Coffeescript Accelerated Javascript Development.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Comprehending Adts*
Comprehending ADTs* Martin Erwig School of EECS Oregon State University [email protected] Abstract We show how to generalize list comprehensions to work on abstract data types. First, we make comprehension notation automatically available for any data type that is specified as a constructor/destructor-pair (bialgebra). Second, we extend comprehensions to enable the use of dif- ferent types in one comprehension and to allow to map between different types. Third, we refine the translation of comprehensions to give a reasonable behavior even for types that do not obey the monad laws, which significantly extends the scope of comprehensions. Keywords: Functional Programming, Comprehension Syntax, Abstract Data Type, Generalized Fold, Monad 1 Introduction Set comprehensions are a well-known and appreciated notation from mathematics: an expression such as fE(x) j x 2 S; P(x)g denotes the set of values given by repeatedly evaluating the expression E for all x taken from the set S for which P(x) yields true. This notation has found its way into functional languages as list comprehensions [3, 17, 18]. Assuming that s denotes a list of numbers, the following Haskell expression computes squares of the odd numbers in s. [ x ∗ x j x s; odd x ] The main difference to the mathematical set comprehensions is the use of lists in the generator and as a result. In general, a comprehension consists of an expression defining the result values and of a list of qualifiers, which are either generators for supplying variable bindings or filters restricting these. Phil Wadler has shown that the comprehension syntax can be used not only for lists and sets, but more generally for arbitrary monads [19]. -
T-Coffee Documentation Release Version 13.45.47.Aba98c5
T-Coffee Documentation Release Version_13.45.47.aba98c5 Cedric Notredame Aug 31, 2021 Contents 1 T-Coffee Installation 3 1.1 Installation................................................3 1.1.1 Unix/Linux Binaries......................................4 1.1.2 MacOS Binaries - Updated...................................4 1.1.3 Installation From Source/Binaries downloader (Mac OSX/Linux)...............4 1.2 Template based modes: PSI/TM-Coffee and Expresso.........................5 1.2.1 Why do I need BLAST with T-Coffee?.............................6 1.2.2 Using a BLAST local version on Unix.............................6 1.2.3 Using the EBI BLAST client..................................6 1.2.4 Using the NCBI BLAST client.................................7 1.2.5 Using another client.......................................7 1.3 Troubleshooting.............................................7 1.3.1 Third party packages......................................7 1.3.2 M-Coffee parameters......................................9 1.3.3 Structural modes (using PDB)................................. 10 1.3.4 R-Coffee associated packages................................. 10 2 Quick Start Regressive Algorithm 11 2.1 Introduction............................................... 11 2.2 Installation from source......................................... 12 2.3 Examples................................................. 12 2.3.1 Fast and accurate........................................ 12 2.3.2 Slower and more accurate.................................... 12 2.3.3 Very Fast........................................... -
Chapter 1: Introduction to the Pencil Code Environment
Chapter 1: Introduction to the Pencil Code Environment In this manual we will show how to use Pencil Code to explore programming. Pencil Code is a free programming tool available at pencilcode.net. Pencil Code was developed by Google engineer David Bau together with his son Anthony Bau, with open-source contributions from many others. Two Ways of Looking at a Program There are two ways of viewing a program. A computer user sees a program by looking at its output. A programmer works with a program’s source code. In Pencil Code, the screen is split into two halves, with the source code on the left and the output on the right. You run programs by by pressing the “play” button in the middle. The Pencil Code interface splits the screen, showing source code on the left and output on the right. The play button in the center runs the code and produces output. Languages and Libraries in Pencil Code Pencil Code supports code in both blocks and text using mainstream web programming languages and useful libraries including: • HTML, the standard HyperText Markup Language for the web. • JavaScript, the standard programming language of web browsers. • CSS, the standard Cascading Style Sheet language for visual styles on the web. • jQuery, a popular library that simplifies programming interactive websites. • CoffeeScript, a language that lets you do more with less typing than JavaScript. • jQuery-turtle, which extends jQuery to simplify graphics and animation for novices. With Pencil Code, students can use these technologies to create web applications with global visibility and impact while exploring fundamental concepts in computational thinking. -
