Rembrandt, the Anatomy Lesson of Dr. Nicolas Tulp
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Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
The Origins and Meanings of Non-Objective Art by Adam Mccauley
The Origins and Meanings of Non-Objective Art The Origins and Meanings of Non-Objective Art Adam McCauley, Studio Art- Painting Pope Wright, MS, Department of Fine Arts ABSTRACT Through my research I wanted to find out the ideas and meanings that the originators of non- objective art had. In my research I also wanted to find out what were the artists’ meanings be it symbolic or geometric, ideas behind composition, and the reasons for such a dramatic break from the academic tradition in painting and the arts. Throughout the research I also looked into the resulting conflicts that this style of art had with critics, academia, and ultimately governments. Ultimately I wanted to understand if this style of art could be continued in the Post-Modern era and if it could continue its vitality in the arts today as it did in the past. Introduction Modern art has been characterized by upheavals, break-ups, rejection, acceptance, and innovations. During the 20th century the development and innovations of art could be compared to that of science. Science made huge leaps and bounds; so did art. The innovations in travel and flight, the finding of new cures for disease, and splitting the atom all affected the artists and their work. Innovative artists and their ideas spurred revolutionary art and followers. In Paris, Pablo Picasso had fragmented form with the Cubists. In Italy, there was Giacomo Balla and his Futurist movement. In Germany, Wassily Kandinsky was working with the group the Blue Rider (Der Blaue Reiter), and in Russia Kazimer Malevich was working in a style that he called Suprematism. -
Introduction Examples of Early Animation
Sabine Fox, 21101363 Introduction Animation first started out as still drawings, such as in cave paintings, which depicted animals or humans with multiple sets of legs, giving the illusion of movement. There has also been an ancient bowl found in Iran which features sequential images of a goat leaping to a tree. When putting animation into context of portraying actual movement by using mechanisms and sequential images, the earliest known animation was created for devices of Chinese inventor Ting Huan in 180 AD. The device was an earlier version of the zoetrope, where it held a series of drawings that rotated when the device was suspended over a lamp. When rotated at the right speed, it created an illusion of movement. Examples of early animation Thaumatrope, 1826, created by English physician John Ayrton Paris. -- It consisted of a disc with two images on opposite sides that merged together when the disc was quickly spun using strings. An example is a bird on one side and a cage on the other. In 1831 Joseph Plateau created the phenakistiscope -- a wheel that had slits around the edge. Under each slit were images on a paper slip that are almost similar to one another, and when the wheel is spun facing the mirror, the images appear to move. The zoetrope, designed by William George Homer in 1834 but wasn’t widely used until 1867. The device was similar to how the phenakistiscope worked -- did not require a mirror to see the images and was moved by turning the cylinder around. It also allowed for the images to be changed, which wasn’t possible with the phenakistiscope. -
The Historian's Toybox
THE HISTORIAN’S TOYBOX Children’s Toys from the Past you can Make Yourself. EUGENE F. PROVENZO, JR. ASTERIE BAKER PROVENZO Illustrations by Peter A. Zorn, Jr. EUGENE F. PROVENZO, JR., an associate professor in the School of Education and Allied Professions, University of Miami, is a specialist in the history of childhood and the history of education. Not only is he interested in toy design as a historian, but he has also designed award-winning toys. ASTERIE BAKER PROVENZO is currently working on a history of American school architecture at the University of Miami. Her interest in toys is an outgrowth of research she has conducted on the history of childhood and the history of education. PETER A. ZORN, JR., an assistant professor of graphic design at the University of Miami, has wide-ranging experience in the development and design of toys. INTRODUCTION Toys play an important part in the lives of children. They are vehicles for the imagination of children, as well as tools with which to instruct them about the world in which they live. Unfortunately, too many of the toys that are available to children today do not encourage them to discover or invent things for themselves. Historically, this has not always been the case. Many of the toys that were popular during the eighteenth and nineteenth centuries required the imagination and inventiveness of the child. The Historian’s Toy-box: Children’s Toys from the Past You Can Make Yourself is about these toys and how to make them. Children have always made toys for themselves. -
