Jamie Macdougall [email protected] Ph: +1 203 517 7797 D.O.B: 20/12/1979

Education BA Design (Hons), Curtin University Australia BA Fine Art, Curtin University Australia

Work History

Blue Sky Studios CT, USA November 2011 - Present, Untitled (In production) Peanuts (In production) Rio 2 (2014) Epic (2013) Materials TD - Create textures/shaders for characters, sets and props. Look-development for new IP. Writing new tools, including studio++ editor, node-based shot/asset management program, procedural surfacing tools.

Atmosphere Visual Effects Vancouver, Canada August - November 2011 Chronicle (2012) Family Guy (Series) FX TD - Created destruction effects, fluid simulations.

Image Engine Design Inc. Vancouver BC March 2011 – May 2011 The Thing (Feature, Universal Studios/Focus Features) 3D Generalist - Created engine room shots (except smoke & particle fx). This included previs and camera, modelling, rigging, texture painting and shaders, animation and lighting.

Leviathan Studios Vancouver BC June 2010 – March 2011 Eureka Season 4 (Series, syfy) Give Me One Reason (Feature, Triton Films) Senior 3D Generalist - Work across various aspects of shots, including creature and prop builds (model/texture/fur/shader/rigging), fluid sims, lighting.

Artifex Studios Vancouver BC November 2008 – March 2010 The Troop (Series, ) Stormworld (Series, Nickelodeon) Nissan (Commercial) Ice Castles (Telemovie) Senior 3D Generalist - Creature builds from sculpt to final Renderman output. Massive crowds, tools scripting.

Flying Bark Productions Sydney Australia January - October 2008 Zeke's Pad (Animated Series) Surfacing/Modelling Lead - Leading teams in modelling and texturing work for assets and sets. Writing new tools, including file management and artist workflow interfaces.

The Post Lounge Brisbane Australia September - December 2007 Takoyaki City (Telemovie, MTV) H20 (Series, Network 10) Senior 3D Generalist - Shot Vfx work from brief to composite.

Photon Vfx/Photon NZ Gold Coast Australia/Auckland NZ May – August 2007 Goolash (Animated Series) Texturing Lead - leading team of texture artists.

Yukfoo Auckland New Zealand April-May 2007 ‘Sorted.gov.nz’ (Commercial) Surfacing/Lighting TD - Surfacing, lighting and rendering.

Mirage Post Jakarta Indonesia 2006 – 2007 (Commercials) Post Supervisor - Supervising post-production of commercials across 2D, 3D and motion graphics departments. Animation Director - OT ‘OOPS’ series of commercials.

Evolution Jakarta Indonesia 2005 – 2006 Sprite Ice, Carlsberg, Honda (Commercials) 3D Supervisor - Leading 3D team, on-set supervision

Photon NZ/Photon Vfx Gold Coast Australia 2004/New Zealand 2005 Hercules (Telemovie) Lighting TD/Surfacing Artist- Texture painting for all creatures. Lighting and render management scripts.

Cloud9/DreamCloud Productions, Pty Ltd Brisbane Australia 2004 Roly in the Country with Blue (Animated Series) 3D Generalist - Modelling, texturing and animation.

Reflective Matter Brisbane Australia 2003 – 2004 VI, Leonardo, Prankster Monster (Animated short films) 3D Generalist - Modelling, Texturing, Rigging, Lighting

Farmkids Pty Ltd Brisbane Australia 2003 Farmkids (3D Animated Series Pilot) 3D Generalist - Modelling, Texturing, Character Rigging

LightKnights Pty Ltd Brisbane Qld 2002 Brisbane Australia 2002 Shapies (Animated Series) 3D Generalist - Modelling, Texturing, Scripting

Network Ten/Fremantle Medical Research Foundation Perth Australia 2001 Freo Festival (Commercial) 3D Generalist - Concept, Creation and Production Referees

Trevor Adams Owner, Leviathan Studios [email protected]

Adam Stern Owner, Artifex Studios [email protected]

Alan Dickson Director and Founder, Yukfoo Studios [email protected]