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Effects and Opportunities of Native Code Extensions For
Effects and Opportunities of Native Code Extensions for Computationally Demanding Web Applications DISSERTATION zur Erlangung des akademischen Grades Dr. Phil. im Fach Bibliotheks- und Informationswissenschaft eingereicht an der Philosophischen Fakultät I Humboldt-Universität zu Berlin von Dipl. Inform. Dennis Jarosch Präsident der Humboldt-Universität zu Berlin: Prof. Dr. Jan-Hendrik Olbertz Dekan der Philosophischen Fakultät I: Prof. Michael Seadle, Ph.D. Gutachter: 1. Prof. Dr. Robert Funk 2. Prof. Michael Seadle, Ph.D. eingereicht am: 28.10.2011 Tag der mündlichen Prüfung: 16.12.2011 Abstract The World Wide Web is amidst a transition from interactive websites to web applications. An increasing number of users perform their daily computing tasks entirely within the web browser — turning the Web into an important platform for application development. The Web as a platform, however, lacks the computational performance of native applications. This problem has motivated the inception of Microsoft Xax and Google Native Client (NaCl), two independent projects that fa- cilitate the development of native web applications. Native web applications allow the extension of conventional web applications with compiled native code, while maintaining operating system portability. This dissertation determines the bene- fits and drawbacks of native web applications. It also addresses the question how the performance of JavaScript web applications compares to that of native appli- cations and native web applications. Four application benchmarks are introduced that focus on different performance aspects: number crunching (serial and parallel), 3D graphics performance, and data processing. A performance analysis is under- taken in order to determine and compare the performance characteristics of native C applications, JavaScript web applications, and NaCl native web applications. -
Administrator's Guide
Trend Micro Incorporated reserves the right to make changes to this document and to the product described herein without notice. Before installing and using the product, review the readme files, release notes, and/or the latest version of the applicable documentation, which are available from the Trend Micro website at: http://docs.trendmicro.com/en-us/enterprise/scanmail-for-microsoft- exchange.aspx Trend Micro, the Trend Micro t-ball logo, Apex Central, eManager, and ScanMail are trademarks or registered trademarks of Trend Micro Incorporated. All other product or company names may be trademarks or registered trademarks of their owners. Copyright © 2020. Trend Micro Incorporated. All rights reserved. Document Part No.: SMEM149028/200709 Release Date: November 2020 Protected by U.S. Patent No.: 5,951,698 This documentation introduces the main features of the product and/or provides installation instructions for a production environment. Read through the documentation before installing or using the product. Detailed information about how to use specific features within the product may be available at the Trend Micro Online Help Center and/or the Trend Micro Knowledge Base. Trend Micro always seeks to improve its documentation. If you have questions, comments, or suggestions about this or any Trend Micro document, please contact us at [email protected]. Evaluate this documentation on the following site: https://www.trendmicro.com/download/documentation/rating.asp Privacy and Personal Data Collection Disclosure Certain features available in Trend Micro products collect and send feedback regarding product usage and detection information to Trend Micro. Some of this data is considered personal in certain jurisdictions and under certain regulations. -
Social Media Why You Should Care What Is Social Media? Social Network
Social Media Why You Should Care IST 331 - Olivier Georgeon, Frank Ritter 31 oct 15 • eMarketer (2007) estimated by 2011 one-half Examples of all Internet users will use social networking • Facebook regulary. • YouTube • By 2015, 75% use • Myspace • Twitter • Del.icio.us • Digg • Etc… 2 What is Social Media? Social Network • Social Network • Online communities of people who share • User Generated Content (UGC) interests and activities, • Social Bookmarking • … or who are interested in exploring the interests and activities of others. • Examples: Facebook, MySpace, LinkedIn, Orkut • Falls to analysis with tools in Ch. 9 3 4 User Generated Content (UGC) Social Bookmarking • A method for Internet users to store, organize, search, • or Consumer Generated Media (CGM) and manage bookmarks of web pages on the Internet with the help of metadata. • Based on communities; • Defined: Media content that is publicly – The more people who bookmark a piece of content, the more available and produced by end-users (user). value it is determined to have. • Examples: Digg, Del.icio.us, StumbleUpon, and reddit….and now combinations • Usually supported by a social network • Examples: Blogs, Micro-blogs, YouTube video, Flickr photos, Wiki content, Facebook wall posts, reddit, Second Life… 5 6 Social Media Principles Generate an activity stream • Automatic • Who you are – Google History, Google Analytics – Personalization • Blog • Who you know • Micro-blog – Browse network – Twitter, yammer, identi.ca • What you do • Mailing groups – Generate an activity stream -