Abstract Art: Geometry and Movement
Abstract Art: Geometry and Movement In the context of the return to Geometrical and Kinetic Art in Paris in the second half of the fifties, the formation of Equipo 57 by a group of Spanish artists and architects based in the French capital entailed a reaction against the ubiquitousness of Art Informel and Lyrical Abstraction. At the same time, it implied adopting a particularly meaningful political stance in connection with the Franco regime. In an attempt to conform to the spirit of the times and the modes of industrial production this group proposed to construct reality through an objective and quantifiable geometric language divested of all individual traces. and sculpture, which they apply to wider fields of research linked to mechanical and electrical media. The exhibition was constructed around prophetic statements such as ‘The pleasure of a new plastic beauty that moves, and moves us, lies in store.’ In the period between the two world wars Alexander Calder (1898-1976) had already ventured into this line of research from the ranks of the avant-garde through the mobile. Calder’s discourse on move- ment was enhanced in this new context, as a result of which he became a key figure bridging the gap between generations of As opposed to the insistence on individualism, the introspection of Art Informel painters artists. In his turn, Spanish artist Eusebio and the other consequences of European and American abstraction, around the mid- Sempere (1923-1985), who had settled fifties several new proposals strove to achieve a more geometrical, objective and dehu- in Paris in 1948, was immediately influen- manised art. -
Teachers Guide
Teachers Guide Exhibit partially funded by: and 2006 Cartoon Network. All rights reserved. TEACHERS GUIDE TABLE OF CONTENTS PAGE HOW TO USE THIS GUIDE 3 EXHIBIT OVERVIEW 4 CORRELATION TO EDUCATIONAL STANDARDS 9 EDUCATIONAL STANDARDS CHARTS 11 EXHIBIT EDUCATIONAL OBJECTIVES 13 BACKGROUND INFORMATION FOR TEACHERS 15 FREQUENTLY ASKED QUESTIONS 23 CLASSROOM ACTIVITIES • BUILD YOUR OWN ZOETROPE 26 • PLAN OF ACTION 33 • SEEING SPOTS 36 • FOOLING THE BRAIN 43 ACTIVE LEARNING LOG • WITH ANSWERS 51 • WITHOUT ANSWERS 55 GLOSSARY 58 BIBLIOGRAPHY 59 This guide was developed at OMSI in conjunction with Animation, an OMSI exhibit. 2006 Oregon Museum of Science and Industry Animation was developed by the Oregon Museum of Science and Industry in collaboration with Cartoon Network and partially funded by The Paul G. Allen Family Foundation. and 2006 Cartoon Network. All rights reserved. Animation Teachers Guide 2 © OMSI 2006 HOW TO USE THIS TEACHER’S GUIDE The Teacher’s Guide to Animation has been written for teachers bringing students to see the Animation exhibit. These materials have been developed as a resource for the educator to use in the classroom before and after the museum visit, and to enhance the visit itself. There is background information, several classroom activities, and the Active Learning Log – an open-ended worksheet students can fill out while exploring the exhibit. Animation web site: The exhibit website, www.omsi.edu/visit/featured/animationsite/index.cfm, features the Animation Teacher’s Guide, online activities, and additional resources. Animation Teachers Guide 3 © OMSI 2006 EXHIBIT OVERVIEW Animation is a 6,000 square-foot, highly interactive traveling exhibition that brings together art, math, science and technology by exploring the exciting world of animation. -
CUBISM and ABSTRACTION Background
