Gamescom Award 2021: These Are the Nominees!
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Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Syberia Pc Game
1 / 2 Syberia Pc Game Buy Syberia 3 PC Game Blu-ray Disc Adventure 12+ Video Games PC Gaming PC Games at Jarir Bookstore for best offers and price in Dammam, Riyadh, .... Seriously, the last time I've ever touched a PC adventure game was when ... Syberia is probably one of the rare adventure titles for the PC last year (and perhaps .... Syberia is a 2002 computer adventure game designed by Benoît. It follows Kate Walker, the protagonist, as she attempts to wrap up a sale on .... Available on · Capabilities · Description · Screenshots · People also like · Add-ons for this game · Additional information · System Requirements .... The Bloons are back and better than ever! Get ready for a massive 3D tower defense game designed to give you hours and hours of the best strategy gaming ... Publisher Microïds will launch Syberia 3, the latest game in the acclaimed adventure series, on December 1 on the PC, Xbox One and .... Anyway, EA has released the 2004 adventure game Syberia II for free through ... in April for PC and the current generation of gaming consoles.. Three CD-Roms for Amiga CD/CDTV, Amiga CD32 and PC(for emulated ... A stock or expanded CD32 should play this game just fine. ... Syberia-Project. zip Dark Wizard — Yomigaerishi Yami no Madoushi (Japan).. Syberia combines traditional PC adventure gaming with a dramatic plot, believable characters and a unique art direction that lends the game a .... The game was released in the US on June 8, 2010. unfortunately final season ... and Play Naruto Shippuden - Ultimate Ninja Impact Video Game on your PC, Mac, .. -
Töfrahringurinn.Pdf
Að máta töfrahringinn: Kynjamannfræðileg nálgun á frásagnamynstur einspilunarleikja og sýndarsjálf spilara í þeim Karitas Witting Halldórsdóttir Lokaverkefni til MA-gráðu í mannfræði Félagsvísindasvið Að máta töfrahringinn Kynjamannfræðileg nálgun á frásagnarmynstur einspilunarleikja og sýndarsjálf spilara í þeim Karitas Witting Halldórsdóttir Lokaverkefni til MA-gráðu í mannfræði Leiðbeinandi: Sigríður Dúna Kristmundsdóttir Félags- og mannvísindadeild Félagsvísindasvið Háskóla Íslands Júní 2016 Ritgerð þessi er lokaverkefni til MA-gráðu í mannfræði og er óheimilt að afrita ritgerðina á nokkurn hátt nema með leyfi rétthafa. © Karitas Witting Halldórsdóttir 2016 Reykjavík, Ísland 2016 Útdráttur Rannsóknin leitast við að skoða tölvuleikjamenningu sem kynjað rými og er markmið hennar að skoða hvernig sú kynjun endurspeglast í sjálfsskilningi spilara og ímyndasköpun tölvuleikjamenningar. Ritgerðin byggir á tveimur rannsóknaraðferðum, annars vegar innihaldsgreiningu á 28 sögudrifnum einspilunarleikjum (e. single player games) frá árunum 2000-2013 og hins vegar hálfstöðluðum viðtölum við 17 tölvuleikjaspilara. Niðurstöður innihaldsgreiningarinnar staðfesta fyrirliggjandi þekkingu sem leitt hefur í ljós að ímyndasköpun tölvuleikja einkennist af kynjaskekkju þar sem spilanlegar persónur eru að miklum meirihluta karlkyns. Greiningin sýnir fram á endurtekið viðfangsefni tölvuleikja sem á margt sameiginlegt með uppbyggingu goðsagna. Frásögnin fjallar um hetju sem þarf að koma á jafnvægi í samfélagi sínu með því að undirgangast manndómsvígslu. Viðtölin sýndu að viðmælendum þótti mikilvægt að geta samsamað sig tölvuleikjapersónum og þar var kyn ákjósanlegasti grundvöllur samsömunar. Karlar eru almennt líklegri en konur til að flakka milli kynja í vali sínu á tölvuleikjapersónum. Vegna ríkulegs framboðs af karlpersónum í tölvuleikjum er hugsanlegt að karlar leiti að tilbreytingu í kvenpersónum en konur kjósi heldur samsömun við eigið kyn þegar það stendur til boða. -
Bandai June New Product