Coffeescript Accelerated Javascript Development, Second Edition
Extracted from: CoffeeScript Accelerated JavaScript Development, Second Edition This PDF file contains pages extracted from CoffeeScript, published by the Prag- matic Bookshelf. For more information or to purchase a paperback or PDF copy, please visit http://www.pragprog.com. Note: This extract contains some colored text (particularly in code listing). This is available only in online versions of the books. The printed versions are black and white. Pagination might vary between the online and printed versions; the content is otherwise identical. Copyright © 2015 The Pragmatic Programmers, LLC. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior consent of the publisher. The Pragmatic Bookshelf Dallas, Texas • Raleigh, North Carolina CoffeeScript Accelerated JavaScript Development, Second Edition Trevor Burnham The Pragmatic Bookshelf Dallas, Texas • Raleigh, North Carolina Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf, PragProg and the linking g device are trade- marks of The Pragmatic Programmers, LLC. Every precaution was taken in the preparation of this book. However, the publisher assumes no responsibility for errors or omissions, or for damages that may result from the use of information (including program listings) contained herein. Our Pragmatic courses, workshops, and other products can help you and your team create better software and have more fun. -
Learning HTML5 Game Programming Addison-Wesley Learning Series
Learning HTML5 Game Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning HTML5 Game Programming A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL James L. Williams Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products Associate are claimed as trademarks. Where those designations appear in this book, and the publish- Publisher er was aware of a trademark claim, the designations have been printed with initial capital Mark Taub letters or in all capitals. Senior Acquisitions The author and publisher have taken care in the preparation of this book, but make no Editor expressed or implied warranty of any kind and assume no responsibility for errors or omis- Trina MacDonald sions. -
Open Source on IBM I Webinar Series Day 2 ERWIN EARLEY ([email protected]), SR
Open Source on IBM i Webinar Series Day 2 ERWIN EARLEY ([email protected]), SR. SOLUTIONS CONSULTANT, PERFORCE, NOVEMBER 2019 2 | COMMON Webinar Series: Open Source on IBM i | November 2019 zend.com Day 1 Review • Introduction to Open Source on IBM i • Why is Open Source on IBM i Important • Understanding the PASE environment as the enabler of Open Source on IBM i • Getting Familiar with the PASE environment 2 | Zend by Perforce © 2019 Perforce Software, Inc. zend.com 3 | COMMON Webinar Series: Open Source on IBM i | November 2019 zend.com Day 2 Agenda • Setting up OSS EcoSystem on IBM i – ACS version • Exploring Containers on IBM i • Managing Open Source on IBM i • Exploring Open Source Programming Languages ▪ Integration with Db2 and ILE • After-Hours Lab: Containers & Setting up Development Environment • After-Hours Lab: Open Source Programming Languages 3 | Zend by Perforce © 2019 Perforce Software, Inc. zend.com IBM Systems Technical University © 3 4 | COMMON Webinar Series: Open Source on IBM i | November 2019 zend.com Setting up OSS Ecosystem on IBM i – ACS Version 4 | Zend by Perforce © 2019 Perforce Software, Inc. zend.com 5 | COMMON Webinar Series: Open Source on IBM i | November 2019 zend.com The directory structure Before installing the Open Source ecosystem / dev home lib sbin tmp usr var Directory Contents bin Commands dev Device Files etc Configuration files home User Home Directories lib Libraries pkgs Package files / commands sbin Privileged commands tmp Temporary files usr Utilities & Applications var Variable files -
Webassembly: High Speed at Low Cost for Everyone
