Revolutionary Testing Using Extreme Programming to Develop ERP Software in Pakistan
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Agile Methodologies and Extreme Programming Corso Di Laurea
Agile Methodologies and EXtreme Programming Lecturer: Giuseppe Santucci (Some slides taken from slideshare.net) Outline • Development Methodologies • Agile Development (12 Key Practices) • Extreme Programming (XP) – How does it work ? 2 What is a SE Methodology? • A SE methodology is a rigorously defined process (or set of practices) for creating software – A set of rules you have to follow – A set of conventions the organization decides to follow – A systematical, engineered approach for organizing software projects 3 Agile Development Agile Manifesto “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software“ [Manifesto for Agile] 5 The agile spirit • Incremental – Working software over comprehensive documentation • Cooperation – Customer collaboration over contract negotiation • Straightforward – Individuals and interactions over processes and tools • Adaptive – Responding to change over following a plan 6 Agile Methodologies • eXtreme Programming (XP) • Scrum • Crystal family of methodologies • Feature-Driven Development (FDD) • Adaptive Software Development (ASD) • Dynamic System Development Model (DSDM) • Agile Unified Process (AUP) 7 The XP inventor: Kent Beck • eXtreme Programming – The most prominent agile development methodology Kent Beck 8 The 12 Key Practices 1. Metaphor 2. The Planning Game 3. Test-Driven Development 4. Pair Programming 5. Refactoring 6. Simple Design 7. Collective Ownership 8. Continuous Integration 9. On-site Customer 10. Small Releases 11. 40-Hour Workweek -
Agile Practices in Commercial Saas Teams
SAMINT-MILI 2036 Master’s Thesis 30 credits May 2020 Agile Practices in Commercial SaaS Teams A case study on the adoption of agile practices in non-software teams Bruno Petersen Master’s Programme in Industrial Management and Innovation Masterprogram i industriell ledning och innovation Abstract Agile Practices in Commercial SaaS Teams Bruno Petersen Faculty of Science and Technology Agile software development methods have seen great success in software Visiting address: Ångströmlaboratoriet teams. Research on the topic of adopting agile methods in development teams Lägerhyddsvägen 1 is extensive. In the literature key enabling factors are identified and numerous House 4, Level 0 benefits of agile ways of working are named. Less attention has been payed to Postal address: the non-software functions in software development organizations, though. Box 536 Moreover, little is known about how well the enabling factors and benefits for 751 21 Uppsala software teams translate to other teams in the organization. The goal of this Telephone: study is to evaluate what benefits agile methods provide to non-software teams, +46 (0)18 – 471 30 03 whether the enabling factors are similar and what the challenges and drawbacks Telefax: for adopting agile methods in commercial teams are. Using the case of the +46 (0)18 – 471 30 00 Swedish Software-as -a-Service company Funnel, which introduced agile Web page: practices into their commercial teams, these questions are tackled. The study http://www.teknik.uu.se/student-en/ finds that knowledge transfer and governance are core areas that need to be engaged in during the adoption process. With decisions being made more autonomously ensuring the exchange of relevant information is crucial. -
Agile-Methodologies-And-Extreme
Agile Development and Extreme Programming Rouhollah Rahmati & Sina Khankhajeh Department of Computer Engineering Sharif University of Technology Agenda • Development Methodologies • Agile Development • Extreme Programming (XP) • In Practise • Develop Your Own Methodology Development Methodologies What is a Methodology? • A methodology is a formalized process or set of practices for creating software • A set of rules you have to follow • A set of conventions the organization decides to follow • unlike method • which systematically details a given procedure or process • Software development methodology • framework acts as a basis for applying specific approaches to develop and maintain software The Waterfall Development Process The Waterfall Process • The traditional development process: Software Requirements Analysis Design Implementation • Or at worst … Testing maintenance • But this always ends up happening! Agile Development Agile Manifesto “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software“ [Manifesto for Agile] principles underlie the Agile Manifesto • Welcome changing requirements, even late in development • Working software is delivered frequently (weeks rather than months) • Working software is the principal measure of progress • Close, daily co-operation between business people and developers principles underlie the Agile Manifesto (continued) • Face-to-face conversation is the best form of communication (co-location) • Projects are built around motivated individuals, who -
The Timeboxing Process Model for Iterative Software Development
