Warlords ALEXANDER
Warlords of ALEXANDER Epic Roleplaying Amid the Ruins of Alexander's Empire ~ For Chaosium's Basic Roleplaying Game ~ 2 ZOZER Game Designs Text © Paul Elliott 2004 Contributions by Tom Syvertsen (Alexander the Great), Romeo Reyes (Ptolemy I & II), Maximillian Cairduff and Kelley L. Ross (Antigonid History). Illustrations by Jonny Hodgson, Paul Elliott, David Hamilton 2004 2 3 CONTENTS INTRODUCTION PART I ALEXANDER THE GREAT THE SUCCESSOR KINGDOMS DAILY LIFE CALENDAR PART II CREATING CHARACTERS GAME SYSTEM GODS, PHILOSOPHERS & MAGIC BUILDING A CAMPAIGN APPENDIX i - Names APPENDIX ii - References 3 4 INTRODUCTION “It is my belief that there was in those days no nation, no city, no individual beyond the reach of Alexander’s name; never in all the world was there another like him ...” Arrian, The Campaigns of Alexander Centaur, dryad, griffin, gorgon - creatures like these litter the pages of most fantasy roleplaying games. Creatures from Greek myth. Of course, there are plenty of other entries that would fit nicely into a Greek campaign with a suitable name change: giants, passion spirits and so on. The great pull of roleplaying the ancient Greeks, however, is not the 'fit' of many monsters or races, but the unique and atmospheric society of the day. Nodding horse-hair crests, long-shadowed spears, many-columned temples of marble, triremes surging across turquoise seas guided by painted eyes on the prow, phalanxes of grim hoplites, unconformist philosophers debating science under shady colonnades ... classical Greece. WARLORDS OF ALEXANDER is a fantasy setting for Chaosium Inc.'s Basic Roleplaying Game. A gamemaster need only have a copy of Call of Cthulhu, Stormbringer, or Elric! to play.
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