015_Cubism_Abstraction.doc READINGS: CUBISM AND ABSTRACTION Background: Apollinaire, On Painting Apollinaire, Various Poems Background: Magdalena Dabrowski, "Kandinsky: Compositions" Kandinsky, Concerning the Spiritual in Art Background: Serial Music Background: Eugen Weber, CUBISM, Movements, Currents, Trends, p. 254. As part of the great campaign to break through to reality and express essentials, Paul Cezanne had developed a technique of painting in almost geometrical terms and concluded that the painter "must see in nature the cylinder, the sphere, the cone:" At the same time, the influence of African sculpture on a group of young painters and poets living in Montmartre - Picasso, Braque, Max Jacob, Apollinaire, Derain, and Andre Salmon - suggested the possibilities of simplification or schematization as a means of pointing out essential features at the expense of insignificant ones. Both Cezanne and the Africans indicated the possibility of abstracting certain qualities of the subject, using lines and planes for the purpose of emphasis. But if a subject could be analyzed into a series of significant features, it became possible (and this was the great discovery of Cubist painters) to leave the laws of perspective behind and rearrange these features in order to gain a fuller, more thorough, view of the subject. The painter could view the subject from all sides and attempt to present its various aspects all at the same time, just as they existed-simultaneously. We have here an attempt to capture yet another aspect of reality by fusing time and space in their representation as they are fused in life, but since the medium is still flat the Cubists introduced what they called a new dimension-movement. -
2007 Scms 2007
2007 SCMS CONFERENCE PROGRAM and SCREENING SYNOPSES MARCH 8–11 • HILTON CHICAGO SOCIETY FOR CINEMA AND MEDIA STUDIES SOCIETY 2007 SCMS CONFERENCE PROGRAM and SCREENING SYNOPSES MARCH 8–11 • HILTON CHICAGO CHICAGO Letter from the SCMS President Welcome to Chicago! Our conference this year is another very large gathering of film scholars from around the world. Our conferences have continued to grow in size each year, and this year is no exception. We received 877 proposals, compared with 845 last year and 708 the year before for London. By far, our biggest category this year was the Open Call submissions, which suggests that we are seeing an influx of new members trying out the conference for a first time. But you will also find many familiar faces and names among the attendees, and our roster of program topics fully reflects the diverse nature of moving picture media in today’s world. One of my priorities as President has been to encourage the diversification of program topics at our conferences in ways that are reflective of our organization’s dual function name—cinema and media. Seeing this occur over the past few years has been enormously pleasurable for me. I believe that our confer- ences are more exciting intellectually than they have ever been, and the wealth of topics addressed by papers and panels—cinema, television, radio, video games, media policy, global economy, and so on—demonstrates the continuing vitality of our field. This opening up of focus is far from being a symptom of centerlessness or confused identities—instead, it demonstrates how our field and its scholars are keeping pace with rapid changes in the world of moving image media. -
Shifting Momentum: Abstract Art from the Noyes Collection
Education Guide April 5 – June 6, 2018 Shifting Momentum: Abstract Art from the Noyes Collection Free Opening Reception: Second Friday, April 13, 2018 6:00 – 8:00 pm Curator’s Talk by Chung-Fan Chang: 6:00pm This show features abstract works by Dimitri Petrov, Lucy Glick, Robert Natkin, Jim Leuders, W.D. Bannard, Robert Motherwell, Frieda Dzubas, Alexander Liberman, David Johnston, Hulda Robbins, Wolf Kahn, Deborah Enight, Oscar Magnan, and Katinka Mann. Lucy Glick, Quiet Landing, oil on linen, 1986 Dimitri Petrov was born in Philadelphia in 1919, grew up in an anarchist colony in New Jersey and spent much of his career in Philadelphia. In 1977, he moved to Mount Washington, Massachusetts. Petrov later attended the Pennsylvania Academy of Fine Arts and studied printmaking with Stanley Hayter at the Atelier 17 Workshop. He was a member of the Dada movement and a Surrealist painter and printmaker. He was also the editor of a surrealist newspaper, Instead, a member of the Woodstock Artists Association, and editor/publisher of publications including the “Prospero” series of poet-artist books "Letter Edged in Black". Lucy Glick, an artist whose vividly colored paintings were known for their bold lines and sense of movement was born in Philadelphia. Glick attended the Philadelphia College of Art from 1941 to 1943 and the Pennsylvania Academy of the Fine Arts from 1958 to 1962. Her paintings were a vehicle for expressing her emotions, usually with strong lines, energetic brush strokes and a luminous quality. Robert Natkin was born in Chicago in 1930 into a large Russian-Jewish immigrant family. -
The Plateau Exhibition in Ghent 2001
