HTML5 compared to native apps. Several dif- bile apps [22]. HTML5 technologies enable the reuse of the ferent approaches exist to overcome this limitation, among presentation layer and high-level logic across multiple plat- them cross-compilation and packaging the HTML5 as a na- forms. However, an earlier survey [21] on cross-platform tive app. In this paper we propose a novel approach by using developer tools revealed that access to native device APIs a device-local service that runs on the smartphone and that is the biggest shortcoming of HTML5 compared to native acts as a gateway to the native layer for HTML5-based apps apps. Several different approaches exist to overcome this running inside the standard browser. WebSockets are used limitation. Besides the development of native apps for spe- for bi-directional communication between the web apps and cific platforms, popular approaches include cross-platform the device-local service. -
Java Web Frameworks Which One to Choose?
Java Web Frameworks Which One to Choose? Mohamadou Nassourou Department of Computer Philology & Modern German Literature University of Würzburg Am Hubland D - 97074 Würzburg [email protected] Abstract This article discusses web frameworks that are available to a software developer in Java language. It introduces MVC paradigm and some frameworks that implement it. The article presents an overview of Struts, Spring MVC, JSF Frameworks, as well as guidelines for selecting one of them as development environment. 1. Introduction Over the last decade, the number of Java Web Frameworks has considerably increased. There are basically two types of Java Web Frameworks: component oriented frameworks and action based ones. Action frameworks are mainly focussing on request/response processing. Action frameworks are very procedural with little reusability of code/components. Component frameworks focus on object oriented web design. They do not concentrate on request/response processing. There exist several actions frameworks among them Struts and Spring MVC that I am going to present. I will introduce Java Server Faces (JSF) which is a component framework. All the frameworks that will be presented follow Model-View-Controller design pattern. 2. Model-View-Controller (MVC) Model-View-Controller design pattern helps developers to better organise their program's code. In fact it provides a way of separating user interface i.e View from the business logic i.e Model. A Controller is responsible for invoking appropriate pages according to user's request. It determines also what business logic to call for a given request. Practically JSP pages represent the view and servlets the controller. -
React-Native.Pdf
react-native #react- native Table of Contents About 1 Chapter 1: Getting started with react-native 2 Remarks 2 Examples 2 Setup for Mac 2 Setup for Windows 14 Setup for Linux (Ubuntu) 15 Start the terminal and run the following commands to install nodeJS: 15 If node command is unavailable 15 Alternatives NodeJS instalations: 16 check if you have the current version 16 Run the npm to install the react-native 16 Android SDK or Android Studio 16 Android SDK e ENV 16 Example app init 17 Obs: Always check if the version on android/app/build.gradle is the same as the Build Tool 17 Open Android AVD to set up a virtual android. Execute the command line: 18 Chapter 2: Android - Hardware Back Button 19 Examples 19 Detect Hardware back button presses in Android 19 Example of BackAndroid along with Navigator 19 Example of Hardware back button detection using BackHandler 20 Hardware back button handling using BackHandler and Navigation Properties (without using d 20 Chapter 3: Animation API 22 Examples 22 Animate an Image 22 Chapter 4: Command Line Instructions 23 Examples 23 Check version installed 23 Upgrade existing project to latest RN version 23 Logging 23 Initialize and getting started with React Native project 23 Start React Native Packager 24 Add android project for your app 24 Chapter 5: Components 25 Examples 25 Basic Component 25 Stateful Component 25 Stateless Component 25 Chapter 6: Create a shareable APK for android 27 Introduction 27 Remarks 27 Examples 27 Create a key to sign the APK 27 Once the key is generated, use it to generate -
A Domain Specific Graphical User Interface Framework
Matti Panula A DOMAIN SPECIFIC GRAPHICAL USER INTERFACE FRAMEWORK Faculty of Engineering and Natural Sciences Master of Science Thesis December 2019 i ABSTRACT Matti Panula: A Domain Specific Graphical User Interface Framework Master of Science Thesis Tampere University Master’s degree Programme in Management and Information Technology December 2019 Since the early days of software development, there has been an ongoing trend towards higher- order or higher level abstractions in programming languages, software libraries and application frameworks. Some of the arguments for software development tools with higher levels of abstrac- tion include simpler software development, improved portability and better maintainability. Higher level abstractions can however lead to reduced performance. This thesis presents an innovative graphical user interface software solution that mixes high-level and low-level approaches to achieve acceptable performance while retaining good maintainability. The solution is an extension to a graphical application framework called JavaFX. The scope of this thesis is defined by a software development project which goal is to create a graphical user interface framework. The framework is used in the creation of customer specific user interfaces for an accompanying intralogistics system. The resulting user interfaces must be able to visualize possibly thousands of objects moving on a factory floor. The views must simul- taneously support user-initiated zooming, panning, and tilting of the two-dimensional view. Meet- ing these requirements while maintaining acceptable performance, requires an unconventional solution and a deviation from idiomatic JavaFX. The user interface framework in question is developed using a high-level graphical user interface application framework called JavaFX. JavaFX is the most recent graphical user interface toolkit included in the official Java Development Kit.