The Timeboxing Process Model for Iterative Software Development Pankaj Jalote Department of Computer Science and Engineering Indian Institute of Technology Kanpur – 208016; India Aveejeet Palit, Priya Kurien Infosys Technologies Limited Electronics City Bangalore – 561 229; India Contact: [email protected] ABSTRACT In today’s business where speed is of essence, an iterative development approach that allows the functionality to be delivered in parts has become a necessity and an effective way to manage risks. In an iterative process, the development of a software system is done in increments, each increment forming of an iteration and resulting in a working system. A common iterative approach is to decide what should be developed in an iteration and then plan the iteration accordingly. A somewhat different iterative is approach is to time box different iterations. In this approach, the length of an iteration is fixed and what should be developed in an iteration is adjusted to fit the time box. Generally, the time boxed iterations are executed in sequence, with some overlap where feasible. In this paper we propose the timeboxing process model that takes the concept of time boxed iterations further by adding pipelining concepts to it for permitting overlapped execution of different iterations. In the timeboxing process model, each time boxed iteration is divided into equal length stages, each stage having a defined function and resulting in a clear work product that is handed over to the next stage. With this division into stages, pipelining concepts are employed to have multiple time boxes executing concurrently, leading to a reduction in the delivery time for product releases. -
Agile Software Development and Im- Plementation of Scrumban
Joachim Grotenfelt Agile Software Development and Im- plementation of Scrumban Metropolia University of Applied Sciences Bachelor of Engineering Mobile Solutions Bachelor’s Thesis 30 May 2021 Abstrakt Författare Joachim Grotenfelt Titel Agile software utveckling och Implementation av Scrumban Antal Sidor 31 sidor Datum 30.05.2021 Grad Igenjör YH Utbildningsprogram Mobile Solutions Huvudämne Informations- och kommunikationsteknologi Instruktörer Mikael Lindblad, Projektledare Peter Hjort, Lektor Målet med avhandlingen var att studera agila metoder, hur de används i mjukvaruföretag och hur de påverkar arbetet i ett programvaruutvecklingsteam. Ett annat mål med avhandlingen var att studera bakgrunden till den agila metoden, hur den togs i bruk och hur den påverkar kundnöjdhet. I denna avhandling förklaras några existerande agila metoder, verktygen för hur agila metoder används, samt hur de påverkar programvaruutvecklingsteamet. Avhandlingen fokuserar sig på två agila metoder, Scrum och Kanban, eftersom de ofta används i olika företag. Ett av syftena med denna avhandling var att skapa förståelse för hur Scrumban metoden tas i bruk. Detta projekt granskar fördelarna med att ha ett mjukvaruutvecklingsteam som arbetar med agila processer. Projektet lyckades bra och en arbetsmiljö som använder agila metoder skapades. Fördelen blev att utvecklarteamet kunde göra förändringar när sådana behövdes. Nyckelord Agile, Scrum, Kanban, Scrumban Abstract Joachim Grotenfelt Author Basics of Agile Software Development and Implementation of Title Scrumban Number of Pages 31 pages Date 30.05.2021 Degree Bachelor of Engineering Degree Program Mobile Solutions Professional Major Information- and Communications Technology Instructors Mikael Lindblad, Project Manager Peter Hjort, Senior Lecturer The goal of the thesis is to study the Agile methods and how they affect the work of a soft- ware development team. -
Extreme Programming Considered Harmful for Reliable Software Development
AVOCA GmbH Extreme Programming Considered Harmful for Reliable Software Development Status: Approved Author(s): Gerold Keefer Version: 1.0 Last change: 06.02.02 21:17 Project phase: Implementation Document file name: ExtremeProgramming.doc Approval Authority: Gerold Keefer Distribution: Public Security Classification: None Number of pages: 1 Extreme Programming Considered Harmful for Reliable Software Development AVOCA GmbH 1 MOTIVATION ................................................................................................................................... 3 2BIAS................................................................................................................................................. 4 3 BENEFITS ........................................................................................................................................ 4 4 DUBIOUS VALUES AND PRACTICES........................................................................................... 5 5 C3 REVISITED ................................................................................................................................. 7 6 MISSING ANSWERS ....................................................................................................................... 7 7 ALTERNATIVES .............................................................................................................................. 8 8 CONCLUSIONS ............................................................................................................................ -
