Fractal Patterns from the Dynamics of Combined Polynomial Root Finding Methods
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Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
Fractal 3D Magic Free
FREE FRACTAL 3D MAGIC PDF Clifford A. Pickover | 160 pages | 07 Sep 2014 | Sterling Publishing Co Inc | 9781454912637 | English | New York, United States Fractal 3D Magic | Banyen Books & Sound Option 1 Usually ships in business days. Option 2 - Most Popular! This groundbreaking 3D showcase offers a rare glimpse into the dazzling world of computer-generated fractal art. Prolific polymath Clifford Pickover introduces the collection, which provides background on everything from Fractal 3D Magic classic Mandelbrot set, to the infinitely porous Menger Sponge, to ethereal fractal flames. The following eye-popping gallery displays mathematical formulas transformed into stunning computer-generated 3D anaglyphs. More than intricate designs, visible in three dimensions thanks to Fractal 3D Magic enclosed 3D glasses, will engross math and optical illusions enthusiasts alike. If an item you have purchased from us is not working as expected, please visit one of our in-store Knowledge Experts for free help, where they can solve your problem or even exchange the item for a product that better suits your needs. If you need to return an item, simply bring it back to any Micro Center store for Fractal 3D Magic full refund or exchange. All other products may be returned within 30 days of purchase. Using the software may require the use of a computer or other device that must meet minimum system requirements. It is recommended that you familiarize Fractal 3D Magic with the system requirements before making your purchase. Software system requirements are typically found on the Product information specification page. Aerial Drones Micro Center is happy to honor its customary day return policy for Aerial Drone returns due to product defect or customer dissatisfaction. -
Computer Science and Software Engineering 1
Computer Science and Software Engineering 1 Computer Science and Software Engineering Software Engineering The focus of the software engineering curriculum, which leads to the bachelor of software engineering, is on the analysis, design, verification, validation, construction, application, and maintenance of software systems. The degree program prepares students for professional careers and graduate study with a balance of computer science theory and practical application of software engineering methodology using modern software engineering environments and tools. The curriculum is based on a strong core of topics including software modeling and design, construction, process and quality assurance, intelligent and interactive systems, networks, operating systems, and computer architecture. The curriculum also enriches each student’s general education with a range of courses from science, mathematics, the humanities and the social sciences. Through advanced elective courses, the curriculum allows students to specialize in core areas of computer science and software engineering. Engineering design theory and methodology, as they apply to software systems, form an integral part of the curriculum, beginning with the first course in computing and culminating with a comprehensive senior design project, which gives students the opportunity to work in one or more significant application domains. The curriculum also emphasizes oral and written communication skills, the importance of ethical behavior, and the need for continual, life-long learning. The overall educational objectives of the Software Engineering program are for graduates of the program to attain success in their chosen profession and/or post-undergraduate studies. The undergraduate Software Engineering program is accredited by the Engineering Accreditation Commission of ABET, http:// www.abet.org. -
Introduction to Computer Graphics and Animation
NATIONAL OPEN UNIVERSITY OF NIGERIA COURSE CODE :CIT 371 COURSE TITLE: INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION 1 2 COURSE GUIDE CIT 371 INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION Course Team Mr. F. E. Ekpenyong (Writer) – NDA Course Editor Programme Leader Course Coordinator 3 NATIONAL OPEN UNIVERSITY OF NIGERIA National Open University of Nigeria Headquarters 14/16 Ahmadu Bello Way Victoria Island Lagos Abuja Office No. 5 Dar es Salaam Street Off Aminu Kano Crescent Wuse II, Abuja Nigeria e-mail: [email protected] URL: www.nou.edu.ng Published By: National Open University of Nigeria Printed 2009 ISBN: All Rights Reserved 4 CONTENTS PAGE Introduction………………………………………………………… 1 What you will Learn in this Course…………………………………. 1 Course Aims… … … … … … … … 4 Course Objectives……….