Learning Activities with Semantic Hypermedia in Higher Education
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Thesis Final8
REFRAMING INTERACTIVE DIGITAL NARRATIVE: TOWARD AN INCLUSIVE OPEN-ENDED ITERATIVE PROCESS FOR RESEARCH AND PRACTICE A Dissertation Presented to The Academic Faculty By Hartmut Koenitz In Partial Fulfillment Of the Requirements for the Degree Doctor of Philosophy in Digital Media Georgia Institute of Technology August, 2010 Copyright © Hartmut Andreas Koenitz 2010 Reframing Interactive Digital Narrative: Toward An Inclusive Open-Ended Iterative Process For Research And Practice Approved by: Dr. Janet Murray, Advisor Dr. Kenneth Knoespel School of Literature, Communication Ivan Allen College and Culture Georgia Institute of Technology Georgia Institute of Technology Dr. Mads Haahr Dr. Jay Bolter Department of Computer Science School of Literature, Communication Trinity College Dublin and Culture Georgia Institute of Technology Date Approved: June 30, 2010 Dr. Celia Pearce School of Literature, Communication and Culture Georgia Institute of Technology It is a waste of energy and resources to make applications that merely imitate media that exist in other forms, such as print, television, and film. Pamela Jennings, 1996 To my Parents ACKNOWLEDGEMENTS First and foremost I want to acknowledge the help, dedication and commitment of my advisor Janet Murray. Her relentless criticism and simultaneous encouragement sharpened both my wit and the focus of my arguments. Jay Bolter gave me the courage to start this project and provided not only lucid intellectual advice, but also a shoulder to lean on and a voice of sanity in the darkest hours of this thesis. Celia Pearce gave me a new appreciation of games and encouraged me to include installation pieces I would have otherwise overlooked. Kenneth Knoespel always took my mind to exciting and unforeseen places and made me think outside the box. -
The Living Documentary: from Representing Reality to Co- Creating Reality in Digital Interactive Documentary
GOLDSMITHS Research Online Thesis (PhD) Gaudenzi, Sandra The Living Documentary: from representing reality to co- creating reality in digital interactive documentary You may cite this version as: Gaudenzi, Sandra. 2013. The Living Documentary: from representing reality to co-creating reality in digital interactive documentary . Doctoral thesis, Goldsmiths, University of London. [Thesis] : Goldsmiths Research Online. Available at: http://research.gold.ac.uk/7997/ COPYRIGHT This is a thesis accepted for a Higher Degree of the University of London. It is an unpublished document and the copyright is held by the author. All persons consulting this thesis must read and abide by the Copyright Declaration below. COPYRIGHT DECLARATION I recognise that the copyright and other relevant Intellectual Property Rights (IPR) of the above- described thesis rests with the author and/or other IPR holders and that no quotation from it or information derived from it may be published without the prior written consent of the author. ACCESS A non-exclusive, non-transferable licence is hereby granted to those using or reproducing, in whole or in part, the material for valid purposes, providing the copyright owners are acknowledged using the normal conventions. Where specific permission to use material is required, this is identified and such permission must be sought from the copyright holder or agency cited. REPRODUCTION All material supplied via Goldsmiths Library and Goldsmiths Research Online (GRO) is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the Data Collections is not permitted, except that material may be duplicated by you for your research use or for educational purposes in electronic or print form. -
The Living Documentary: from Representing Reality to Co-Creating
The Living Documentary: from representing reality to co-creating reality in digital interactive documentary by Sandra Gaudenzi A thesis submitted for the degree of Doctor of Philosophy. Goldsmiths (Centre for Cultural Studies), University of London. London, January 2013. I hereby declare that this thesis is entirely my work Sandra Gaudenzi Date: 2 Abstract This thesis concentrates on the emerging field of interactive documentaries. Digital interactive and networked media offer so many new possibilities to document reality that it is necessary to define what an interactive documentary is and whether there is any continuity with the linear documentary form. This research therefore proposes a definition of interactive documentaries and a taxonomy of the genre based on the idea of modes of interaction – where types of interactions are seen as the fundamental differentiator between interactive documentaries. Interactivity gives an agency to the user – the power to physically “do something”, whether that be clicking on a link, sending a video or re-mixing content - and therefore creates a series of relations that form an ecosystem in which all parts are interdependent and dynamically linked. It is argued that this human-computer system has many of the characteristics associated with living entities. It is also argued that by looking at interactive documentaries as living entities (Living Documentaries) we can see the relations that they forge and better understand the transformations they afford – on themselves and on the reality they portray. How does an interactive documentary change while it is being explored/used/co-created? To what extent do such dynamic relationships also change the user, the author, the code and all the elements that are linked through the interactive documentary? Those questions are discussed through the use of case studies chosen to illustrate the main interactive modes currently used in interactive documentaries. -
Authoring Tools Overview Document
Authoring Tools Overview document By Noam Knoller and Yotam Shibolet Blue = description text in the tool overview written by me. In the final version, a sentecnce – few paragraphs should be written for every tool with this kind of introduction before the quotes. Red = either comments or parts of the text I’m not sure about\to be revised in style and turned to regular (in the intro) or blue (in the overview) later See short document for project introduction & explanation (Make sure no important text that’s not in the shortened version was deleted from the original intro here) Tools Shortlist Real-time-animation\game engines All-purpose game engines 1. Corona GUI 2. Construct2 3. CooperCube5 4. Clickteam Fusion 2.5 5. CryEngine V 6. Amazon Lumberyard (based on CryeEngine) 7. GameMaker Studio 2 8. GODOT Game Engine 9. LOVE 10. Ogre3D Game Engine 11. Panda3D 12. Playcanvvas 13. Unity (Plugins: AdventureCreator, Cradle, Danesh, Fungus, Tidy Text Adventures, Vive VR Tookit, Yarn\Yarn Spinner, PSST – mixed-initiative) 14. Unreal (and Blueprint mode) 15. Source (and GoldSource) 16. Shiva Genre-specific game makers 17. AdventureGameStudios 18. Adventjure (Clojure) 19. Bitsy 20. Bladecoder Adventure Engine 21. CANVAS + SWB (Story World Builder) 22. Chatmapper 23. Ensemble 24. Game Salad 25. ITY Studio 26. One-Roll Engine 27. RPG in a Box 28. RPG Maker MV (and the Degica ‘make’r series) 29. Stencyl 30. TIC 80 31. Tinsel 32. ToonTastic 33. Versu 34. Visionaire 35. Wolf RPG Editor Dead Comme-il-Faut Scribe Interactive Drama Architecture Storybricks Engine Hybrid text + graphic tools Visual novel authoring tools 36.