Emerging Themes in Agile Software Development: Introduction to the Special Section on Continuous Value Delivery
ARTICLE IN PRESS JID: INFSOF [m5G; May 14, 2016;7:8 ] Information and Software Technology 0 0 0 (2016) 1–5 Contents lists available at ScienceDirect Information and Software Technology journal homepage: www.elsevier.com/locate/infsof Emerging themes in agile software development: Introduction to the special section on continuous value delivery ∗ Torgeir Dingsøyr a,b, , Casper Lassenius c a SINTEF, Trondheim, Norway b Department of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, Norway c Department of Computer Science and Engineering, Aalto University, Helsinki, Finland a r t i c l e i n f o a b s t r a c t Article history: The relationship between customers and suppliers remains a challenge in agile software development. Received 19 April 2016 Two trends seek to improve this relationship, the increased focus on value and the move towards con- Revised 26 April 2016 tinuous deployment. In this special section on continuous value delivery, we describe these emerging Accepted 27 April 2016 research themes and show the increasing interest in these topics over time. Further, we discuss implica- Available online xxx tions for future research. Keywords: ©2016 The Authors. Published by Elsevier B.V. Agile software development This is an open access article under the CC BY-NC-ND license Software process improvement ( http://creativecommons.org/licenses/by-nc-nd/4.0/ ). Value-based software engineering Requirements engineering Continuous deployment Lean startup Scrum Extreme programming 1. Introduction ous deployment of new features. We describe these two trends as a focus on continuous value delivery. This is a challenging topic. -
A Survey of Agile Development Methodologies
A Survey of Agile Development Methodologies Agile development methodologies are emerging in the software industry. In this chapter, we provide an introduction to agile development methodologies and an overview of four specific methodologies: • Extreme Programming • Crystal Methods • Scrum • Feature Driven Development Plan-driven methods work best when developers can determine the requirements in advance . and when the requirements remain relatively stable, with change rates on the order of one percent per month. -- Barry Boehm [11] Plan-driven methods are those that begin with the solicitation and documentation of a set of requirements that is as complete as possible. Based on these requirements, one can then formulate a plan of development. Usually, the more complete the requirements, the better the plan. Some examples of plan-driven methods are various waterfall approaches and others such as the Personal Software Process (PSP) [28] and the Rational Unified Process (RUP) [30, 31]. An underlying assumption in plan-driven processes is that the requirements are relatively static. On the other hand, iterative methods, such as spiral- model based approaches [12, 14], evolutionary processes described in [5, 22, 32, 33], and recently agile approaches [45] count on change and recognize that the only constant is change. The question is only of the degree and the impact of the change. Beginning in the mid-1990’s, practitioners began finding the rate of change in software requirements increasing well beyond the capabilities of classical development methodologies [11, 27]. The software industry, software technology, and customers expectations were moving very quickly and the customers were becoming increasingly less able to fully state their needs up front. -
Continuous Delivery
Continuous Quality Improvement Vijay kumar Vankamamidi Joseph Eapen Ebin John Poovathany Delivery Quality Goal Faster Time to Market Reduce Risk Build software that is production ready at all times Frequent, low risk Fast feedback, Built-in Software visibility and Quality releases control 2 Agile development philosophy > The process for releasing/deploying software must be repeatable and reliable. > Build quality in! > Automate everything! > Done means “potentially shippable”. - Complete PSR > Everybody has responsibility for quality. > Improve continuously. 3 Continuous Quality Improvement People, Process & Systems Communities of practice for continuous learning (Design, Coding, Testing) Software Craftsmanship Product Business Functional B A / Developer Field / IT Ops Customer Director Analyst Architect Tester Product Design, Coding Customer Release and Customer Need Requirement Requirement High level Testing Director and testing Validation deployment Collection Analysis Design Validation Agile Methodologies DevOps ( Development, IT Operations, and Support) Standardize the frameworks Hygiene factors like Definition of Done Establish a standard Continuous Continuous Improvement culture Integration Framework 4 Agile Methodologies Focus on People & Process 5 Quality through Agile > Standardize the frameworks (Scrum, Kanban and Scrumban) - Bring in common understanding of Agile - Informal learning opportunities > Hygiene practices - Constructive partnership with customer • Product vision and Requirement clarity - Definition of Done • User -