WebAssembly: high speed at low cost for everyone Andreas Rossberg Google [email protected] Abstract instructions that are widely available on modern CPUs. They map WebAssembly is a new language- and platform-independent bi- to machine code in a predictable manner and with predictable nary code format bringing native-code performance to the web. We performance on all relevant platforms. present its design and report our experience with specifying its se- High-level Data Flow. WebAssembly is an expression language: mantics via a reference interpreter written in OCaml, that currently it is defined as an AST in which machine operators return values serves as a proxy for a future formal specification. and can be used as operands to other operators. The binary format is a post-order serialisation of this AST. This design provides for 1. Introduction more compact binaries than 3-address code or SSA form would. Like it or not, the Web has become one of the most important Low-level Control Flow. Control flow is available mainly in the platforms for application development. Yet there is only one pro- form of sequential blocks and branch instructions, plus a structured gramming language that the Web understands: JavaScript. Liter- conditional. However, branches are still structured: they can only ally hundreds of compilers have been written that translate almost break out of an expression, not jump into one. This prevents ir- every imaginable language into JavaScript in order to run on the reducible control flow and associated complications (it’s the pro- Web [1]. Unfortunately, JavaScript is not the most delightful com- ducers’ responsibility to transform irreducible control flow into pilation target: it’s brittle and often slow in unpredictable ways, all structured form [6]). -
The Language Features and Architecture of B-Prolog 3
Theory and Practice of Logic Programming 1 The Language Features and Architecture of B-Prolog Neng-Fa Zhou Department of Computer and Information Science CUNY Brooklyn College & Graduate Center [email protected] submitted 5th October 2009; revised 1th March 2010; accepted 21st February 2011 Abstract B-Prolog is a high-performance implementation of the standard Prolog language with sev- eral extensions including matching clauses, action rules for event handling, finite-domain constraint solving, arrays and hash tables, declarative loop constructs, and tabling. The B-Prolog system is based on the TOAM architecture which differs from the WAM mainly in that (1) arguments are passed old-fashionedly through the stack, (2) only one frame is used for each predicate call, and (3) instructions are provided for encoding matching trees. The most recent architecture, called TOAM Jr., departs further from the WAM in that it employs no registers for arguments or temporary variables, and provides variable-size instructions for encoding predicate calls. This paper gives an overview of the language features and a detailed description of the TOAM Jr. architecture, including architectural support for action rules and tabling. KEYWORDS: Prolog, logic programming system 1 Introduction Prior to the first release of B-Prolog in 1994, several prototypes had been de- arXiv:1103.0812v1 [cs.PL] 4 Mar 2011 veloped that incorporated results from various experiments. The very first proto- type was based on the Warren Abstract Machine (WAM) (Warren 1983) as imple- mented in SB-Prolog (Debray 1988). In the original WAM, the decision on which clauses to apply to a call is made solely on the basis of the type and sometimes the main functor of the first argument of the call. -
Homework 5: Functional Programming and Haskell
Com S 541 — Programming Languages 1 December 5, 2002 Homework 5: Functional Programming and Haskell Due: problems 1(b),1(c), 2(b), and 4-8, Tuesday, December 3, 2002; remaining problems Tuesday, December 10, 2002 In this homework you will learn about the basics of Haskell, how Haskell can be considered as a domain-specific language for working with lists, basic techniques of recursive programming over various types of data, and abstracting from patterns, higher-order functions, currying, and infinite data. Many of the problems below exhibit polymorphism. Finally, the problems as a whole illustrate how functional languages work without statements (including assignment statements). Since the purpose of this homework is to ensure skills in functional programming, this is an individual homework. That is, for this homework, you are to do the work on your own, not in groups. For all Haskell programs, you must run your code with Haskell 98 (for example, using hugs). We suggest using the flags +t -u +98 when running hugs. A script that does this automatically is pro- vided in the course bin directory, i.e., in /home/course/cs541/public/bin/hugs, which is also avail- able from the course web site. If you get your own copy of Haskell (from http://www.haskell.org), you can adapt this script for your own use. You must also provide evidence that your program is correct (for example, test cases). Hand in a printout of your code and your testing, for questions that require code. Be sure to clearly label what problem each function solves with a comment. -
Lists, Tuples, Dictionaries