POPULAR SOCIAL MEDIA SITES Below Is a List of Some of the Most Commonly Used Youth and Teen Social Networking Sites and Tools
POPULAR SOCIAL MEDIA SITES Below is a list of some of the most commonly used youth and teen social networking sites and tools. Ask.fm (http://ask.fm) Participants log on, post a question anonymously and anyone may answer anonymously. “Do you think I am fat?” or “Would you date me?” are examples of questions posted in the past. There have also been examples in which individuals were encouraged to kill themselves. The site has courted controversy by not having workable reporting, tracking or parental control processes, which have become the norm on other social media websites. Twitter (https://twitter.com) An online social networking and microblogging service that enables users to send and read "tweets", which are text messages limited to 140 characters. Instagram (http://instagram.com) A photo-sharing app for iPhone. Kik (http://kik.com) Kik is as an alternative to email or text messaging and its popularity has grown in the last two years. Kik is accessible on smartphones and supports over 4 million users, called “Kicksters.” Users are not restricted to sending text messages with Kik. Images, videos, sketches, emoticions and more may be sent. A user can block users on Kik from contacting them. Wanelo (http://wanelo.com) Wanelo (from Want, Need, Love) sells unique products online, all posted by users. Products posted for sale range from dishes, clothing, intimate wear and other potentially “R-Rated” products. Vine (https://vine.co) Vine is used to create and share free and instant six-second videos. Topic and content ranges. Snapchat (http://www.snapchat.com) A photo messaging application. -
Engineering Accessible Web Applications
Universidad Nacional de La Plata Facultad de Informática Thesis submitted in fulfillment of the requirements for the degree of Doctor (Ph.D.) in Informatics Science Engineering Accessible Web Applications. An Aspect-Oriented Approach Author: Mg. Adriana E. Martín Supervisor: Ph.D. Alejandra Cechich Co-Supervisor: Ph.D. Gustavo Rossi September 2011 ABSTRACT Building Accessible Web applications is nowadays a must. Every day more and more users with different abilities and/or temporally or permanent disabilities are accessing the Web, and many of them have special difficulties in reaching the desired information. However, the development of this kind of Web software is complicated for several reasons. Though some of them are technological, the majority are related with the need to compose different and, many times, unrelated design concerns which may be functional as in the case of most of the specific application’s requirements, or non- functional such as Accessibility itself. Even though, today there is a huge number of tools and proposals to help developers assess Accessibility of Web applications, looking from the designer perspective, there is no such a similar situation. It seems that creating accessible Web sites is more expensive and complicated than creating Web sites and then assessing/modifying them. Although this feeling may be largely true, the benefits of modelling Accessibility at early design stages outweigh the needs of a developer to implement that Accessibility. In this thesis, we present a novel approach to conceive, design and develop Accessible Web applications in an Aspect-Oriented manner. In order to reach our goal, we provide some modeling techniques that we specifically developed for handling the non- functional, generic and crosscutting characteristics of Accessibility as a quality factor concern. -
Browser Wars
Uppsala universitet Inst. för informationsvetenskap Browser Wars Kampen om webbläsarmarknaden Andreas Högström, Emil Pettersson Kurs: Examensarbete Nivå: C Termin: VT-10 Datum: 2010-06-07 Handledare: Anneli Edman "Anyone who slaps a 'this page is best viewed with Browser X' label on a Web page appears to be yearning for the bad old days, before the Web, when you had very little chance of read- ing a document written on another computer, another word processor, or another network" - Sir Timothy John Berners-Lee, grundare av World Wide Web Consortium, Technology Review juli 1996 Innehållsförteckning Abstract ...................................................................................................................................... 1 Sammanfattning ......................................................................................................................... 2 1 Inledning .................................................................................................................................. 3 1.1 Bakgrund .............................................................................................................................. 3 1.2 Syfte ..................................................................................................................................... 3 1.3 Frågeställningar .................................................................................................................... 3 1.4 Avgränsningar ..................................................................................................................... -