The Plateau Exhibition in Ghent 2001 By Ron Holloway Spring 2002 Issue of KINEMA THE PLATEAU EXHIBITION AT THE SCIENCE MUSEUM IN GHENT 2001 Film historians with a tick for the archaeology of the cinema are well advised to pay a visit to the Museum of Science in Ghent to view the exhibition honouring the 200th birthday of Belgian scientist Joseph Plateau. It was Plateau’s experiments on optical deception and the persistence of vision in the middle of the 19th century that led to the invention of the anorthoscope (distorted view) and the phenakistiscope (deceitful view), the direct precursors of the first moving picture inventions. The entire range of related optical inventions the stroboscope (whirling view), the thaumatrope (magical turning), and zoetrope (life turning), to name just the key scientific discoveries that led to cinematography were placed on mechanically driven display atthe opening of the 28th Flanders International Film Festival in Ghent (8-18 October 2001). Visitors to the Flanders festival were also presented with an invaluable catalogue to accompany the exhibition: ”Joseph Plateau, (1801-1883) Living Between Art and Science” (Gent: Provincie Oost-Vlaanderen, 2001) by Maurice Dorikens, with additional essays by David Robinson, Laurent Mannoni, and Giusy Pisno-Basile. Robinson’s contribution on ”Plateau, Faraday and Their Spinning Discs” focuses on the fruitful competition between Joseph Plateau in Belgium and Michael Faraday in England on experiments relating to optical deception. Plateau won that race by a few months to perfect the anorthoscope in 1936, a concession readily made by Faraday upon reading the Belgian scientist’s published papers. -
Proto-Cinematic Narrative in Nineteenth-Century British Fiction
The University of Southern Mississippi The Aquila Digital Community Dissertations Fall 12-2016 Moving Words/Motion Pictures: Proto-Cinematic Narrative In Nineteenth-Century British Fiction Kara Marie Manning University of Southern Mississippi Follow this and additional works at: https://aquila.usm.edu/dissertations Part of the Literature in English, British Isles Commons, and the Other Film and Media Studies Commons Recommended Citation Manning, Kara Marie, "Moving Words/Motion Pictures: Proto-Cinematic Narrative In Nineteenth-Century British Fiction" (2016). Dissertations. 906. https://aquila.usm.edu/dissertations/906 This Dissertation is brought to you for free and open access by The Aquila Digital Community. It has been accepted for inclusion in Dissertations by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. MOVING WORDS/MOTION PICTURES: PROTO-CINEMATIC NARRATIVE IN NINETEENTH-CENTURY BRITISH FICTION by Kara Marie Manning A Dissertation Submitted to the Graduate School and the Department of English at The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Approved: ________________________________________________ Dr. Eric L.Tribunella, Committee Chair Associate Professor, English ________________________________________________ Dr. Monika Gehlawat, Committee Member Associate Professor, English ________________________________________________ Dr. Phillip Gentile, Committee Member Assistant Professor, -
Cinema-Prehistory.Pdf
Shadow Play Shadow Play Motion Picture Origins What do we need to make moving pictures work? Two Necessary Illusions 1. Persistence of vision – The tendency of the retina to retain an image for a fraction of a second after the light source is gone. Two Necessary Illusions 1. Persistence of vision – The tendency of the retina to retain an image for a fraction of a second after the light source is gone. 2. Beta Movement – The perception of sequential discrete images as a single moving image.* * Sometimes referred to as the “phi phenomenon.” Beta Movement Beta Movement Sequential Photographs Basic Requirements •Illusion of motion Basic Requirements •Illusion of motion •Projection Basic Requirements •Illusion of motion •Projection •Photography Illusion of Motion Mechanical Toys/Devices Illusion of Motion Mechanical Toys/Devices Illusion of Motion Stroboscopic Toys Illusion of Motion Stroboscopic Toys •Thaumatrope Illusion of Motion Stroboscopic Toys •Thaumatrope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope •Zoetrope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope •Zoetrope Illusion of Motion Stroboscopic Toys •Thaumatrope •Phenakistoscope •Zoetrope •Praxinoscope Basic Requirements Illusion of motion •Projection •Photography Projection •Magic Lantern Athanaseus Kircher “Ars Magna Lucis et Umbrae” (1646) Projection •Magic Lantern Athanaseus Kircher “Ars Magna Lucis et Umbrae” (1646) 19th century version of the Magic Lantern Projection