UNIT – 4 UNIT IV LISTS, TUPLES, DICTIONARIES 9 Lists: list operations, list slices, list methods, list loop, mutability, aliasing, cloning lists, list parameters; Tuples: tuple assignment, tuple as return value; Dictionaries: operations and methods; advanced list processing - list comprehension; Illustrative programs: selection sort, insertion sort, merge sort, histogram. LISTS, TUPLES, DICTIONARIES 4.1 LISTS: A list is a sequence of values. In a string, the values are characters but in a list, list values can be any type. Elements or Items: The values in a list are called elements or items. list must be enclosed in square brackets ([and]). Examples: >>>[10,20,30] >>>[‘hi’,’hello’,’welcome’] Nested List: A list within another list is called nested list. Example: [‘good’,10,[100,99]] Empty List: A list that contains no elements is called empty list. It can be created with empty brackets, []. Assigning List Values to Variables: Example: >>>numbers=[40,121] >>>characters=[‘x’,’y’] >>>print(numbers,characters) Output: [40,12][‘x’,’y’] 4.1.1 LIST OPERATIONS: Example 1: The + operator concatenates lists: >>>a=[1,2,3] >>>b=[4,5,6] >>>c=a+b >>>c Output: [1,2,3,4,5,6] Example 2: The * operator repeats a list given number of times: >>>[0]*4 Output: [0,0,0,0] >>>[1,2,3]*3 Output: [1,2,3,1,2,3,1,2,3] The first example repeats [0] four times.The second example repeats [1,2,3] three times. 4.1.2 LIST SLICES: List slicing is a computationally fast way to methodically access parts of given data. Syntax: Listname[start:end:step]where :end represents the first value that is not in the selected slice. -
Archive and Compressed [Edit]
Archive and compressed [edit] Main article: List of archive formats • .?Q? – files compressed by the SQ program • 7z – 7-Zip compressed file • AAC – Advanced Audio Coding • ace – ACE compressed file • ALZ – ALZip compressed file • APK – Applications installable on Android • AT3 – Sony's UMD Data compression • .bke – BackupEarth.com Data compression • ARC • ARJ – ARJ compressed file • BA – Scifer Archive (.ba), Scifer External Archive Type • big – Special file compression format used by Electronic Arts for compressing the data for many of EA's games • BIK (.bik) – Bink Video file. A video compression system developed by RAD Game Tools • BKF (.bkf) – Microsoft backup created by NTBACKUP.EXE • bzip2 – (.bz2) • bld - Skyscraper Simulator Building • c4 – JEDMICS image files, a DOD system • cab – Microsoft Cabinet • cals – JEDMICS image files, a DOD system • cpt/sea – Compact Pro (Macintosh) • DAA – Closed-format, Windows-only compressed disk image • deb – Debian Linux install package • DMG – an Apple compressed/encrypted format • DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games. • DPE – Package of AVE documents made with Aquafadas digital publishing tools. • EEA – An encrypted CAB, ostensibly for protecting email attachments • .egg – Alzip Egg Edition compressed file • EGT (.egt) – EGT Universal Document also used to create compressed cabinet files replaces .ecab • ECAB (.ECAB, .ezip) – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document • ESS (.ess) – EGT SmartSense File, detects files compressed using the EGT compression system. • GHO (.gho, .ghs) – Norton Ghost • gzip (.gz) – Compressed file • IPG (.ipg) – Format in which Apple Inc. -
Why I Was Wrong About Typescript TJ Vantoll
Why I Was Wrong About TypeScript TJ VanToll TypeScript TypeScript TypeScript Why I Was Wrong About TypeScript Whether TypeScript is a good fit for your next project Why I Was Wrong About TypeScript “A typed superset of JavaScript that compiles to plain JavaScript” “A typed superset of JavaScript that compiles to plain JavaScript” !" # $ Compile to JavaScript tools • There are a lot. • 345 • Source: https://github.com/jashkenas/coffeescript/wiki/List-of- languages-that-compile-to-JS • Ruby, Python, Erlang, Java, Scala, C#, F#, Lisp, Scheme, Haskell, Smalltalk, C, C++, Basic, Go, PHP, and way more. Fun names of compile-to-JS tools • treehugger • jangaroo • Waterbear http://waterbearlang.com/ Compile to JavaScript tools • There are a lot. • 345 • Source: https://github.com/jashkenas/coffeescript/wiki/List-of- languages-that-compile-to-JS • Ruby, Python, Erlang, Java, Scala, C#, F#, Lisp, Scheme, Haskell, Smalltalk, C, C++, Basic, Go, PHP, and way more. Why I Was Wrong About TypeScript % “We risk a lot by building our core on top of TypeScript.” “I don’t hear anyone talking about TypeScript.” “I like to keep my JavaScript pure, as God intended.” Why I Was Wrong About TypeScript Why? 3 reasons 1) Commitment to the ECMAScript standard “Some examples [of compile-to-JavaScript frameworks], like Dart, portend that JavaScript has fundamental flaws and to support these scenarios requires a “clean break” from JavaScript in both syntax and runtime. We disagree with this point of view. We believe that with committee participant focus, the standards runtime can be expanded and the syntactic features necessary to support JavaScript at scale can be built upon the existing JavaScript standard.” 2) Types are opt-in 3) Tooling So should you use TypeScript? • Are your apps big? • Do you work on a team? • Unfamiliar codebases? • Non JS developers that need to write JS code? Thanks! @tjvantoll http://bit.ly/DR2017-vantoll.