Bandai June New Product ZZ II "Gundam Build Fighters", Bandai HGBF 1/144 Launching alongside the release of a new Gundam Build Fighters Try episode, the popular Z II is now available! Capable of transforming into its Wave Rider form, the model kit also comes with powerful large-scale weaponry. Set includes a large beam rifle, transformation replacement parts, and interchangeable hand. Runner x12. Foil Sticker x1. Instruction manual x1. Approximately 5.5" Tall Package Size: Approximately 12.2"x7.8"x3.1" MSRP: $27.99 Gyancelot "Gundam Build Fighters", Bandai HGBF 1/144 From the Gyan family, comes a new model kit featuring Gyancelot! With expert detailing on the shield and weapons, the color scheme and textures accurately reproduces the look from the anime! The large lance appears in the shape of the crest of the Principality of Zeon, and its blades can be opened or closed through the use of replacement parts. Set includes large lance, beam saber, shield, and interchangeable hands. Runner x11. Foil sticker x1. Instruction manual x1. Approx. 5" Tall Package Size: Approx. 11.7"x7.4"x3.0" MSRP: $19.99 Gya Eastern Weapons "Gundam Build Fighters", Bandai HGBC 1/144 This is a kit focusing on parts for hand-held weapons from the Build Custom series! The parts can be used to customize existing models from various 1/144 series. The large rifle from the HG 1/144 ZZ II can be combined with a newly molded clay bazooka and optional parts for the lance from the Gyancelot can be customized as well. -
Checklist for Submission to Gamescom Award 2020
DEADLINE Friday, August 7th 2020 gamescom award honors outstanding games and products presented within the frame of gamescom 2020. Organizer of the award is the Digital Gaming Culture Foundation. To evaluate and rate the award submissions, the organizer composes an independent and internationally-staffed jury. By submitting a game or product to gamescom award, a company agrees to the regulations of gamescom award 2020. They can be found here (German) or here (English), near the bottom of the page, under the respective subheader. Checklist for submission to gamescom award 2020 For a successful submission to the gamescom award it is necessary to comply with the following regulations. Need help? Call +49 30 29 04 92 92 Please make sure that your game / product is not in Any questions? [email protected] conflict with any of the following criteria. Otherwise, its submission cannot be accepted. The submitted game / product has never been submitted for gamescom award in previous years.* The submitted game / product will be released in Germany or in my company‘s domestic market between the beginning of gamescom 2020 and the beginning of gamescom 2021 Benjamin Rostalski Tobias Lo Coco I’ve specifiedat least one contact person (see page 3) responsible for the game / product during the submission process, who is eligible to be called during a live streamed award ceremony. I am submitting this submission form prior to the Gameplay footage will be submitted alongside deadline on Friday, August 7th 2020 as a writable this form via link on page 3. PDF containing verified and copyable links, Footage must feature: contact details etc. -
Continuing to Innovate with a Focus on Global Business Initiatives Aligned with Changes in Our Markets
NEWSLETTER September 2018 BANDAI NAMCO Holdings Inc. BANDAI NAMCO Mirai-Kenkyusho 5-37-8 Shiba, Minato-ku, Tokyo 108-0014 Mitsuaki Taguchi Interview with the President President & Representative Director, BANDAI NAMCO Holdings Inc. Continuing to innovate with a focus on global business initiatives aligned with changes in our markets Under the Mid-term Plan, the Group announced a mid-term vision of CHANGE for the NEXT — Empower, Gain Momentum, and Accelerate Evolution, and launched a five-Unit system. In the first quarter, the Group achieved record-high sales. In these ways, the Mid-term Plan has gotten off to a favorable start. In this issue of the newsletter, BANDAI NAMCO Holdings’ President Mitsuaki Taguchi discusses the future results forecast and the situation with each of the Group’s Units. How were the results in