… … … … … … 4 Working through this Course… … … … … … 5 The Course Material… … … … … … 5 Study Units… … … … … … … 6 Presentation Schedule… … … … … … … 7 Assessments… … … … … … … … 7 Tutor Marked Assignment… … … … … … 7 Final Examination and Grading… … … … … … 8 Course Marking Scheme… … … … … … … 8 Facilitators/Tutors and Tutorials… … … … … 9 Summary… … … … … … … … … 9 5 Introduction Computer graphics is concerned with producing images and animations (or sequences of images) using a computer. This includes the hardware and software systems used to make these images. The task of producing photo-realistic images is an extremely complex one, but this is a field that is in great demand because of the nearly limitless variety of applications. The field of computer graphics has grown enormously over the past 10–20 years, and many software systems have been developed for generating computer graphics of various sorts. This can include systems for producing 3-dimensional models of the scene to be drawn, the rendering software for drawing the images, and the associated user- interface software and hardware. -
Computer Technology to Imitate Traditional Tie-Dye Patterns
Advances in Engineering Research (AER), volume 117 2nd Annual International Conference on Electronics, Electrical Engineering and Information Science (EEEIS 2016) Computer technology to imitate traditional tie-dye patterns Xiao-Sha Yin1,a and Jian-Ming Wang2,b, † 1Beijing Institute of Fashion Technology, Beijing, China 2Beijing Institute of Fashion Technology, Beijing, China [email protected], [email protected] †Jian-Ming Wang Abstract. Because of its long tradition of printing and dyeing technology cycle, complicated production process, and the pollution of the environment, energy consumption in the future development of the ecological environment has hazards. By using Ultra Fractal to simulate fractal tie-dye pattern, reproduce the Chinese traditional tie-dye art, but also carry forward the traditional culture and inheritance. Keywords: Simulation; Fractal; Tie-dye. Introduction Tie-dye is an ancient folk art, handmade tie-dye all over the world, different historical and geographical environment, create tie-dye works differently[1].Since the penetration of fiber texture of the fabric, the fabric will be a strong level of color halos, even if the same graphic design, because of different method, different tightness, different water temperatures will allow the works to produce dry-changing of the results , so there will be some limitations in the design, and computer simulation can be dyed just right to fill the vacancy[2]. In recent years, through the use of computer-aided design technology graphic design, fractal pattern design and intelligent graphic design and digital printing technology and other methods combined. Wherein the graphic design software, image processing software Photoshop, graphics software Freehand, Illustrator, Corel Draw, mapping software Painter, typesetting software Pagemkae, Quark, etc. -
Bachelorarbeit Im Studiengang Audiovisuelle Medien Die
Bachelorarbeit im Studiengang Audiovisuelle Medien Die Nutzbarkeit von Fraktalen in VFX Produktionen vorgelegt von Denise Hauck an der Hochschule der Medien Stuttgart am 29.03.2019 zur Erlangung des akademischen Grades eines Bachelor of Engineering Erst-Prüferin: Prof. Katja Schmid Zweit-Prüfer: Prof. Jan Adamczyk Eidesstattliche Erklärung Name: Vorname: Hauck Denise Matrikel-Nr.: 30394 Studiengang: Audiovisuelle Medien Hiermit versichere ich, Denise Hauck, ehrenwörtlich, dass ich die vorliegende Bachelorarbeit mit dem Titel: „Die Nutzbarkeit von Fraktalen in VFX Produktionen“ selbstständig und ohne fremde Hilfe verfasst und keine anderen als die angegebenen Hilfsmittel benutzt habe. Die Stellen der Arbeit, die dem Wortlaut oder dem Sinn nach anderen Werken entnommen wurden, sind in jedem Fall unter Angabe der Quelle kenntlich gemacht. Die Arbeit ist noch nicht veröffentlicht oder in anderer Form als Prüfungsleistung vorgelegt worden. Ich habe die Bedeutung der ehrenwörtlichen Versicherung und die prüfungsrechtlichen Folgen (§26 Abs. 2 Bachelor-SPO (6 Semester), § 24 Abs. 2 Bachelor-SPO (7 Semester), § 23 Abs. 2 Master-SPO (3 Semester) bzw. § 19 Abs. 2 Master-SPO (4 Semester und berufsbegleitend) der HdM) einer unrichtigen oder unvollständigen ehrenwörtlichen Versicherung zur Kenntnis genommen. Stuttgart, den 29.03.2019 2 Kurzfassung Das Ziel dieser Bachelorarbeit ist es, ein Verständnis für die Generierung und Verwendung von Fraktalen in VFX Produktionen, zu vermitteln. Dabei bildet der Einblick in die Arten und Entstehung der Fraktale -
Interactive Rendering in the Post-GPU Era