Introducing 2D Game Engine Development with Javascript
CHAPTER 1 Introducing 2D Game Engine Development with JavaScript Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed specifically for developing video games. The player engagement goal is typically achieved through careful gameplay design and fine-tuning throughout the video game development process. This book is about the design and development of a game engine; it will focus on implementing and hiding the mundane operations and supporting complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet. A game engine relieves the game developers from simple routine tasks such as decoding specific key presses on the keyboard, designing complex algorithms for common operations such as mimicking shadows in a 2D world, and understanding nuances in implementations such as enforcing accuracy tolerance of a physics simulation. Commercial and well-established game engines such as Unity, Unreal Engine, and Panda3D present their systems through a graphical user interface (GUI). Not only does the friendly GUI simplify some of the tedious processes of game design such as creating and placing objects in a level, but more importantly, it ensures that these game engines are accessible to creative designers with diverse backgrounds who may find software development specifics distracting. -
Using Replicated Execution for a More Secure and Reliable Web Browser
Using Replicated Execution for a More Secure and Reliable Web Browser Hui Xue Nathan Dautenhahn Samuel T. King University of Illinois at Urbana Champaign huixue2, dautenh1, kingst @uiuc.edu { } Abstract Unfortunately, hackers actively exploit these vulnerabil- ities as indicated in reports from the University of Wash- Modern web browsers are complex. They provide a ington [46], Microsoft [61], and Google [49, 48]. high-performance and rich computational environment Both industry and academia have improved the se- for web-based applications, but they are prone to nu- curity and reliability of web browsers. Current com- merous types of security vulnerabilities that attackers modity browsers make large strides towards improving actively exploit. However, because major browser plat- the security and reliability of plugins by using sandbox- forms differ in their implementations they rarely exhibit ing techniques to isolate plugins from the rest of the the same vulnerabilities. browser [62, 33]. However, these browsers still scatter In this paper we present Cocktail, a system that uses security logic throughout millions of lines of code, leav- three different off-the-shelf web browsers in parallel to ing these systems susceptible to browser-based attacks. provide replicated execution for withstanding browser- Current research efforts, like Tahoma [32], the OP web based attacks and improving browser reliability. Cock- browser [36], the Gazelle web browser [59], and the Illi- tail mirrors inputs to each replica and votes on browser nois Browser Operating System [58] all propose build- states and outputs to detect potential attacks, while con- ing new web browsers to improve security. Although tinuing to run. -
[MS-HTML401]: Internet Explorer HTML 4.01 Standards Support
[MS-HTML401]: Internet Explorer HTML 4.01 Standards Support Document Intellectual Property Rights Notice for Open Specifications Documentation . Technical Documentation. Microsoft publishes Open Specifications documentation (“this documentation”) for protocols, file formats, data portability, computer languages, and standards support. Additionally, overview documents cover inter-protocol relationships and interactions. Copyrights. This documentation is covered by Microsoft copyrights. Regardless of any other terms that are contained in the terms of use for the Microsoft website that hosts this documentation, you can make copies of it in order to develop implementations of the technologies that are described in this documentation and can distribute portions of it in your implementations that use these technologies or in your documentation as necessary to properly document the implementation. You can also distribute in your implementation, with or without modification, any schemas, IDLs, or code samples that are included in the documentation. This permission also applies to any documents that are referenced in the Open Specifications documentation. No Trade Secrets. Microsoft does not claim any trade secret rights in this documentation. Patents. Microsoft has patents that might cover your implementations of the technologies described in the Open Specifications documentation. Neither this notice nor Microsoft's delivery of this documentation grants any licenses under those patents or any other Microsoft patents. However, a given Open Specifications document might be covered by the Microsoft Open Specifications Promise or the Microsoft Community Promise. If you would prefer a written license, or if the technologies described in this documentation are not covered by the Open Specifications Promise or Community Promise, as applicable, patent licenses are available by contacting [email protected]. -