the first What is the outlook for the future? for the mature fan base, BANDAI SPIRITS quarter? Taguchi: In our industry, the environment is CO., LTD., a new company that consolidates Taguchi: In the first quarter of FY2019.3, in undergoing drastic changes, and it is difficult the mature fan base business of the Toys and comparison with the same period of the previous to forecast all of the future trends based on Hobby Unit, started fullscale operation. With year, each business recorded favorable overall three months of results. Considering bolstered a separate organizational structure and a clarified progress with core IP* and products/services, marketing and promotion for businesses mission, the sense of speed in this business despite differences in the home video game recording favorable results; recent business has increased. -
Mcro, Inc. V. Bandai Namco Games America Inc., 837 F.3D 1299 (Fed
Case: 19-1557 Document: 88 Page: 1 Filed: 05/20/2020 United States Court of Appeals for the Federal Circuit ______________________ MCRO, INC., DBA PLANET BLUE, Plaintiff-Appellant v. BANDAI NAMCO GAMES AMERICA INC., TREYARCH CORPORATION, Defendants SONY COMPUTER ENTERTAINMENT AMERICA LLC, SUCKER PUNCH PRODUCTIONS, LLC, INFINITY WARD, INC., LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. LLC, ACTIVISION PUBLISHING, INC., BLIZZARD ENTERTAINMENT, INC., NAUGHTY DOG, INC., ELECTRONIC ARTS, INC., DISNEY INTERACTIVE STUDIOS, INC., SQUARE ENIX, INC., Defendants-Appellees ______________________ 2019-1557 ______________________ Appeal from the United States District Court for the Central District of California in Nos. 2:12-cv-10322-GW- FFM, 2:12-cv-10329-GW-FFM, 2:12-cv-10333-GW-FFM, 2:12-cv-10335-GW-FFM, 2:12-cv-10338-GW-FFM, 2:14-cv- 00332-GW-FFM, 2:14-cv-00336-GW-FFM, 2:14-cv-00352- GW-FFM, 2:14-cv-00358-GW-FFM, 2:14-cv-00383-GW- FFM, Judge George H. Wu. Case: 19-1557 Document: 88 Page: 2 Filed: 05/20/2020 2 MCRO, INC. v. BANDAI NAMCO GAMES AMERICA ______________________ Decided: May 20, 2020 ______________________ MARK STEWART RASKIN, King & Wood Mallesons LLP, New York, NY, for plaintiff-appellant. Also represented by MICHAEL DEVINCENZO, JOHN FRANCIS PETRSORIC, ROBERT WHITMAN; MARC AARON FENSTER, PAUL ANTHONY KROEGER, Russ August & Kabat, Los Angeles, CA. JOHN D. GARRETSON, Shook, Hardy & Bacon, LLP, Kansas City, MO, for defendants-appellees Sony Computer Entertainment America LLC, Sucker Punch Productions, LLC, Naughty Dog, Inc. Also represented by BETH A. LARIGAN. SONAL NARESH MEHTA, Wilmer Cutler Pickering Hale and Dorr LLP, Palo Alto, CA, for defendants-appellees In- finity Ward, Inc., Activision Publishing, Inc., Blizzard En- tertainment, Inc., Electronic Arts, Inc. -
Inside the E-Sports Ecosystem: a Business Overview
Inside the e-Sports Ecosystem: A Business Overview David Hiltscher VP Gaming Communities Turtle Entertainment About the presenter • Saw the beginning of Quake 2 & 3 and Counter- Strike, and many more games over the years • Joined Turtle in 2006 • He and his team figure out the first rule book of a sport on a regular basis • They ran 1,500 tournaments this year with 1.5 million participants eSports – The name ● Why not sport? ● Retired terms: Cyberathleticism, professional video gaming ● Sports professionals are split over accepting eSports ● Definition more an issue for sports professional than us A different sport ● Can be experienced by everyone ● Global player liquidity helps develop a sport ● No physicality ● Digitally exact ● Inclusive What is eSports? • Synchronous Multiplayer games that are played competitively (team games mainly) • From ranked matchmaking to the Staples Center • For us there is only eSports, but we treat each game individually as a sport THE GAMES OFFICIAL LEAGUES WCS 2012 EU FINALS LOL S2 WORLD CHAMPIONSHIP THE INTERNATIONAL 2 Why enter this business? What the public thinks: • Reach • Trend • Direct profit Actual good reasons to consider eSports • Engagement • Viral acquisition • Brand loyalty • Across genres, once learned becomes part of your marketing • Competitive advantage • Gain control • A sound business choice overall Options • Organic / anorganic Is there an eSports industry? “Your best bet finding an eSports position is to look at every company that sponsors eSports.” This view is common and wrong. eSports -