Interactive Rendering In The Post-GPU Era Matt Pharr Graphics Hardware 2006 Last Five Years • Rise of programmable GPUs – 100s/GFLOPS compute – 10s/GB/s bandwidth • Architecture characteristics have deeply influenced s/w and algorithm development • Revolution in interactive graphics as software has exploited new hardware Next Five Years: A Second Revolution • Continued GPU innovation • CPUs finally providing FLOPS as well – Don’t require nearly as much parallelism • Shared memory/high bandwidth interconnect enable flexible computation model • Future role of today's graphics APIs is unclear Overview • The transition to programmable GPUs and the importance of computation in interactive rendering • New heterogeneous architectures • Implications for graphics software – Implementation challenges and opportunities – Increasing importance of software to drive complex hardware • Longer-term trends and convergence? Offline Rendering 5 Years Ago Shrek (PDI/Dreamworks) Interactive 5 Years Ago Quake 3 (id Software) Modern Offline Rendering Madagascar (PDI/Dreamworks) Modern Interactive Rendering Project Gotham Racing Modern Offline Rendering Starship Troopers 2 (Tippett Studio) Modern Interactive Rendering I-8 (Insomniac Games) What’s Happened In The Last 5 Years? • GPUs have taken advantage of semiconductor trends to deliver performance • GPU strengths/weaknesses have sparked innovation in algorithms and software – Interactive graphics is about computation • Interactive is delivering near-offline quality 1,000,000x faster GPU Architecture Has Led -
Sun Bladetm 100 Workstation Just the Facts Copyrights
Sun BladeTM 100 Workstation Just the Facts Copyrights ©2001 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Sun Blade, Solaris, StarOffice, Ultra, Java, Java 3D, iPlanet, OpenWindows, PGX24, PGX32, VIS, SunPCi, Sun Workstation, Solaris Resource Manager, Solstice, Solstice AutoClient, SunVTS, ShowMe, ShowMe TV, ShowMe How, AnswerBook, AnswerBook2, Sun OpenGL for Solaris, Sun StorEdge, SunMicrophone, SunATM, SunClient, SunSpectrum, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, and SunSolve are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. FireWire is a trademark of Apple Computer, Inc., used under license. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. Last update: 9/22/01 Just the Facts September 2001 2 Table of Contents Positioning............................................................................................................................................................5 -
Working with Fractals a Resource for Practitioners of Biophilic Design
WORKING WITH FRACTALS A RESOURCE FOR PRACTITIONERS OF BIOPHILIC DESIGN A PROJECT OF THE EUROPEAN ‘COST RESTORE ACTION’ PREPARED BY RITA TROMBIN IN COLLABORATION WITH ACKNOWLEDGEMENTS This toolkit is the result of a joint effort between Terrapin Bright Green, Cost RESTORE Action (REthinking Sustainability TOwards a Regenerative Economy), EURAC Research, International Living Future Institute, Living Future Europe and many other partners, including industry professionals and academics. AUTHOR Rita Trombin SUPERVISOR & EDITOR Catherine O. Ryan CONTRIBUTORS Belal Abboushi, Pacific Northwest National Laboratory (PNNL) Luca Baraldo, COOKFOX Architects DCP Bethany Borel, COOKFOX Architects DCP Bill Browning, Terrapin Bright Green Judith Heerwagen, University of Washington Giammarco Nalin, Goethe Universität Kari Pei, Interface Nikos Salingaros, University of Texas at San Antonio Catherine Stolarski, Catherine Stolarski Design Richard Taylor, University of Oregon Dakota Walker, Terrapin Bright Green Emily Winer, International Well Building Institute CITATION Rita Trombin, ‘Working with fractals: a resource companion for practitioners of biophilic design’. Report, Terrapin Bright Green: New York, 31 December 2020. Revised June 2021 © 2020 Terrapin Bright Green LLC For inquiries: [email protected] or [email protected] COVER DESIGN: Catherine O. Ryan COVER IMAGES: Ice crystals (snow-603675) by Quartzla from Pixabay; fractal gasket snowflake by Catherine Stolarski Design. 2 Working with Fractals: A Toolkit © 2020 Terrapin Bright Green LLC -
Fractal Art Using Variations on Escape Time Algorithms in the Complex Plane
Fractal art using variations on escape time algorithms in the complex plane P. D. SISSON Louisiana State University in Shreveport, USA One University Place Shreveport LA 71115 USA Email: [email protected] The creation of fractal art is easily accomplished through the use of widely- available software, and little mathematical knowledge is required for its use. But such an approach is inherently limiting and obscures many possible avenues of investigation. This paper explores the use of orbit traps together with a simple escape time algorithm for creating fractal art based on nontrivial complex-valued functions. The purpose is to promote a more direct hands-on approach to exploring fractal artistic expressions. The article includes a gallery of images illustrating the visual