Agile Methodology: Hybrid Approach Scrum and XP Farrukh Musa, Muhammad Ali Tariq
International Journal of Scientific & Engineering Research, Volume 8, Issue 4, April-2017 1405 ISSN 2229-5518 Agile Methodology: Hybrid Approach Scrum and XP Farrukh Musa, Muhammad Ali Tariq Abstract— Nowadays, agile is the most usable process model in IT industry. There are plenty of agile methodologies in the market but all of them have some drawbacks that must be solved. Most commonly used agile methodologies are scrum, extreme programming (XP), lean development etc. This research paper is basically to introduce the new agile methodology i-e hybrid of scrum and XP that overcome the drawback and issues we face in previous agile methodologies. Further there is detail that how it works and when to use along with some advantages. Index Terms— hybrid software engineering methodology, agile approach, Scrum, XP, extreme programming, Scrum with XP. —————————— —————————— 1 INTRODUCTION GILE methodology is now becoming most popular and rapid prototype etc. agile process model requires very limited A usable process model in IT Development industry. In this planning to get started with the project. Changes and en- methodology we discuss certain models such as by nature its hancement can be discussed and implement later on as per Incremental because in this software is developed in incre- client demand to get more efficient and better results. mental, rapid cycle. Results builds in small incremental release The paper is distributed in some major sections; section II will and each release is thoroughly tested to ensure the software be comprised of related work on the different agile method- quality maintainability [1, 2]. In it we invest lesser time on ologies which are already existing and up to date, while Sec- analysis and design phase as compare to other because here tion III deals with the proposed methodology. -
Stephan Goericke Editor the Future of Software Quality Assurance the Future of Software Quality Assurance Stephan Goericke Editor
Stephan Goericke Editor The Future of Software Quality Assurance The Future of Software Quality Assurance Stephan Goericke Editor The Future of Software Quality Assurance Editor Stephan Goericke iSQI GmbH Potsdam Germany Translated from the Dutch Original book: ‘AGILE’, © 2018, Rini van Solingen & Manage- ment Impact – translation by tolingo GmbH, © 2019, Rini van Solingen ISBN 978-3-030-29508-0 ISBN 978-3-030-29509-7 (eBook) https://doi.org/10.1007/978-3-030-29509-7 This book is an open access publication. © The Editor(s) (if applicable) and the Author(s) 2020 Open Access This book is licensed under the terms of the Creative Commons Attribution 4.0 Inter- national License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this book are included in the book’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the book’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. -
The Continuous Refinement of Extreme Programming
The Continuous Refinement of Extreme Programming Ken Auer RoleModel Software, Inc. [email protected] http://rolemodelsoftware.com Copyright © 2003-04, RoleModel Software, Inc. Requirements Documents* • Documentation is not Understanding (tacit) – One Study of Typical Requirements Documents (Source: Elemer Magaziner): • 15% Complete, • 7% Correct, Not cost effective to increase • Formality is not Discipline • Process is not Skill • Initial Requirements define a fuzzy view of a point on the horizon * Some slide content supplied by Jim Highsmith, —Adaptive Software Development“ Copyright © 2003, RoleModel Software, Inc. Dichotomies Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. Perceptions Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. Charicatures Pragmatic – Making computers do something useful without actually thinking critically Technical Business Academic – critical thinking about how computers work without actually doing anything useful Copyright © 2003, RoleModel Software, Inc. Charicatures Pragmatic – Making computers do something useful without actually thinking critically Technical – understanding how Business – wanting to make things work, wanting things to work without someone to pay them to any desire to understand how play and gain more understanding or paying for someone who does Academic – critical thinking about how computers work without actually doing anything useful Copyright © 2003, RoleModel Software, Inc. The Pragmatic/Business Dialog Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. The Technical/Academic Dialog Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. The Essential Dialog Pragmatic Iron sharpens iron, Technical Business So one man sharpens another. (Prov 27:17) Academic Copyright © 2003, RoleModel Software, Inc. Cost of Communication* * Alistair Cockburn, “Agile Software Development”, Addison-Wesley 2002 Copyright © 2003, RoleModel Software, Inc.