BANDAI NAMCO Holdings Inc
BANDAI NAMCO Holdings Inc. Notice of the Fifteenth Ordinary General Meeting of Shareholders to be held on June 22, 2020 An English translation of the original notice in Japanese DISCLAIMER The following is an English translation of the Japanese original “Notice of the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc.” which meeting is to be held on June 22, 2020. The Company provides this translation for your reference and convenience only and does not guarantee its accuracy or otherwise. In the event of any discrepancies, the Japanese original notice shall prevail. These documents have been prepared solely in accordance with Japanese law and are offered here for informational purposes only. In particular, please note that the financial statements included in the following translation have been prepared in accordance with Japanese GAAP. * The English version of this Notice of the Fifteenth Ordinary General Meeting of Shareholders reflects the revisions announced in “Notice Regarding Partial Revision to the Notice of the Fifteenth Ordinary General Meeting of Shareholders” (in Japanese only) released on June 1, 2020 and June 10, 2020. 1 Securities code: 7832 June 5, 2020 5-37-8 Shiba, Minato-ku, Tokyo BANDAI NAMCO Holdings Inc. Mitsuaki Taguchi President and Representative Director Dear Shareholders, NOTICE OF THE FIFTEENTH ORDINARY GENERAL MEETING OF SHAREHOLDERS We would like to inform you that the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc. (“the Company”) will be held as set forth below. Although we will hold the General Meeting of Shareholders while being as thorough as possible in taking measures to prevent infection, for this fiscal year, we encourage you to exercise your voting rights in writing or via the Internet in advance instead of attending the meeting in order to prevent the spread of COVID-19. -
Annual Review
annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories -
Anime Publisher Year a Tree of Palme ADV Films 2005 Abenobashi ADV
Anime Publisher Year A Tree of Palme ADV Films 2005 Abenobashi ADV Films 2005 Ah! My Goddess Pioneer 2000 Air Gear ADV Films 2007 Akira Pioneer 1994 Alien Nine US Manga 2003 Android Kikaider Bandai Entertainment 2002 Angelic Layer ADV Films 2005 Aquarian Age ADV Films 2005 Arjuna Bandai Entertainment 2001 Black Cat Funimation 2005 Black Heaven Pioneer 1999 Black Lagoon Funimation 2006 Blood: The Last Vampire Manga Entertainment 2001 Blood+ Sony Pictures 2005 BoogiePop Phantom NTSC 2001 Brigadoon Tokyo Pop 2003 C Control Funimation 2011 Ceres: Celestial Legend VIS Media 2000 Chevalier D'Eon Funimation 2006 Cowboy Bebop Bandai Entertainment 1998 Cromartie High Scool ADV Films 2006 Dai-Guard ADV Films 1999 Dears Bandai Visual 2004 DeathNote VIS Media 2003 Elfen Lied ADV Films 2006 Escaflowne Bandai Entertainment 1996 Fate Stay/Night TBS Animation 2013 FLCL Funimation 2000 Fruits Basket Funimation 2002 Full Metal Achemist: Brotherhood Funimation 2010 Full Metal Alchemist Funimation 2004 Full Metal Panic? ADV Films 2004 G Gundam Bandai Entertainment 1994 Gankutsuou Gnzo Media Factory 2004 Gantz ADV Films 2004 Geneshaft Bandai Entertainment 2001 Getbackers ADV Films 2005 Ghost in the Shell Bandai Entertainment 2002 Ghost Stories ADV Films 2000 Grave of the Fireflies Central Pak Media 1988 GTO Great Teacher Onizuka Tokyo Pop 2004 Gungrave Pioneer 2004 Gunslinger Girl Funimation 2002 Gurren Lagann Bandai Entertainment 2007 Guyver ADV Films 2007 Heat Guy J Pioneer 2002 Hellsing Pioneer 2002 Infinite Ryvius Bandai Entertainment 1999 Jin-Roh Bandai