effects of function, colour palette, and orbit trap choices, and concludes with suggestions for further experimentation. Keywords: Escape time algorithm; fractal; fractal art; dynamical system; orbit trap AMS Subject Classification: 28A80; 37F10; 37F45 1 Introduction The variety of work currently being created and classified as fractal art is pleasantly immense, and the mathematical knowledge required by artists to participate in the creative process is now essentially nil. Many software packages have been written that allow artists to explore fractal creations on purely aesthetic terms, and the beauty of much of the resulting work is undeniable (see http://en.wikipedia.org/wiki/Fractal for an up-to-date collection of fractal software, and http://www.fractalartcontests.com/2006/ for a nice collection of recent fractal art). But a reliance on existing software and a reluctance to delve into the mathematics of fractal art is inherently limiting and holds the threat of stagnation. -
Chapter 3 Application Software Chapter 3 Objectives Application
Chapter 3 Objectives Identify the widely used Define application software application software products and explain their key features Understand how system software interacts with Identify various products application software available as Web applications Identify the role of the user Describe the learning aids Chapter 3 interface available with many software applications Application Software Explain how to start a software application Next p. 3.2 Application Software Application Software What is application software? What are the categories of application software? To serve as a productivity/ • Programs that business tool perform specific To assist with tasks for users graphics and • Also called a multimedia projects software application or an To support application household activities, • Several reasons to for personal use application business, or for education software To facilitate communications Next Next p. 3.2 p. 3.2 Fig. 3-1 Application Software Application Software What is system software? What is an antivirus program? • Programs that • A utility that prevents, detects, and removes viruses control the from a computer’s memory or storage devices operations of the computer • Serves as the Some interface viruses between the destroy or user, the corrupt data application software, and the computer's hardware Next Next p. 3.3 Fig. 3-2 p. 3.3 Fig. 3-3 1 Application Software Application Software What is an application window? What is a menu? command • A rectangular • A menu Start menu area of the contains title bar screen that commands Accessories submenu displays a you can All Programs toolbar submenu program, data, select and/or information shortcut Imaging program menu command Next Start button Next Paint p. -
Fast Visualisation and Interactive Design of Deterministic Fractals
Computational Aesthetics in Graphics, Visualization, and Imaging (2008) P. Brown, D. W. Cunningham, V. Interrante, and J. McCormack (Editors) Fast Visualisation and Interactive Design of Deterministic Fractals Sven Banisch1 & Mateu Sbert2 1Faculty of Media, Bauhaus–University Weimar, D-99421 Weimar (GERMANY) 2Department of Informàtica i Matemàtica Aplicada, University of Girona, 17071 Girona (SPAIN) Abstract This paper describes an interactive software tool for the visualisation and the design of artistic fractal images. The software (called AttractOrAnalyst) implements a fast algorithm for the visualisation of basins of attraction of iterated function systems, many of which show fractal properties. It also presents an intuitive technique for fractal shape exploration. Interactive visualisation of fractals allows that parameter changes can be applied at run time. This enables real-time fractal animation. Moreover, an extended analysis of the discrete dynamical systems used to generate the fractal is possible. For a fast exploration of different fractal shapes, a procedure for the automatic generation of bifurcation sets, the generalizations of the Mandelbrot set, is implemented. This technique helps greatly in the design of fractal images. A number of application examples proves the usefulness of the approach, and the paper shows that, put into an interactive context, new applications of these fascinating objects become possible. The images presented show that the developed tool can be very useful for artistic work. 1. Introduction an interactive application was not really feasible till the ex- ploitation of the capabilities of new, fast graphics hardware. The developments in the research of dynamical systems and its attractors, chaos and fractals has already led some peo- The development of an interactive fractal visualisation ple to declare that god was a mathematician, because mathe- method, is the main objective of this paper.