Hellboy: the Board Game Rulebook

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Hellboy: the Board Game Rulebook Rules 1 Hellboy - The board Game Contents Components ...................................... 3 Additional Rules .............................. 22 Basic Principles ................................. 6 • Requisition and Starting Cards ........... 22 • Cards ...................................................... 6 • Weapons ............................................... 22 • Trigger and Reaction Markers ............... 7 • Attack Effects ...................................... 22 • Target Priority ........................................ 8 • Backup Agents ..................................... 23 • Agent Boards ......................................... 9 • Other Counters .................................... 24 • Damage ................................................ 10 • Scenery ................................................. 25 • Making Tests ........................................ 11 The Confrontation ........................... 26 • The Game Board .................................. 12 Cases ............................................... 28 Playing the Game ............................ 14 • Game Setup ........................................ 28 • Enemy Phase ........................................ 14 Quick Reference .............................. 32 • Minion Behaviour ......................... 15 • Agent Phase ......................................... 16 • Actions ......................................... 16 • Rest Phase ............................................ 19 • Taking Time ................................. 19 • Doom Phase ......................................... 20 • End Phase ............................................. 20 Credits Game Design: James M Hewitt & Wheatley, Matt Williams, Sophie Windatt, Andrew Sophie Williams Withers, Neal Withers, Steve Yates Editing: Stewart Gibbs Finally, thank you to everyone who gave anonymous feedback on the Hellboy beta rules! Playtesting: Matt Adlard, Duncan Aldis, James Askins, Amy Atherton, Phillip Atherton, Richard Graphic Design: Duncan Aldis, Room 17 Games August, Mark Berrecloth, Benjamin Blaque, Component Art: Andy Burdis, Rob Burman, Chris Caesar, Rob Duncan Aldis, Room 17 Games Carr, Martyn Chate, Kyle Cherry, Sean “Dicko” Sculpting: Barruz Studio, MKUltra Studio, Luigi Dickens, Hannah Dobbs, Dungeonpunxxx, Jordan Terzi Eldred, Elvis Fisher, Stewart Gibbs, Matt Gilbert, Robert D. Griffin, Matt Hanger, Jon Hickey, Painting: Studio Giraldez Richard Hunter, David Hurn, Matt Hobday, Pete Photography: Ben Sandum Livesey, David Mackay, Andy Meechan, James Mitchell, Franx Moore, Edwin Moriarty, Oliver Dark Horse: Katii O’Brien, Michael Gombos, Morris, Juozas Parazinskas, Martin Penneck, Jenny Blenk, Maria Saracino-Lowe, Nick Gary Powell, Ronnie Renton, Josh Roberts, Jordan McWhorter Rowe, Tom Saunders, Jeff Scarisbrick-Wright, Hellboy and B.P.R.D. are ™ & © Mike Mignola. Abe Katie Shotton, Elliot Stubbs, Sunny, Oliver Sapien, Liz Sherman, and all other prominently featured Swales, David Symonds, Robert Taylor, Daniel characters are trademarks of Mike Mignola. Telfer, Martin Thirlwell, Daniel Wheatley, Derek 2 Welcome to the B.P.R.D., kid. That’s the Bureau for Paranormal Research and Defence, if you wanna be fancy. Guess what? Your life just got a whole lot weirder… Hellboy: The Board Game lets you step into the shoes of a B.P.R.D. field team. Government agents tasked with investigating and tackling supernatural threats, you’ll be hunting monsters, searching ancient crypts and halting cataclysmic rituals in the nick of time. One to four players team up against the game, each taking control of a skilled B.P.R.D Field Agent. Each Agent has their own strengths and weaknesses, and only by working together will you have a chance of completing your investigation and making it back to base. What are you waiting for? Strap on your sidearm, requisition a holy relic and let’s hit the road… STOP! Before you read this rulebook, it’s recommended that you play through the Tutorial, which is found in the separate eight-page booklet. It’s much easier to learn the game after playing through a couple of rounds! Box Contents The following pages list the various components you’ll find in the core set. Miniatures In Hellboy: The Board Game the heroes, villains and monsters are represented by plastic miniatures. There are three types: B.P.R.D. Field Agents (referred to in the rules as Agents), Minions and Bosses. The term Enemy is used to refer to a Minion or Boss, and the term character is used to refer to an Agent, Minion or Boss (in other words, any miniature). If a rule says “this affects all Enemies in the room”, it means that all Minions and Bosses in the room are affected. If it says “this affects all characters in the room”, it means that