Opera Software the Best Browsing Experience on Any Device
Opera Software The best browsing experience on any device The best Internet experience on any device Web Standards for the Future – Bruce Lawson, Opera.com • Web Evangelist, Opera • Tech lead, Law Society & Solicitors Regulation Authority (2004-8) • Author 2 books on Web Standards, edited 2 • Committee member for British Standards Institution (BSI) for the new standard for accessible websites • Member of Web Standards Project: Accessibility Task Force • Member of W3C Mobile Best Practices Working Group Web Standards for the Future – Bruce Lawson, Opera.com B.A., Honours English Literature and Language with Drama Theresa is blind But she can use the Web if made with standards The big picture WWW The big picture Western Western Web A web (pre)history • 1989 TBL proposes a project • 1992 <img> in Mosaic beta. Now 99.57% (MAMA) • 1994 W3C started at MIT • 1996 The Browser Wars • 1999 WAP, Web Content Accessibility Guidelines (WCAG) • 2000 Flash Modern web history • 2000-ish .com Crash - Time to grow up... • 2002 Opera Mobile with Small Screen Rendering • 2005 WHAT-WG founded, W3C Mobile Web Initiative starts • 2007 W3C adopts WHAT-WG spec as basis for HTML 5 • January 22, 2008 First public working draft of HTML 5 Standards at Opera • 25 employees work on standards • Mostly at W3C - a big player • Working on many standards • Bringing new work to W3C • Implementing Standards properly (us and you!) (Web Standards Curriculum www.opera.com/wsc) Why standards? The Web works everywhere - The Web is the platform • Good standards help developers: validate; separate content and presentation - means specialisation and maintainability. -
Hypertext Semiotics in the Commercialized Internet
Hypertext Semiotics in the Commercialized Internet Moritz Neumüller Wien, Oktober 2001 DOKTORAT DER SOZIAL- UND WIRTSCHAFTSWISSENSCHAFTEN 1. Beurteiler: Univ. Prof. Dipl.-Ing. Dr. Wolfgang Panny, Institut für Informationsver- arbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik. 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien. Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Eingereicht am: Hypertext Semiotics in the Commercialized Internet Dissertation zur Erlangung des akademischen Grades eines Doktors der Sozial- und Wirtschaftswissenschaften an der Wirtschaftsuniversität Wien eingereicht bei 1. Beurteiler: Univ. Prof. Dr. Wolfgang Panny, Institut für Informationsverarbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Fachgebiet: Informationswirtschaft von MMag. Moritz Neumüller Wien, im Oktober 2001 Ich versichere: 1. daß ich die Dissertation selbständig verfaßt, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. 2. daß ich diese Dissertation bisher weder im In- noch im Ausland (einer Beurteilerin / einem Beurteiler zur Begutachtung) in irgendeiner Form als Prüfungsarbeit vorgelegt habe. 3. daß dieses Exemplar mit der beurteilten Arbeit überein -
Using Property-Based Testing, Weighted Grammar-Based Generators and a Consensus Oracle to Test Browser Rendering Engines and To
USING PROPERTY-BASED TESTING, WEIGHTED GRAMMAR-BASED GENERATORS AND A CONSENSUS ORACLE TO TEST BROWSER RENDERING ENGINES AND TO REPRODUCE MINIMIZED VERSIONS OF EXISTING TEST CASES by JOEL DAVID MARTIN Presented to the Faculty of the Graduate School of The University of Texas at Arlington in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY THE UNIVERSITY OF TEXAS AT ARLINGTON December 2019 Supervising Committee: Farhad Kamangar, Supervising Professor David Levine, Supervising Professor Manfred Huber Gergley Zaruba Copyright by Joel David Martin 2019 The copyright of Chapter2 was transferred to the IEEE as part of publication in COMPSAC 2018 (\Property-Based Testing of Browser Rendering Engines with a Consensus Oracle") [1]. Please refer to the IEEE for information about licensing the content from Chapter2. Chapter3 is a manuscript that is intended for separated publication. All copyrights on Chapter3 are currently reserved to Joel Martin. The remainder of this work, excluding Chapter2 and Chapter3, is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. ACKNOWLEDGMENTS Thank you to the members of my Supervising Committee for their support and guidance. In particular, I would like to thank David Levine who spent many long hours with me discussing the research and helping with the numerous large and small details that were necessary to complete my thesis. Many thanks to my employer, Viasat, for the financial investment toward my education. Thank you to my supervisors at Viasat, Ingolf Krueger and Markus Kaltenbach, for their support and encouragement throughout my graduate education. I would like to apologize for the harm done to numerous figurative trees during the completion of this research.