Blender and Renderman Building a production pipeline for professional use. Ted Gocek
[email protected] www.blendertorenderman.org September, 2010 Figure 1: Project Widow©s main character with shadow mapped fake SSS and DoF (rendered using 1.6.0 dev build) Table of Contents Introduction................................................................................................................................................2 Why Renderman?.......................................................................................................................................4 History..........................................................................................................................................4 RenderMan Interface Specification.............................................................................................5 Required capabilities....................................................................................................................6 Optional advanced capabilities ...................................................................................................6 Production Requirements.............................................................................................................6 Feature Set...............................................................................................................................6 Flexibility................................................................................................................................7 Robustness...............................................................................................................................7