all Agents, Minions and Bosses in the room are affected. Enemy Bosses B.P.R.D. Field Agents Hellboy Abe Sapien Liz Sherman Johann Kraus Rasputin Giant Frog The Tentacles Monster of Sadu Hem Enemy Minions Rampaging Venomous Armed Frog Transforming Frog Swarms Frog Monster Frog Monster Monster Frog Monster x3 x3 x3 x3 3 Components Room Tile (1 area) x1 Room Tile (4 areas) x5 Room Tile (2 areas) x6 Doors x12 Trigger markers (Red) x6 Clue counters Reaction markers (Black) x6 Point of Interest x10 counters x3 Starting Area Information Target Priority counter x1 Scenery x9 Impending Doom Gathered markers x4 marker x1 marker x1 ^ ^ ^ ^ 10 11 i ii iii iv v vi vii viii iX x xi xii 9 2 12 1 8 3 0 1 2 3 4 5 6 7 7 4 13 6 8 5 14 ^ 14 15 25 19 18 13 9 ^ 20 17 15 24 16 12 10 11 21 23 22 ^ ^ ^ ^ ^ CASE FILES ^ ^ ^ ^ ^ ^ Behaviour Deck ^ ^ ^ ^ ^ ^ ^ D A c B c D B A HQ Board / Confrontation Board 4 nique Actions U Starting Card Stoke the Fire Starting Card Requisition Card Advance the Living Flame tracker by 1 or 2. ut of Ammo!ellboy’s tun Liz O H EQUISITIONS Flame Blast Pistol R Grenade 1 Sherman Ranged Weapon. This attack pecial Rules inflicts fire damage, and adds S the Living Flame level to the testnique Actions Volatile score. After the attack, reduceU the Living Flame tracker by 1. Taunt RELOAD this weapon (flip Advance the Living Flame Immolate Ranged Weapon. If the the card) by spending an Hellboy Move Hellboy’s marker target is hit, it suffers 5 Ranged Weapon. Do test. not tracker when Liz suffers any action cube, or for free to the front of the target additional damage. make a SHOOT damage from an attackpecial or Rules Put an inferno in Liz’s area and when the Agents take S priority queue. instead, each character other source. If it advances time. Flip this card after use. in the target area is Seen It All Before each adjacent explored area, then to a red space, advance it a die. Each other character Big Right Hook stunned. Once per round, when Hellboy roll a second time. in Liz’s area suffersMake fire a damageFight action. If you hit, Discard after use. spends an action cube to equal to the scorethe plus target the Living suffers 3 additional Fireproof upgrade a test die on an Flame level. Each character in an Liz never suffers fire damage, damage and is stunned and EXAMINE test for himself adjacent area suffers fire damage and ignores the effects of hurled. or another Agent, upgrade two equal to the score alone. After the Starting cards x8 Requisition cards x20 infernos. dice rather than one. attack, reduce the Livingtracker FlameThrow by 2. Furniture Focus Fire Resistant Remove a piece of scenery in Hellboy’s area, then7 pick a visible When using FlameHellboy Blast, never spend suffers more Enemy within 2 areas. That a result to thanmove one the Livingfire damage from a Enemy is stunned, and suffers Flame markersingle cube toattack any space or effect. Starting Cards before resolving the attack. damageLiz’s Sidearm equal to the scenery’s Shake it Off sizeLiving plus Flame the roll of a die. Backup Agent When testing FIGHT , spend ate Backup Agent a result to heal two damage. K Kate Corrigan Corrigan 10 Starting Cards Health Hellboy’s Pistol 5 Deep Pockets 3 When Corrigan assists when the agents on an TestExamine Take Time. On a score of action, upgradeinstead3-5, advancetwo of diceone. information gathered. On 6+, itadvance twice. Backup Agent Agent boards x4 Direct Support Remote Support counters x4 Backup Agent cards x4 Effect Die x1 Marker Cubes x12 Base Clips x4 Damage markers x27 Action Cubes x12 Insight markers x8 Test Dice x12 Inferno counters x9 Enemy Damage markers x18 K CarelessnessDeck of AMPAGING Causes Fire R FROG MONSTERSEnemies Minion, Frog, Brawler oom RESILIENCE MOVE NCOUNTER D 2 1: Frog Swarm 2 E RANGE HEALTH 6 0 2: - MELEE RANGED ATTACK ATTACK Bookcase 0 5 3: is rolled Minion D Advance the Impending Doom track. Paralysing Tongue: If 4: Then use Target Priority to choose when testing DEFENCE against Destruction an Agent. Put an Inferno in that this Enemy’s attacks, the target Agent’s area. If their area already agent discards an action cube (in contains an Inferno, the chosen addition to the normal effects Agent suffers 1 damage instead. counters x6 of a result). F Deck of Doom cards x27 Enemy cards x4 Encounter cards x42 Deck of Doom Setup: The Deck of Doom consists of all cards with these icons: B.P.R.D.depending CASE on FILE K L N Agents#126779 used > hrow Agent Encounter Deck"Eviction Setup: Notice" IANT FROG Frogs, like snakes, scorpions, ravens and T T , 2 R 2 Agents: 1 black cats, are traditionally considered G MONSTER nemies oss = 3 Agents: 1 T , harbingers2 of doom. This is borne out by E ehaviour folk= tales such as one from Africa, which 4 Agents: 1 R , 2 Boss, Frog BB sees a man's prayer for eternal life ruined Agents
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