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Sistema GRID Para El Render De Escenas 3D Distribuido: YAFRID
UNIVERSIDAD DE CASTILLA-LA MANCHA ESCUELA SUPERIOR DE INFORMATICA´ INGENIERIA´ EN INFORMATICA´ PROYECTO FIN DE CARRERA Sistema GRID para el Render de Escenas 3D Distribuido: YAFRID Jose´ Antonio Fernandez´ Sorribes Julio, 2006 UNIVERSIDAD DE CASTILLA-LA MANCHA ESCUELA SUPERIOR DE INFORMATICA´ Departamento de Informatica´ PROYECTO FIN DE CARRERA Sistema GRID para el Render de Escenas 3D Distribuido: YAFRID Autor: Jose´ Antonio Fernandez´ Sorribes Director: Carlos Gonzalez´ Morcillo Julio, 2006 c Jose´ Antonio Fernandez´ Sorribes. Se permite la copia, distribucion´ y/o modificacion´ de este documento bajo los terminos´ de la licencia de documentacion´ libre GNU, version´ 1.1 o cualquier version´ posterior publicada por la Free Software Foundation, sin secciones invariantes. Puede consultar esta licencia en http://www.gnu.org. Este documento ha sido compuesto con LATEX. Las figuras que contiene han sido en su mayor´ıa creadas con OpenOffice y El GIMP y los diagramas UML con ArgoUML y Umbrello. Las figuras que aparecen en la introduccion´ a sistemas distribuidos (Apartado 3.5) han sido sacadas de [Moy05]. Las imagenes´ de los dragones de la Figura 3.5 han sido cedidas por Carlos Gonzalez.´ Los derechos de la imagen de Toy Story que aparece en la Introduccion´ pertenecen a Pixar Animation Studios (TM y c 1986 - 2006). TRIBUNAL: Presidente: Vocal: Secretario: FECHA DE DEFENSA: CALIFICACION:´ PRESIDENTE VOCAL SECRETARIO Fdo.: Fdo.: Fdo.: Resumen El ultimo´ paso en el proceso para la generacion´ de imagenes´ y animaciones 3D por ordenador es el llamado render. En esta fase se genera una imagen bidimensional (o un conjunto de imagenes´ en el caso de las animaciones) a partir de la descripcion´ de una escena 3D. -
Renderers List By: Valued Contributing Readers
Renderers List By: valued contributing readers Max Plugins Name URL/Link Submit Changes Brazil r/s http://www.splutterfish.com/sf/WebContent/B4Max edit BusyRay http://www.busyray.com/ edit Click-VR Visualizer http://www.codeblend.com/products/visualizer edit finalRender http://www.finalrender.com/ edit FryRender [exporter] http://fryrender.com/ edit Light Studio http://www.lichtplaner.com/default_ls.asp edit Luminaire Tools http://sourceforge.net/projects/luminaire/ edit Maxwell http://www.maxwellrender.com/ edit http://usa.autodesk.com/adsk/servlet/index? Mental Ray edit id=6837573&siteID=123112 RenderPipe [exporter] http://www.art-render.com/page/110/renderpipe.htm edit V-Ray http://www.chaosgroup.com/en/2/vray.html edit VoxelRender [exporter] http://voxelrender.ru/about.html edit http://web.archive.org/web/20041014140620/http://homepage AF Render [dead] edit s.irk.ru/frango/af_afr_eng.htm http://web.archive.org/web/20011213215152/http://www.geoci The Atmospheric Engine [dead] edit ties.com/TimesSquare/2143/tests.h ... http://www.renderman.org/RMR/OtherLinks/blackSIGGRAPH. Entropy [dead] edit html http://web.archive.org/web/20021216184710/http://www.integ Insight [dead] edit ra.co.jp/insight/index.htm Jackie [dead?] http://www.movimage.com/ edit http://web.archive.org/web/20021108074314/http://www.light RadioRay [dead] edit workdesign.com/news/pressreleases ... http://web.archive.org/web/20010608120202/http://www.us.ri Raygun [dead] edit ghthemisphere.com/raygun30/raygun ... RayMAX [coma] http://www.raymax.com/ edit RayStudio [dead] http://www.nervana.montana.edu/sculpture/animation.html edit http://web.archive.org/web/20040616063042/http://www.paral RenderP3D [dead] edit elo.com.br/en/solucoes/tecnologia .. -
Chrono::Render a Graphical Visualization Pipeline for Multibody Dynamics Simulations
Technical Report TR-2014-06 CHRONO::RENDER A GRAPHICAL VISUALIZATION PIPELINE FOR MULTIBODY DYNAMICS SIMULATIONS Daniel Kaczmarek, Aaron Bartholomew, Felipe Gutierrez, Hammad Mazhar, Dan Negrut May 22, 2014 Abstract This paper describes a web-enabled tool capable of generating high quality videos and images from multibody dynamics simulation results. This tool, called Chrono::Render, uses the Blender modeling software as the front end with Pixars RenderMan used to create high quality images. Blender is a free and open source tool used to create and visualize 3D content and provides a robust plugin framework which Chrono::Render leverages. To produce the final image, the Blender front end passes data to a Ren- derMan compliant rendering engine. Along with Pixars PhotoRealistic RenderMan (PRMan), several open source options such as Aqsis, JrMan, or Pixie can be used. Pre-processing is performed on the client side, where the front end generates a work order for the RenderMan compliant rendering engine to process. This work order, which contains several scripts that define the visualization parameters, along with the pre-processed simulation data and other user-defined geometry assets is uploaded to a remote server hosted by the Simulation Based Engineering Lab. This server contains more than a thousand CPU cores used for high performance computing applications, which can be used to render many frames of an animation in parallel. Chrono::Render is free and open source software released under a BSD3 license. Keywords: Chrono::Render, rendering, RenderMan, Blender 1 Contents 1 Introduction 3 2 RenderMan 5 3 Blender Plugin 6 4 Chono::Render Post-Processor 8 5 Server Side Chrono::Render 9 6 Results 9 6.1 Waterwheel . -
Blender and Renderman Building a Production Pipeline for Professional Use
Blender and Renderman Building a production pipeline for professional use. Ted Gocek [email protected] www.blendertorenderman.org September, 2010 Figure 1: Project Widow©s main character with shadow mapped fake SSS and DoF (rendered using 1.6.0 dev build) Table of Contents Introduction................................................................................................................................................2 Why Renderman?.......................................................................................................................................4 History..........................................................................................................................................4 RenderMan Interface Specification.............................................................................................5 Required capabilities....................................................................................................................6 Optional advanced capabilities ...................................................................................................6 Production Requirements.............................................................................................................6 Feature Set...............................................................................................................................6 Flexibility................................................................................................................................7 Robustness...............................................................................................................................7